forked from MoonsideGames/FAudioGMS
				
			add docs link to README
							parent
							
								
									eea6e82e4e
								
							
						
					
					
						commit
						e38d0ccb7c
					
				|  | @ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game. | |||
| You can use the documented wrapper functions included in the `.yymps` to control audio, | ||||
| or you can just use the C API directly and wrap it yourself. | ||||
| 
 | ||||
| Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/). | ||||
| 
 | ||||
| ## Platforms | ||||
| 
 | ||||
| FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms. | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue