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			add docs link to README
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				|  | @ -21,6 +21,8 @@ Make sure the `AUDIO` object is created once at the start of your game. | ||||||
| You can use the documented wrapper functions included in the `.yymps` to control audio, | You can use the documented wrapper functions included in the `.yymps` to control audio, | ||||||
| or you can just use the C API directly and wrap it yourself. | or you can just use the C API directly and wrap it yourself. | ||||||
| 
 | 
 | ||||||
|  | Detailed API documentation can be found [here](http://moonside.games/docs/FAudioGMS/#/latest/). | ||||||
|  | 
 | ||||||
| ## Platforms | ## Platforms | ||||||
| 
 | 
 | ||||||
| FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms. | FAudio itself is cross-platform and has been deployed by hundreds of games across many platforms. | ||||||
|  |  | ||||||
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