forked from MoonsideGames/FAudioGMS-Docs
				
			some minor clarifications
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				|  | @ -32,3 +32,5 @@ | ||||||
| |Argument|Datatype|Description| | |Argument|Datatype|Description| | ||||||
| |--------|--------|-----------| | |--------|--------|-----------| | ||||||
| |None    |        |           | | |None    |        |           | | ||||||
|  | 
 | ||||||
|  | This will automatically free all memory allocated by FAudioGMS. All FAudioGMS-related IDs are invalid after this function is called. Calling any FAudioGMS function after `FAudioGMS_Destroy()` is called will do nothing. | ||||||
|  |  | ||||||
|  | @ -9,7 +9,9 @@ | ||||||
| |`soundInstanceID`|number  |Sound instance to target                                                        | | |`soundInstanceID`|number  |Sound instance to target                                                        | | ||||||
| |`loop`           |boolean |Whether the sound instance should replay from the start when it finishes playing| | |`loop`           |boolean |Whether the sound instance should replay from the start when it finishes playing| | ||||||
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| Plays the given sound instance. If the sound instance is set to *not* loop (`loop` is `false`) then `FAudio_SoundInstance_DestroyWhenFinished()` will be called automatically for the sound instance. | Plays the given sound instance. | ||||||
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|  | ?> Note that once playback is complete the sound instance will not automatically be destroyed unless FAudioGMS_SoundInstance_DestroyWhenFinished is used. | ||||||
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|  | @ -25,18 +27,6 @@ Pauses playback of a sound instance. It can later be resumed by calling `FAudio_ | ||||||
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| ## `~_SoundInstance_Resume(soundInstanceID)` |  | ||||||
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| **Returns:** N/A (`undefined`) |  | ||||||
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 |  | ||||||
| |Argument         |Datatype|Description                                           | |  | ||||||
| |-----------------|--------|------------------------------------------------------| |  | ||||||
| |`soundInstanceID`|number  |Sound instance to target                              | |  | ||||||
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| Resumes playback of a sound instance that has been paused by `FAudio_SoundInstance_Pause()`. If the sound instance in question hasn't been paused then this function does nothing. |  | ||||||
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| ## `~_SoundInstance_Stop(soundInstanceID)` | ## `~_SoundInstance_Stop(soundInstanceID)` | ||||||
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| **Returns:** N/A (`undefined`) | **Returns:** N/A (`undefined`) | ||||||
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