update moonworks
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				|  | @ -1 +1 @@ | |||
| Subproject commit 9df9aaeb3a7f99ef4f269437f2e32ef6e0daab47 | ||||
| Subproject commit a5c8ebfc3ae97dcae3ccbdbe3a5bc920b7dca0a6 | ||||
										
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							|  | @ -55,12 +55,10 @@ namespace MoonWorksTest | |||
|             raymarchUniforms.resolutionX = windowWidth; | ||||
|             raymarchUniforms.resolutionY = windowHeight; | ||||
| 
 | ||||
|             var textureCommandBuffer = GraphicsDevice.AcquireCommandBuffer(); | ||||
|             var uploadCommandBuffer = GraphicsDevice.AcquireCommandBuffer(); | ||||
| 
 | ||||
|             woodTexture = Texture.LoadPNG(GraphicsDevice, textureCommandBuffer, "Content/woodgrain.png"); | ||||
|             noiseTexture = Texture.LoadPNG(GraphicsDevice, textureCommandBuffer, "Content/noise.png"); | ||||
| 
 | ||||
|             GraphicsDevice.Submit(textureCommandBuffer); | ||||
|             woodTexture = Texture.LoadPNG(GraphicsDevice, uploadCommandBuffer, "Content/woodgrain.png"); | ||||
|             noiseTexture = Texture.LoadPNG(GraphicsDevice, uploadCommandBuffer, "Content/noise.png"); | ||||
| 
 | ||||
|             sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap); | ||||
| 
 | ||||
|  | @ -86,7 +84,9 @@ namespace MoonWorksTest | |||
|             vertices[2].v = 0; | ||||
| 
 | ||||
|             vertexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Vertex, 4 * 5 * 3); | ||||
|             vertexBuffer.SetData(vertices); | ||||
|             uploadCommandBuffer.SetBufferData(vertexBuffer, vertices); | ||||
| 
 | ||||
|             GraphicsDevice.Submit(uploadCommandBuffer); | ||||
| 
 | ||||
|             /* Render Pass */ | ||||
| 
 | ||||
|  | @ -300,7 +300,7 @@ namespace MoonWorksTest | |||
|                 new TextureSamplerBinding(noiseTexture, sampler) | ||||
|             ); | ||||
| 
 | ||||
|             var fragmentParamOffset = mainGraphicsPipeline.PushFragmentShaderUniforms(raymarchUniforms); | ||||
|             var fragmentParamOffset = commandBuffer.PushFragmentShaderUniforms(raymarchUniforms); | ||||
|             commandBuffer.DrawPrimitives(0, 1, 0, fragmentParamOffset); | ||||
|             commandBuffer.EndRenderPass(); | ||||
| 
 | ||||
|  |  | |||
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