using System.Runtime.InteropServices;
using MoonWorks.Graphics;
using MoonWorks.Math.Float;

namespace MoonWorksTest
{
    [StructLayout(LayoutKind.Sequential)]
    struct PositionTexture : MoonWorks.Graphics.IVertexType
    {
        public Vector3 Position;
        public Vector2 Texture;

		public static VertexElementFormat[] Formats => new VertexElementFormat[] { VertexElementFormat.Vector3, VertexElementFormat.Vector2 };
	}
}
