fix case where no workgroups are dispatched
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				|  | @ -148,7 +148,7 @@ namespace MoonWorksComputeSpriteBatch | ||||||
|             { |             { | ||||||
|                 VertexCount = VertexCount |                 VertexCount = VertexCount | ||||||
|             }); |             }); | ||||||
|             commandBuffer.DispatchCompute(VertexCount / 256, 1, 1, offset); |             commandBuffer.DispatchCompute(System.Math.Max(1, VertexCount / 256), 1, 1, offset); | ||||||
| 
 | 
 | ||||||
|             commandBuffer.BeginRenderPass(renderPass, framebuffer, renderArea, Vector4.Zero); |             commandBuffer.BeginRenderPass(renderPass, framebuffer, renderArea, Vector4.Zero); | ||||||
|             commandBuffer.BindGraphicsPipeline(graphicsPipeline); |             commandBuffer.BindGraphicsPipeline(graphicsPipeline); | ||||||
|  |  | ||||||
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