crank it up!
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							|  | @ -13,7 +13,7 @@ namespace MoonWorksComputeSpriteBatch | ||||||
| 
 | 
 | ||||||
|     public class SpriteBatch |     public class SpriteBatch | ||||||
|     { |     { | ||||||
|         private const int MAX_SPRITES = 16384; |         public const int MAX_SPRITES = 65536; | ||||||
|         private const int MAX_VERTICES = MAX_SPRITES * 4; |         private const int MAX_VERTICES = MAX_SPRITES * 4; | ||||||
|         private const int MAX_INDICES = MAX_SPRITES * 6; |         private const int MAX_INDICES = MAX_SPRITES * 6; | ||||||
|         private const int MAX_MATRICES = MAX_SPRITES; |         private const int MAX_MATRICES = MAX_SPRITES; | ||||||
|  |  | ||||||
|  | @ -23,7 +23,7 @@ namespace MoonWorksComputeSpriteBatch | ||||||
|         private Texture whitePixel; |         private Texture whitePixel; | ||||||
|         private Sampler sampler; |         private Sampler sampler; | ||||||
| 
 | 
 | ||||||
|         private const int SPRITECOUNT = 8092; |         private const int SPRITECOUNT = SpriteBatch.MAX_SPRITES; | ||||||
|         private Vector3[] positions = new Vector3[SPRITECOUNT]; |         private Vector3[] positions = new Vector3[SPRITECOUNT]; | ||||||
| 
 | 
 | ||||||
|         private uint windowWidth; |         private uint windowWidth; | ||||||
|  |  | ||||||
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