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							|  | @ -1 +1 @@ | ||||||
| Subproject commit 96f6d228966e900a511164a176d1f2ae1f1caaa4 | Subproject commit 14e07c74768bb5a1432b27d089de28f1ec5c2710 | ||||||
|  | @ -214,10 +214,14 @@ namespace KavTest | ||||||
|             //     rustyBallModel |             //     rustyBallModel | ||||||
|             // )); |             // )); | ||||||
| 
 | 
 | ||||||
|             // WorldBuilder.SendMessage(new StaticModelSpawnMessage( |             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|             //     new Transform3D(new Vector3(0, -3, 0), Quaternion.Identity, new Vector3(10f, 1f, 10f)), |                 new Transform3D( | ||||||
|             //     floorModel |                     new Vector3(0, -15, 0),  | ||||||
|             // )); |                     Quaternion.Identity,  | ||||||
|  |                     new Vector3(100f, 1f, 100f) | ||||||
|  |                 ), | ||||||
|  |                 floorModel | ||||||
|  |             )); | ||||||
| 
 | 
 | ||||||
|             WorldBuilder.SendMessage(new StaticModelSpawnMessage( |             WorldBuilder.SendMessage(new StaticModelSpawnMessage( | ||||||
|                 new Transform3D( |                 new Transform3D( | ||||||
|  | @ -250,7 +254,7 @@ namespace KavTest | ||||||
|                     var entity = WorldBuilder.CreateEntity(); |                     var entity = WorldBuilder.CreateEntity(); | ||||||
|                     WorldBuilder.SetComponent(entity, new Transform3DComponent( |                     WorldBuilder.SetComponent(entity, new Transform3DComponent( | ||||||
|                         new Transform3D( |                         new Transform3D( | ||||||
|                             new Vector3(i * 3, -1, j * 3) |                             new Vector3(i * 5, -1, j * 5) | ||||||
|                         ) |                         ) | ||||||
|                     )); |                     )); | ||||||
|                     WorldBuilder.SetComponent(entity, new InstancedCubeComponent()); |                     WorldBuilder.SetComponent(entity, new InstancedCubeComponent()); | ||||||
|  | @ -288,17 +292,17 @@ namespace KavTest | ||||||
|             //     new ModelComponent(cubeModel) |             //     new ModelComponent(cubeModel) | ||||||
|             // ); |             // ); | ||||||
| 
 | 
 | ||||||
|             for (var i = 0; i < 1; i++) |             //for (var i = 0; i < 1; i++) | ||||||
|             { |             //{ | ||||||
|                 var start = new Vector3(-2, 5, 0); |             //    var start = new Vector3(-2, 5, 0); | ||||||
| 
 | 
 | ||||||
|                 WorldBuilder.SendMessage(new LightBulbSpawnMessage( |             //    WorldBuilder.SendMessage(new LightBulbSpawnMessage( | ||||||
|                     new Transform3D(start, Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), |             //        new Transform3D(start, Quaternion.Identity, new Vector3(0.1f, 0.1f, 0.1f)), | ||||||
|                     RandomHelper.RandomColor(), |             //        RandomHelper.RandomColor(), | ||||||
|                     50f, |             //        50f, | ||||||
|                     RandomHelper.RandomLoop(new System.Numerics.Vector3(-2, 5, 0), 2, 5, 3, 10) |             //        RandomHelper.RandomLoop(new System.Numerics.Vector3(-2, 5, 0), 2, 5, 3, 10) | ||||||
|                 )); |             //    )); | ||||||
|             } |             //} | ||||||
| 
 | 
 | ||||||
|             var ambientLightEntity = WorldBuilder.CreateEntity(); |             var ambientLightEntity = WorldBuilder.CreateEntity(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -260,12 +260,6 @@ namespace KavTest.Renderers | ||||||
|                 GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.Black, 1f, 0); |                 GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.DepthBuffer, Color.Black, 1f, 0); | ||||||
|                 GraphicsDevice.DepthStencilState = DepthStencilState.Default; |                 GraphicsDevice.DepthStencilState = DepthStencilState.Default; | ||||||
| 
 | 
 | ||||||
|                 // Renderer.GBufferRender( |  | ||||||
|                 //     GBuffer, |  | ||||||
|                 //     camera, |  | ||||||
|                 //     ModelTransforms |  | ||||||
|                 // ); |  | ||||||
| 
 |  | ||||||
|                 Renderer.RenderGBufferInstanced( |                 Renderer.RenderGBufferInstanced( | ||||||
|                     GBuffer, |                     GBuffer, | ||||||
|                     DeferredTarget, |                     DeferredTarget, | ||||||
|  | @ -301,7 +295,7 @@ namespace KavTest.Renderers | ||||||
|                         GraphicsDevice.Clear(Color.White); |                         GraphicsDevice.Clear(Color.White); | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|                     Renderer.RenderPointShadowsIndexed( |                     Renderer.RenderPointShadowMapIndexed( | ||||||
|                         ShadowCubeMap, |                         ShadowCubeMap, | ||||||
|                         camera, |                         camera, | ||||||
|                         MeshPartTransforms, |                         MeshPartTransforms, | ||||||
|  | @ -326,14 +320,24 @@ namespace KavTest.Renderers | ||||||
|                 { |                 { | ||||||
|                     DirectionalShadowMapData.Clear(GraphicsDevice); |                     DirectionalShadowMapData.Clear(GraphicsDevice); | ||||||
| 
 | 
 | ||||||
|                     Renderer.RenderDirectionalShadowsIndexed( |                     Renderer.PrepareDirectionalShadowData( | ||||||
|                         DirectionalShadowMapData, |                         DirectionalShadowMapData, | ||||||
|                         camera, |                         camera, | ||||||
|                         MeshPartTransforms, |  | ||||||
|                         directionalLight.Value |                         directionalLight.Value | ||||||
|                     ); |                     ); | ||||||
| 
 | 
 | ||||||
|                     Renderer.RenderDirectionalLightToon( |                     Renderer.RenderDirectionalShadowsIndexed( | ||||||
|  |                         DirectionalShadowMapData, | ||||||
|  |                         MeshPartTransforms | ||||||
|  |                     ); | ||||||
|  | 
 | ||||||
|  |                     Renderer.RenderDirectionalShadowsInstanced( | ||||||
|  |                         DirectionalShadowMapData, | ||||||
|  |                         InstancedModelContainer.CubeModel, | ||||||
|  |                         CubeTransforms | ||||||
|  |                     ); | ||||||
|  | 
 | ||||||
|  |                     Renderer.RenderDirectionalLight( | ||||||
|                         DeferredTarget, |                         DeferredTarget, | ||||||
|                         GPosition, |                         GPosition, | ||||||
|                         GAlbedo, |                         GAlbedo, | ||||||
|  | @ -341,9 +345,7 @@ namespace KavTest.Renderers | ||||||
|                         GMetallicRoughness, |                         GMetallicRoughness, | ||||||
|                         DirectionalShadowMapData, |                         DirectionalShadowMapData, | ||||||
|                         camera, |                         camera, | ||||||
|                         MeshPartTransforms, |                         directionalLight.Value | ||||||
|                         directionalLight.Value, |  | ||||||
|                         false |  | ||||||
|                     ); |                     ); | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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