using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ProjectName
{
    class ProjectNameGame : Game
    {
        GraphicsDeviceManager graphics;

        public ProjectNameGame()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            graphics.PreferMultiSampling = true;
            Content.RootDirectory = "Content";

            Window.AllowUserResizing = true;
            IsMouseVisible = true;
        }

        protected override void LoadContent()
        {
            base.LoadContent();
        }

        protected override void UnloadContent()
        {
            base.UnloadContent();
        }

        protected override void Update(GameTime gameTime)
        {
            //
            // Insert your game update logic here.
            //

            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            //
            // Replace this with your own drawing code.
            //

            GraphicsDevice.Clear(Color.CornflowerBlue);

            base.Draw(gameTime);
        }
    }
}