TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 917cba04e8 Add Mipmaps test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 9cead194d9 Add RenderTextureCube test + clean up copy-paste msitakes from Texture3DGame tests
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 1148a00f29 Use Texture.CreateTexture* instead of using TextureCreateInfo
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- eeb76ff9d5 Add RenderTexture3D test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- db814ec092 Add VertexSampler test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 49abd4e9ae Fix path to InstancingAndOffsets project
TheSpydog created pull request MoonsideGames/Refresh#35
vulkan: Fix 3D texture creationTheSpydog pushed to 3dtextures at TheSpydog/Refresh
- d41088da89 vulkan: fix 3D texture creation
- 05900bee14 Shader cross-compiler (#34)
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 96689a1d1c Added Texture3D test
TheSpydog created pull request MoonsideGames/MoonWorks#44
Remove warning from DrawInstancedPrimitives doc commentTheSpydog pushed to instancing-comment at TheSpydog/MoonWorks
- 3348449a2e remove warning from DrawInstancedPrimitives doc comment
- 05de9a4066 Make video shaders optional and search for them in the root output directory (#42)
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TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 6debea99c8 Make the folder match the project name...
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- eb09cf3bb9 Add InstancingAndOffsets test
TheSpydog pushed to main at MoonsideGames/MoonWorksGraphicsTests
- 4bd34a387a Add VideoPlayer test
TheSpydog deleted branch refresh-shaders from MoonsideGames/MoonWorksGraphicsTests
TheSpydog created branch refresh-shaders in MoonsideGames/MoonWorksGraphicsTests
TheSpydog pushed to refresh-shaders at MoonsideGames/MoonWorksGraphicsTests
- 98fffde693 Update CopyMoonlibs.targets to pull in video shaders too
- 46bcdac0d7 Update all tests to use .refresh shaders instead of spv
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