forked from MoonsideGames/RefreshCS
				
			missing QueueDestroyShaderModule
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				|  | @ -3,7 +3,6 @@ | ||||||
|   <PropertyGroup> |   <PropertyGroup> | ||||||
|     <TargetFramework>netstandard2.0</TargetFramework> |     <TargetFramework>netstandard2.0</TargetFramework> | ||||||
|     <RootNamespace>RefreshCS</RootNamespace> |     <RootNamespace>RefreshCS</RootNamespace> | ||||||
|     <Platform>x64</Platform> |  | ||||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> |     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||||
|     <Platforms>x64</Platforms> |     <Platforms>x64</Platforms> | ||||||
|   </PropertyGroup> |   </PropertyGroup> | ||||||
|  |  | ||||||
|  | @ -869,6 +869,12 @@ namespace RefreshCS | ||||||
|             IntPtr framebuffer |             IntPtr framebuffer | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|  |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  |         public static extern void Refresh_QueueDestroyShaderModule( | ||||||
|  |             IntPtr device, | ||||||
|  |             IntPtr shaderModule | ||||||
|  |         ); | ||||||
|  | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|         public static extern void Refresh_QueueDestroyRenderPass( |         public static extern void Refresh_QueueDestroyRenderPass( | ||||||
|             IntPtr device, |             IntPtr device, | ||||||
|  |  | ||||||
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