forked from MoonsideGames/RefreshCS
				
			misc fixes
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				|  | @ -137,6 +137,13 @@ namespace RefreshCS | ||||||
|             NegativeZ |             NegativeZ | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         public enum BufferUsageFlagBits | ||||||
|  |         { | ||||||
|  |             Vertex = 1, | ||||||
|  |             Index = 2, | ||||||
|  |             Compute = 4 | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         public enum VertexElementFormat |         public enum VertexElementFormat | ||||||
|         { |         { | ||||||
|             Single, |             Single, | ||||||
|  | @ -402,11 +409,11 @@ namespace RefreshCS | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct VertexInputState |         public struct VertexInputState | ||||||
|         { |         { | ||||||
|             public VertexBinding* vertexBindings; |             public IntPtr vertexBindings; | ||||||
|             public uint vertexBindingCount; |             public uint vertexBindingCount; | ||||||
|             public VertexAttribute* vertexAttributes; |             public IntPtr vertexAttributes; | ||||||
|             public uint vertexAttributeCount; |             public uint vertexAttributeCount; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -469,22 +476,22 @@ namespace RefreshCS | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct RenderPassCreateInfo |         public struct RenderPassCreateInfo | ||||||
|         { |         { | ||||||
|             public ColorTargetDescription* colorTargetDescriptions; |             public IntPtr colorTargetDescriptions; /* Refresh_ColorTargetDescription */ | ||||||
|             public uint colorTargetCount; |             public uint colorTargetCount; | ||||||
|             public DepthStencilTargetDescription* depthStencilTargetDescription; |             public IntPtr depthStencilTargetDescription; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct ShaderModuleCreateInfo |         public struct ShaderModuleCreateInfo | ||||||
|         { |         { | ||||||
|             public UIntPtr codeSize; /* size_t */ |             public UIntPtr codeSize; /* size_t */ | ||||||
|             public uint* byteCode; |             public IntPtr byteCode; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct ShaderStageStage |         public struct ShaderStageState | ||||||
|         { |         { | ||||||
|             public IntPtr shaderModule; |             public IntPtr shaderModule; | ||||||
|             [MarshalAs(UnmanagedType.LPStr)] |             [MarshalAs(UnmanagedType.LPStr)] | ||||||
|  | @ -499,11 +506,11 @@ namespace RefreshCS | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct ViewportState |         public struct ViewportState | ||||||
|         { |         { | ||||||
|             public Viewport* viewports; |             public IntPtr viewports; | ||||||
|             public uint viewportCount; |             public uint viewportCount; | ||||||
|             public Rect* scissors; |             public IntPtr scissors; | ||||||
|             public uint scissorCount; |             public uint scissorCount; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -543,32 +550,31 @@ namespace RefreshCS | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public unsafe struct ColorBlendState |         public struct ColorBlendState | ||||||
|         { |         { | ||||||
|             public byte logicOpEnable; |             public byte logicOpEnable; | ||||||
|             public LogicOp logicOp; |             public LogicOp logicOp; | ||||||
|             public ColorTargetBlendState* blendStates; |             public IntPtr blendStates; | ||||||
|             public uint blendStateCount; |             public uint blendStateCount; | ||||||
|             [MarshalAs(UnmanagedType.LPArray, SizeConst = 4)] |             public IntPtr blendConstants; | ||||||
|             public float[] blendConstants; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public struct ComputePipelineCreateInfo |         public struct ComputePipelineCreateInfo | ||||||
|         { |         { | ||||||
|             ShaderStageStage computeShaderState; |             ShaderStageState computeShaderState; | ||||||
|             ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; |             ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public struct GraphicsPipelineCreateInfo |         public struct GraphicsPipelineCreateInfo | ||||||
|         { |         { | ||||||
|             public ShaderStageStage vertexShaderState; |             public ShaderStageState vertexShaderState; | ||||||
|             public ShaderStageStage fragmentShaderStage; |             public ShaderStageState fragmentShaderStage; | ||||||
|             public VertexInputState vertexInputState; |             public VertexInputState vertexInputState; | ||||||
|             public TopologyState topologyState; |             public TopologyState topologyState; | ||||||
|             public ViewportState viewportState; |             public ViewportState viewportState; | ||||||
|             public RasterizerState rasterizerStage; |             public RasterizerState rasterizerState; | ||||||
|             public MultisampleState multisampleState; |             public MultisampleState multisampleState; | ||||||
|             public DepthStencilState depthStencilState; |             public DepthStencilState depthStencilState; | ||||||
|             public ColorBlendState colorBlendState; |             public ColorBlendState colorBlendState; | ||||||
|  | @ -580,7 +586,7 @@ namespace RefreshCS | ||||||
|         public struct FramebufferCreateInfo |         public struct FramebufferCreateInfo | ||||||
|         { |         { | ||||||
|             public IntPtr renderPass; |             public IntPtr renderPass; | ||||||
|             public IntPtr[] pColorTargets; |             public IntPtr pColorTargets; | ||||||
|             public uint colorTargetCount; |             public uint colorTargetCount; | ||||||
|             public IntPtr depthStencilTarget; |             public IntPtr depthStencilTarget; | ||||||
|             public uint width; |             public uint width; | ||||||
|  | @ -904,7 +910,7 @@ namespace RefreshCS | ||||||
|             IntPtr renderPass, |             IntPtr renderPass, | ||||||
|             IntPtr framebuffer, |             IntPtr framebuffer, | ||||||
|             Rect renderArea, |             Rect renderArea, | ||||||
|             Color[] pColorClearValues, |             IntPtr pColorClearValues, | ||||||
|             uint colorClearCount, |             uint colorClearCount, | ||||||
|             ref DepthStencilValue depthStencilClearValue |             ref DepthStencilValue depthStencilClearValue | ||||||
|         ); |         ); | ||||||
|  | @ -923,7 +929,7 @@ namespace RefreshCS | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|         public static extern void Refresh_BindVertexBuffer( |         public static extern void Refresh_BindVertexBuffers( | ||||||
|             IntPtr device, |             IntPtr device, | ||||||
|             IntPtr commandBuffer, |             IntPtr commandBuffer, | ||||||
|             uint firstBinding, |             uint firstBinding, | ||||||
|  | @ -1015,5 +1021,26 @@ namespace RefreshCS | ||||||
|         public static extern void Refresh_Wait( |         public static extern void Refresh_Wait( | ||||||
|             IntPtr device |             IntPtr device | ||||||
|         ); |         ); | ||||||
|  | 
 | ||||||
|  |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  |         public static extern IntPtr Refresh_Image_Load( | ||||||
|  |             [MarshalAs(UnmanagedType.LPStr)] string filename, | ||||||
|  |             out int width, | ||||||
|  |             out int height, | ||||||
|  |             out int numChannels | ||||||
|  |         ); | ||||||
|  | 
 | ||||||
|  |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  |         public static extern void Refresh_Image_Free( | ||||||
|  |             IntPtr mem | ||||||
|  |         ); | ||||||
|  | 
 | ||||||
|  |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  |         public static extern void Refresh_Image_SavePNG( | ||||||
|  |             [MarshalAs(UnmanagedType.LPStr)] string filename, | ||||||
|  |             int w, | ||||||
|  |             int h, | ||||||
|  |             IntPtr data | ||||||
|  |         ); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
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