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|  | 1d72fdb995 | 
|  | @ -0,0 +1,13 @@ | ||||||
|  | # EditorConfig is awesome: https://EditorConfig.org | ||||||
|  | 
 | ||||||
|  | # top-most EditorConfig file | ||||||
|  | root = true | ||||||
|  | 
 | ||||||
|  | [*] | ||||||
|  | indent_style = tab | ||||||
|  | insert_final_newline = true | ||||||
|  | trim_trailing_whitespace = true | ||||||
|  | 
 | ||||||
|  | [*.{c,h}] | ||||||
|  | charset = utf-8-bom | ||||||
|  | max_line_length = 100 | ||||||
|  | @ -7,9 +7,9 @@ project(Refresh C) | ||||||
| option(BUILD_SHARED_LIBS "Build shared library" ON) | option(BUILD_SHARED_LIBS "Build shared library" ON) | ||||||
| 
 | 
 | ||||||
| # Version | # Version | ||||||
| SET(LIB_MAJOR_VERSION "0") | SET(LIB_MAJOR_VERSION "1") | ||||||
| SET(LIB_MINOR_VERSION "1") | SET(LIB_MINOR_VERSION "15") | ||||||
| SET(LIB_REVISION "0") | SET(LIB_REVISION "4") | ||||||
| SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") | SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") | ||||||
| 
 | 
 | ||||||
| # Build Type | # Build Type | ||||||
|  | @ -60,6 +60,11 @@ if(NOT MSVC) | ||||||
| 	set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") | 	set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") | ||||||
| endif() | endif() | ||||||
| 
 | 
 | ||||||
|  | # Windows is silly and we need to manually include the Vulkan SDK | ||||||
|  | if(MSVC) | ||||||
|  | 	target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include) | ||||||
|  | endif() | ||||||
|  | 
 | ||||||
| # Refresh folders as includes, for other targets to consume | # Refresh folders as includes, for other targets to consume | ||||||
| target_include_directories(Refresh PUBLIC | target_include_directories(Refresh PUBLIC | ||||||
| 	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> | 	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | ||||||
|  * |  * | ||||||
|  * Copyright (c) 2020 Evan Hemsley |  * Copyright (c) 2020 Evan Hemsley | ||||||
|  * |  * | ||||||
|  | @ -52,19 +52,31 @@ | ||||||
| extern "C" { | extern "C" { | ||||||
| #endif /* __cplusplus */ | #endif /* __cplusplus */ | ||||||
| 
 | 
 | ||||||
|  | /* Version API */ | ||||||
|  | 
 | ||||||
|  | #define REFRESH_MAJOR_VERSION   1 | ||||||
|  | #define REFRESH_MINOR_VERSION	15 | ||||||
|  | #define REFRESH_PATCH_VERSION	4 | ||||||
|  | 
 | ||||||
|  | #define REFRESH_COMPILED_VERSION ( \ | ||||||
|  | 	(REFRESH_MAJOR_VERSION * 100 * 100) + \ | ||||||
|  | 	(REFRESH_MINOR_VERSION * 100) + \ | ||||||
|  | 	(REFRESH_PATCH_VERSION) \ | ||||||
|  | ) | ||||||
|  | 
 | ||||||
|  | REFRESHAPI uint32_t Refresh_LinkedVersion(void); | ||||||
|  | 
 | ||||||
| /* Type Declarations */ | /* Type Declarations */ | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_Device Refresh_Device; | typedef struct Refresh_Device Refresh_Device; | ||||||
| typedef struct Refresh_Buffer Refresh_Buffer; | typedef struct Refresh_Buffer Refresh_Buffer; | ||||||
| typedef struct Refresh_Texture Refresh_Texture; | typedef struct Refresh_Texture Refresh_Texture; | ||||||
| typedef struct Refresh_Sampler Refresh_Sampler; | typedef struct Refresh_Sampler Refresh_Sampler; | ||||||
| typedef struct Refresh_RenderTarget Refresh_RenderTarget; |  | ||||||
| typedef struct Refresh_Framebuffer Refresh_Framebuffer; |  | ||||||
| typedef struct Refresh_ShaderModule Refresh_ShaderModule; | typedef struct Refresh_ShaderModule Refresh_ShaderModule; | ||||||
| typedef struct Refresh_RenderPass Refresh_RenderPass; |  | ||||||
| typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | ||||||
| typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | ||||||
| typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | ||||||
|  | typedef struct Refresh_Fence Refresh_Fence; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_PresentMode | typedef enum Refresh_PresentMode | ||||||
| { | { | ||||||
|  | @ -96,15 +108,6 @@ typedef enum Refresh_StoreOp | ||||||
| 	REFRESH_STOREOP_DONT_CARE | 	REFRESH_STOREOP_DONT_CARE | ||||||
| } Refresh_StoreOp; | } Refresh_StoreOp; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_ClearOptionsBits |  | ||||||
| { |  | ||||||
|     REFRESH_CLEAROPTIONS_COLOR   = 0x00000001, |  | ||||||
|     REFRESH_CLEAROPTIONS_DEPTH   = 0x00000002, |  | ||||||
|     REFRESH_CLEAROPTIONS_STENCIL = 0x00000004, |  | ||||||
| } Refresh_ClearOptionsBits; |  | ||||||
| 
 |  | ||||||
| typedef uint32_t Refresh_ClearOptions; |  | ||||||
| 
 |  | ||||||
| typedef enum Refresh_IndexElementSize | typedef enum Refresh_IndexElementSize | ||||||
| { | { | ||||||
| 	REFRESH_INDEXELEMENTSIZE_16BIT, | 	REFRESH_INDEXELEMENTSIZE_16BIT, | ||||||
|  | @ -113,26 +116,38 @@ typedef enum Refresh_IndexElementSize | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_TextureFormat | typedef enum Refresh_TextureFormat | ||||||
| { | { | ||||||
| 	/* Color Formats */ | 	/* Unsigned Normalized Float Color Formats */ | ||||||
| 	REFRESH_TEXTUREFORMAT_R8G8B8A8, | 	REFRESH_TEXTUREFORMAT_R8G8B8A8, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_B8G8R8A8, | ||||||
| 	REFRESH_TEXTUREFORMAT_R5G6B5, | 	REFRESH_TEXTUREFORMAT_R5G6B5, | ||||||
| 	REFRESH_TEXTUREFORMAT_A1R5G5B5, | 	REFRESH_TEXTUREFORMAT_A1R5G5B5, | ||||||
| 	REFRESH_TEXTUREFORMAT_B4G4R4A4, | 	REFRESH_TEXTUREFORMAT_B4G4R4A4, | ||||||
|     REFRESH_TEXTUREFORMAT_BC1, |  | ||||||
|     REFRESH_TEXTUREFORMAT_BC2, |  | ||||||
|     REFRESH_TEXTUREFORMAT_BC3, |  | ||||||
|     REFRESH_TEXTUREFORMAT_R8G8_SNORM, |  | ||||||
|     REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM, |  | ||||||
| 	REFRESH_TEXTUREFORMAT_A2R10G10B10, | 	REFRESH_TEXTUREFORMAT_A2R10G10B10, | ||||||
| 	REFRESH_TEXTUREFORMAT_R16G16, | 	REFRESH_TEXTUREFORMAT_R16G16, | ||||||
| 	REFRESH_TEXTUREFORMAT_R16G16B16A16, | 	REFRESH_TEXTUREFORMAT_R16G16B16A16, | ||||||
| 	REFRESH_TEXTUREFORMAT_R8, | 	REFRESH_TEXTUREFORMAT_R8, | ||||||
|     REFRESH_TEXTUREFORMAT_R32_SFLOAT, | 	/* Compressed Unsigned Normalized Float Color Formats */ | ||||||
|     REFRESH_TEXTUREFORMAT_R32G32_SFLOAT, | 	REFRESH_TEXTUREFORMAT_BC1, | ||||||
|     REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT, | 	REFRESH_TEXTUREFORMAT_BC2, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_BC3, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_BC7, | ||||||
|  | 	/* Signed Normalized Float Color Formats  */ | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R8G8_SNORM, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM, | ||||||
|  | 	/* Signed Float Color Formats */ | ||||||
| 	REFRESH_TEXTUREFORMAT_R16_SFLOAT, | 	REFRESH_TEXTUREFORMAT_R16_SFLOAT, | ||||||
| 	REFRESH_TEXTUREFORMAT_R16G16_SFLOAT, | 	REFRESH_TEXTUREFORMAT_R16G16_SFLOAT, | ||||||
| 	REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT, | 	REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R32_SFLOAT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R32G32_SFLOAT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT, | ||||||
|  | 	/* Unsigned Integer Color Formats */ | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R8_UINT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R8G8_UINT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R16_UINT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R16G16_UINT, | ||||||
|  | 	REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT, | ||||||
| 	/* Depth Formats */ | 	/* Depth Formats */ | ||||||
| 	REFRESH_TEXTUREFORMAT_D16_UNORM, | 	REFRESH_TEXTUREFORMAT_D16_UNORM, | ||||||
| 	REFRESH_TEXTUREFORMAT_D32_SFLOAT, | 	REFRESH_TEXTUREFORMAT_D32_SFLOAT, | ||||||
|  | @ -144,7 +159,8 @@ typedef enum Refresh_TextureUsageFlagBits | ||||||
| { | { | ||||||
| 	REFRESH_TEXTUREUSAGE_SAMPLER_BIT              = 0x00000001, | 	REFRESH_TEXTUREUSAGE_SAMPLER_BIT              = 0x00000001, | ||||||
| 	REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT         = 0x00000002, | 	REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT         = 0x00000002, | ||||||
| 	REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004 | 	REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004, | ||||||
|  | 	REFRESH_TEXTUREUSAGE_COMPUTE_BIT              = 0X00000008 | ||||||
| } Refresh_TextureUsageFlagBits; | } Refresh_TextureUsageFlagBits; | ||||||
| 
 | 
 | ||||||
| typedef uint32_t Refresh_TextureUsageFlags; | typedef uint32_t Refresh_TextureUsageFlags; | ||||||
|  | @ -154,10 +170,7 @@ typedef enum Refresh_SampleCount | ||||||
| 	REFRESH_SAMPLECOUNT_1, | 	REFRESH_SAMPLECOUNT_1, | ||||||
| 	REFRESH_SAMPLECOUNT_2, | 	REFRESH_SAMPLECOUNT_2, | ||||||
| 	REFRESH_SAMPLECOUNT_4, | 	REFRESH_SAMPLECOUNT_4, | ||||||
| 	REFRESH_SAMPLECOUNT_8, | 	REFRESH_SAMPLECOUNT_8 | ||||||
| 	REFRESH_SAMPLECOUNT_16, |  | ||||||
| 	REFRESH_SAMPLECOUNT_32, |  | ||||||
| 	REFRESH_SAMPLECOUNT_64 |  | ||||||
| } Refresh_SampleCount; | } Refresh_SampleCount; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_CubeMapFace | typedef enum Refresh_CubeMapFace | ||||||
|  | @ -174,14 +187,16 @@ typedef enum Refresh_BufferUsageFlagBits | ||||||
| { | { | ||||||
| 	REFRESH_BUFFERUSAGE_VERTEX_BIT 	 = 0x00000001, | 	REFRESH_BUFFERUSAGE_VERTEX_BIT 	 = 0x00000001, | ||||||
| 	REFRESH_BUFFERUSAGE_INDEX_BIT  	 = 0x00000002, | 	REFRESH_BUFFERUSAGE_INDEX_BIT  	 = 0x00000002, | ||||||
| 	REFRESH_BUFFERUSAGE_COMPUTE_BIT =	0x00000004 | 	REFRESH_BUFFERUSAGE_COMPUTE_BIT  = 0x00000004, | ||||||
|  | 	REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008 | ||||||
| } Refresh_BufferUsageFlagBits; | } Refresh_BufferUsageFlagBits; | ||||||
| 
 | 
 | ||||||
| typedef uint32_t Refresh_BufferUsageFlags; | typedef uint32_t Refresh_BufferUsageFlags; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_VertexElementFormat | typedef enum Refresh_VertexElementFormat | ||||||
| { | { | ||||||
| 	REFRESH_VERTEXELEMENTFORMAT_SINGLE, | 	REFRESH_VERTEXELEMENTFORMAT_UINT, | ||||||
|  | 	REFRESH_VERTEXELEMENTFORMAT_FLOAT, | ||||||
| 	REFRESH_VERTEXELEMENTFORMAT_VECTOR2, | 	REFRESH_VERTEXELEMENTFORMAT_VECTOR2, | ||||||
| 	REFRESH_VERTEXELEMENTFORMAT_VECTOR3, | 	REFRESH_VERTEXELEMENTFORMAT_VECTOR3, | ||||||
| 	REFRESH_VERTEXELEMENTFORMAT_VECTOR4, | 	REFRESH_VERTEXELEMENTFORMAT_VECTOR4, | ||||||
|  | @ -204,16 +219,14 @@ typedef enum Refresh_VertexInputRate | ||||||
| typedef enum Refresh_FillMode | typedef enum Refresh_FillMode | ||||||
| { | { | ||||||
| 	REFRESH_FILLMODE_FILL, | 	REFRESH_FILLMODE_FILL, | ||||||
| 	REFRESH_FILLMODE_LINE, | 	REFRESH_FILLMODE_LINE | ||||||
| 	REFRESH_FILLMODE_POINT |  | ||||||
| } Refresh_FillMode; | } Refresh_FillMode; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_CullMode | typedef enum Refresh_CullMode | ||||||
| { | { | ||||||
| 	REFRESH_CULLMODE_NONE, | 	REFRESH_CULLMODE_NONE, | ||||||
| 	REFRESH_CULLMODE_FRONT, | 	REFRESH_CULLMODE_FRONT, | ||||||
| 	REFRESH_CULLMODE_BACK, | 	REFRESH_CULLMODE_BACK | ||||||
| 	REFRESH_CULLMODE_FRONT_AND_BACK |  | ||||||
| } Refresh_CullMode; | } Refresh_CullMode; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_FrontFace | typedef enum Refresh_FrontFace | ||||||
|  | @ -255,47 +268,21 @@ typedef enum Refresh_BlendOp | ||||||
| 	REFRESH_BLENDOP_MAX | 	REFRESH_BLENDOP_MAX | ||||||
| } Refresh_BlendOp; | } Refresh_BlendOp; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_LogicOp |  | ||||||
| { |  | ||||||
| 	REFRESH_LOGICOP_CLEAR = 0, |  | ||||||
|     REFRESH_LOGICOP_AND = 1, |  | ||||||
|     REFRESH_LOGICOP_AND_REVERSE = 2, |  | ||||||
|     REFRESH_LOGICOP_COPY = 3, |  | ||||||
|     REFRESH_LOGICOP_AND_INVERTED = 4, |  | ||||||
|     REFRESH_LOGICOP_NO_OP = 5, |  | ||||||
|     REFRESH_LOGICOP_XOR = 6, |  | ||||||
|     REFRESH_LOGICOP_OR = 7, |  | ||||||
|     REFRESH_LOGICOP_NOR = 8, |  | ||||||
|     REFRESH_LOGICOP_EQUIVALENT = 9, |  | ||||||
|     REFRESH_LOGICOP_INVERT = 10, |  | ||||||
|     REFRESH_LOGICOP_OR_REVERSE = 11, |  | ||||||
|     REFRESH_LOGICOP_COPY_INVERTED = 12, |  | ||||||
|     REFRESH_LOGICOP_OR_INVERTED = 13, |  | ||||||
|     REFRESH_LOGICOP_NAND = 14, |  | ||||||
|     REFRESH_LOGICOP_SET = 15 |  | ||||||
| } Refresh_LogicOp; |  | ||||||
| 
 |  | ||||||
| typedef enum Refresh_BlendFactor | typedef enum Refresh_BlendFactor | ||||||
| { | { | ||||||
|     REFRESH_BLENDFACTOR_ZERO = 0, | 	REFRESH_BLENDFACTOR_ZERO, | ||||||
|     REFRESH_BLENDFACTOR_ONE = 1, | 	REFRESH_BLENDFACTOR_ONE, | ||||||
|     REFRESH_BLENDFACTOR_SRC_COLOR = 2, | 	REFRESH_BLENDFACTOR_SRC_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3, | 	REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_DST_COLOR = 4, | 	REFRESH_BLENDFACTOR_DST_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5, | 	REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_SRC_ALPHA = 6, | 	REFRESH_BLENDFACTOR_SRC_ALPHA, | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7, | 	REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, | ||||||
|     REFRESH_BLENDFACTOR_DST_ALPHA = 8, | 	REFRESH_BLENDFACTOR_DST_ALPHA, | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9, | 	REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA, | ||||||
|     REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10, | 	REFRESH_BLENDFACTOR_CONSTANT_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11, | 	REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, | ||||||
|     REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12, | 	REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, |  | ||||||
|     REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14, |  | ||||||
|     REFRESH_BLENDFACTOR_SRC1_COLOR = 15, |  | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16, |  | ||||||
|     REFRESH_BLENDFACTOR_SRC1_ALPHA = 17, |  | ||||||
|     REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18 |  | ||||||
| } Refresh_BlendFactor; | } Refresh_BlendFactor; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_ColorComponentFlagBits | typedef enum Refresh_ColorComponentFlagBits | ||||||
|  | @ -308,17 +295,10 @@ typedef enum Refresh_ColorComponentFlagBits | ||||||
| 
 | 
 | ||||||
| typedef uint32_t Refresh_ColorComponentFlags; | typedef uint32_t Refresh_ColorComponentFlags; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_ShaderStageType |  | ||||||
| { |  | ||||||
| 	REFRESH_SHADERSTAGE_VERTEX, |  | ||||||
| 	REFRESH_SHADERSTAGE_FRAGMENT |  | ||||||
| } Refresh_ShaderStageType; |  | ||||||
| 
 |  | ||||||
| typedef enum Refresh_Filter | typedef enum Refresh_Filter | ||||||
| { | { | ||||||
| 	REFRESH_FILTER_NEAREST, | 	REFRESH_FILTER_NEAREST, | ||||||
| 	REFRESH_FILTER_LINEAR, | 	REFRESH_FILTER_LINEAR | ||||||
| 	REFRESH_FILTER_CUBIC |  | ||||||
| } Refresh_Filter; | } Refresh_Filter; | ||||||
| 
 | 
 | ||||||
| typedef enum Refresh_SamplerMipmapMode | typedef enum Refresh_SamplerMipmapMode | ||||||
|  | @ -338,14 +318,22 @@ typedef enum Refresh_SamplerAddressMode | ||||||
| /* FIXME: we should probably make a library-level decision about color types */ | /* FIXME: we should probably make a library-level decision about color types */ | ||||||
| typedef enum Refresh_BorderColor | typedef enum Refresh_BorderColor | ||||||
| { | { | ||||||
|     REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0, | 	REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK, | ||||||
|     REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1, | 	REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK, | ||||||
|     REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2, | 	REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK, | ||||||
|     REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3, | 	REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK, | ||||||
|     REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4, | 	REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE, | ||||||
|     REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5 | 	REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE | ||||||
| } Refresh_BorderColor; | } Refresh_BorderColor; | ||||||
| 
 | 
 | ||||||
|  | typedef enum Refresh_Backend | ||||||
|  | { | ||||||
|  | 	REFRESH_BACKEND_DONTCARE, | ||||||
|  | 	REFRESH_BACKEND_VULKAN, | ||||||
|  | 	REFRESH_BACKEND_PS5, | ||||||
|  | 	REFRESH_BACKEND_INVALID | ||||||
|  | } Refresh_Backend; | ||||||
|  | 
 | ||||||
| /* Structures */ | /* Structures */ | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_DepthStencilValue | typedef struct Refresh_DepthStencilValue | ||||||
|  | @ -389,11 +377,13 @@ typedef struct Refresh_TextureSlice | ||||||
| 	uint32_t level; | 	uint32_t level; | ||||||
| } Refresh_TextureSlice; | } Refresh_TextureSlice; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_PresentationParameters | typedef struct Refresh_IndirectDrawCommand | ||||||
| { | { | ||||||
| 	void* deviceWindowHandle; | 	uint32_t vertexCount; | ||||||
| 	Refresh_PresentMode presentMode; | 	uint32_t instanceCount; | ||||||
| } Refresh_PresentationParameters; | 	uint32_t firstVertex; | ||||||
|  | 	uint32_t firstInstance; | ||||||
|  | } Refresh_IndirectDrawCommand; | ||||||
| 
 | 
 | ||||||
| /* State structures */ | /* State structures */ | ||||||
| 
 | 
 | ||||||
|  | @ -449,7 +439,7 @@ typedef struct Refresh_StencilOpState | ||||||
| 	uint32_t reference; | 	uint32_t reference; | ||||||
| } Refresh_StencilOpState; | } Refresh_StencilOpState; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ColorTargetBlendState | typedef struct Refresh_ColorAttachmentBlendState | ||||||
| { | { | ||||||
| 	uint8_t blendEnable; | 	uint8_t blendEnable; | ||||||
| 	Refresh_BlendFactor srcColorBlendFactor; | 	Refresh_BlendFactor srcColorBlendFactor; | ||||||
|  | @ -459,43 +449,7 @@ typedef struct Refresh_ColorTargetBlendState | ||||||
| 	Refresh_BlendFactor dstAlphaBlendFactor; | 	Refresh_BlendFactor dstAlphaBlendFactor; | ||||||
| 	Refresh_BlendOp alphaBlendOp; | 	Refresh_BlendOp alphaBlendOp; | ||||||
| 	Refresh_ColorComponentFlags colorWriteMask; | 	Refresh_ColorComponentFlags colorWriteMask; | ||||||
| } Refresh_ColorTargetBlendState; | } Refresh_ColorAttachmentBlendState; | ||||||
| 
 |  | ||||||
| typedef struct Refresh_ComputePipelineLayoutCreateInfo |  | ||||||
| { |  | ||||||
| 	uint32_t bufferBindingCount; |  | ||||||
| 	uint32_t imageBindingCount; |  | ||||||
| } Refresh_ComputePipelineLayoutCreateInfo; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_GraphicsPipelineLayoutCreateInfo |  | ||||||
| { |  | ||||||
| 	uint32_t vertexSamplerBindingCount; |  | ||||||
| 	uint32_t fragmentSamplerBindingCount; |  | ||||||
| } Refresh_GraphicsPipelineLayoutCreateInfo; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_ColorTargetDescription |  | ||||||
| { |  | ||||||
| 	Refresh_TextureFormat format; |  | ||||||
| 	Refresh_SampleCount multisampleCount; |  | ||||||
| 	Refresh_LoadOp loadOp; |  | ||||||
| 	Refresh_StoreOp storeOp; |  | ||||||
| } Refresh_ColorTargetDescription; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_DepthStencilTargetDescription |  | ||||||
| { |  | ||||||
| 	Refresh_TextureFormat depthStencilFormat; |  | ||||||
| 	Refresh_LoadOp loadOp; |  | ||||||
| 	Refresh_StoreOp storeOp; |  | ||||||
| 	Refresh_LoadOp stencilLoadOp; |  | ||||||
| 	Refresh_StoreOp stencilStoreOp; |  | ||||||
| } Refresh_DepthStencilTargetDescription; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_RenderPassCreateInfo |  | ||||||
| { |  | ||||||
| 	const Refresh_ColorTargetDescription *colorTargetDescriptions; |  | ||||||
| 	uint32_t colorTargetCount; |  | ||||||
| 	const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */ |  | ||||||
| } Refresh_RenderPassCreateInfo; |  | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ShaderModuleCreateInfo | typedef struct Refresh_ShaderModuleCreateInfo | ||||||
| { | { | ||||||
|  | @ -509,32 +463,33 @@ typedef struct Refresh_TextureCreateInfo | ||||||
| 	uint32_t height; | 	uint32_t height; | ||||||
| 	uint32_t depth; | 	uint32_t depth; | ||||||
| 	uint8_t isCube; | 	uint8_t isCube; | ||||||
| 	Refresh_SampleCount sampleCount; |  | ||||||
| 	uint32_t levelCount; | 	uint32_t levelCount; | ||||||
|  | 	Refresh_SampleCount sampleCount; | ||||||
| 	Refresh_TextureFormat format; | 	Refresh_TextureFormat format; | ||||||
| 	Refresh_TextureUsageFlags usageFlags; | 	Refresh_TextureUsageFlags usageFlags; | ||||||
| } Refresh_TextureCreateInfo; | } Refresh_TextureCreateInfo; | ||||||
| 
 | 
 | ||||||
| /* Pipeline state structures */ | /* Pipeline state structures */ | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ShaderStageState | typedef struct Refresh_GraphicsShaderInfo | ||||||
| { | { | ||||||
| 	Refresh_ShaderModule *shaderModule; | 	Refresh_ShaderModule *shaderModule; | ||||||
| 	const char* entryPointName; | 	const char* entryPointName; | ||||||
| 	uint64_t uniformBufferSize; | 	uint64_t uniformBufferSize; | ||||||
| } Refresh_ShaderStageState; | 	uint32_t samplerBindingCount; | ||||||
|  | } Refresh_GraphicsShaderInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ViewportState | typedef struct Refresh_ComputeShaderInfo | ||||||
| { | { | ||||||
| 	const Refresh_Viewport *viewports; | 	Refresh_ShaderModule* shaderModule; | ||||||
| 	uint32_t viewportCount; | 	const char* entryPointName; | ||||||
| 	const Refresh_Rect *scissors; | 	uint64_t uniformBufferSize; | ||||||
| 	uint32_t scissorCount; | 	uint32_t bufferBindingCount; | ||||||
| } Refresh_ViewportState; | 	uint32_t imageBindingCount; | ||||||
|  | } Refresh_ComputeShaderInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_RasterizerState | typedef struct Refresh_RasterizerState | ||||||
| { | { | ||||||
| 	uint8_t depthClampEnable; |  | ||||||
| 	Refresh_FillMode fillMode; | 	Refresh_FillMode fillMode; | ||||||
| 	Refresh_CullMode cullMode; | 	Refresh_CullMode cullMode; | ||||||
| 	Refresh_FrontFace frontFace; | 	Refresh_FrontFace frontFace; | ||||||
|  | @ -542,7 +497,6 @@ typedef struct Refresh_RasterizerState | ||||||
| 	float depthBiasConstantFactor; | 	float depthBiasConstantFactor; | ||||||
| 	float depthBiasClamp; | 	float depthBiasClamp; | ||||||
| 	float depthBiasSlopeFactor; | 	float depthBiasSlopeFactor; | ||||||
| 	float lineWidth; |  | ||||||
| } Refresh_RasterizerState; | } Refresh_RasterizerState; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_MultisampleState | typedef struct Refresh_MultisampleState | ||||||
|  | @ -564,111 +518,58 @@ typedef struct Refresh_DepthStencilState | ||||||
| 	float maxDepthBounds; | 	float maxDepthBounds; | ||||||
| } Refresh_DepthStencilState; | } Refresh_DepthStencilState; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ColorBlendState | typedef struct Refresh_ColorAttachmentDescription | ||||||
| { | { | ||||||
| 	uint8_t logicOpEnable; | 	Refresh_TextureFormat format; | ||||||
| 	Refresh_LogicOp logicOp; | 	Refresh_ColorAttachmentBlendState blendState; | ||||||
| 	const Refresh_ColorTargetBlendState *blendStates; | } Refresh_ColorAttachmentDescription; | ||||||
| 	uint32_t blendStateCount; |  | ||||||
| 	float blendConstants[4]; |  | ||||||
| } Refresh_ColorBlendState; |  | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ComputePipelineCreateInfo | typedef struct Refresh_GraphicsPipelineAttachmentInfo | ||||||
| { | { | ||||||
| 	Refresh_ShaderStageState computeShaderState; | 	Refresh_ColorAttachmentDescription *colorAttachmentDescriptions; | ||||||
| 	Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | 	uint32_t colorAttachmentCount; | ||||||
| } Refresh_ComputePipelineCreateInfo; | 	uint8_t hasDepthStencilAttachment; | ||||||
|  | 	Refresh_TextureFormat depthStencilFormat; | ||||||
|  | } Refresh_GraphicsPipelineAttachmentInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_GraphicsPipelineCreateInfo | typedef struct Refresh_GraphicsPipelineCreateInfo | ||||||
| { | { | ||||||
| 	Refresh_ShaderStageState vertexShaderState; | 	Refresh_GraphicsShaderInfo vertexShaderInfo; | ||||||
| 	Refresh_ShaderStageState fragmentShaderState; | 	Refresh_GraphicsShaderInfo fragmentShaderInfo; | ||||||
| 	Refresh_VertexInputState vertexInputState; | 	Refresh_VertexInputState vertexInputState; | ||||||
| 	Refresh_PrimitiveType primitiveType; | 	Refresh_PrimitiveType primitiveType; | ||||||
| 	Refresh_ViewportState viewportState; |  | ||||||
| 	Refresh_RasterizerState rasterizerState; | 	Refresh_RasterizerState rasterizerState; | ||||||
| 	Refresh_MultisampleState multisampleState; | 	Refresh_MultisampleState multisampleState; | ||||||
| 	Refresh_DepthStencilState depthStencilState; | 	Refresh_DepthStencilState depthStencilState; | ||||||
| 	Refresh_ColorBlendState colorBlendState; | 	Refresh_GraphicsPipelineAttachmentInfo attachmentInfo; | ||||||
| 	Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo; | 	float blendConstants[4]; | ||||||
| 	Refresh_RenderPass *renderPass; |  | ||||||
| } Refresh_GraphicsPipelineCreateInfo; | } Refresh_GraphicsPipelineCreateInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_FramebufferCreateInfo | /* Render pass structures */ | ||||||
|  | 
 | ||||||
|  | typedef struct Refresh_ColorAttachmentInfo | ||||||
| { | { | ||||||
| 	Refresh_RenderPass *renderPass; | 	Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ | ||||||
| 	Refresh_RenderTarget **pColorTargets; | 	uint32_t depth; | ||||||
| 	uint32_t colorTargetCount; | 	uint32_t layer; | ||||||
| 	Refresh_RenderTarget *pDepthStencilTarget; | 	uint32_t level; | ||||||
| 	uint32_t width; | 	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ | ||||||
| 	uint32_t height; | 	Refresh_LoadOp loadOp; | ||||||
| } Refresh_FramebufferCreateInfo; | 	Refresh_StoreOp storeOp; | ||||||
|  | } Refresh_ColorAttachmentInfo; | ||||||
| 
 | 
 | ||||||
| /* Interop Structs */ | typedef struct Refresh_DepthStencilAttachmentInfo | ||||||
| 
 |  | ||||||
| typedef enum Refresh_SysRendererType |  | ||||||
| { | { | ||||||
| 	REFRESH_RENDERER_TYPE_VULKAN | 	Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ | ||||||
| } Refresh_SysRendererType; | 	uint32_t depth; | ||||||
| 
 | 	uint32_t layer; | ||||||
| typedef struct Refresh_SysRenderer | 	uint32_t level; | ||||||
| { | 	Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */ | ||||||
| 	Refresh_SysRendererType rendererType; | 	Refresh_LoadOp loadOp; | ||||||
| 
 | 	Refresh_StoreOp storeOp; | ||||||
| 	union | 	Refresh_LoadOp stencilLoadOp; | ||||||
| 	{ | 	Refresh_StoreOp stencilStoreOp; | ||||||
| #if REFRESH_DRIVER_VULKAN | } Refresh_DepthStencilAttachmentInfo; | ||||||
| 		struct |  | ||||||
| 		{ |  | ||||||
| 			void* instance; |  | ||||||
| 			void* physicalDevice; |  | ||||||
| 			void* logicalDevice; |  | ||||||
| 			uint32_t queueFamilyIndex; |  | ||||||
| 		} vulkan; |  | ||||||
| #endif /* REFRESH_DRIVER_VULKAN */ |  | ||||||
| 		uint8_t filler[64]; |  | ||||||
| 	} renderer; |  | ||||||
| } Refresh_SysRenderer; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_TextureHandles |  | ||||||
| { |  | ||||||
| 	Refresh_SysRendererType rendererType; |  | ||||||
| 
 |  | ||||||
| 	union |  | ||||||
| 	{ |  | ||||||
| #if REFRESH_DRIVER_VULKAN |  | ||||||
| 
 |  | ||||||
| #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) |  | ||||||
| #define REFRESH_VULKAN_HANDLE_TYPE void* |  | ||||||
| #else |  | ||||||
| #define REFRESH_VULKAN_HANDLE_TYPE uint64_t |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
| 		struct |  | ||||||
| 		{ |  | ||||||
| 			REFRESH_VULKAN_HANDLE_TYPE image;	/* VkImage */ |  | ||||||
| 			REFRESH_VULKAN_HANDLE_TYPE view;	/* VkImageView */ |  | ||||||
| 		} vulkan; |  | ||||||
| #endif /* REFRESH_DRIVER_VULKAN */ |  | ||||||
| 		uint8_t filler[64]; |  | ||||||
| 	} texture; |  | ||||||
| } Refresh_TextureHandles; |  | ||||||
| 
 |  | ||||||
| /* Version API */ |  | ||||||
| 
 |  | ||||||
| #define REFRESH_ABI_VERSION	 0 |  | ||||||
| #define REFRESH_MAJOR_VERSION   0 |  | ||||||
| #define REFRESH_MINOR_VERSION	1 |  | ||||||
| #define REFRESH_PATCH_VERSION	0 |  | ||||||
| 
 |  | ||||||
| #define REFRESH_COMPILED_VERSION ( \ |  | ||||||
| 	(REFRESH_ABI_VERSION * 100 * 100 * 100) + \ |  | ||||||
| 	(REFRESH_MAJOR_VERSION * 100 * 100) + \ |  | ||||||
| 	(REFRESH_MINOR_VERSION * 100) + \ |  | ||||||
| 	(REFRESH_PATCH_VERSION) \ |  | ||||||
| ) |  | ||||||
| 
 |  | ||||||
| REFRESHAPI uint32_t Refresh_LinkedVersion(void); |  | ||||||
| 
 | 
 | ||||||
| /* Functions */ | /* Functions */ | ||||||
| 
 | 
 | ||||||
|  | @ -688,16 +589,29 @@ REFRESHAPI void Refresh_HookLogFunctions( | ||||||
| 	Refresh_LogFunc error | 	Refresh_LogFunc error | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
|  | /* Backend selection */ | ||||||
|  | 
 | ||||||
|  | /* Select the graphics API backend that Refresh should use.
 | ||||||
|  |  * | ||||||
|  |  * Note that Refresh is not required to select your preferred backend | ||||||
|  |  * if it detects an incompatibility. | ||||||
|  |  * | ||||||
|  |  * Returns the backend that will actually be used, and fills in a window flag bitmask. | ||||||
|  |  * This bitmask should be used to create all windows that the device claims. | ||||||
|  |  * | ||||||
|  |  * preferredBackend: The preferred backend that Refresh should select. | ||||||
|  |  * flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags); | ||||||
|  | 
 | ||||||
| /* Device */ | /* Device */ | ||||||
| 
 | 
 | ||||||
| /* Create a rendering context for use on the calling thread.
 | /* Create a rendering context for use on the calling thread.
 | ||||||
|  |  * You MUST have called Refresh_SelectDriver prior to calling this function. | ||||||
|  * |  * | ||||||
|  * presentationParameters: |  | ||||||
|  * 		If the windowHandle is NULL, Refresh will run in headless mode. |  | ||||||
|  * debugMode: Enable debug mode properties. |  * debugMode: Enable debug mode properties. | ||||||
|  */ |  */ | ||||||
| REFRESHAPI Refresh_Device* Refresh_CreateDevice( | REFRESHAPI Refresh_Device* Refresh_CreateDevice( | ||||||
| 	Refresh_PresentationParameters *presentationParameters, |  | ||||||
| 	uint8_t debugMode | 	uint8_t debugMode | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
|  | @ -706,30 +620,6 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device); | ||||||
| 
 | 
 | ||||||
| /* Drawing */ | /* Drawing */ | ||||||
| 
 | 
 | ||||||
| /* Clears the targets of the currently bound framebuffer.
 |  | ||||||
|  * If fewer colors are passed than the number of color targets in the |  | ||||||
|  * framebuffer, this function will clear the first n color targets. |  | ||||||
|  * |  | ||||||
|  * NOTE: |  | ||||||
|  * 		It is generally recommended to clear in BeginRenderPass |  | ||||||
|  * 		rather than by calling this function unless necessary. |  | ||||||
|  * |  | ||||||
|  * clearRect:	 Area to clear. |  | ||||||
|  * options:		 Bitflags to specify color/depth/stencil buffers for clearing. |  | ||||||
|  * colors:		 An array of color values for the cleared color buffers. |  | ||||||
|  * colorCount:	 The number of colors in the above array. |  | ||||||
|  * depthStencil: Depth and stencil values for the cleared depth stencil buffer. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_Clear( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_Rect *clearRect, |  | ||||||
| 	Refresh_ClearOptions options, |  | ||||||
| 	Refresh_Vec4 *colors, |  | ||||||
| 	uint32_t colorCount, |  | ||||||
| 	Refresh_DepthStencilValue depthStencil |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Draws data from vertex/index buffers with instancing enabled.
 | /* Draws data from vertex/index buffers with instancing enabled.
 | ||||||
|  * |  * | ||||||
|  * baseVertex:          The starting offset to read from the vertex buffer. |  * baseVertex:          The starting offset to read from the vertex buffer. | ||||||
|  | @ -784,6 +674,27 @@ REFRESHAPI void Refresh_DrawPrimitives( | ||||||
| 	uint32_t fragmentParamOffset | 	uint32_t fragmentParamOffset | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
|  | /* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
 | ||||||
|  |  * The buffer layout should match the layout of Refresh_IndirectDrawCommand. | ||||||
|  |  * | ||||||
|  |  * buffer:              A buffer containing draw parameters. | ||||||
|  |  * offsetInBytes:       The offset to start reading from the draw buffer. | ||||||
|  |  * drawCount:           The number of draw parameter sets that should be read from the draw buffer. | ||||||
|  |  * stride:              The byte stride between sets of draw parameters. | ||||||
|  |  * vertexParamOffset:   The offset of the vertex shader param data. | ||||||
|  |  * fragmentParamOffset:	The offset of the fragment shader param data. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI void Refresh_DrawPrimitivesIndirect( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	uint32_t offsetInBytes, | ||||||
|  | 	uint32_t drawCount, | ||||||
|  | 	uint32_t stride, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ); | ||||||
|  | 
 | ||||||
| /* Dispatches work compute items.
 | /* Dispatches work compute items.
 | ||||||
|  * |  * | ||||||
|  * groupCountX:			Number of local workgroups to dispatch in the X dimension. |  * groupCountX:			Number of local workgroups to dispatch in the X dimension. | ||||||
|  | @ -802,16 +713,10 @@ REFRESHAPI void Refresh_DispatchCompute( | ||||||
| 
 | 
 | ||||||
| /* State Creation */ | /* State Creation */ | ||||||
| 
 | 
 | ||||||
| /* Returns an allocated RenderPass* object. */ |  | ||||||
| REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Returns an allocated ComputePipeline* object. */ | /* Returns an allocated ComputePipeline* object. */ | ||||||
| REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( | REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | 	Refresh_ComputeShaderInfo *computeShaderInfo | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Returns an allocated GraphicsPipeline* object. */ | /* Returns an allocated GraphicsPipeline* object. */ | ||||||
|  | @ -826,12 +731,6 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler( | ||||||
| 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Returns an allocated Framebuffer* object. */ |  | ||||||
| REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Returns an allocated ShaderModule* object. */ | /* Returns an allocated ShaderModule* object. */ | ||||||
| REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( | REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|  | @ -846,17 +745,6 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture( | ||||||
| 	Refresh_TextureCreateInfo *textureCreateInfo | 	Refresh_TextureCreateInfo *textureCreateInfo | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Creates a color target.
 |  | ||||||
|  * |  | ||||||
|  * textureSlice: 		The texture slice that the color target will resolve to. |  | ||||||
|  * multisampleCount:	The MSAA value for the color target. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_TextureSlice *textureSlice, |  | ||||||
| 	Refresh_SampleCount multisampleCount |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Creates a buffer.
 | /* Creates a buffer.
 | ||||||
|  * |  * | ||||||
|  * usageFlags:	Specifies how the buffer will be used. |  * usageFlags:	Specifies how the buffer will be used. | ||||||
|  | @ -871,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer( | ||||||
| /* Setters */ | /* Setters */ | ||||||
| 
 | 
 | ||||||
| /* Uploads image data to a texture object.
 | /* Uploads image data to a texture object.
 | ||||||
|  |  * | ||||||
|  |  * NOTE: | ||||||
|  |  *	DO NOT expect this to execute in sequence relative to other commands! | ||||||
|  |  *	Calling SetTextureData in a command buffer that also references the | ||||||
|  |  *	texture may result in undefined behavior. | ||||||
|  * |  * | ||||||
|  * 	textureSlice:		The texture slice to be updated. |  * 	textureSlice:		The texture slice to be updated. | ||||||
|  * 	data:				A pointer to the image data. |  * 	data:				A pointer to the image data. | ||||||
|  | @ -893,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData( | ||||||
|  * yHeight:      The height of the Y plane. |  * yHeight:      The height of the Y plane. | ||||||
|  * uvWidth:      The width of the U/V planes. |  * uvWidth:      The width of the U/V planes. | ||||||
|  * uvHeight:     The height of the U/V planes. |  * uvHeight:     The height of the U/V planes. | ||||||
|  * data:	A pointer to the raw YUV image data. |  * yData:        A pointer to the raw Y image data. | ||||||
|  * dataLength:	The size of the image data in bytes. |  * uData:        A pointer to the raw U image data. | ||||||
|  |  * vData:        A pointer to the raw V image data. | ||||||
|  |  * yDataLength:  The size of the Y image data in bytes. | ||||||
|  |  * uvDataLength: The size of the UV image data in bytes. | ||||||
|  |  * yStride:      The length of a Y image data row in bytes. | ||||||
|  |  * uvStride:     The length of a UV image data row in bytes. | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_SetTextureDataYUV( | REFRESHAPI void Refresh_SetTextureDataYUV( | ||||||
| 	Refresh_Device *driverData, | 	Refresh_Device *driverData, | ||||||
|  | @ -906,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV( | ||||||
| 	uint32_t yHeight, | 	uint32_t yHeight, | ||||||
| 	uint32_t uvWidth, | 	uint32_t uvWidth, | ||||||
| 	uint32_t uvHeight, | 	uint32_t uvHeight, | ||||||
| 	void* data, | 	void *yDataPtr, | ||||||
| 	uint32_t dataLength | 	void *uDataPtr, | ||||||
|  | 	void *vDataPtr, | ||||||
|  | 	uint32_t yDataLength, | ||||||
|  | 	uint32_t uvDataLength, | ||||||
|  | 	uint32_t yStride, | ||||||
|  | 	uint32_t uvStride | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Performs an asynchronous texture-to-texture copy.
 | /* Performs an asynchronous texture-to-texture copy.
 | ||||||
|  | @ -1065,30 +968,6 @@ REFRESHAPI void Refresh_QueueDestroyBuffer( | ||||||
| 	Refresh_Buffer *buffer | 	Refresh_Buffer *buffer | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Sends a color target to be destroyed by the renderer. Note that we call it
 |  | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  | ||||||
|  * deletes the resource instead of the programmer). |  | ||||||
|  * |  | ||||||
|  * renderTarget: The Refresh_ColorTarget to be destroyed. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_QueueDestroyRenderTarget( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderTarget *renderTarget |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Sends a framebuffer to be destroyed by the renderer. Note that we call it
 |  | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  | ||||||
|  * deletes the resource instead of the programmer). |  | ||||||
|  * |  | ||||||
|  * framebuffer: The Refresh_Framebuffer to be destroyed. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_QueueDestroyFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_Framebuffer *frameBuffer |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Sends a shader module to be destroyed by the renderer. Note that we call it
 | /* Sends a shader module to be destroyed by the renderer. Note that we call it
 | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  * this is not called from the main thread (for example, if a garbage collector | ||||||
|  | @ -1101,18 +980,6 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule( | ||||||
| 	Refresh_ShaderModule *shaderModule | 	Refresh_ShaderModule *shaderModule | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Sends a render pass to be destroyed by the renderer. Note that we call it
 |  | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  | ||||||
|  * deletes the resource instead of the programmer). |  | ||||||
|  * |  | ||||||
|  * renderPass: The Refresh_RenderPass to be destroyed. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_QueueDestroyRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPass *renderPass |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
 | /* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
 | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  * this is not called from the main thread (for example, if a garbage collector | ||||||
|  | @ -1140,29 +1007,20 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline( | ||||||
| /* Graphics State */ | /* Graphics State */ | ||||||
| 
 | 
 | ||||||
| /* Begins a render pass.
 | /* Begins a render pass.
 | ||||||
|  |  * This will also set a default viewport and scissor state. | ||||||
|  * |  * | ||||||
|  * renderPass: The renderpass to begin. |  * colorAttachmentInfos: | ||||||
|  * framebuffer: The framebuffer to bind for the render pass. |  * 		A pointer to an array of Refresh_ColorAttachmentInfo structures | ||||||
|  * renderArea: |  * 		that contains render targets and clear values. May be NULL. | ||||||
|  * 		The area affected by the render pass. |  * colorAttachmentCount: The amount of structs in the above array. | ||||||
|  * 		All load, store and resolve operations are restricted |  * depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL. | ||||||
|  * 		to the given rectangle. |  | ||||||
|  * clearValues: |  | ||||||
|  * 		A pointer to an array of Refresh_Color structures |  | ||||||
|  * 		that contains clear values for each color target in the |  | ||||||
|  * 		framebuffer. May be NULL. |  | ||||||
|  * clearCount: The amount of color structs in the above array. |  | ||||||
|  * depthStencilClearValue: The depth/stencil clear value. May be NULL. |  | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_BeginRenderPass( | REFRESHAPI void Refresh_BeginRenderPass( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderPass *renderPass, | 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||||
| 	Refresh_Framebuffer *framebuffer, | 	uint32_t colorAttachmentCount, | ||||||
| 	Refresh_Rect *renderArea, | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
| 	Refresh_Vec4 *pColorClearValues, |  | ||||||
| 	uint32_t colorClearCount, |  | ||||||
| 	Refresh_DepthStencilValue *depthStencilClearValue |  | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Ends the current render pass. */ | /* Ends the current render pass. */ | ||||||
|  | @ -1178,7 +1036,23 @@ REFRESHAPI void Refresh_BindGraphicsPipeline( | ||||||
| 	Refresh_GraphicsPipeline *graphicsPipeline | 	Refresh_GraphicsPipeline *graphicsPipeline | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Binds vertex buffers for use with subsequent draw calls. */ | /* Sets the current viewport state. */ | ||||||
|  | REFRESHAPI void Refresh_SetViewport( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Viewport *viewport | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Sets the current scissor state. */ | ||||||
|  | REFRESHAPI void Refresh_SetScissor( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Rect *scissor | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Binds vertex buffers for use with subsequent draw calls.
 | ||||||
|  |  * Note that this may only be called after binding a graphics pipeline. | ||||||
|  |  */ | ||||||
| REFRESHAPI void Refresh_BindVertexBuffers( | REFRESHAPI void Refresh_BindVertexBuffers( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -1262,6 +1136,41 @@ REFRESHAPI void Refresh_BindComputeTextures( | ||||||
| 
 | 
 | ||||||
| /* Submission/Presentation */ | /* Submission/Presentation */ | ||||||
| 
 | 
 | ||||||
|  | /* Claims a window, creating a swapchain structure for it.
 | ||||||
|  |  * This function MUST be called before any swapchain functions | ||||||
|  |  * are called using the window. | ||||||
|  |  * | ||||||
|  |  * Returns 0 on swapchain creation failure. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI uint8_t Refresh_ClaimWindow( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Unclaims a window, destroying the swapchain structure for it.
 | ||||||
|  |  * It is good practice to call this when a window is closed to | ||||||
|  |  * prevent memory bloat, but windows are automatically unclaimed | ||||||
|  |  * by DestroyDevice. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI void Refresh_UnclaimWindow( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Changes the present mode of the swapchain for the given window. */ | ||||||
|  | REFRESHAPI void Refresh_SetSwapchainPresentMode( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Returns the format of the swapchain for the given window. */ | ||||||
|  | REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle | ||||||
|  | ); | ||||||
|  | 
 | ||||||
| /* Returns an allocated Refresh_CommandBuffer* object.
 | /* Returns an allocated Refresh_CommandBuffer* object.
 | ||||||
|  * This command buffer is managed by the implementation and |  * This command buffer is managed by the implementation and | ||||||
|  * should NOT be freed by the user. |  * should NOT be freed by the user. | ||||||
|  | @ -1270,49 +1179,78 @@ REFRESHAPI void Refresh_BindComputeTextures( | ||||||
|  * 	A command buffer may only be used on the thread that |  * 	A command buffer may only be used on the thread that | ||||||
|  * 	it was acquired on. Using it on any other thread is an error. |  * 	it was acquired on. Using it on any other thread is an error. | ||||||
|  * |  * | ||||||
|  * fixed: |  | ||||||
|  * 	If a command buffer is designated as fixed, it can be |  | ||||||
|  * 	acquired once, have commands recorded into it, and |  | ||||||
|  * 	be re-submitted indefinitely. |  | ||||||
|  * |  | ||||||
|  */ |  */ | ||||||
| REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device | ||||||
| 	uint8_t fixed |  | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Queues an image to be presented to a window.
 | /* Acquires a texture to use for presentation.
 | ||||||
|  * The image will be presented upon the next Refresh_Submit call. |  * May return NULL under certain conditions. | ||||||
|  |  * If NULL, the user must ensure to not use the texture. | ||||||
|  |  * Once a swapchain texture is acquired, | ||||||
|  |  * it will automatically be presented on command buffer submission. | ||||||
|  * |  * | ||||||
|  * NOTE: |  * NOTE: | ||||||
|  *		It is an error to call this function in headless mode. |  * 	It is not recommended to hold a reference to this texture long term. | ||||||
|  * |  * | ||||||
|  * textureSlice:			The texture slice to present. |  * pWidth: A pointer to a uint32 that will be filled with the texture width. | ||||||
|  * destinationRectangle:	The region of the window to update. Can be NULL. |  * pHeight: A pointer to a uint32 that will be filled with the texture height. | ||||||
|  * filter:					The filter to use if scaling is required. |  | ||||||
|  * windowHandle:			The window to present to. |  | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_QueuePresent( | REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_TextureSlice *textureSlice, | 	void *windowHandle, | ||||||
| 	Refresh_Rect *destinationRectangle, | 	uint32_t *pWidth, | ||||||
| 	Refresh_Filter filter, | 	uint32_t *pHeight | ||||||
| 	void *windowHandle |  | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Submits all of the enqueued commands. */ | /* Submits all of the enqueued commands. */ | ||||||
| REFRESHAPI void Refresh_Submit( | REFRESHAPI void Refresh_Submit( | ||||||
| 	Refresh_Device* device, | 	Refresh_Device* device, | ||||||
| 	uint32_t commandBufferCount, | 	Refresh_CommandBuffer *commandBuffer | ||||||
| 	Refresh_CommandBuffer **pCommandBuffers |  | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Waits for the previous submission to complete. */ | /* Submits a command buffer and acquires a fence.
 | ||||||
|  |  * You can use the fence to check if or wait until the command buffer has finished processing. | ||||||
|  |  * You are responsible for releasing this fence when you are done using it. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence( | ||||||
|  | 	Refresh_Device* device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Waits for the device to become idle. */ | ||||||
| REFRESHAPI void Refresh_Wait( | REFRESHAPI void Refresh_Wait( | ||||||
| 	Refresh_Device *device | 	Refresh_Device *device | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
|  | /* Waits for given fences to be signaled.
 | ||||||
|  |  * | ||||||
|  |  * waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled. | ||||||
|  |  * fenceCount: The number of fences being submitted. | ||||||
|  |  * pFences: An array of fences to be waited on. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI void Refresh_WaitForFences( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	uint8_t waitAll, | ||||||
|  | 	uint32_t fenceCount, | ||||||
|  | 	Refresh_Fence **pFences | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Check the status of a fence. 1 means the fence is signaled. */ | ||||||
|  | REFRESHAPI int Refresh_QueryFence( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ); | ||||||
|  | 
 | ||||||
|  | /* Allows the fence to be reused by future command buffer submissions.
 | ||||||
|  |  * If you do not release fences after acquiring them, you will cause unbounded resource growth. | ||||||
|  |  */ | ||||||
|  | REFRESHAPI void Refresh_ReleaseFence( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ); | ||||||
|  | 
 | ||||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||||
| } | } | ||||||
| #endif /* __cplusplus */ | #endif /* __cplusplus */ | ||||||
|  |  | ||||||
|  | @ -44,42 +44,45 @@ | ||||||
| extern "C" { | extern "C" { | ||||||
| #endif /* __cplusplus */ | #endif /* __cplusplus */ | ||||||
| 
 | 
 | ||||||
| /* Decodes PNG data into raw RGBA8 texture data.
 | /* Image Read API */ | ||||||
|  | 
 | ||||||
|  | /* Decodes image data into raw RGBA8 texture data.
 | ||||||
|  * |  * | ||||||
|  * w:		    Filled with the width of the image. |  * w:		    Filled with the width of the image. | ||||||
|  * h:		    Filled with the height of the image. |  * h:		    Filled with the height of the image. | ||||||
|  * numChannels: Filled with the number of channels in the image. |  * len:			Filled with the length of pixel data in bytes. | ||||||
|  * |  * | ||||||
|  * Returns a block of memory suitable for use with Refresh_SetTextureData2D. |  * Returns a block of memory suitable for use with Refresh_SetTextureData2D. | ||||||
|  * Be sure to free the memory with Refresh_Image_Free after use! |  * Be sure to free the memory with Refresh_Image_Free after use! | ||||||
|  */ |  */ | ||||||
| REFRESHAPI uint8_t* Refresh_Image_Load( | REFRESHAPI uint8_t* Refresh_Image_Load( | ||||||
|     char const *filename, | 	uint8_t *bufferPtr, | ||||||
|  | 	int32_t bufferLength, | ||||||
| 	int32_t *w, | 	int32_t *w, | ||||||
| 	int32_t *h, | 	int32_t *h, | ||||||
|     int32_t *numChannels | 	int32_t *len | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
 | /* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
 | ||||||
|  * |  * | ||||||
|  * mem: A pointer previously returned by Refresh_Image_Load. |  * mem: A pointer previously returned by Refresh_Image_LoadPNG. | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_Image_Free(uint8_t *mem); | REFRESHAPI void Refresh_Image_Free(uint8_t *mem); | ||||||
| 
 | 
 | ||||||
| /* Image Write API */ | /* Image Write API */ | ||||||
| 
 | 
 | ||||||
| /* Encodes RGBA8 image data into PNG data.
 | /* Returns a buffer of PNG encoded from RGBA8 color data.
 | ||||||
|  * |  * | ||||||
|  * filename:    The filename that the image will be written to. |  * data:	The raw color data. | ||||||
|  * w:	        The width of the PNG data. |  * w:		The width of the color data. | ||||||
|  * h:	        The height of the PNG data. |  * h:		The height of the color data. | ||||||
|  * data:	    The raw RGBA8 image data. |  * len:		Filled with the length of PNG data in bytes. | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_Image_SavePNG( | REFRESHAPI void Refresh_Image_SavePNG( | ||||||
|     char const *filename, | 	const char* filename, | ||||||
|  | 	uint8_t* data, | ||||||
| 	int32_t w, | 	int32_t w, | ||||||
|     int32_t h, | 	int32_t h | ||||||
| 	uint8_t *data |  | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||||
|  |  | ||||||
|  | @ -0,0 +1,268 @@ | ||||||
|  | using System; | ||||||
|  | using System.IO; | ||||||
|  | using System.Diagnostics; | ||||||
|  | 
 | ||||||
|  | partial class Program | ||||||
|  | { | ||||||
|  | 	struct CompileShaderData | ||||||
|  | 	{ | ||||||
|  | 		public string glslPath; | ||||||
|  | 		public string outputDir; | ||||||
|  | 		public bool preserveTemp; | ||||||
|  | 		public bool vulkan; | ||||||
|  | 		public bool d3d11; | ||||||
|  | 		public bool ps5; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	private static void DisplayHelpText() | ||||||
|  | 	{ | ||||||
|  | 		Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>"); | ||||||
|  | 		Console.WriteLine("Options:"); | ||||||
|  | 		Console.WriteLine("  --vulkan           Emit shader compatible with the Refresh Vulkan backend"); | ||||||
|  | 		Console.WriteLine("  --d3d11            Emit shader compatible with the Refresh D3D11 backend"); | ||||||
|  | 		Console.WriteLine("  --ps5              Emit shader compatible with the Refresh PS5 backend"); | ||||||
|  | 		Console.WriteLine("  --out dir          Write output file(s) to the directory `dir`"); | ||||||
|  | 		Console.WriteLine("  --preserve-temp    Do not delete the temp directory after compilation. Useful for debugging."); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	public static int Main(string[] args) | ||||||
|  | 	{ | ||||||
|  | 		if (args.Length == 0) | ||||||
|  | 		{ | ||||||
|  | 			DisplayHelpText(); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		CompileShaderData data = new CompileShaderData(); | ||||||
|  | 		string inputPath = null; | ||||||
|  | 
 | ||||||
|  | 		for (int i = 0; i < args.Length; i += 1) | ||||||
|  | 		{ | ||||||
|  | 			switch (args[i]) | ||||||
|  | 			{ | ||||||
|  | 				case "--vulkan": | ||||||
|  | 					data.vulkan = true; | ||||||
|  | 					break; | ||||||
|  | 
 | ||||||
|  | 				case "--d3d11": | ||||||
|  | 					data.d3d11 = true; | ||||||
|  | 					break; | ||||||
|  | 
 | ||||||
|  | 				case "--ps5": | ||||||
|  | 					data.ps5 = true; | ||||||
|  | 					break; | ||||||
|  | 
 | ||||||
|  | 				case "--out": | ||||||
|  | 					i += 1; | ||||||
|  | 					data.outputDir = args[i]; | ||||||
|  | 					break; | ||||||
|  | 
 | ||||||
|  | 				case "--preserve-temp": | ||||||
|  | 					data.preserveTemp = true; | ||||||
|  | 					break; | ||||||
|  | 
 | ||||||
|  | 				default: | ||||||
|  | 					if (inputPath == null) | ||||||
|  | 					{ | ||||||
|  | 						inputPath = args[i]; | ||||||
|  | 					} | ||||||
|  | 					else | ||||||
|  | 					{ | ||||||
|  | 						Console.WriteLine($"refreshc: Unknown parameter {args[i]}"); | ||||||
|  | 						return 1; | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		if (!data.vulkan && !data.d3d11 && !data.ps5) | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine($"refreshc: No Refresh platforms selected!"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | #if !PS5 | ||||||
|  | 		if (data.ps5) | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | 		if (data.outputDir == null) | ||||||
|  | 		{ | ||||||
|  | 			data.outputDir = Directory.GetCurrentDirectory(); | ||||||
|  | 		} | ||||||
|  | 		else if (!Directory.Exists(data.outputDir)) | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		if (Directory.Exists(inputPath)) | ||||||
|  | 		{ | ||||||
|  | 			// Loop over and compile each file in the directory | ||||||
|  | 			string[] files = Directory.GetFiles(inputPath); | ||||||
|  | 			foreach (string file in files) | ||||||
|  | 			{ | ||||||
|  | 				Console.WriteLine($"Compiling {file}"); | ||||||
|  | 				data.glslPath = file; | ||||||
|  | 				int res = CompileShader(ref data); | ||||||
|  | 				if (res != 0) | ||||||
|  | 				{ | ||||||
|  | 					return res; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 		else | ||||||
|  | 		{ | ||||||
|  | 			if (!File.Exists(inputPath)) | ||||||
|  | 			{ | ||||||
|  | 				Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist"); | ||||||
|  | 				return 1; | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
|  | 			data.glslPath = inputPath; | ||||||
|  | 			int res = CompileShader(ref data); | ||||||
|  | 			if (res != 0) | ||||||
|  | 			{ | ||||||
|  | 				return res; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		return 0; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	static int CompileShader(ref CompileShaderData data) | ||||||
|  | 	{ | ||||||
|  | 		int res = 0; | ||||||
|  | 		string shaderName = Path.GetFileNameWithoutExtension(data.glslPath); | ||||||
|  | 		string shaderType = Path.GetExtension(data.glslPath); | ||||||
|  | 
 | ||||||
|  | 		if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp") | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		// Create the temp directory, if needed | ||||||
|  | 		string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp"); | ||||||
|  | 		if (!Directory.Exists(tempDir)) | ||||||
|  | 		{ | ||||||
|  | 			Directory.CreateDirectory(tempDir); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		// Compile to spirv | ||||||
|  | 		string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv"); | ||||||
|  | 		res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath); | ||||||
|  | 		if (res != 0) | ||||||
|  | 		{ | ||||||
|  | 			goto cleanup; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		if (data.d3d11 || data.ps5) | ||||||
|  | 		{ | ||||||
|  | 			// Transpile to hlsl | ||||||
|  | 			string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); | ||||||
|  | 			res = TranslateSpirvToHlsl(spirvPath, hlslPath); | ||||||
|  | 			if (res != 0) | ||||||
|  | 			{ | ||||||
|  | 				goto cleanup; | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
|  | 			// FIXME: Is there a cross-platform way to compile HLSL to DXBC? | ||||||
|  | 
 | ||||||
|  | #if PS5 | ||||||
|  | 			// Transpile to ps5, if requested | ||||||
|  | 			if (data.ps5) | ||||||
|  | 			{ | ||||||
|  | 				res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir); | ||||||
|  | 				if (res != 0) | ||||||
|  | 				{ | ||||||
|  | 					goto cleanup; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | #endif | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		// Create the output blob file | ||||||
|  | 		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh"); | ||||||
|  | 		using (FileStream fs = File.Create(outputFilepath)) | ||||||
|  | 		{ | ||||||
|  | 			using (BinaryWriter writer = new BinaryWriter(fs)) | ||||||
|  | 			{ | ||||||
|  | 				// Magic | ||||||
|  | 				writer.Write(new char[] { 'R', 'F', 'S', 'H'}); | ||||||
|  | 
 | ||||||
|  | 				if (data.vulkan) | ||||||
|  | 				{ | ||||||
|  | 					string inputPath = Path.Combine(tempDir, $"{shaderName}.spv"); | ||||||
|  | 					WriteShaderBlob(writer, inputPath, 1); | ||||||
|  | 				} | ||||||
|  | 
 | ||||||
|  | #if PS5 | ||||||
|  | 				if (data.ps5) | ||||||
|  | 				{ | ||||||
|  | 					string ext = GetPS5ShaderFileExtension(); | ||||||
|  | 					string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}"); | ||||||
|  | 					WriteShaderBlob(writer, inputPath, 2); | ||||||
|  | 				} | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | 				if (data.d3d11) | ||||||
|  | 				{ | ||||||
|  | 					string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); | ||||||
|  | 					WriteShaderBlob(writer, inputPath, 3); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 	cleanup: | ||||||
|  | 		// Clean up the temp directory | ||||||
|  | 		if (!data.preserveTemp) | ||||||
|  | 		{ | ||||||
|  | 			Directory.Delete(tempDir, true); | ||||||
|  | 		} | ||||||
|  | 		return res; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend) | ||||||
|  | 	{ | ||||||
|  | 		byte[] shaderBlob = File.ReadAllBytes(inputPath); | ||||||
|  | 		writer.Write(backend); // Corresponds to Refresh_Backend | ||||||
|  | 		writer.Write(shaderBlob.Length); | ||||||
|  | 		writer.Write(shaderBlob); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath) | ||||||
|  | 	{ | ||||||
|  | 		Process glslc = Process.Start( | ||||||
|  | 			"glslc", | ||||||
|  | 			$"\"{glslPath}\" -o \"{outputPath}\"" | ||||||
|  | 		); | ||||||
|  | 		glslc.WaitForExit(); | ||||||
|  | 		if (glslc.ExitCode != 0) | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine($"refreshc: Could not compile GLSL code"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		return 0; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	static int TranslateSpirvToHlsl(string spirvPath, string outputPath) | ||||||
|  | 	{ | ||||||
|  | 		Process spirvcross = Process.Start( | ||||||
|  | 			"spirv-cross", | ||||||
|  | 			$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\"" | ||||||
|  | 		); | ||||||
|  | 		spirvcross.WaitForExit(); | ||||||
|  | 		if (spirvcross.ExitCode != 0) | ||||||
|  | 		{ | ||||||
|  | 			Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL"); | ||||||
|  | 			return 1; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		return 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | @ -0,0 +1,10 @@ | ||||||
|  | <Project Sdk="Microsoft.NET.Sdk"> | ||||||
|  | 
 | ||||||
|  |   <PropertyGroup> | ||||||
|  |     <OutputType>Exe</OutputType> | ||||||
|  |     <TargetFramework>net7.0</TargetFramework> | ||||||
|  |     <TargetName>refreshc</TargetName> | ||||||
|  | 	<PublishAot>true</PublishAot> | ||||||
|  |   </PropertyGroup> | ||||||
|  | 
 | ||||||
|  | </Project> | ||||||
							
								
								
									
										418
									
								
								src/Refresh.c
								
								
								
								
							
							
						
						
									
										418
									
								
								src/Refresh.c
								
								
								
								
							|  | @ -1,4 +1,4 @@ | ||||||
| /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | ||||||
|  * |  * | ||||||
|  * Copyright (c) 2020 Evan Hemsley |  * Copyright (c) 2020 Evan Hemsley | ||||||
|  * |  * | ||||||
|  | @ -33,9 +33,22 @@ | ||||||
| 
 | 
 | ||||||
| /* Drivers */ | /* Drivers */ | ||||||
| 
 | 
 | ||||||
| static const Refresh_Driver *drivers[] = { | #ifdef REFRESH_DRIVER_VULKAN | ||||||
|     &VulkanDriver, | 	#define VULKAN_DRIVER &VulkanDriver | ||||||
|     NULL | #else | ||||||
|  | 	#define VULKAN_DRIVER NULL | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | #ifdef REFRESH_DRIVER_PS5 | ||||||
|  | 	#define PS5_DRIVER &PS5Driver | ||||||
|  | #else | ||||||
|  | 	#define PS5_DRIVER NULL | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
|  | static const Refresh_Driver *backends[] = { | ||||||
|  | 	NULL, | ||||||
|  | 	VULKAN_DRIVER, | ||||||
|  | 	PS5_DRIVER | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| /* Logging */ | /* Logging */ | ||||||
|  | @ -124,19 +137,55 @@ uint32_t Refresh_LinkedVersion(void) | ||||||
| 
 | 
 | ||||||
| /* Driver Functions */ | /* Driver Functions */ | ||||||
| 
 | 
 | ||||||
| static int32_t selectedDriver = 0; | static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID; | ||||||
|  | 
 | ||||||
|  | Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags) | ||||||
|  | { | ||||||
|  | 	uint32_t i; | ||||||
|  | 
 | ||||||
|  | 	if (preferredBackend != REFRESH_BACKEND_DONTCARE) | ||||||
|  | 	{ | ||||||
|  | 		if (backends[preferredBackend] == NULL) | ||||||
|  | 		{ | ||||||
|  | 			Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!"); | ||||||
|  | 		} | ||||||
|  | 		else if (backends[preferredBackend]->PrepareDriver(flags)) | ||||||
|  | 		{ | ||||||
|  | 			selectedBackend = preferredBackend; | ||||||
|  | 			return selectedBackend; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	/* Iterate until we find an appropriate backend. */ | ||||||
|  | 
 | ||||||
|  | 	for (i = 1; i < SDL_arraysize(backends); i += 1) | ||||||
|  | 	{ | ||||||
|  | 		if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags)) | ||||||
|  | 		{ | ||||||
|  | 			selectedBackend = i; | ||||||
|  | 			return i; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	if (backends[i] == NULL) | ||||||
|  | 	{ | ||||||
|  | 		Refresh_LogError("No supported Refresh backend found!"); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	selectedBackend = REFRESH_BACKEND_INVALID; | ||||||
|  | 	return REFRESH_BACKEND_INVALID; | ||||||
|  | } | ||||||
| 
 | 
 | ||||||
| Refresh_Device* Refresh_CreateDevice( | Refresh_Device* Refresh_CreateDevice( | ||||||
|     Refresh_PresentationParameters *presentationParameters, |  | ||||||
| 	uint8_t debugMode | 	uint8_t debugMode | ||||||
| ) { | ) { | ||||||
|     if (selectedDriver < 0) | 	if (selectedBackend == REFRESH_BACKEND_INVALID) | ||||||
| 	{ | 	{ | ||||||
|  | 		Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?"); | ||||||
| 		return NULL; | 		return NULL; | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
|     return drivers[selectedDriver]->CreateDevice( | 	return backends[selectedBackend]->CreateDevice( | ||||||
|         presentationParameters, |  | ||||||
| 		debugMode | 		debugMode | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
|  | @ -147,27 +196,6 @@ void Refresh_DestroyDevice(Refresh_Device *device) | ||||||
| 	device->DestroyDevice(device); | 	device->DestroyDevice(device); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_Clear( |  | ||||||
|     Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_Rect *clearRect, |  | ||||||
| 	Refresh_ClearOptions options, |  | ||||||
| 	Refresh_Vec4 *colors, |  | ||||||
| 	uint32_t colorCount, |  | ||||||
|     Refresh_DepthStencilValue depthStencil |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->Clear( |  | ||||||
|         device->driverData, |  | ||||||
|         commandBuffer, |  | ||||||
|         clearRect, |  | ||||||
|         options, |  | ||||||
|         colors, |  | ||||||
|         colorCount, |  | ||||||
|         depthStencil |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_DrawIndexedPrimitives( | void Refresh_DrawIndexedPrimitives( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -231,6 +259,29 @@ void Refresh_DrawPrimitives( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void Refresh_DrawPrimitivesIndirect( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	uint32_t offsetInBytes, | ||||||
|  | 	uint32_t drawCount, | ||||||
|  | 	uint32_t stride, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device); | ||||||
|  | 	device->DrawPrimitivesIndirect( | ||||||
|  | 		device->driverData, | ||||||
|  | 		commandBuffer, | ||||||
|  | 		buffer, | ||||||
|  | 		offsetInBytes, | ||||||
|  | 		drawCount, | ||||||
|  | 		stride, | ||||||
|  | 		vertexParamOffset, | ||||||
|  | 		fragmentParamOffset | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void Refresh_DispatchCompute( | void Refresh_DispatchCompute( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -250,25 +301,14 @@ void Refresh_DispatchCompute( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_RenderPass* Refresh_CreateRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN_NULL(device); |  | ||||||
|     return device->CreateRenderPass( |  | ||||||
|         device->driverData, |  | ||||||
|         renderPassCreateInfo |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Refresh_ComputePipeline* Refresh_CreateComputePipeline( | Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|     Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | 	Refresh_ComputeShaderInfo *computeShaderInfo | ||||||
| ) { | ) { | ||||||
| 	NULL_RETURN_NULL(device); | 	NULL_RETURN_NULL(device); | ||||||
| 	return device->CreateComputePipeline( | 	return device->CreateComputePipeline( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
|         pipelineCreateInfo | 		computeShaderInfo | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -294,25 +334,56 @@ Refresh_Sampler* Refresh_CreateSampler( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_Framebuffer* Refresh_CreateFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN_NULL(device); |  | ||||||
|     return device->CreateFramebuffer( |  | ||||||
|         device->driverData, |  | ||||||
|         framebufferCreateInfo |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Refresh_ShaderModule* Refresh_CreateShaderModule( | Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
| ) { | ) { | ||||||
|  | 	Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL }; | ||||||
|  | 	uint8_t *bytes; | ||||||
|  | 	uint32_t i, size; | ||||||
|  | 
 | ||||||
| 	NULL_RETURN_NULL(device); | 	NULL_RETURN_NULL(device); | ||||||
|  | 
 | ||||||
|  | 	/* verify the magic number in the shader blob header */ | ||||||
|  | 	bytes = (uint8_t*) shaderModuleCreateInfo->byteCode; | ||||||
|  | 	if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H') | ||||||
|  | 	{ | ||||||
|  | 		Refresh_LogError("Cannot parse malformed Refresh shader blob!"); | ||||||
|  | 		return NULL; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	/* find the code for the selected backend */ | ||||||
|  | 	i = 4; | ||||||
|  | 	while (i < shaderModuleCreateInfo->codeSize) | ||||||
|  | 	{ | ||||||
|  | 		size = *((uint32_t*) &bytes[i + 1]); | ||||||
|  | 
 | ||||||
|  | 		if (bytes[i] == (uint8_t) selectedBackend) | ||||||
|  | 		{ | ||||||
|  | 			driverSpecificCreateInfo.codeSize = size; | ||||||
|  | 			driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)]; | ||||||
|  | 			break; | ||||||
|  | 		} | ||||||
|  | 		else | ||||||
|  | 		{ | ||||||
|  | 			/* skip over the backend byte, the blob size, and the blob */ | ||||||
|  | 			i += 1 + sizeof(uint32_t) + size; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	/* verify the shader blob supports the selected backend */ | ||||||
|  | 	if (driverSpecificCreateInfo.byteCode == NULL) | ||||||
|  | 	{ | ||||||
|  | 		Refresh_LogError( | ||||||
|  | 			"Cannot create shader module that does not contain shader code for the selected backend! " | ||||||
|  | 			"Recompile your shader and enable this backend." | ||||||
|  | 		); | ||||||
|  | 		return NULL; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
| 	return device->CreateShaderModule( | 	return device->CreateShaderModule( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
|         shaderModuleCreateInfo | 		&driverSpecificCreateInfo | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -327,19 +398,6 @@ Refresh_Texture* Refresh_CreateTexture( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_RenderTarget* Refresh_CreateRenderTarget( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_TextureSlice *textureSlice, |  | ||||||
|     Refresh_SampleCount multisampleCount |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN_NULL(device); |  | ||||||
|     return device->CreateRenderTarget( |  | ||||||
|         device->driverData, |  | ||||||
|         textureSlice, |  | ||||||
|         multisampleCount |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Refresh_Buffer* Refresh_CreateBuffer( | Refresh_Buffer* Refresh_CreateBuffer( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_BufferUsageFlags usageFlags, | 	Refresh_BufferUsageFlags usageFlags, | ||||||
|  | @ -380,8 +438,13 @@ void Refresh_SetTextureDataYUV( | ||||||
| 	uint32_t yHeight, | 	uint32_t yHeight, | ||||||
| 	uint32_t uvWidth, | 	uint32_t uvWidth, | ||||||
| 	uint32_t uvHeight, | 	uint32_t uvHeight, | ||||||
| 	void* data, | 	void *yDataPtr, | ||||||
| 	uint32_t dataLength | 	void *uDataPtr, | ||||||
|  | 	void *vDataPtr, | ||||||
|  | 	uint32_t yDataLength, | ||||||
|  | 	uint32_t uvDataLength, | ||||||
|  | 	uint32_t yStride, | ||||||
|  | 	uint32_t uvStride | ||||||
| ) { | ) { | ||||||
| 	NULL_RETURN(device); | 	NULL_RETURN(device); | ||||||
| 	device->SetTextureDataYUV( | 	device->SetTextureDataYUV( | ||||||
|  | @ -394,8 +457,13 @@ void Refresh_SetTextureDataYUV( | ||||||
| 		yHeight, | 		yHeight, | ||||||
| 		uvWidth, | 		uvWidth, | ||||||
| 		uvHeight, | 		uvHeight, | ||||||
|         data, | 		yDataPtr, | ||||||
|         dataLength | 		uDataPtr, | ||||||
|  | 		vDataPtr, | ||||||
|  | 		yDataLength, | ||||||
|  | 		uvDataLength, | ||||||
|  | 		yStride, | ||||||
|  | 		uvStride | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -573,28 +641,6 @@ void Refresh_QueueDestroyBuffer( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_QueueDestroyRenderTarget( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderTarget *renderTarget |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->QueueDestroyRenderTarget( |  | ||||||
|         device->driverData, |  | ||||||
|         renderTarget |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_QueueDestroyFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_Framebuffer *frameBuffer |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->QueueDestroyFramebuffer( |  | ||||||
|         device->driverData, |  | ||||||
|         frameBuffer |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_QueueDestroyShaderModule( | void Refresh_QueueDestroyShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ShaderModule *shaderModule | 	Refresh_ShaderModule *shaderModule | ||||||
|  | @ -606,17 +652,6 @@ void Refresh_QueueDestroyShaderModule( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_QueueDestroyRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPass *renderPass |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->QueueDestroyRenderPass( |  | ||||||
|         device->driverData, |  | ||||||
|         renderPass |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_QueueDestroyComputePipeline( | void Refresh_QueueDestroyComputePipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ComputePipeline *computePipeline | 	Refresh_ComputePipeline *computePipeline | ||||||
|  | @ -642,23 +677,17 @@ void Refresh_QueueDestroyGraphicsPipeline( | ||||||
| void Refresh_BeginRenderPass( | void Refresh_BeginRenderPass( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderPass *renderPass, | 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||||
| 	Refresh_Framebuffer *framebuffer, | 	uint32_t colorAttachmentCount, | ||||||
| 	Refresh_Rect *renderArea, | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
| 	Refresh_Vec4 *pColorClearValues, |  | ||||||
| 	uint32_t colorClearCount, |  | ||||||
| 	Refresh_DepthStencilValue *depthStencilClearValue |  | ||||||
| ) { | ) { | ||||||
| 	NULL_RETURN(device); | 	NULL_RETURN(device); | ||||||
| 	device->BeginRenderPass( | 	device->BeginRenderPass( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
| 		commandBuffer, | 		commandBuffer, | ||||||
|         renderPass, | 		colorAttachmentInfos, | ||||||
|         framebuffer, | 		colorAttachmentCount, | ||||||
|         renderArea, | 		depthStencilAttachmentInfo | ||||||
|         pColorClearValues, |  | ||||||
|         colorClearCount, |  | ||||||
|         depthStencilClearValue |  | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -673,6 +702,32 @@ void Refresh_EndRenderPass( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void Refresh_SetViewport( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Viewport *viewport | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device) | ||||||
|  | 	device->SetViewport( | ||||||
|  | 		device->driverData, | ||||||
|  | 		commandBuffer, | ||||||
|  | 		viewport | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Refresh_SetScissor( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Rect *scissor | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device) | ||||||
|  | 	device->SetScissor( | ||||||
|  | 		device->driverData, | ||||||
|  | 		commandBuffer, | ||||||
|  | 		scissor | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void Refresh_BindGraphicsPipeline( | void Refresh_BindGraphicsPipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -761,46 +816,99 @@ void Refresh_BindComputeTextures( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | uint8_t Refresh_ClaimWindow( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|     uint8_t fixed | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
| ) { | ) { | ||||||
|     NULL_RETURN_NULL(device); | 	if (device == NULL) { return 0; } | ||||||
|     return device->AcquireCommandBuffer( | 	return device->ClaimWindow( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
|         fixed | 		windowHandle, | ||||||
|  | 		presentMode | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_QueuePresent( | void Refresh_UnclaimWindow( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|     Refresh_CommandBuffer *commandBuffer, |  | ||||||
|     Refresh_TextureSlice* textureSlice, |  | ||||||
|     Refresh_Rect *destinationRectangle, |  | ||||||
|     Refresh_Filter filter, |  | ||||||
| 	void *windowHandle | 	void *windowHandle | ||||||
| ) { | ) { | ||||||
| 	NULL_RETURN(device); | 	NULL_RETURN(device); | ||||||
|     device->QueuePresent( | 	device->UnclaimWindow( | ||||||
|  | 		device->driverData, | ||||||
|  | 		windowHandle | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | ||||||
|  | 	Refresh_Device *device | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN_NULL(device); | ||||||
|  | 	return device->AcquireCommandBuffer( | ||||||
|  | 		device->driverData | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Refresh_Texture* Refresh_AcquireSwapchainTexture( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	uint32_t *pWidth, | ||||||
|  | 	uint32_t *pHeight | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN_NULL(device); | ||||||
|  | 	return device->AcquireSwapchainTexture( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
| 		commandBuffer, | 		commandBuffer, | ||||||
|         textureSlice, | 		windowHandle, | ||||||
|         destinationRectangle, | 		pWidth, | ||||||
|         filter, | 		pHeight | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Refresh_TextureFormat Refresh_GetSwapchainFormat( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle | ||||||
|  | ) { | ||||||
|  | 	if (device == NULL) { return 0; } | ||||||
|  | 	return device->GetSwapchainFormat( | ||||||
|  | 		device->driverData, | ||||||
| 		windowHandle | 		windowHandle | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void Refresh_SetSwapchainPresentMode( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device); | ||||||
|  | 	device->SetSwapchainPresentMode( | ||||||
|  | 		device->driverData, | ||||||
|  | 		windowHandle, | ||||||
|  | 		presentMode | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void Refresh_Submit( | void Refresh_Submit( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	uint32_t commandBufferCount, | 	Refresh_CommandBuffer *commandBuffer | ||||||
| 	Refresh_CommandBuffer **pCommandBuffers |  | ||||||
| ) { | ) { | ||||||
| 	NULL_RETURN(device); | 	NULL_RETURN(device); | ||||||
| 	device->Submit( | 	device->Submit( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
|         commandBufferCount, | 		commandBuffer | ||||||
|         pCommandBuffers | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Refresh_Fence* Refresh_SubmitAndAcquireFence( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN_NULL(device); | ||||||
|  | 	return device->SubmitAndAcquireFence( | ||||||
|  | 		device->driverData, | ||||||
|  | 		commandBuffer | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -813,4 +921,44 @@ void Refresh_Wait( | ||||||
| 	); | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void Refresh_WaitForFences( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	uint8_t waitAll, | ||||||
|  | 	uint32_t fenceCount, | ||||||
|  | 	Refresh_Fence **pFences | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device); | ||||||
|  | 	device->WaitForFences( | ||||||
|  | 		device->driverData, | ||||||
|  | 		waitAll, | ||||||
|  | 		fenceCount, | ||||||
|  | 		pFences | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | int Refresh_QueryFence( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ) { | ||||||
|  | 	if (device == NULL) { | ||||||
|  | 		return 0; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	return device->QueryFence( | ||||||
|  | 		device->driverData, | ||||||
|  | 		fence | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Refresh_ReleaseFence( | ||||||
|  | 	Refresh_Device *device, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ) { | ||||||
|  | 	NULL_RETURN(device); | ||||||
|  | 	device->ReleaseFence( | ||||||
|  | 		device->driverData, | ||||||
|  | 		fence | ||||||
|  | 	); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | ||||||
|  * |  * | ||||||
|  * Copyright (c) 2020 Evan Hemsley |  * Copyright (c) 2020 Evan Hemsley | ||||||
|  * |  * | ||||||
|  | @ -36,9 +36,15 @@ | ||||||
| 
 | 
 | ||||||
| /* Logging */ | /* Logging */ | ||||||
| 
 | 
 | ||||||
| extern void Refresh_LogInfo(const char *fmt, ...); | #ifdef __cplusplus | ||||||
| extern void Refresh_LogWarn(const char *fmt, ...); | extern "C" { | ||||||
| extern void Refresh_LogError(const char *fmt, ...); | #endif | ||||||
|  | void Refresh_LogInfo(const char *fmt, ...); | ||||||
|  | void Refresh_LogWarn(const char *fmt, ...); | ||||||
|  | void Refresh_LogError(const char *fmt, ...); | ||||||
|  | #ifdef __cplusplus | ||||||
|  | } | ||||||
|  | #endif | ||||||
| 
 | 
 | ||||||
| /* Internal Helper Utilities */ | /* Internal Helper Utilities */ | ||||||
| 
 | 
 | ||||||
|  | @ -51,24 +57,31 @@ static inline uint32_t Texture_GetFormatSize( | ||||||
| 			return 8; | 			return 8; | ||||||
| 		case REFRESH_TEXTUREFORMAT_BC2: | 		case REFRESH_TEXTUREFORMAT_BC2: | ||||||
| 		case REFRESH_TEXTUREFORMAT_BC3: | 		case REFRESH_TEXTUREFORMAT_BC3: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_BC7: | ||||||
| 			return 16; | 			return 16; | ||||||
| 		case REFRESH_TEXTUREFORMAT_R8: | 		case REFRESH_TEXTUREFORMAT_R8: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8_UINT: | ||||||
| 			return 1; | 			return 1; | ||||||
| 		case REFRESH_TEXTUREFORMAT_R5G6B5: | 		case REFRESH_TEXTUREFORMAT_R5G6B5: | ||||||
| 		case REFRESH_TEXTUREFORMAT_B4G4R4A4: | 		case REFRESH_TEXTUREFORMAT_B4G4R4A4: | ||||||
| 		case REFRESH_TEXTUREFORMAT_A1R5G5B5: | 		case REFRESH_TEXTUREFORMAT_A1R5G5B5: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R16_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R16_SFLOAT: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R8G8_SNORM: | 		case REFRESH_TEXTUREFORMAT_R8G8_SNORM: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16_UINT: | ||||||
| 			return 2; | 			return 2; | ||||||
| 		case REFRESH_TEXTUREFORMAT_R8G8B8A8: | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R32_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R32_SFLOAT: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM: | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM: | ||||||
| 		case REFRESH_TEXTUREFORMAT_A2R10G10B10: | 		case REFRESH_TEXTUREFORMAT_A2R10G10B10: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16_UINT: | ||||||
| 			return 4; | 			return 4; | ||||||
| 		case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R16G16B16A16: | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16: | ||||||
| 		case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT: | ||||||
| 			return 8; | 			return 8; | ||||||
| 		case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT: | 		case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT: | ||||||
| 			return 16; | 			return 16; | ||||||
|  | @ -117,7 +130,8 @@ static inline uint32_t BytesPerRow( | ||||||
| 
 | 
 | ||||||
| 	if (	format == REFRESH_TEXTUREFORMAT_BC1 || | 	if (	format == REFRESH_TEXTUREFORMAT_BC1 || | ||||||
| 		format == REFRESH_TEXTUREFORMAT_BC2 || | 		format == REFRESH_TEXTUREFORMAT_BC2 || | ||||||
| 		format == REFRESH_TEXTUREFORMAT_BC3	) | 		format == REFRESH_TEXTUREFORMAT_BC3 || | ||||||
|  | 		format == REFRESH_TEXTUREFORMAT_BC7	) | ||||||
| 	{ | 	{ | ||||||
| 		blocksPerRow = (width + 3) / 4; | 		blocksPerRow = (width + 3) / 4; | ||||||
| 	} | 	} | ||||||
|  | @ -135,7 +149,8 @@ static inline int32_t BytesPerImage( | ||||||
| 
 | 
 | ||||||
| 	if (	format == REFRESH_TEXTUREFORMAT_BC1 || | 	if (	format == REFRESH_TEXTUREFORMAT_BC1 || | ||||||
| 		format == REFRESH_TEXTUREFORMAT_BC2 || | 		format == REFRESH_TEXTUREFORMAT_BC2 || | ||||||
| 		format == REFRESH_TEXTUREFORMAT_BC3	) | 		format == REFRESH_TEXTUREFORMAT_BC3 || | ||||||
|  | 		format == REFRESH_TEXTUREFORMAT_BC7 ) | ||||||
| 	{ | 	{ | ||||||
| 		blocksPerRow = (width + 3) / 4; | 		blocksPerRow = (width + 3) / 4; | ||||||
| 		blocksPerColumn = (height + 3) / 4; | 		blocksPerColumn = (height + 3) / 4; | ||||||
|  | @ -154,6 +169,7 @@ static inline int32_t BytesPerImage( | ||||||
| #define MAX_BUFFER_BINDINGS			16 | #define MAX_BUFFER_BINDINGS			16 | ||||||
| 
 | 
 | ||||||
| #define MAX_COLOR_TARGET_BINDINGS	4 | #define MAX_COLOR_TARGET_BINDINGS	4 | ||||||
|  | #define MAX_PRESENT_COUNT			16 | ||||||
| 
 | 
 | ||||||
| /* Refresh_Device Definition */ | /* Refresh_Device Definition */ | ||||||
| 
 | 
 | ||||||
|  | @ -167,16 +183,6 @@ struct Refresh_Device | ||||||
| 
 | 
 | ||||||
| 	/* Drawing */ | 	/* Drawing */ | ||||||
| 
 | 
 | ||||||
| 	void (*Clear)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_CommandBuffer *commandBuffer, |  | ||||||
|         Refresh_Rect *clearRect, |  | ||||||
|         Refresh_ClearOptions options, |  | ||||||
|         Refresh_Vec4 *colors, |  | ||||||
|         uint32_t colorCount, |  | ||||||
|         Refresh_DepthStencilValue depthStencil |  | ||||||
| 	); |  | ||||||
| 
 |  | ||||||
| 	void (*DrawInstancedPrimitives)( | 	void (*DrawInstancedPrimitives)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -207,6 +213,17 @@ struct Refresh_Device | ||||||
| 		uint32_t fragmentParamOffset | 		uint32_t fragmentParamOffset | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	void (*DrawPrimitivesIndirect)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 		Refresh_Buffer *buffer, | ||||||
|  | 		uint32_t offsetInBytes, | ||||||
|  | 		uint32_t drawCount, | ||||||
|  | 		uint32_t stride, | ||||||
|  | 		uint32_t vertexParamOffset, | ||||||
|  | 		uint32_t fragmentParamOffset | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
| 	void (*DispatchCompute)( | 	void (*DispatchCompute)( | ||||||
| 		Refresh_Renderer *device, | 		Refresh_Renderer *device, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -218,14 +235,9 @@ struct Refresh_Device | ||||||
| 
 | 
 | ||||||
| 	/* State Creation */ | 	/* State Creation */ | ||||||
| 
 | 
 | ||||||
|     Refresh_RenderPass* (*CreateRenderPass)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
| 	Refresh_ComputePipeline* (*CreateComputePipeline)( | 	Refresh_ComputePipeline* (*CreateComputePipeline)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
|         Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | 		Refresh_ComputeShaderInfo *computeShaderInfo | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)( | 	Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)( | ||||||
|  | @ -238,11 +250,6 @@ struct Refresh_Device | ||||||
| 		Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | 		Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     Refresh_Framebuffer* (*CreateFramebuffer)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
| 	Refresh_ShaderModule* (*CreateShaderModule)( | 	Refresh_ShaderModule* (*CreateShaderModule)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 		Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
|  | @ -253,12 +260,6 @@ struct Refresh_Device | ||||||
| 		Refresh_TextureCreateInfo *textureCreateInfo | 		Refresh_TextureCreateInfo *textureCreateInfo | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     Refresh_RenderTarget* (*CreateRenderTarget)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_TextureSlice *textureSlice, |  | ||||||
|         Refresh_SampleCount multisampleCount |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
| 	Refresh_Buffer* (*CreateBuffer)( | 	Refresh_Buffer* (*CreateBuffer)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_BufferUsageFlags usageFlags, | 		Refresh_BufferUsageFlags usageFlags, | ||||||
|  | @ -285,8 +286,13 @@ struct Refresh_Device | ||||||
| 		uint32_t yHeight, | 		uint32_t yHeight, | ||||||
| 		uint32_t uvWidth, | 		uint32_t uvWidth, | ||||||
| 		uint32_t uvHeight, | 		uint32_t uvHeight, | ||||||
|         void* data, | 		void *yDataPtr, | ||||||
|         uint32_t dataLength | 		void *uDataPtr, | ||||||
|  | 		void *vDataPtr, | ||||||
|  | 		uint32_t yDataLength, | ||||||
|  | 		uint32_t uvDataLength, | ||||||
|  | 		uint32_t yStride, | ||||||
|  | 		uint32_t uvStride | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	void (*CopyTextureToTexture)( | 	void (*CopyTextureToTexture)( | ||||||
|  | @ -374,26 +380,11 @@ struct Refresh_Device | ||||||
| 		Refresh_Buffer *buffer | 		Refresh_Buffer *buffer | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     void(*QueueDestroyRenderTarget)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
| 	    Refresh_RenderTarget *renderTarget |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
|     void(*QueueDestroyFramebuffer)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_Framebuffer *frameBuffer |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
| 	void (*QueueDestroyShaderModule)( | 	void (*QueueDestroyShaderModule)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_ShaderModule *shaderModule | 		Refresh_ShaderModule *shaderModule | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     void(*QueueDestroyRenderPass)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_RenderPass *renderPass |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
| 	void (*QueueDestroyComputePipeline)( | 	void (*QueueDestroyComputePipeline)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_ComputePipeline *computePipeline | 		Refresh_ComputePipeline *computePipeline | ||||||
|  | @ -409,12 +400,9 @@ struct Refresh_Device | ||||||
| 	void (*BeginRenderPass)( | 	void (*BeginRenderPass)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|         Refresh_RenderPass *renderPass, | 		Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||||
|         Refresh_Framebuffer *framebuffer, | 		uint32_t colorAttachmentCount, | ||||||
|         Refresh_Rect *renderArea, | 		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
|         Refresh_Vec4 *pColorClearValues, |  | ||||||
|         uint32_t colorClearCount, |  | ||||||
|         Refresh_DepthStencilValue *depthStencilClearValue |  | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	void (*EndRenderPass)( | 	void (*EndRenderPass)( | ||||||
|  | @ -422,6 +410,18 @@ struct Refresh_Device | ||||||
| 		Refresh_CommandBuffer *commandBuffer | 		Refresh_CommandBuffer *commandBuffer | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	void (*SetViewport)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 		Refresh_Viewport *viewport | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	void (*SetScissor)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 		Refresh_Rect *scissor | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
| 	void (*BindGraphicsPipeline)( | 	void (*BindGraphicsPipeline)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -463,30 +463,71 @@ struct Refresh_Device | ||||||
| 		Refresh_Texture **pTextures | 		Refresh_Texture **pTextures | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     Refresh_CommandBuffer* (*AcquireCommandBuffer)( | 	uint8_t (*ClaimWindow)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
|         uint8_t fixed | 		void *windowHandle, | ||||||
|  | 		Refresh_PresentMode presentMode | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|     void(*QueuePresent)( | 	void (*UnclaimWindow)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		void *windowHandle | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	Refresh_CommandBuffer* (*AcquireCommandBuffer)( | ||||||
|  | 		Refresh_Renderer *driverData | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	Refresh_Texture* (*AcquireSwapchainTexture)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|         Refresh_TextureSlice *textureSlice, | 		void *windowHandle, | ||||||
|         Refresh_Rect *destinationRectangle, | 		uint32_t *pWidth, | ||||||
|         Refresh_Filter filter, | 		uint32_t *pHeight | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	Refresh_TextureFormat (*GetSwapchainFormat)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
| 		void *windowHandle | 		void *windowHandle | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	void (*SetSwapchainPresentMode)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		void *windowHandle, | ||||||
|  | 		Refresh_PresentMode presentMode | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
| 	void (*Submit)( | 	void (*Submit)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
|         uint32_t commandBufferCount, | 		Refresh_CommandBuffer *commandBuffer | ||||||
|         Refresh_CommandBuffer **pCommandBuffers | 	); | ||||||
|  | 
 | ||||||
|  | 	Refresh_Fence* (*SubmitAndAcquireFence)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_CommandBuffer *commandBuffer | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	void (*Wait)( | 	void (*Wait)( | ||||||
| 		Refresh_Renderer *driverData | 		Refresh_Renderer *driverData | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
|  | 	void (*WaitForFences)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		uint8_t waitAll, | ||||||
|  | 		uint32_t fenceCount, | ||||||
|  | 		Refresh_Fence **pFences | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	int (*QueryFence)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_Fence *fence | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	void (*ReleaseFence)( | ||||||
|  | 		Refresh_Renderer *driverData, | ||||||
|  | 		Refresh_Fence *fence | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
| 	/* Opaque pointer for the Driver */ | 	/* Opaque pointer for the Driver */ | ||||||
| 	Refresh_Renderer *driverData; | 	Refresh_Renderer *driverData; | ||||||
| }; | }; | ||||||
|  | @ -495,19 +536,16 @@ struct Refresh_Device | ||||||
| 	result->func = name##_##func; | 	result->func = name##_##func; | ||||||
| #define ASSIGN_DRIVER(name) \ | #define ASSIGN_DRIVER(name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(DestroyDevice, name) \ | 	ASSIGN_DRIVER_FUNC(DestroyDevice, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(Clear, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \ | 	ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ | 	ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ | 	ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ | 	ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ | 	ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ | 	ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateSampler, name) \ | 	ASSIGN_DRIVER_FUNC(CreateSampler, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ | 	ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateTexture, name) \ | 	ASSIGN_DRIVER_FUNC(CreateTexture, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ | 	ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(SetTextureData, name) \ | 	ASSIGN_DRIVER_FUNC(SetTextureData, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \ | 	ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \ | ||||||
|  | @ -523,35 +561,43 @@ struct Refresh_Device | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \ |  | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \ |  | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ | 	ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ | 	ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(EndRenderPass, name) \ | 	ASSIGN_DRIVER_FUNC(EndRenderPass, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(SetViewport, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(SetScissor, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \ | 	ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \ | 	ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \ | 	ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \ | 	ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \ | 	ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \ | 	ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(ClaimWindow, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ | 	ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueuePresent, name) \ | 	ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(Submit, name) \ | 	ASSIGN_DRIVER_FUNC(Submit, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(Wait, name) | 	ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(Wait, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(WaitForFences, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(QueryFence, name) \ | ||||||
|  | 	ASSIGN_DRIVER_FUNC(ReleaseFence, name) | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_Driver | typedef struct Refresh_Driver | ||||||
| { | { | ||||||
| 	const char *Name; | 	const char *Name; | ||||||
|  | 	uint8_t (*PrepareDriver)(uint32_t *flags); | ||||||
| 	Refresh_Device* (*CreateDevice)( | 	Refresh_Device* (*CreateDevice)( | ||||||
| 		Refresh_PresentationParameters *presentationParameters, |  | ||||||
| 		uint8_t debugMode | 		uint8_t debugMode | ||||||
| 	); | 	); | ||||||
| } Refresh_Driver; | } Refresh_Driver; | ||||||
| 
 | 
 | ||||||
| extern Refresh_Driver VulkanDriver; | extern Refresh_Driver VulkanDriver; | ||||||
|  | extern Refresh_Driver PS5Driver; | ||||||
| 
 | 
 | ||||||
| #endif /* REFRESH_DRIVER_H */ | #endif /* REFRESH_DRIVER_H */ | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -0,0 +1,707 @@ | ||||||
|  | /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities | ||||||
|  |  * | ||||||
|  |  * Copyright (c) 2020 Evan Hemsley | ||||||
|  |  * | ||||||
|  |  * This software is provided 'as-is', without any express or implied warranty. | ||||||
|  |  * In no event will the authors be held liable for any damages arising from | ||||||
|  |  * the use of this software. | ||||||
|  |  * | ||||||
|  |  * Permission is granted to anyone to use this software for any purpose, | ||||||
|  |  * including commercial applications, and to alter it and redistribute it | ||||||
|  |  * freely, subject to the following restrictions: | ||||||
|  |  * | ||||||
|  |  * 1. The origin of this software must not be misrepresented; you must not | ||||||
|  |  * claim that you wrote the original software. If you use this software in a | ||||||
|  |  * product, an acknowledgment in the product documentation would be | ||||||
|  |  * appreciated but is not required. | ||||||
|  |  * | ||||||
|  |  * 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  |  * misrepresented as being the original software. | ||||||
|  |  * | ||||||
|  |  * 3. This notice may not be removed or altered from any source distribution. | ||||||
|  |  * | ||||||
|  |  * Evan "cosmonaut" Hemsley <evan@moonside.games> | ||||||
|  |  * | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #if REFRESH_DRIVER_TEMPLATE | ||||||
|  | 
 | ||||||
|  | #include "Refresh_Driver.h" | ||||||
|  | 
 | ||||||
|  | #include <SDL.h> | ||||||
|  | 
 | ||||||
|  | #define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!"); | ||||||
|  | 
 | ||||||
|  | /* Conversions */ | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] = | ||||||
|  | { | ||||||
|  | 	0,	/* R8G8B8A8 */ | ||||||
|  | 	0,	/* B8G8R8A8 */ | ||||||
|  | 	0,	/* R5G6B5 */ | ||||||
|  | 	0,	/* A1R5G5B5 */ | ||||||
|  | 	0,	/* B4G4R4A4 */ | ||||||
|  | 	0,	/* BC1 */ | ||||||
|  | 	0,	/* BC3 */ | ||||||
|  | 	0,	/* BC5 */ | ||||||
|  | 	0,	/* R8G8_SNORM */ | ||||||
|  | 	0,	/* R8G8B8A8_SNORM */ | ||||||
|  | 	0,	/* A2R10G10B10 */ | ||||||
|  | 	0,	/* R16G16 */ | ||||||
|  | 	0,	/* R16G16B16A16 */ | ||||||
|  | 	0,	/* R8 */ | ||||||
|  | 	0,	/* R32_SFLOAT */ | ||||||
|  | 	0,	/* R32G32_SFLOAT */ | ||||||
|  | 	0,	/* R32G32B32A32_SFLOAT */ | ||||||
|  | 	0,	/* R16_SFLOAT */ | ||||||
|  | 	0,	/* R16G16_SFLOAT */ | ||||||
|  | 	0,	/* R16G16B16A16_SFLOAT */ | ||||||
|  | 	0,	/* D16 */ | ||||||
|  | 	0,	/* D32 */ | ||||||
|  | 	0,	/* D16S8 */ | ||||||
|  | 	0	/* D32S8 */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] = | ||||||
|  | { | ||||||
|  | 	0,	/* SINGLE */ | ||||||
|  | 	0,	/* VECTOR2 */ | ||||||
|  | 	0,	/* VECTOR3 */ | ||||||
|  | 	0,	/* VECTOR4 */ | ||||||
|  | 	0,	/* COLOR */ | ||||||
|  | 	0,	/* BYTE4 */ | ||||||
|  | 	0,	/* SHORT2 */ | ||||||
|  | 	0,	/* SHORT4 */ | ||||||
|  | 	0,	/* NORMALIZEDSHORT2 */ | ||||||
|  | 	0,	/* NORMALIZEDSHORT4 */ | ||||||
|  | 	0,	/* HALFVECTOR2 */ | ||||||
|  | 	0	/* HALFVECTOR4 */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] = | ||||||
|  | { | ||||||
|  | 	0,	/* 16BIT */ | ||||||
|  | 	0	/* 32BIT */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] = | ||||||
|  | { | ||||||
|  | 	0,	/* POINTLIST */ | ||||||
|  | 	0,	/* LINELIST */ | ||||||
|  | 	0,	/* LINESTRIP */ | ||||||
|  | 	0,	/* TRIANGLELIST */ | ||||||
|  | 	0	/* TRIANGLESTRIP */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] = | ||||||
|  | { | ||||||
|  | 	0,	/* FILL */ | ||||||
|  | 	0,	/* LINE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] = | ||||||
|  | { | ||||||
|  | 	0,	/* NONE */ | ||||||
|  | 	0,	/* FRONT */ | ||||||
|  | 	0,	/* BACK */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] = | ||||||
|  | { | ||||||
|  | 	0,	/* COUNTER_CLOCKWISE */ | ||||||
|  | 	0	/* CLOCKWISE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] = | ||||||
|  | { | ||||||
|  | 	0,	/* ZERO */ | ||||||
|  | 	0,	/* ONE */ | ||||||
|  | 	0,	/* SRC_COLOR */ | ||||||
|  | 	0,	/* ONE_MINUS_SRC_COLOR */ | ||||||
|  | 	0,	/* DST_COLOR */ | ||||||
|  | 	0,	/* ONE_MINUS_DST_COLOR */ | ||||||
|  | 	0,	/* SRC_ALPHA */ | ||||||
|  | 	0,	/* ONE_MINUS_SRC_ALPHA */ | ||||||
|  | 	0,	/* DST_ALPHA */ | ||||||
|  | 	0,	/* ONE_MINUS_DST_ALPHA */ | ||||||
|  | 	0,	/* CONSTANT_COLOR */ | ||||||
|  | 	0,	/* ONE_MINUS_CONSTANT_COLOR */ | ||||||
|  | 	0	/* SRC_ALPHA_SATURATE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] = | ||||||
|  | { | ||||||
|  | 	0,	/* ADD */ | ||||||
|  | 	0,	/* SUBTRACT */ | ||||||
|  | 	0,	/* REVERSE_SUBTRACT */ | ||||||
|  | 	0,	/* MIN */ | ||||||
|  | 	0	/* MAX */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] = | ||||||
|  | { | ||||||
|  | 	0,	/* NEVER */ | ||||||
|  | 	0,	/* LESS */ | ||||||
|  | 	0,	/* EQUAL */ | ||||||
|  | 	0,	/* LESS_OR_EQUAL */ | ||||||
|  | 	0,	/* GREATER */ | ||||||
|  | 	0,	/* NOT_EQUAL */ | ||||||
|  | 	0,	/* GREATER_OR_EQUAL */ | ||||||
|  | 	0	/* ALWAYS */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] = | ||||||
|  | { | ||||||
|  | 	0,	/* KEEP */ | ||||||
|  | 	0,	/* ZERO */ | ||||||
|  | 	0,	/* REPLACE */ | ||||||
|  | 	0,	/* INCREMENT_AND_CLAMP */ | ||||||
|  | 	0,	/* DECREMENT_AND_CLAMP */ | ||||||
|  | 	0,	/* INVERT */ | ||||||
|  | 	0,	/* INCREMENT_AND_WRAP */ | ||||||
|  | 	0	/* DECREMENT_AND_WRAP */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] = | ||||||
|  | { | ||||||
|  | 	0,	/* LOAD */ | ||||||
|  | 	0,	/* CLEAR */ | ||||||
|  | 	0	/* DONT_CARE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] = | ||||||
|  | { | ||||||
|  | 	0,	/* STORE */ | ||||||
|  | 	0	/* DONT_CARE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] = | ||||||
|  | { | ||||||
|  | 	0,	/* 1 */ | ||||||
|  | 	0,	/* 2 */ | ||||||
|  | 	0,	/* 4 */ | ||||||
|  | 	0,	/* 8 */ | ||||||
|  | 	0,	/* 16 */ | ||||||
|  | 	0,	/* 32 */ | ||||||
|  | 	0	/* 64 */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] = | ||||||
|  | { | ||||||
|  | 	0,	/* VERTEX */ | ||||||
|  | 	0	/* INSTANCE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] = | ||||||
|  | { | ||||||
|  | 	0,	/* NEAREST */ | ||||||
|  | 	0,	/* LINEAR */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] = | ||||||
|  | { | ||||||
|  | 	0,	/* NEAREST */ | ||||||
|  | 	0	/* LINEAR */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] = | ||||||
|  | { | ||||||
|  | 	0,	/* REPEAT */ | ||||||
|  | 	0,	/* MIRRORED_REPEAT */ | ||||||
|  | 	0,	/* CLAMP_TO_EDGE */ | ||||||
|  | 	0	/* CLAMP_TO_BORDER */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] = | ||||||
|  | { | ||||||
|  | 	0,	/* FLOAT_TRANSPARENT_BLACK */ | ||||||
|  | 	0,	/* INT_TRANSPARENT_BLACK */ | ||||||
|  | 	0,	/* FLOAT_OPAQUE_BLACK */ | ||||||
|  | 	0,	/* INT_OPAQUE_BLACK */ | ||||||
|  | 	0,	/* FLOAT_OPAQUE_WHITE */ | ||||||
|  | 	0	/* INT_OPAQUE_WHITE */ | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | /* Quit */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DestroyDevice( | ||||||
|  | 	Refresh_Device *device | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Drawing */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DrawInstancedPrimitives( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	uint32_t baseVertex, | ||||||
|  | 	uint32_t startIndex, | ||||||
|  | 	uint32_t primitiveCount, | ||||||
|  | 	uint32_t instanceCount, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DrawIndexedPrimitives( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	uint32_t baseVertex, | ||||||
|  | 	uint32_t startIndex, | ||||||
|  | 	uint32_t primitiveCount, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DrawPrimitives( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	uint32_t vertexStart, | ||||||
|  | 	uint32_t primitiveCount, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DrawPrimitivesIndirect( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	uint32_t offsetInBytes, | ||||||
|  | 	uint32_t drawCount, | ||||||
|  | 	uint32_t stride, | ||||||
|  | 	uint32_t vertexParamOffset, | ||||||
|  | 	uint32_t fragmentParamOffset | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_DispatchCompute( | ||||||
|  | 	Refresh_Renderer *device, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	uint32_t groupCountX, | ||||||
|  | 	uint32_t groupCountY, | ||||||
|  | 	uint32_t groupCountZ, | ||||||
|  | 	uint32_t computeParamOffset | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* State Creation */ | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_ComputeShaderInfo *computeShaderInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Sampler* TEMPLATE_CreateSampler( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Texture* TEMPLATE_CreateTexture( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_TextureCreateInfo *textureCreateInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Buffer* TEMPLATE_CreateBuffer( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_BufferUsageFlags usageFlags, | ||||||
|  | 	uint32_t sizeInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Setters */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetTextureData( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_TextureSlice *textureSlice, | ||||||
|  | 	void *data, | ||||||
|  | 	uint32_t dataLengthInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetTextureDataYUV( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer* commandBuffer, | ||||||
|  | 	Refresh_Texture *y, | ||||||
|  | 	Refresh_Texture *u, | ||||||
|  | 	Refresh_Texture *v, | ||||||
|  | 	uint32_t yWidth, | ||||||
|  | 	uint32_t yHeight, | ||||||
|  | 	uint32_t uvWidth, | ||||||
|  | 	uint32_t uvHeight, | ||||||
|  | 	void *yDataPtr, | ||||||
|  | 	void *uDataPtr, | ||||||
|  | 	void *vDataPtr, | ||||||
|  | 	uint32_t yDataLength, | ||||||
|  | 	uint32_t uvDataLength, | ||||||
|  | 	uint32_t yStride, | ||||||
|  | 	uint32_t uvStride | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_CopyTextureToTexture( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_TextureSlice *sourceTextureSlice, | ||||||
|  | 	Refresh_TextureSlice *destinationTextureSlice, | ||||||
|  | 	Refresh_Filter filter | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_CopyTextureToBuffer( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_TextureSlice *textureSlice, | ||||||
|  | 	Refresh_Buffer *buffer | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetBufferData( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	uint32_t offsetInBytes, | ||||||
|  | 	void* data, | ||||||
|  | 	uint32_t dataLength | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static uint32_t TEMPLATE_PushVertexShaderUniforms( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	void *data, | ||||||
|  | 	uint32_t dataLengthInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static uint32_t TEMPLATE_PushFragmentShaderUniforms( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	void *data, | ||||||
|  | 	uint32_t dataLengthInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static uint32_t TEMPLATE_PushComputeShaderUniforms( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	void *data, | ||||||
|  | 	uint32_t dataLengthInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindVertexSamplers( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Texture **pTextures, | ||||||
|  | 	Refresh_Sampler **pSamplers | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindFragmentSamplers( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Texture **pTextures, | ||||||
|  | 	Refresh_Sampler **pSamplers | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Getters */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_GetBufferData( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	void *data, | ||||||
|  | 	uint32_t dataLengthInBytes | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Disposal */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroyTexture( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Texture *texture | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroySampler( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Sampler *sampler | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroyBuffer( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Buffer *buffer | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroyShaderModule( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_ShaderModule *shaderModule | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroyComputePipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_ComputePipeline *computePipeline | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_QueueDestroyGraphicsPipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_GraphicsPipeline *graphicsPipeline | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Graphics State */ | ||||||
|  | 
 | ||||||
|  | static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer( | ||||||
|  | 	Refresh_Renderer *driverData | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BeginRenderPass( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||||
|  | 	uint32_t colorAttachmentCount, | ||||||
|  | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_EndRenderPass( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindGraphicsPipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_GraphicsPipeline *graphicsPipeline | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetViewport( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Viewport *viewport | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetScissor( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Rect *scissor | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindVertexBuffers( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	uint32_t firstBinding, | ||||||
|  | 	uint32_t bindingCount, | ||||||
|  | 	Refresh_Buffer **pBuffers, | ||||||
|  | 	uint64_t *pOffsets | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindIndexBuffer( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer *buffer, | ||||||
|  | 	uint64_t offset, | ||||||
|  | 	Refresh_IndexElementSize indexElementSize | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Compute State */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindComputePipeline( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_ComputePipeline *computePipeline | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindComputeBuffers( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Buffer **pBuffers | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_BindComputeTextures( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	Refresh_Texture **pTextures | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Window and Swapchain Management */ | ||||||
|  | 
 | ||||||
|  | static uint8_t TEMPLATE_ClaimWindow( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_UnclaimWindow( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	void *windowHandle | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	uint32_t *pWidth, | ||||||
|  | 	uint32_t *pHeight | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	void *windowHandle | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_SetSwapchainPresentMode( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	void *windowHandle, | ||||||
|  | 	Refresh_PresentMode presentMode | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Submission and Fences */ | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_Submit( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_Wait( | ||||||
|  | 	Refresh_Renderer *driverData | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_WaitForFences( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	uint8_t waitAll, | ||||||
|  | 	uint32_t fenceCount, | ||||||
|  | 	Refresh_Fence **pFences | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static int TEMPLATE_QueryFence( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static void TEMPLATE_ReleaseFence( | ||||||
|  | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_Fence *fence | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Device Creation */ | ||||||
|  | 
 | ||||||
|  | static uint8_t TEMPLATE_PrepareDriver( | ||||||
|  | 	uint32_t *flags | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | static Refresh_Device* TEMPLATE_CreateDevice( | ||||||
|  | 	uint8_t debugMode | ||||||
|  | ) { | ||||||
|  | 	NOT_IMPLEMENTED | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Refresh_Driver TEMPLATEDriver = { | ||||||
|  | 	"TEMPLATE", | ||||||
|  | 	TEMPLATE_PrepareDriver, | ||||||
|  | 	TEMPLATE_CreateDevice | ||||||
|  | }; | ||||||
|  | 
 | ||||||
|  | #endif //REFRESH_DRIVER_TEMPLATE | ||||||
										
											
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							|  | @ -89,9 +89,11 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | ||||||
|  | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) | ||||||
|  | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers)) | ||||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions)) | VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions)) | ||||||
|  |  | ||||||
|  | @ -48,7 +48,6 @@ | ||||||
| #define floorf SDL_floorf | #define floorf SDL_floorf | ||||||
| #define ldexp SDL_scalbn | #define ldexp SDL_scalbn | ||||||
| #define pow SDL_pow | #define pow SDL_pow | ||||||
| #define strtol SDL_strtol |  | ||||||
| 
 | 
 | ||||||
| #ifdef memcmp | #ifdef memcmp | ||||||
| #undef memcmp | #undef memcmp | ||||||
|  | @ -74,13 +73,10 @@ | ||||||
| #undef strlen | #undef strlen | ||||||
| #endif | #endif | ||||||
| #define strlen SDL_strlen | #define strlen SDL_strlen | ||||||
| #ifdef strncmp |  | ||||||
| #undef strncmp |  | ||||||
| #endif |  | ||||||
| #define strncmp SDL_strncmp |  | ||||||
| 
 | 
 | ||||||
| /* These are per the Texture2D.FromStream spec */ | /* These are per the Texture2D.FromStream spec */ | ||||||
| #define STBI_ONLY_PNG | #define STBI_ONLY_PNG | ||||||
|  | #define STBI_ONLY_QOI | ||||||
| 
 | 
 | ||||||
| /* These are per the Texture2D.SaveAs* spec */ | /* These are per the Texture2D.SaveAs* spec */ | ||||||
| #define STBIW_ONLY_PNG | #define STBIW_ONLY_PNG | ||||||
|  | @ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len) | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
| #define STB_IMAGE_STATIC | #define STB_IMAGE_STATIC | ||||||
|  | #define STBI_NO_HDR | ||||||
| #define STBI_ASSERT SDL_assert | #define STBI_ASSERT SDL_assert | ||||||
| #define STBI_MALLOC SDL_SIMDAlloc | #define STBI_MALLOC SDL_SIMDAlloc | ||||||
| #define STBI_REALLOC SDL_SIMDRealloc | #define STBI_REALLOC SDL_SIMDRealloc | ||||||
|  | @ -190,28 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress( | ||||||
| /* Image Read API */ | /* Image Read API */ | ||||||
| 
 | 
 | ||||||
| uint8_t* Refresh_Image_Load( | uint8_t* Refresh_Image_Load( | ||||||
|     char const *filename, | 	uint8_t *bufferPtr, | ||||||
|  | 	int32_t bufferLength, | ||||||
| 	int32_t *w, | 	int32_t *w, | ||||||
| 	int32_t *h, | 	int32_t *h, | ||||||
|     int32_t *numChannels | 	int32_t *len | ||||||
| ) { | ) { | ||||||
|     return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha); | 	uint8_t* result; | ||||||
|  | 	uint8_t* pixels; | ||||||
|  | 	int32_t format; | ||||||
|  | 	int32_t i; | ||||||
|  | 
 | ||||||
|  | 	result = stbi_load_from_memory( | ||||||
|  | 		bufferPtr, | ||||||
|  | 		bufferLength, | ||||||
|  | 		w, | ||||||
|  | 		h, | ||||||
|  | 		&format, | ||||||
|  | 		STBI_rgb_alpha | ||||||
|  | 	); | ||||||
|  | 
 | ||||||
|  | 	if (result == NULL) | ||||||
|  | 	{ | ||||||
|  | 		SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason()); | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	/* Ensure that the alpha pixels are... well, actual alpha.
 | ||||||
|  | 	 * You think this looks stupid, but be assured: Your paint program is | ||||||
|  | 	 * almost certainly even stupider. | ||||||
|  | 	 * -flibit | ||||||
|  | 	 */ | ||||||
|  | 	pixels = result; | ||||||
|  | 	*len = (*w) * (*h) *4; | ||||||
|  | 	for (i = 0; i < *len; i += 4, pixels += 4) | ||||||
|  | 	{ | ||||||
|  | 		if (pixels[3] == 0) | ||||||
|  | 		{ | ||||||
|  | 			pixels[0] = 0; | ||||||
|  | 			pixels[1] = 1; | ||||||
|  | 			pixels[2] = 2; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	return result; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_Image_Free(uint8_t *mem) | void Refresh_Image_Free(uint8_t *mem) | ||||||
| { | { | ||||||
|     stbi_image_free(mem); | 	SDL_SIMDFree(mem); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /* Image Write API */ | /* Image Write API */ | ||||||
| 
 | 
 | ||||||
| void Refresh_Image_SavePNG( | void Refresh_Image_SavePNG( | ||||||
| 	const char* filename, | 	const char* filename, | ||||||
|  | 	uint8_t* data, | ||||||
| 	int32_t w, | 	int32_t w, | ||||||
|     int32_t h, | 	int32_t h | ||||||
| 	uint8_t *data |  | ||||||
| ) { | ) { | ||||||
|     stbi_write_png(filename, w, h, 4, data, w * 4); | 	stbi_write_png( | ||||||
|  | 		filename, | ||||||
|  | 		w, | ||||||
|  | 		h, | ||||||
|  | 		4, | ||||||
|  | 		data, | ||||||
|  | 		w * 4 | ||||||
|  | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | ||||||
|  |  | ||||||
							
								
								
									
										592
									
								
								src/stb_image.h
								
								
								
								
							
							
						
						
									
										592
									
								
								src/stb_image.h
								
								
								
								
							
										
											
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