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|  | 124f202d2c | 
|  | @ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON) | |||
| 
 | ||||
| # Version | ||||
| SET(LIB_MAJOR_VERSION "1") | ||||
| SET(LIB_MINOR_VERSION "9") | ||||
| SET(LIB_REVISION "0") | ||||
| SET(LIB_MINOR_VERSION "15") | ||||
| SET(LIB_REVISION "4") | ||||
| SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") | ||||
| 
 | ||||
| # Build Type | ||||
|  | @ -60,6 +60,11 @@ if(NOT MSVC) | |||
| 	set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") | ||||
| endif() | ||||
| 
 | ||||
| # Windows is silly and we need to manually include the Vulkan SDK | ||||
| if(MSVC) | ||||
| 	target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include) | ||||
| endif() | ||||
| 
 | ||||
| # Refresh folders as includes, for other targets to consume | ||||
| target_include_directories(Refresh PUBLIC | ||||
| 	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> | ||||
|  |  | |||
|  | @ -55,8 +55,8 @@ extern "C" { | |||
| /* Version API */ | ||||
| 
 | ||||
| #define REFRESH_MAJOR_VERSION   1 | ||||
| #define REFRESH_MINOR_VERSION	9 | ||||
| #define REFRESH_PATCH_VERSION	0 | ||||
| #define REFRESH_MINOR_VERSION	15 | ||||
| #define REFRESH_PATCH_VERSION	4 | ||||
| 
 | ||||
| #define REFRESH_COMPILED_VERSION ( \ | ||||
| 	(REFRESH_MAJOR_VERSION * 100 * 100) + \ | ||||
|  | @ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule; | |||
| typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | ||||
| typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | ||||
| typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | ||||
| typedef struct Refresh_Fence Refresh_Fence; | ||||
| 
 | ||||
| typedef enum Refresh_PresentMode | ||||
| { | ||||
|  | @ -281,11 +282,7 @@ typedef enum Refresh_BlendFactor | |||
| 	REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA, | ||||
| 	REFRESH_BLENDFACTOR_CONSTANT_COLOR, | ||||
| 	REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, | ||||
| 	REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE, | ||||
| 	REFRESH_BLENDFACTOR_SRC1_COLOR, | ||||
| 	REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR, | ||||
| 	REFRESH_BLENDFACTOR_SRC1_ALPHA, | ||||
| 	REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA | ||||
| 	REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE | ||||
| } Refresh_BlendFactor; | ||||
| 
 | ||||
| typedef enum Refresh_ColorComponentFlagBits | ||||
|  | @ -380,6 +377,14 @@ typedef struct Refresh_TextureSlice | |||
| 	uint32_t level; | ||||
| } Refresh_TextureSlice; | ||||
| 
 | ||||
| typedef struct Refresh_IndirectDrawCommand | ||||
| { | ||||
| 	uint32_t vertexCount; | ||||
| 	uint32_t instanceCount; | ||||
| 	uint32_t firstVertex; | ||||
| 	uint32_t firstInstance; | ||||
| } Refresh_IndirectDrawCommand; | ||||
| 
 | ||||
| /* State structures */ | ||||
| 
 | ||||
| typedef struct Refresh_SamplerStateCreateInfo | ||||
|  | @ -446,12 +451,6 @@ typedef struct Refresh_ColorAttachmentBlendState | |||
| 	Refresh_ColorComponentFlags colorWriteMask; | ||||
| } Refresh_ColorAttachmentBlendState; | ||||
| 
 | ||||
| typedef struct Refresh_ComputePipelineLayoutCreateInfo | ||||
| { | ||||
| 	uint32_t bufferBindingCount; | ||||
| 	uint32_t imageBindingCount; | ||||
| } Refresh_ComputePipelineLayoutCreateInfo; | ||||
| 
 | ||||
| typedef struct Refresh_ShaderModuleCreateInfo | ||||
| { | ||||
| 	size_t codeSize; | ||||
|  | @ -465,6 +464,7 @@ typedef struct Refresh_TextureCreateInfo | |||
| 	uint32_t depth; | ||||
| 	uint8_t isCube; | ||||
| 	uint32_t levelCount; | ||||
| 	Refresh_SampleCount sampleCount; | ||||
| 	Refresh_TextureFormat format; | ||||
| 	Refresh_TextureUsageFlags usageFlags; | ||||
| } Refresh_TextureCreateInfo; | ||||
|  | @ -490,7 +490,6 @@ typedef struct Refresh_ComputeShaderInfo | |||
| 
 | ||||
| typedef struct Refresh_RasterizerState | ||||
| { | ||||
| 	uint8_t depthClampEnable; | ||||
| 	Refresh_FillMode fillMode; | ||||
| 	Refresh_CullMode cullMode; | ||||
| 	Refresh_FrontFace frontFace; | ||||
|  | @ -554,7 +553,6 @@ typedef struct Refresh_ColorAttachmentInfo | |||
| 	uint32_t depth; | ||||
| 	uint32_t layer; | ||||
| 	uint32_t level; | ||||
| 	Refresh_SampleCount sampleCount; | ||||
| 	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ | ||||
| 	Refresh_LoadOp loadOp; | ||||
| 	Refresh_StoreOp storeOp; | ||||
|  | @ -677,6 +675,7 @@ REFRESHAPI void Refresh_DrawPrimitives( | |||
| ); | ||||
| 
 | ||||
| /* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
 | ||||
|  * The buffer layout should match the layout of Refresh_IndirectDrawCommand. | ||||
|  * | ||||
|  * buffer:              A buffer containing draw parameters. | ||||
|  * offsetInBytes:       The offset to start reading from the draw buffer. | ||||
|  | @ -760,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer( | |||
| /* Setters */ | ||||
| 
 | ||||
| /* Uploads image data to a texture object.
 | ||||
|  * | ||||
|  * NOTE: | ||||
|  *	DO NOT expect this to execute in sequence relative to other commands! | ||||
|  *	Calling SetTextureData in a command buffer that also references the | ||||
|  *	texture may result in undefined behavior. | ||||
|  * | ||||
|  * 	textureSlice:		The texture slice to be updated. | ||||
|  * 	data:				A pointer to the image data. | ||||
|  | @ -775,15 +779,20 @@ REFRESHAPI void Refresh_SetTextureData( | |||
| 
 | ||||
| /* Uploads YUV image data to three R8 texture objects.
 | ||||
|  * | ||||
|  * y:		The texture storing the Y data. | ||||
|  * u:		The texture storing the U (Cb) data. | ||||
|  * v:		The texture storing the V (Cr) data. | ||||
|  * yWidth:	The width of the Y plane. | ||||
|  * yHeight:	The height of the Y plane. | ||||
|  * uvWidth:	The width of the U/V planes. | ||||
|  * uvHeight:	The height of the U/V planes. | ||||
|  * data:	A pointer to the raw YUV image data. | ||||
|  * dataLength:	The size of the image data in bytes. | ||||
|  * y:            The texture storing the Y data. | ||||
|  * u:            The texture storing the U (Cb) data. | ||||
|  * v:            The texture storing the V (Cr) data. | ||||
|  * yWidth:       The width of the Y plane. | ||||
|  * yHeight:      The height of the Y plane. | ||||
|  * uvWidth:      The width of the U/V planes. | ||||
|  * uvHeight:     The height of the U/V planes. | ||||
|  * yData:        A pointer to the raw Y image data. | ||||
|  * uData:        A pointer to the raw U image data. | ||||
|  * vData:        A pointer to the raw V image data. | ||||
|  * yDataLength:  The size of the Y image data in bytes. | ||||
|  * uvDataLength: The size of the UV image data in bytes. | ||||
|  * yStride:      The length of a Y image data row in bytes. | ||||
|  * uvStride:     The length of a UV image data row in bytes. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_SetTextureDataYUV( | ||||
| 	Refresh_Device *driverData, | ||||
|  | @ -795,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV( | |||
| 	uint32_t yHeight, | ||||
| 	uint32_t uvWidth, | ||||
| 	uint32_t uvHeight, | ||||
| 	void* data, | ||||
| 	uint32_t dataLength | ||||
| 	void *yDataPtr, | ||||
| 	void *uDataPtr, | ||||
| 	void *vDataPtr, | ||||
| 	uint32_t yDataLength, | ||||
| 	uint32_t uvDataLength, | ||||
| 	uint32_t yStride, | ||||
| 	uint32_t uvStride | ||||
| ); | ||||
| 
 | ||||
| /* Performs an asynchronous texture-to-texture copy.
 | ||||
|  | @ -1036,7 +1050,9 @@ REFRESHAPI void Refresh_SetScissor( | |||
| 	Refresh_Rect *scissor | ||||
| ); | ||||
| 
 | ||||
| /* Binds vertex buffers for use with subsequent draw calls. */ | ||||
| /* Binds vertex buffers for use with subsequent draw calls.
 | ||||
|  * Note that this may only be called after binding a graphics pipeline. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_BindVertexBuffers( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -1163,15 +1179,9 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat( | |||
|  * 	A command buffer may only be used on the thread that | ||||
|  * 	it was acquired on. Using it on any other thread is an error. | ||||
|  * | ||||
|  * fixed: | ||||
|  * 	If a command buffer is designated as fixed, it can be | ||||
|  * 	acquired once, have commands recorded into it, and | ||||
|  * 	be re-submitted indefinitely. | ||||
|  * | ||||
|  */ | ||||
| REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	uint8_t fixed | ||||
| 	Refresh_Device *device | ||||
| ); | ||||
| 
 | ||||
| /* Acquires a texture to use for presentation.
 | ||||
|  | @ -1197,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture( | |||
| /* Submits all of the enqueued commands. */ | ||||
| REFRESHAPI void Refresh_Submit( | ||||
| 	Refresh_Device* device, | ||||
| 	uint32_t commandBufferCount, | ||||
| 	Refresh_CommandBuffer **pCommandBuffers | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ); | ||||
| 
 | ||||
| /* Waits for all submissions to complete. */ | ||||
| /* Submits a command buffer and acquires a fence.
 | ||||
|  * You can use the fence to check if or wait until the command buffer has finished processing. | ||||
|  * You are responsible for releasing this fence when you are done using it. | ||||
|  */ | ||||
| REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence( | ||||
| 	Refresh_Device* device, | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ); | ||||
| 
 | ||||
| /* Waits for the device to become idle. */ | ||||
| REFRESHAPI void Refresh_Wait( | ||||
| 	Refresh_Device *device | ||||
| ); | ||||
| 
 | ||||
| /* Waits for given fences to be signaled.
 | ||||
|  * | ||||
|  * waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled. | ||||
|  * fenceCount: The number of fences being submitted. | ||||
|  * pFences: An array of fences to be waited on. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_WaitForFences( | ||||
| 	Refresh_Device *device, | ||||
| 	uint8_t waitAll, | ||||
| 	uint32_t fenceCount, | ||||
| 	Refresh_Fence **pFences | ||||
| ); | ||||
| 
 | ||||
| /* Check the status of a fence. 1 means the fence is signaled. */ | ||||
| REFRESHAPI int Refresh_QueryFence( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_Fence *fence | ||||
| ); | ||||
| 
 | ||||
| /* Allows the fence to be reused by future command buffer submissions.
 | ||||
|  * If you do not release fences after acquiring them, you will cause unbounded resource growth. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_ReleaseFence( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_Fence *fence | ||||
| ); | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif /* __cplusplus */ | ||||
|  |  | |||
|  | @ -44,44 +44,45 @@ | |||
| extern "C" { | ||||
| #endif /* __cplusplus */ | ||||
| 
 | ||||
| /* Decodes PNG data into raw RGBA8 texture data.
 | ||||
| /* Image Read API */ | ||||
| 
 | ||||
| /* Decodes image data into raw RGBA8 texture data.
 | ||||
|  * | ||||
|  * w:		    Filled with the width of the image. | ||||
|  * h:		    Filled with the height of the image. | ||||
|  * numChannels: Filled with the number of channels in the image. | ||||
|  * len:			Filled with the length of pixel data in bytes. | ||||
|  * | ||||
|  * Returns a block of memory suitable for use with Refresh_SetTextureData2D. | ||||
|  * Be sure to free the memory with Refresh_Image_Free after use! | ||||
|  */ | ||||
| REFRESHAPI uint8_t* Refresh_Image_Load( | ||||
| 	char const *filename, | ||||
| 	uint8_t *bufferPtr, | ||||
| 	int32_t bufferLength, | ||||
| 	int32_t *w, | ||||
| 	int32_t *h, | ||||
| 	int32_t *numChannels | ||||
| 	int32_t *len | ||||
| ); | ||||
| 
 | ||||
| /* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
 | ||||
| /* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
 | ||||
|  * | ||||
|  * mem: A pointer previously returned by Refresh_Image_Load. | ||||
|  * mem: A pointer previously returned by Refresh_Image_LoadPNG. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_Image_Free(uint8_t *mem); | ||||
| 
 | ||||
| /* Image Write API */ | ||||
| 
 | ||||
| /* Encodes 32-bit color data into PNG data.
 | ||||
| /* Returns a buffer of PNG encoded from RGBA8 color data.
 | ||||
|  * | ||||
|  * filename:    The filename that the image will be written to. | ||||
|  * w:	        The width of the PNG data. | ||||
|  * h:	        The height of the PNG data. | ||||
|  * bgra:		Whether the data is in BGRA8 format. Otherwise will assume RBGA8. | ||||
|  * data:	    The raw color data. | ||||
|  * data:	The raw color data. | ||||
|  * w:		The width of the color data. | ||||
|  * h:		The height of the color data. | ||||
|  * len:		Filled with the length of PNG data in bytes. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_Image_SavePNG( | ||||
| 	char const *filename, | ||||
| 	const char* filename, | ||||
| 	uint8_t* data, | ||||
| 	int32_t w, | ||||
| 	int32_t h, | ||||
| 	uint8_t bgra, | ||||
| 	uint8_t *data | ||||
| 	int32_t h | ||||
| ); | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
|  |  | |||
|  | @ -0,0 +1,268 @@ | |||
| using System; | ||||
| using System.IO; | ||||
| using System.Diagnostics; | ||||
| 
 | ||||
| partial class Program | ||||
| { | ||||
| 	struct CompileShaderData | ||||
| 	{ | ||||
| 		public string glslPath; | ||||
| 		public string outputDir; | ||||
| 		public bool preserveTemp; | ||||
| 		public bool vulkan; | ||||
| 		public bool d3d11; | ||||
| 		public bool ps5; | ||||
| 	} | ||||
| 
 | ||||
| 	private static void DisplayHelpText() | ||||
| 	{ | ||||
| 		Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>"); | ||||
| 		Console.WriteLine("Options:"); | ||||
| 		Console.WriteLine("  --vulkan           Emit shader compatible with the Refresh Vulkan backend"); | ||||
| 		Console.WriteLine("  --d3d11            Emit shader compatible with the Refresh D3D11 backend"); | ||||
| 		Console.WriteLine("  --ps5              Emit shader compatible with the Refresh PS5 backend"); | ||||
| 		Console.WriteLine("  --out dir          Write output file(s) to the directory `dir`"); | ||||
| 		Console.WriteLine("  --preserve-temp    Do not delete the temp directory after compilation. Useful for debugging."); | ||||
| 	} | ||||
| 
 | ||||
| 	public static int Main(string[] args) | ||||
| 	{ | ||||
| 		if (args.Length == 0) | ||||
| 		{ | ||||
| 			DisplayHelpText(); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| 		CompileShaderData data = new CompileShaderData(); | ||||
| 		string inputPath = null; | ||||
| 
 | ||||
| 		for (int i = 0; i < args.Length; i += 1) | ||||
| 		{ | ||||
| 			switch (args[i]) | ||||
| 			{ | ||||
| 				case "--vulkan": | ||||
| 					data.vulkan = true; | ||||
| 					break; | ||||
| 
 | ||||
| 				case "--d3d11": | ||||
| 					data.d3d11 = true; | ||||
| 					break; | ||||
| 
 | ||||
| 				case "--ps5": | ||||
| 					data.ps5 = true; | ||||
| 					break; | ||||
| 
 | ||||
| 				case "--out": | ||||
| 					i += 1; | ||||
| 					data.outputDir = args[i]; | ||||
| 					break; | ||||
| 
 | ||||
| 				case "--preserve-temp": | ||||
| 					data.preserveTemp = true; | ||||
| 					break; | ||||
| 
 | ||||
| 				default: | ||||
| 					if (inputPath == null) | ||||
| 					{ | ||||
| 						inputPath = args[i]; | ||||
| 					} | ||||
| 					else | ||||
| 					{ | ||||
| 						Console.WriteLine($"refreshc: Unknown parameter {args[i]}"); | ||||
| 						return 1; | ||||
| 					} | ||||
| 					break; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		if (!data.vulkan && !data.d3d11 && !data.ps5) | ||||
| 		{ | ||||
| 			Console.WriteLine($"refreshc: No Refresh platforms selected!"); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| #if !PS5 | ||||
| 		if (data.ps5) | ||||
| 		{ | ||||
| 			Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!"); | ||||
| 			return 1; | ||||
| 		} | ||||
| #endif | ||||
| 
 | ||||
| 		if (data.outputDir == null) | ||||
| 		{ | ||||
| 			data.outputDir = Directory.GetCurrentDirectory(); | ||||
| 		} | ||||
| 		else if (!Directory.Exists(data.outputDir)) | ||||
| 		{ | ||||
| 			Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist"); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| 		if (Directory.Exists(inputPath)) | ||||
| 		{ | ||||
| 			// Loop over and compile each file in the directory | ||||
| 			string[] files = Directory.GetFiles(inputPath); | ||||
| 			foreach (string file in files) | ||||
| 			{ | ||||
| 				Console.WriteLine($"Compiling {file}"); | ||||
| 				data.glslPath = file; | ||||
| 				int res = CompileShader(ref data); | ||||
| 				if (res != 0) | ||||
| 				{ | ||||
| 					return res; | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			if (!File.Exists(inputPath)) | ||||
| 			{ | ||||
| 				Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist"); | ||||
| 				return 1; | ||||
| 			} | ||||
| 
 | ||||
| 			data.glslPath = inputPath; | ||||
| 			int res = CompileShader(ref data); | ||||
| 			if (res != 0) | ||||
| 			{ | ||||
| 				return res; | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	static int CompileShader(ref CompileShaderData data) | ||||
| 	{ | ||||
| 		int res = 0; | ||||
| 		string shaderName = Path.GetFileNameWithoutExtension(data.glslPath); | ||||
| 		string shaderType = Path.GetExtension(data.glslPath); | ||||
| 
 | ||||
| 		if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp") | ||||
| 		{ | ||||
| 			Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'"); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| 		// Create the temp directory, if needed | ||||
| 		string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp"); | ||||
| 		if (!Directory.Exists(tempDir)) | ||||
| 		{ | ||||
| 			Directory.CreateDirectory(tempDir); | ||||
| 		} | ||||
| 
 | ||||
| 		// Compile to spirv | ||||
| 		string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv"); | ||||
| 		res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath); | ||||
| 		if (res != 0) | ||||
| 		{ | ||||
| 			goto cleanup; | ||||
| 		} | ||||
| 
 | ||||
| 		if (data.d3d11 || data.ps5) | ||||
| 		{ | ||||
| 			// Transpile to hlsl | ||||
| 			string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); | ||||
| 			res = TranslateSpirvToHlsl(spirvPath, hlslPath); | ||||
| 			if (res != 0) | ||||
| 			{ | ||||
| 				goto cleanup; | ||||
| 			} | ||||
| 
 | ||||
| 			// FIXME: Is there a cross-platform way to compile HLSL to DXBC? | ||||
| 
 | ||||
| #if PS5 | ||||
| 			// Transpile to ps5, if requested | ||||
| 			if (data.ps5) | ||||
| 			{ | ||||
| 				res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir); | ||||
| 				if (res != 0) | ||||
| 				{ | ||||
| 					goto cleanup; | ||||
| 				} | ||||
| 			} | ||||
| #endif | ||||
| 		} | ||||
| 
 | ||||
| 		// Create the output blob file | ||||
| 		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh"); | ||||
| 		using (FileStream fs = File.Create(outputFilepath)) | ||||
| 		{ | ||||
| 			using (BinaryWriter writer = new BinaryWriter(fs)) | ||||
| 			{ | ||||
| 				// Magic | ||||
| 				writer.Write(new char[] { 'R', 'F', 'S', 'H'}); | ||||
| 
 | ||||
| 				if (data.vulkan) | ||||
| 				{ | ||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}.spv"); | ||||
| 					WriteShaderBlob(writer, inputPath, 1); | ||||
| 				} | ||||
| 
 | ||||
| #if PS5 | ||||
| 				if (data.ps5) | ||||
| 				{ | ||||
| 					string ext = GetPS5ShaderFileExtension(); | ||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}"); | ||||
| 					WriteShaderBlob(writer, inputPath, 2); | ||||
| 				} | ||||
| #endif | ||||
| 
 | ||||
| 				if (data.d3d11) | ||||
| 				{ | ||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); | ||||
| 					WriteShaderBlob(writer, inputPath, 3); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 	cleanup: | ||||
| 		// Clean up the temp directory | ||||
| 		if (!data.preserveTemp) | ||||
| 		{ | ||||
| 			Directory.Delete(tempDir, true); | ||||
| 		} | ||||
| 		return res; | ||||
| 	} | ||||
| 
 | ||||
| 	static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend) | ||||
| 	{ | ||||
| 		byte[] shaderBlob = File.ReadAllBytes(inputPath); | ||||
| 		writer.Write(backend); // Corresponds to Refresh_Backend | ||||
| 		writer.Write(shaderBlob.Length); | ||||
| 		writer.Write(shaderBlob); | ||||
| 	} | ||||
| 
 | ||||
| 	static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath) | ||||
| 	{ | ||||
| 		Process glslc = Process.Start( | ||||
| 			"glslc", | ||||
| 			$"\"{glslPath}\" -o \"{outputPath}\"" | ||||
| 		); | ||||
| 		glslc.WaitForExit(); | ||||
| 		if (glslc.ExitCode != 0) | ||||
| 		{ | ||||
| 			Console.WriteLine($"refreshc: Could not compile GLSL code"); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	static int TranslateSpirvToHlsl(string spirvPath, string outputPath) | ||||
| 	{ | ||||
| 		Process spirvcross = Process.Start( | ||||
| 			"spirv-cross", | ||||
| 			$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\"" | ||||
| 		); | ||||
| 		spirvcross.WaitForExit(); | ||||
| 		if (spirvcross.ExitCode != 0) | ||||
| 		{ | ||||
| 			Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL"); | ||||
| 			return 1; | ||||
| 		} | ||||
| 
 | ||||
| 		return 0; | ||||
| 	} | ||||
| } | ||||
|  | @ -0,0 +1,10 @@ | |||
| <Project Sdk="Microsoft.NET.Sdk"> | ||||
| 
 | ||||
|   <PropertyGroup> | ||||
|     <OutputType>Exe</OutputType> | ||||
|     <TargetFramework>net7.0</TargetFramework> | ||||
|     <TargetName>refreshc</TargetName> | ||||
| 	<PublishAot>true</PublishAot> | ||||
|   </PropertyGroup> | ||||
| 
 | ||||
| </Project> | ||||
							
								
								
									
										125
									
								
								src/Refresh.c
								
								
								
								
							
							
						
						
									
										125
									
								
								src/Refresh.c
								
								
								
								
							|  | @ -338,10 +338,52 @@ Refresh_ShaderModule* Refresh_CreateShaderModule( | |||
| 	Refresh_Device *device, | ||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||
| ) { | ||||
| 	Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL }; | ||||
| 	uint8_t *bytes; | ||||
| 	uint32_t i, size; | ||||
| 
 | ||||
| 	NULL_RETURN_NULL(device); | ||||
| 
 | ||||
| 	/* verify the magic number in the shader blob header */ | ||||
| 	bytes = (uint8_t*) shaderModuleCreateInfo->byteCode; | ||||
| 	if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H') | ||||
| 	{ | ||||
| 		Refresh_LogError("Cannot parse malformed Refresh shader blob!"); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	/* find the code for the selected backend */ | ||||
| 	i = 4; | ||||
| 	while (i < shaderModuleCreateInfo->codeSize) | ||||
| 	{ | ||||
| 		size = *((uint32_t*) &bytes[i + 1]); | ||||
| 
 | ||||
| 		if (bytes[i] == (uint8_t) selectedBackend) | ||||
| 		{ | ||||
| 			driverSpecificCreateInfo.codeSize = size; | ||||
| 			driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)]; | ||||
| 			break; | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			/* skip over the backend byte, the blob size, and the blob */ | ||||
| 			i += 1 + sizeof(uint32_t) + size; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	/* verify the shader blob supports the selected backend */ | ||||
| 	if (driverSpecificCreateInfo.byteCode == NULL) | ||||
| 	{ | ||||
| 		Refresh_LogError( | ||||
| 			"Cannot create shader module that does not contain shader code for the selected backend! " | ||||
| 			"Recompile your shader and enable this backend." | ||||
| 		); | ||||
| 		return NULL; | ||||
| 	} | ||||
| 
 | ||||
| 	return device->CreateShaderModule( | ||||
| 		device->driverData, | ||||
| 		shaderModuleCreateInfo | ||||
| 		&driverSpecificCreateInfo | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  | @ -396,8 +438,13 @@ void Refresh_SetTextureDataYUV( | |||
| 	uint32_t yHeight, | ||||
| 	uint32_t uvWidth, | ||||
| 	uint32_t uvHeight, | ||||
| 	void* data, | ||||
| 	uint32_t dataLength | ||||
| 	void *yDataPtr, | ||||
| 	void *uDataPtr, | ||||
| 	void *vDataPtr, | ||||
| 	uint32_t yDataLength, | ||||
| 	uint32_t uvDataLength, | ||||
| 	uint32_t yStride, | ||||
| 	uint32_t uvStride | ||||
| ) { | ||||
| 	NULL_RETURN(device); | ||||
| 	device->SetTextureDataYUV( | ||||
|  | @ -410,8 +457,13 @@ void Refresh_SetTextureDataYUV( | |||
| 		yHeight, | ||||
| 		uvWidth, | ||||
| 		uvHeight, | ||||
| 		data, | ||||
| 		dataLength | ||||
| 		yDataPtr, | ||||
| 		uDataPtr, | ||||
| 		vDataPtr, | ||||
| 		yDataLength, | ||||
| 		uvDataLength, | ||||
| 		yStride, | ||||
| 		uvStride | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  | @ -789,13 +841,11 @@ void Refresh_UnclaimWindow( | |||
| } | ||||
| 
 | ||||
| Refresh_CommandBuffer* Refresh_AcquireCommandBuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	uint8_t fixed | ||||
| 	Refresh_Device *device | ||||
| ) { | ||||
| 	NULL_RETURN_NULL(device); | ||||
| 	return device->AcquireCommandBuffer( | ||||
| 		device->driverData, | ||||
| 		fixed | ||||
| 		device->driverData | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  | @ -842,14 +892,23 @@ void Refresh_SetSwapchainPresentMode( | |||
| 
 | ||||
| void Refresh_Submit( | ||||
| 	Refresh_Device *device, | ||||
| 	uint32_t commandBufferCount, | ||||
| 	Refresh_CommandBuffer **pCommandBuffers | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ) { | ||||
| 	NULL_RETURN(device); | ||||
| 	device->Submit( | ||||
| 		device->driverData, | ||||
| 		commandBufferCount, | ||||
| 		pCommandBuffers | ||||
| 		commandBuffer | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| Refresh_Fence* Refresh_SubmitAndAcquireFence( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ) { | ||||
| 	NULL_RETURN_NULL(device); | ||||
| 	return device->SubmitAndAcquireFence( | ||||
| 		device->driverData, | ||||
| 		commandBuffer | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  | @ -862,4 +921,44 @@ void Refresh_Wait( | |||
| 	); | ||||
| } | ||||
| 
 | ||||
| void Refresh_WaitForFences( | ||||
| 	Refresh_Device *device, | ||||
| 	uint8_t waitAll, | ||||
| 	uint32_t fenceCount, | ||||
| 	Refresh_Fence **pFences | ||||
| ) { | ||||
| 	NULL_RETURN(device); | ||||
| 	device->WaitForFences( | ||||
| 		device->driverData, | ||||
| 		waitAll, | ||||
| 		fenceCount, | ||||
| 		pFences | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| int Refresh_QueryFence( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_Fence *fence | ||||
| ) { | ||||
| 	if (device == NULL) { | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	return device->QueryFence( | ||||
| 		device->driverData, | ||||
| 		fence | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| void Refresh_ReleaseFence( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_Fence *fence | ||||
| ) { | ||||
| 	NULL_RETURN(device); | ||||
| 	device->ReleaseFence( | ||||
| 		device->driverData, | ||||
| 		fence | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | ||||
|  |  | |||
|  | @ -268,7 +268,7 @@ struct Refresh_Device | |||
| 
 | ||||
| 	/* Setters */ | ||||
| 
 | ||||
| 	void(*SetTextureData)( | ||||
| 	void (*SetTextureData)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_TextureSlice *textureSlice, | ||||
|  | @ -276,7 +276,7 @@ struct Refresh_Device | |||
| 		uint32_t dataLengthInBytes | ||||
| 	); | ||||
| 
 | ||||
| 	void(*SetTextureDataYUV)( | ||||
| 	void (*SetTextureDataYUV)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer* commandBuffer, | ||||
| 		Refresh_Texture *y, | ||||
|  | @ -286,11 +286,16 @@ struct Refresh_Device | |||
| 		uint32_t yHeight, | ||||
| 		uint32_t uvWidth, | ||||
| 		uint32_t uvHeight, | ||||
| 		void* data, | ||||
| 		uint32_t dataLength | ||||
| 		void *yDataPtr, | ||||
| 		void *uDataPtr, | ||||
| 		void *vDataPtr, | ||||
| 		uint32_t yDataLength, | ||||
| 		uint32_t uvDataLength, | ||||
| 		uint32_t yStride, | ||||
| 		uint32_t uvStride | ||||
| 	); | ||||
| 
 | ||||
| 	void(*CopyTextureToTexture)( | ||||
| 	void (*CopyTextureToTexture)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_TextureSlice *sourceTextureSlice, | ||||
|  | @ -298,14 +303,14 @@ struct Refresh_Device | |||
| 		Refresh_Filter filter | ||||
| 	); | ||||
| 
 | ||||
| 	void(*CopyTextureToBuffer)( | ||||
| 	void (*CopyTextureToBuffer)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_TextureSlice *textureSlice, | ||||
| 		Refresh_Buffer *buffer | ||||
| 	); | ||||
| 
 | ||||
| 	void(*SetBufferData)( | ||||
| 	void (*SetBufferData)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Buffer *buffer, | ||||
|  | @ -314,14 +319,14 @@ struct Refresh_Device | |||
| 		uint32_t dataLength | ||||
| 	); | ||||
| 
 | ||||
| 	uint32_t(*PushVertexShaderUniforms)( | ||||
| 	uint32_t (*PushVertexShaderUniforms)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		void *data, | ||||
| 		uint32_t dataLengthInBytes | ||||
| 	); | ||||
| 
 | ||||
| 	uint32_t(*PushFragmentShaderUniforms)( | ||||
| 	uint32_t (*PushFragmentShaderUniforms)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		void *data, | ||||
|  | @ -335,14 +340,14 @@ struct Refresh_Device | |||
| 		uint32_t dataLengthInBytes | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindVertexSamplers)( | ||||
| 	void (*BindVertexSamplers)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Texture **pTextures, | ||||
| 		Refresh_Sampler **pSamplers | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindFragmentSamplers)( | ||||
| 	void (*BindFragmentSamplers)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Texture **pTextures, | ||||
|  | @ -351,7 +356,7 @@ struct Refresh_Device | |||
| 
 | ||||
| 	/* Getters */ | ||||
| 
 | ||||
| 	void(*GetBufferData)( | ||||
| 	void (*GetBufferData)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Buffer *buffer, | ||||
| 		void *data, | ||||
|  | @ -360,39 +365,39 @@ struct Refresh_Device | |||
| 
 | ||||
| 	/* Disposal */ | ||||
| 
 | ||||
| 	void(*QueueDestroyTexture)( | ||||
| 	void (*QueueDestroyTexture)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Texture *texture | ||||
| 	); | ||||
| 
 | ||||
| 	void(*QueueDestroySampler)( | ||||
| 	void (*QueueDestroySampler)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Sampler *sampler | ||||
| 	); | ||||
| 
 | ||||
| 	void(*QueueDestroyBuffer)( | ||||
| 	void (*QueueDestroyBuffer)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Buffer *buffer | ||||
| 	); | ||||
| 
 | ||||
| 	void(*QueueDestroyShaderModule)( | ||||
| 	void (*QueueDestroyShaderModule)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_ShaderModule *shaderModule | ||||
| 	); | ||||
| 
 | ||||
| 	void(*QueueDestroyComputePipeline)( | ||||
| 	void (*QueueDestroyComputePipeline)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_ComputePipeline *computePipeline | ||||
| 	); | ||||
| 
 | ||||
| 	void(*QueueDestroyGraphicsPipeline)( | ||||
| 	void (*QueueDestroyGraphicsPipeline)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_GraphicsPipeline *graphicsPipeline | ||||
| 	); | ||||
| 
 | ||||
| 	/* Graphics State */ | ||||
| 
 | ||||
| 	void(*BeginRenderPass)( | ||||
| 	void (*BeginRenderPass)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
|  | @ -400,30 +405,30 @@ struct Refresh_Device | |||
| 		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
| 	); | ||||
| 
 | ||||
| 	void(*EndRenderPass)( | ||||
| 	void (*EndRenderPass)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer | ||||
| 	); | ||||
| 
 | ||||
| 	void(*SetViewport)( | ||||
| 	void (*SetViewport)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Viewport *viewport | ||||
| 	); | ||||
| 
 | ||||
| 	void(*SetScissor)( | ||||
| 	void (*SetScissor)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Rect *scissor | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindGraphicsPipeline)( | ||||
| 	void (*BindGraphicsPipeline)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_GraphicsPipeline *graphicsPipeline | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindVertexBuffers)( | ||||
| 	void (*BindVertexBuffers)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		uint32_t firstBinding, | ||||
|  | @ -432,7 +437,7 @@ struct Refresh_Device | |||
| 		uint64_t *pOffsets | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindIndexBuffer)( | ||||
| 	void (*BindIndexBuffer)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Buffer *buffer, | ||||
|  | @ -440,19 +445,19 @@ struct Refresh_Device | |||
| 		Refresh_IndexElementSize indexElementSize | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindComputePipeline)( | ||||
| 	void (*BindComputePipeline)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_ComputePipeline *computePipeline | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindComputeBuffers)( | ||||
| 	void (*BindComputeBuffers)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Buffer **pBuffers | ||||
| 	); | ||||
| 
 | ||||
| 	void(*BindComputeTextures)( | ||||
| 	void (*BindComputeTextures)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Texture **pTextures | ||||
|  | @ -464,14 +469,13 @@ struct Refresh_Device | |||
| 		Refresh_PresentMode presentMode | ||||
| 	); | ||||
| 
 | ||||
| 	void(*UnclaimWindow)( | ||||
| 	void (*UnclaimWindow)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		void *windowHandle | ||||
| 	); | ||||
| 
 | ||||
| 	Refresh_CommandBuffer* (*AcquireCommandBuffer)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		uint8_t fixed | ||||
| 		Refresh_Renderer *driverData | ||||
| 	); | ||||
| 
 | ||||
| 	Refresh_Texture* (*AcquireSwapchainTexture)( | ||||
|  | @ -493,16 +497,37 @@ struct Refresh_Device | |||
| 		Refresh_PresentMode presentMode | ||||
| 	); | ||||
| 
 | ||||
| 	void(*Submit)( | ||||
| 	void (*Submit)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		uint32_t commandBufferCount, | ||||
| 		Refresh_CommandBuffer **pCommandBuffers | ||||
| 		Refresh_CommandBuffer *commandBuffer | ||||
| 	); | ||||
| 
 | ||||
| 	void(*Wait)( | ||||
| 	Refresh_Fence* (*SubmitAndAcquireFence)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer | ||||
| 	); | ||||
| 
 | ||||
| 	void (*Wait)( | ||||
| 		Refresh_Renderer *driverData | ||||
| 	); | ||||
| 
 | ||||
| 	void (*WaitForFences)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		uint8_t waitAll, | ||||
| 		uint32_t fenceCount, | ||||
| 		Refresh_Fence **pFences | ||||
| 	); | ||||
| 
 | ||||
| 	int (*QueryFence)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Fence *fence | ||||
| 	); | ||||
| 
 | ||||
| 	void (*ReleaseFence)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_Fence *fence | ||||
| 	); | ||||
| 
 | ||||
| 	/* Opaque pointer for the Driver */ | ||||
| 	Refresh_Renderer *driverData; | ||||
| }; | ||||
|  | @ -556,7 +581,11 @@ struct Refresh_Device | |||
| 	ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(Submit, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(Wait, name) | ||||
| 	ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(Wait, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(WaitForFences, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(QueryFence, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(ReleaseFence, name) | ||||
| 
 | ||||
| typedef struct Refresh_Driver | ||||
| { | ||||
|  |  | |||
|  | @ -126,11 +126,7 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] = | |||
| 	0,	/* ONE_MINUS_DST_ALPHA */ | ||||
| 	0,	/* CONSTANT_COLOR */ | ||||
| 	0,	/* ONE_MINUS_CONSTANT_COLOR */ | ||||
| 	0,	/* SRC_ALPHA_SATURATE */ | ||||
| 	0,	/* SRC1_COLOR */ | ||||
| 	0,	/* ONE_MINUS_SRC1_COLOR */ | ||||
| 	0,	/* SRC1_ALPHA */ | ||||
| 	0	/* ONE_MINUS_SRC1_ALPHA */ | ||||
| 	0	/* SRC_ALPHA_SATURATE */ | ||||
| }; | ||||
| 
 | ||||
| static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] = | ||||
|  | @ -272,6 +268,19 @@ static void TEMPLATE_DrawPrimitives( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_DrawPrimitivesIndirect( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Buffer *buffer, | ||||
| 	uint32_t offsetInBytes, | ||||
| 	uint32_t drawCount, | ||||
| 	uint32_t stride, | ||||
| 	uint32_t vertexParamOffset, | ||||
| 	uint32_t fragmentParamOffset | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_DispatchCompute( | ||||
| 	Refresh_Renderer *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -351,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV( | |||
| 	uint32_t yHeight, | ||||
| 	uint32_t uvWidth, | ||||
| 	uint32_t uvHeight, | ||||
| 	void* data, | ||||
| 	uint32_t dataLength | ||||
| 	void *yDataPtr, | ||||
| 	void *uDataPtr, | ||||
| 	void *vDataPtr, | ||||
| 	uint32_t yDataLength, | ||||
| 	uint32_t uvDataLength, | ||||
| 	uint32_t yStride, | ||||
| 	uint32_t uvStride | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
|  | @ -489,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline( | |||
| 
 | ||||
| /* Graphics State */ | ||||
| 
 | ||||
| static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer( | ||||
| 	Refresh_Renderer *driverData | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_BeginRenderPass( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Rect *renderArea, | ||||
| 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
| 	uint32_t colorAttachmentCount, | ||||
| 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
|  | @ -552,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| /* Compute State */ | ||||
| 
 | ||||
| static void TEMPLATE_BindComputePipeline( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -576,14 +597,24 @@ static void TEMPLATE_BindComputeTextures( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer( | ||||
| /* Window and Swapchain Management */ | ||||
| 
 | ||||
| static uint8_t TEMPLATE_ClaimWindow( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	uint8_t fixed | ||||
| 	void *windowHandle, | ||||
| 	Refresh_PresentMode presentMode | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| Refresh_Texture* TEMPLATE_AcquireSwapchainTexture( | ||||
| static void TEMPLATE_UnclaimWindow( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	void *windowHandle | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *windowHandle, | ||||
|  | @ -593,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| Refresh_TextureFormat TEMPLATE_GetSwapchainFormat( | ||||
| static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	void *windowHandle | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_SetSwapchainPresentMode( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	void *windowHandle, | ||||
| 	Refresh_PresentMode presentMode | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| /* Submission and Fences */ | ||||
| 
 | ||||
| static void TEMPLATE_Submit( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	uint32_t commandBufferCount, | ||||
| 	Refresh_CommandBuffer **pCommandBuffers | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
|  | @ -614,8 +661,38 @@ static void TEMPLATE_Wait( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_WaitForFences( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	uint8_t waitAll, | ||||
| 	uint32_t fenceCount, | ||||
| 	Refresh_Fence **pFences | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static int TEMPLATE_QueryFence( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_Fence *fence | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_ReleaseFence( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_Fence *fence | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| /* Device Creation */ | ||||
| 
 | ||||
| static uint8_t TEMPLATE_PrepareDriver( | ||||
| 	uint32_t *flags | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_Device* TEMPLATE_CreateDevice( | ||||
| 	Refresh_PresentationParameters *presentationParameters, | ||||
| 	uint8_t debugMode | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -623,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice( | |||
| 
 | ||||
| Refresh_Driver TEMPLATEDriver = { | ||||
| 	"TEMPLATE", | ||||
| 	TEMPLATE_PrepareDriver, | ||||
| 	TEMPLATE_CreateDevice | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
										
											
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							|  | @ -89,6 +89,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff | |||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) | ||||
| VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) | ||||
|  |  | |||
|  | @ -48,7 +48,6 @@ | |||
| #define floorf SDL_floorf | ||||
| #define ldexp SDL_scalbn | ||||
| #define pow SDL_pow | ||||
| #define strtol SDL_strtol | ||||
| 
 | ||||
| #ifdef memcmp | ||||
| #undef memcmp | ||||
|  | @ -74,13 +73,10 @@ | |||
| #undef strlen | ||||
| #endif | ||||
| #define strlen SDL_strlen | ||||
| #ifdef strncmp | ||||
| #undef strncmp | ||||
| #endif | ||||
| #define strncmp SDL_strncmp | ||||
| 
 | ||||
| /* These are per the Texture2D.FromStream spec */ | ||||
| #define STBI_ONLY_PNG | ||||
| #define STBI_ONLY_QOI | ||||
| 
 | ||||
| /* These are per the Texture2D.SaveAs* spec */ | ||||
| #define STBIW_ONLY_PNG | ||||
|  | @ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len) | |||
| #endif | ||||
| 
 | ||||
| #define STB_IMAGE_STATIC | ||||
| #define STBI_NO_HDR | ||||
| #define STBI_ASSERT SDL_assert | ||||
| #define STBI_MALLOC SDL_SIMDAlloc | ||||
| #define STBI_REALLOC SDL_SIMDRealloc | ||||
|  | @ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress( | |||
| /* Image Read API */ | ||||
| 
 | ||||
| uint8_t* Refresh_Image_Load( | ||||
| 	char const *filename, | ||||
| 	uint8_t *bufferPtr, | ||||
| 	int32_t bufferLength, | ||||
| 	int32_t *w, | ||||
| 	int32_t *h, | ||||
| 	int32_t *numChannels | ||||
| 	int32_t *len | ||||
| ) { | ||||
| 	return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha); | ||||
| 	uint8_t* result; | ||||
| 	uint8_t* pixels; | ||||
| 	int32_t format; | ||||
| 	int32_t i; | ||||
| 
 | ||||
| 	result = stbi_load_from_memory( | ||||
| 		bufferPtr, | ||||
| 		bufferLength, | ||||
| 		w, | ||||
| 		h, | ||||
| 		&format, | ||||
| 		STBI_rgb_alpha | ||||
| 	); | ||||
| 
 | ||||
| 	if (result == NULL) | ||||
| 	{ | ||||
| 		SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason()); | ||||
| 	} | ||||
| 
 | ||||
| 	/* Ensure that the alpha pixels are... well, actual alpha.
 | ||||
| 	 * You think this looks stupid, but be assured: Your paint program is | ||||
| 	 * almost certainly even stupider. | ||||
| 	 * -flibit | ||||
| 	 */ | ||||
| 	pixels = result; | ||||
| 	*len = (*w) * (*h) *4; | ||||
| 	for (i = 0; i < *len; i += 4, pixels += 4) | ||||
| 	{ | ||||
| 		if (pixels[3] == 0) | ||||
| 		{ | ||||
| 			pixels[0] = 0; | ||||
| 			pixels[1] = 1; | ||||
| 			pixels[2] = 2; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return result; | ||||
| } | ||||
| 
 | ||||
| void Refresh_Image_Free(uint8_t *mem) | ||||
| { | ||||
| 	stbi_image_free(mem); | ||||
| 	SDL_SIMDFree(mem); | ||||
| } | ||||
| 
 | ||||
| /* Image Write API */ | ||||
| 
 | ||||
| void Refresh_Image_SavePNG( | ||||
| 	const char *filename, | ||||
| 	const char* filename, | ||||
| 	uint8_t* data, | ||||
| 	int32_t w, | ||||
| 	int32_t h, | ||||
| 	uint8_t bgra, | ||||
| 	uint8_t *data | ||||
| 	int32_t h | ||||
| ) { | ||||
| 	uint32_t i; | ||||
| 	uint8_t *bgraData; | ||||
| 
 | ||||
| 	if (bgra) | ||||
| 	{ | ||||
| 		bgraData = SDL_malloc(w * h * 4); | ||||
| 
 | ||||
| 		for (i = 0; i < w * h * 4; i += 4) | ||||
| 		{ | ||||
| 			bgraData[i]     = data[i + 2]; | ||||
| 			bgraData[i + 1] = data[i + 1]; | ||||
| 			bgraData[i + 2] = data[i]; | ||||
| 			bgraData[i + 3] = data[i + 3]; | ||||
| 		} | ||||
| 
 | ||||
| 		stbi_write_png(filename, w, h, 4, bgraData, w * 4); | ||||
| 
 | ||||
| 		SDL_free(bgraData); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		stbi_write_png(filename, w, h, 4, data, w * 4); | ||||
| 	} | ||||
| 	stbi_write_png( | ||||
| 		filename, | ||||
| 		w, | ||||
| 		h, | ||||
| 		4, | ||||
| 		data, | ||||
| 		w * 4 | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| /* vim: set noexpandtab shiftwidth=8 tabstop=8: */ | ||||
|  |  | |||
							
								
								
									
										598
									
								
								src/stb_image.h
								
								
								
								
							
							
						
						
									
										598
									
								
								src/stb_image.h
								
								
								
								
							
										
											
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