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| 
						 | 
					@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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			||||||
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			||||||
# Version
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					# Version
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			||||||
SET(LIB_MAJOR_VERSION "1")
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					SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "8")
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					SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "2")
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					SET(LIB_REVISION "4")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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					SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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 | 
					
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			||||||
# Build Type
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					# Build Type
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| 
						 | 
					@ -60,6 +60,11 @@ if(NOT MSVC)
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	set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
 | 
						set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
 | 
					endif()
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			||||||
 | 
					
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			||||||
 | 
					# Windows is silly and we need to manually include the Vulkan SDK
 | 
				
			||||||
 | 
					if(MSVC)
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			||||||
 | 
						target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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			||||||
 | 
					endif()
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			||||||
 | 
					
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			||||||
# Refresh folders as includes, for other targets to consume
 | 
					# Refresh folders as includes, for other targets to consume
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			||||||
target_include_directories(Refresh PUBLIC
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					target_include_directories(Refresh PUBLIC
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	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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						$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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| 
						 | 
					
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			||||||
| 
						 | 
					@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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					/* Version API */
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#define REFRESH_MAJOR_VERSION   1
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					#define REFRESH_MAJOR_VERSION   1
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#define REFRESH_MINOR_VERSION	8
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					#define REFRESH_MINOR_VERSION	15
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#define REFRESH_PATCH_VERSION	2
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					#define REFRESH_PATCH_VERSION	4
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			||||||
 | 
					
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#define REFRESH_COMPILED_VERSION ( \
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					#define REFRESH_COMPILED_VERSION ( \
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			||||||
	(REFRESH_MAJOR_VERSION * 100 * 100) + \
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						(REFRESH_MAJOR_VERSION * 100 * 100) + \
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| 
						 | 
					@ -76,6 +76,7 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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					typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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					typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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					typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
 | 
				
			||||||
 | 
					typedef struct Refresh_Fence Refresh_Fence;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef enum Refresh_PresentMode
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					typedef enum Refresh_PresentMode
 | 
				
			||||||
{
 | 
					{
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			||||||
| 
						 | 
					@ -169,10 +170,7 @@ typedef enum Refresh_SampleCount
 | 
				
			||||||
	REFRESH_SAMPLECOUNT_1,
 | 
						REFRESH_SAMPLECOUNT_1,
 | 
				
			||||||
	REFRESH_SAMPLECOUNT_2,
 | 
						REFRESH_SAMPLECOUNT_2,
 | 
				
			||||||
	REFRESH_SAMPLECOUNT_4,
 | 
						REFRESH_SAMPLECOUNT_4,
 | 
				
			||||||
	REFRESH_SAMPLECOUNT_8,
 | 
						REFRESH_SAMPLECOUNT_8
 | 
				
			||||||
	REFRESH_SAMPLECOUNT_16,
 | 
					 | 
				
			||||||
	REFRESH_SAMPLECOUNT_32,
 | 
					 | 
				
			||||||
	REFRESH_SAMPLECOUNT_64
 | 
					 | 
				
			||||||
} Refresh_SampleCount;
 | 
					} Refresh_SampleCount;
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			||||||
 | 
					
 | 
				
			||||||
typedef enum Refresh_CubeMapFace
 | 
					typedef enum Refresh_CubeMapFace
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			||||||
| 
						 | 
					@ -284,11 +282,7 @@ typedef enum Refresh_BlendFactor
 | 
				
			||||||
	REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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						REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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	REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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						REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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	REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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						REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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			||||||
	REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
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						REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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			||||||
	REFRESH_BLENDFACTOR_SRC1_COLOR,
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					 | 
				
			||||||
	REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
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					 | 
				
			||||||
	REFRESH_BLENDFACTOR_SRC1_ALPHA,
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					 | 
				
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	REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
 | 
					 | 
				
			||||||
} Refresh_BlendFactor;
 | 
					} Refresh_BlendFactor;
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			||||||
 | 
					
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typedef enum Refresh_ColorComponentFlagBits
 | 
					typedef enum Refresh_ColorComponentFlagBits
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| 
						 | 
					@ -383,6 +377,14 @@ typedef struct Refresh_TextureSlice
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	uint32_t level;
 | 
						uint32_t level;
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			||||||
} Refresh_TextureSlice;
 | 
					} Refresh_TextureSlice;
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			||||||
 | 
					
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			||||||
 | 
					typedef struct Refresh_IndirectDrawCommand
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			||||||
 | 
					{
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						uint32_t vertexCount;
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			||||||
 | 
						uint32_t instanceCount;
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			||||||
 | 
						uint32_t firstVertex;
 | 
				
			||||||
 | 
						uint32_t firstInstance;
 | 
				
			||||||
 | 
					} Refresh_IndirectDrawCommand;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* State structures */
 | 
					/* State structures */
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			||||||
 | 
					
 | 
				
			||||||
typedef struct Refresh_SamplerStateCreateInfo
 | 
					typedef struct Refresh_SamplerStateCreateInfo
 | 
				
			||||||
| 
						 | 
					@ -449,12 +451,6 @@ typedef struct Refresh_ColorAttachmentBlendState
 | 
				
			||||||
	Refresh_ColorComponentFlags colorWriteMask;
 | 
						Refresh_ColorComponentFlags colorWriteMask;
 | 
				
			||||||
} Refresh_ColorAttachmentBlendState;
 | 
					} Refresh_ColorAttachmentBlendState;
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			||||||
 | 
					
 | 
				
			||||||
typedef struct Refresh_ComputePipelineLayoutCreateInfo
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	uint32_t bufferBindingCount;
 | 
					 | 
				
			||||||
	uint32_t imageBindingCount;
 | 
					 | 
				
			||||||
} Refresh_ComputePipelineLayoutCreateInfo;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
typedef struct Refresh_ShaderModuleCreateInfo
 | 
					typedef struct Refresh_ShaderModuleCreateInfo
 | 
				
			||||||
{
 | 
					{
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			||||||
	size_t codeSize;
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						size_t codeSize;
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			||||||
| 
						 | 
					@ -467,8 +463,8 @@ typedef struct Refresh_TextureCreateInfo
 | 
				
			||||||
	uint32_t height;
 | 
						uint32_t height;
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			||||||
	uint32_t depth;
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						uint32_t depth;
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			||||||
	uint8_t isCube;
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						uint8_t isCube;
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			||||||
	Refresh_SampleCount sampleCount;
 | 
					 | 
				
			||||||
	uint32_t levelCount;
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						uint32_t levelCount;
 | 
				
			||||||
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						Refresh_SampleCount sampleCount;
 | 
				
			||||||
	Refresh_TextureFormat format;
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						Refresh_TextureFormat format;
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			||||||
	Refresh_TextureUsageFlags usageFlags;
 | 
						Refresh_TextureUsageFlags usageFlags;
 | 
				
			||||||
} Refresh_TextureCreateInfo;
 | 
					} Refresh_TextureCreateInfo;
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			||||||
| 
						 | 
					@ -494,7 +490,6 @@ typedef struct Refresh_ComputeShaderInfo
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			||||||
 | 
					
 | 
				
			||||||
typedef struct Refresh_RasterizerState
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					typedef struct Refresh_RasterizerState
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			||||||
{
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					{
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	uint8_t depthClampEnable;
 | 
					 | 
				
			||||||
	Refresh_FillMode fillMode;
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						Refresh_FillMode fillMode;
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			||||||
	Refresh_CullMode cullMode;
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						Refresh_CullMode cullMode;
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			||||||
	Refresh_FrontFace frontFace;
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						Refresh_FrontFace frontFace;
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| 
						 | 
					@ -526,7 +521,6 @@ typedef struct Refresh_DepthStencilState
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			||||||
typedef struct Refresh_ColorAttachmentDescription
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					typedef struct Refresh_ColorAttachmentDescription
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			||||||
{
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					{
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			||||||
	Refresh_TextureFormat format;
 | 
						Refresh_TextureFormat format;
 | 
				
			||||||
	Refresh_SampleCount sampleCount;
 | 
					 | 
				
			||||||
	Refresh_ColorAttachmentBlendState blendState;
 | 
						Refresh_ColorAttachmentBlendState blendState;
 | 
				
			||||||
} Refresh_ColorAttachmentDescription;
 | 
					} Refresh_ColorAttachmentDescription;
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 | 
					
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| 
						 | 
					@ -559,7 +553,6 @@ typedef struct Refresh_ColorAttachmentInfo
 | 
				
			||||||
	uint32_t depth;
 | 
						uint32_t depth;
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			||||||
	uint32_t layer;
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						uint32_t layer;
 | 
				
			||||||
	uint32_t level;
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						uint32_t level;
 | 
				
			||||||
	Refresh_SampleCount sampleCount;
 | 
					 | 
				
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	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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						Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
 | 
				
			||||||
	Refresh_LoadOp loadOp;
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						Refresh_LoadOp loadOp;
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			||||||
	Refresh_StoreOp storeOp;
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						Refresh_StoreOp storeOp;
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| 
						 | 
					@ -682,6 +675,7 @@ REFRESHAPI void Refresh_DrawPrimitives(
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);
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					);
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/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
 | 
					/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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			||||||
 | 
					 * The buffer layout should match the layout of Refresh_IndirectDrawCommand.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
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 * buffer:              A buffer containing draw parameters.
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					 * buffer:              A buffer containing draw parameters.
 | 
				
			||||||
 * offsetInBytes:       The offset to start reading from the draw buffer.
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					 * offsetInBytes:       The offset to start reading from the draw buffer.
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| 
						 | 
					@ -765,6 +759,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
 | 
				
			||||||
/* Setters */
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					/* Setters */
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			||||||
 | 
					
 | 
				
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/* Uploads image data to a texture object.
 | 
					/* Uploads image data to a texture object.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * NOTE:
 | 
				
			||||||
 | 
					 *	DO NOT expect this to execute in sequence relative to other commands!
 | 
				
			||||||
 | 
					 *	Calling SetTextureData in a command buffer that also references the
 | 
				
			||||||
 | 
					 *	texture may result in undefined behavior.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * 	textureSlice:		The texture slice to be updated.
 | 
					 * 	textureSlice:		The texture slice to be updated.
 | 
				
			||||||
 * 	data:				A pointer to the image data.
 | 
					 * 	data:				A pointer to the image data.
 | 
				
			||||||
| 
						 | 
					@ -787,8 +786,13 @@ REFRESHAPI void Refresh_SetTextureData(
 | 
				
			||||||
 * yHeight:      The height of the Y plane.
 | 
					 * yHeight:      The height of the Y plane.
 | 
				
			||||||
 * uvWidth:      The width of the U/V planes.
 | 
					 * uvWidth:      The width of the U/V planes.
 | 
				
			||||||
 * uvHeight:     The height of the U/V planes.
 | 
					 * uvHeight:     The height of the U/V planes.
 | 
				
			||||||
 * data:	A pointer to the raw YUV image data.
 | 
					 * yData:        A pointer to the raw Y image data.
 | 
				
			||||||
 * dataLength:	The size of the image data in bytes.
 | 
					 * uData:        A pointer to the raw U image data.
 | 
				
			||||||
 | 
					 * vData:        A pointer to the raw V image data.
 | 
				
			||||||
 | 
					 * yDataLength:  The size of the Y image data in bytes.
 | 
				
			||||||
 | 
					 * uvDataLength: The size of the UV image data in bytes.
 | 
				
			||||||
 | 
					 * yStride:      The length of a Y image data row in bytes.
 | 
				
			||||||
 | 
					 * uvStride:     The length of a UV image data row in bytes.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_SetTextureDataYUV(
 | 
					REFRESHAPI void Refresh_SetTextureDataYUV(
 | 
				
			||||||
	Refresh_Device *driverData,
 | 
						Refresh_Device *driverData,
 | 
				
			||||||
| 
						 | 
					@ -800,8 +804,13 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
 | 
				
			||||||
	uint32_t yHeight,
 | 
						uint32_t yHeight,
 | 
				
			||||||
	uint32_t uvWidth,
 | 
						uint32_t uvWidth,
 | 
				
			||||||
	uint32_t uvHeight,
 | 
						uint32_t uvHeight,
 | 
				
			||||||
	void* data,
 | 
						void *yDataPtr,
 | 
				
			||||||
	uint32_t dataLength
 | 
						void *uDataPtr,
 | 
				
			||||||
 | 
						void *vDataPtr,
 | 
				
			||||||
 | 
						uint32_t yDataLength,
 | 
				
			||||||
 | 
						uint32_t uvDataLength,
 | 
				
			||||||
 | 
						uint32_t yStride,
 | 
				
			||||||
 | 
						uint32_t uvStride
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Performs an asynchronous texture-to-texture copy.
 | 
					/* Performs an asynchronous texture-to-texture copy.
 | 
				
			||||||
| 
						 | 
					@ -1000,11 +1009,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
/* Begins a render pass.
 | 
					/* Begins a render pass.
 | 
				
			||||||
 * This will also set a default viewport and scissor state.
 | 
					 * This will also set a default viewport and scissor state.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * renderArea:
 | 
					 | 
				
			||||||
 * 		The area affected by the render pass.
 | 
					 | 
				
			||||||
 * 		All load, store and resolve operations are restricted
 | 
					 | 
				
			||||||
 * 		to the given rectangle.
 | 
					 | 
				
			||||||
 * 		If NULL, a sensible default will be chosen.
 | 
					 | 
				
			||||||
 * colorAttachmentInfos:
 | 
					 * colorAttachmentInfos:
 | 
				
			||||||
 * 		A pointer to an array of Refresh_ColorAttachmentInfo structures
 | 
					 * 		A pointer to an array of Refresh_ColorAttachmentInfo structures
 | 
				
			||||||
 * 		that contains render targets and clear values. May be NULL.
 | 
					 * 		that contains render targets and clear values. May be NULL.
 | 
				
			||||||
| 
						 | 
					@ -1014,7 +1018,6 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
REFRESHAPI void Refresh_BeginRenderPass(
 | 
					REFRESHAPI void Refresh_BeginRenderPass(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
	Refresh_Rect *renderArea,
 | 
					 | 
				
			||||||
	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
 | 
				
			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -1047,7 +1050,9 @@ REFRESHAPI void Refresh_SetScissor(
 | 
				
			||||||
	Refresh_Rect *scissor
 | 
						Refresh_Rect *scissor
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Binds vertex buffers for use with subsequent draw calls. */
 | 
					/* Binds vertex buffers for use with subsequent draw calls.
 | 
				
			||||||
 | 
					 * Note that this may only be called after binding a graphics pipeline.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_BindVertexBuffers(
 | 
					REFRESHAPI void Refresh_BindVertexBuffers(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -1174,15 +1179,9 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
 | 
				
			||||||
 * 	A command buffer may only be used on the thread that
 | 
					 * 	A command buffer may only be used on the thread that
 | 
				
			||||||
 * 	it was acquired on. Using it on any other thread is an error.
 | 
					 * 	it was acquired on. Using it on any other thread is an error.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * fixed:
 | 
					 | 
				
			||||||
 * 	If a command buffer is designated as fixed, it can be
 | 
					 | 
				
			||||||
 * 	acquired once, have commands recorded into it, and
 | 
					 | 
				
			||||||
 * 	be re-submitted indefinitely.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
					REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device
 | 
				
			||||||
	uint8_t fixed
 | 
					 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Acquires a texture to use for presentation.
 | 
					/* Acquires a texture to use for presentation.
 | 
				
			||||||
| 
						 | 
					@ -1208,15 +1207,50 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
 | 
				
			||||||
/* Submits all of the enqueued commands. */
 | 
					/* Submits all of the enqueued commands. */
 | 
				
			||||||
REFRESHAPI void Refresh_Submit(
 | 
					REFRESHAPI void Refresh_Submit(
 | 
				
			||||||
	Refresh_Device* device,
 | 
						Refresh_Device* device,
 | 
				
			||||||
	uint32_t commandBufferCount,
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
	Refresh_CommandBuffer **pCommandBuffers
 | 
					 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Waits for all submissions to complete. */
 | 
					/* Submits a command buffer and acquires a fence.
 | 
				
			||||||
 | 
					 * You can use the fence to check if or wait until the command buffer has finished processing.
 | 
				
			||||||
 | 
					 * You are responsible for releasing this fence when you are done using it.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
 | 
				
			||||||
 | 
						Refresh_Device* device,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Waits for the device to become idle. */
 | 
				
			||||||
REFRESHAPI void Refresh_Wait(
 | 
					REFRESHAPI void Refresh_Wait(
 | 
				
			||||||
	Refresh_Device *device
 | 
						Refresh_Device *device
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Waits for given fences to be signaled.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 | 
					 * waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
 | 
				
			||||||
 | 
					 * fenceCount: The number of fences being submitted.
 | 
				
			||||||
 | 
					 * pFences: An array of fences to be waited on.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					REFRESHAPI void Refresh_WaitForFences(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						uint8_t waitAll,
 | 
				
			||||||
 | 
						uint32_t fenceCount,
 | 
				
			||||||
 | 
						Refresh_Fence **pFences
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Check the status of a fence. 1 means the fence is signaled. */
 | 
				
			||||||
 | 
					REFRESHAPI int Refresh_QueryFence(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Allows the fence to be reused by future command buffer submissions.
 | 
				
			||||||
 | 
					 * If you do not release fences after acquiring them, you will cause unbounded resource growth.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					REFRESHAPI void Refresh_ReleaseFence(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef __cplusplus
 | 
					#ifdef __cplusplus
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
#endif /* __cplusplus */
 | 
					#endif /* __cplusplus */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -44,44 +44,45 @@
 | 
				
			||||||
extern "C" {
 | 
					extern "C" {
 | 
				
			||||||
#endif /* __cplusplus */
 | 
					#endif /* __cplusplus */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Decodes PNG data into raw RGBA8 texture data.
 | 
					/* Image Read API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Decodes image data into raw RGBA8 texture data.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * w:		    Filled with the width of the image.
 | 
					 * w:		    Filled with the width of the image.
 | 
				
			||||||
 * h:		    Filled with the height of the image.
 | 
					 * h:		    Filled with the height of the image.
 | 
				
			||||||
 * numChannels: Filled with the number of channels in the image.
 | 
					 * len:			Filled with the length of pixel data in bytes.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
 | 
					 * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
 | 
				
			||||||
 * Be sure to free the memory with Refresh_Image_Free after use!
 | 
					 * Be sure to free the memory with Refresh_Image_Free after use!
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI uint8_t* Refresh_Image_Load(
 | 
					REFRESHAPI uint8_t* Refresh_Image_Load(
 | 
				
			||||||
	char const *filename,
 | 
						uint8_t *bufferPtr,
 | 
				
			||||||
 | 
						int32_t bufferLength,
 | 
				
			||||||
	int32_t *w,
 | 
						int32_t *w,
 | 
				
			||||||
	int32_t *h,
 | 
						int32_t *h,
 | 
				
			||||||
	int32_t *numChannels
 | 
						int32_t *len
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
 | 
					/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * mem: A pointer previously returned by Refresh_Image_Load.
 | 
					 * mem: A pointer previously returned by Refresh_Image_LoadPNG.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
 | 
					REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Image Write API */
 | 
					/* Image Write API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Encodes 32-bit color data into PNG data.
 | 
					/* Returns a buffer of PNG encoded from RGBA8 color data.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * filename:    The filename that the image will be written to.
 | 
					 | 
				
			||||||
 * w:	        The width of the PNG data.
 | 
					 | 
				
			||||||
 * h:	        The height of the PNG data.
 | 
					 | 
				
			||||||
 * bgra:		Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
 | 
					 | 
				
			||||||
 * data:	The raw color data.
 | 
					 * data:	The raw color data.
 | 
				
			||||||
 | 
					 * w:		The width of the color data.
 | 
				
			||||||
 | 
					 * h:		The height of the color data.
 | 
				
			||||||
 | 
					 * len:		Filled with the length of PNG data in bytes.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_Image_SavePNG(
 | 
					REFRESHAPI void Refresh_Image_SavePNG(
 | 
				
			||||||
	char const *filename,
 | 
						const char* filename,
 | 
				
			||||||
 | 
						uint8_t* data,
 | 
				
			||||||
	int32_t w,
 | 
						int32_t w,
 | 
				
			||||||
	int32_t h,
 | 
						int32_t h
 | 
				
			||||||
	uint8_t bgra,
 | 
					 | 
				
			||||||
	uint8_t *data
 | 
					 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef __cplusplus
 | 
					#ifdef __cplusplus
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,268 @@
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.IO;
 | 
				
			||||||
 | 
					using System.Diagnostics;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					partial class Program
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						struct CompileShaderData
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							public string glslPath;
 | 
				
			||||||
 | 
							public string outputDir;
 | 
				
			||||||
 | 
							public bool preserveTemp;
 | 
				
			||||||
 | 
							public bool vulkan;
 | 
				
			||||||
 | 
							public bool d3d11;
 | 
				
			||||||
 | 
							public bool ps5;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						private static void DisplayHelpText()
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
 | 
				
			||||||
 | 
							Console.WriteLine("Options:");
 | 
				
			||||||
 | 
							Console.WriteLine("  --vulkan           Emit shader compatible with the Refresh Vulkan backend");
 | 
				
			||||||
 | 
							Console.WriteLine("  --d3d11            Emit shader compatible with the Refresh D3D11 backend");
 | 
				
			||||||
 | 
							Console.WriteLine("  --ps5              Emit shader compatible with the Refresh PS5 backend");
 | 
				
			||||||
 | 
							Console.WriteLine("  --out dir          Write output file(s) to the directory `dir`");
 | 
				
			||||||
 | 
							Console.WriteLine("  --preserve-temp    Do not delete the temp directory after compilation. Useful for debugging.");
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						public static int Main(string[] args)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (args.Length == 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								DisplayHelpText();
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							CompileShaderData data = new CompileShaderData();
 | 
				
			||||||
 | 
							string inputPath = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							for (int i = 0; i < args.Length; i += 1)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								switch (args[i])
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									case "--vulkan":
 | 
				
			||||||
 | 
										data.vulkan = true;
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									case "--d3d11":
 | 
				
			||||||
 | 
										data.d3d11 = true;
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									case "--ps5":
 | 
				
			||||||
 | 
										data.ps5 = true;
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									case "--out":
 | 
				
			||||||
 | 
										i += 1;
 | 
				
			||||||
 | 
										data.outputDir = args[i];
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									case "--preserve-temp":
 | 
				
			||||||
 | 
										data.preserveTemp = true;
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									default:
 | 
				
			||||||
 | 
										if (inputPath == null)
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											inputPath = args[i];
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										else
 | 
				
			||||||
 | 
										{
 | 
				
			||||||
 | 
											Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
 | 
				
			||||||
 | 
											return 1;
 | 
				
			||||||
 | 
										}
 | 
				
			||||||
 | 
										break;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (!data.vulkan && !data.d3d11 && !data.ps5)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine($"refreshc: No Refresh platforms selected!");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if !PS5
 | 
				
			||||||
 | 
							if (data.ps5)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (data.outputDir == null)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								data.outputDir = Directory.GetCurrentDirectory();
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else if (!Directory.Exists(data.outputDir))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (Directory.Exists(inputPath))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								// Loop over and compile each file in the directory
 | 
				
			||||||
 | 
								string[] files = Directory.GetFiles(inputPath);
 | 
				
			||||||
 | 
								foreach (string file in files)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Console.WriteLine($"Compiling {file}");
 | 
				
			||||||
 | 
									data.glslPath = file;
 | 
				
			||||||
 | 
									int res = CompileShader(ref data);
 | 
				
			||||||
 | 
									if (res != 0)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										return res;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								if (!File.Exists(inputPath))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
 | 
				
			||||||
 | 
									return 1;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								data.glslPath = inputPath;
 | 
				
			||||||
 | 
								int res = CompileShader(ref data);
 | 
				
			||||||
 | 
								if (res != 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									return res;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						static int CompileShader(ref CompileShaderData data)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							int res = 0;
 | 
				
			||||||
 | 
							string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
 | 
				
			||||||
 | 
							string shaderType = Path.GetExtension(data.glslPath);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// Create the temp directory, if needed
 | 
				
			||||||
 | 
							string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
 | 
				
			||||||
 | 
							if (!Directory.Exists(tempDir))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Directory.CreateDirectory(tempDir);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// Compile to spirv
 | 
				
			||||||
 | 
							string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
 | 
				
			||||||
 | 
							res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
 | 
				
			||||||
 | 
							if (res != 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								goto cleanup;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (data.d3d11 || data.ps5)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								// Transpile to hlsl
 | 
				
			||||||
 | 
								string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
 | 
				
			||||||
 | 
								res = TranslateSpirvToHlsl(spirvPath, hlslPath);
 | 
				
			||||||
 | 
								if (res != 0)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									goto cleanup;
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if PS5
 | 
				
			||||||
 | 
								// Transpile to ps5, if requested
 | 
				
			||||||
 | 
								if (data.ps5)
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
 | 
				
			||||||
 | 
									if (res != 0)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										goto cleanup;
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// Create the output blob file
 | 
				
			||||||
 | 
							string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
 | 
				
			||||||
 | 
							using (FileStream fs = File.Create(outputFilepath))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								using (BinaryWriter writer = new BinaryWriter(fs))
 | 
				
			||||||
 | 
								{
 | 
				
			||||||
 | 
									// Magic
 | 
				
			||||||
 | 
									writer.Write(new char[] { 'R', 'F', 'S', 'H'});
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (data.vulkan)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
 | 
				
			||||||
 | 
										WriteShaderBlob(writer, inputPath, 1);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#if PS5
 | 
				
			||||||
 | 
									if (data.ps5)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										string ext = GetPS5ShaderFileExtension();
 | 
				
			||||||
 | 
										string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
 | 
				
			||||||
 | 
										WriteShaderBlob(writer, inputPath, 2);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									if (data.d3d11)
 | 
				
			||||||
 | 
									{
 | 
				
			||||||
 | 
										string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
 | 
				
			||||||
 | 
										WriteShaderBlob(writer, inputPath, 3);
 | 
				
			||||||
 | 
									}
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						cleanup:
 | 
				
			||||||
 | 
							// Clean up the temp directory
 | 
				
			||||||
 | 
							if (!data.preserveTemp)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Directory.Delete(tempDir, true);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							return res;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							byte[] shaderBlob = File.ReadAllBytes(inputPath);
 | 
				
			||||||
 | 
							writer.Write(backend); // Corresponds to Refresh_Backend
 | 
				
			||||||
 | 
							writer.Write(shaderBlob.Length);
 | 
				
			||||||
 | 
							writer.Write(shaderBlob);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Process glslc = Process.Start(
 | 
				
			||||||
 | 
								"glslc",
 | 
				
			||||||
 | 
								$"\"{glslPath}\" -o \"{outputPath}\""
 | 
				
			||||||
 | 
							);
 | 
				
			||||||
 | 
							glslc.WaitForExit();
 | 
				
			||||||
 | 
							if (glslc.ExitCode != 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine($"refreshc: Could not compile GLSL code");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Process spirvcross = Process.Start(
 | 
				
			||||||
 | 
								"spirv-cross",
 | 
				
			||||||
 | 
								$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
 | 
				
			||||||
 | 
							);
 | 
				
			||||||
 | 
							spirvcross.WaitForExit();
 | 
				
			||||||
 | 
							if (spirvcross.ExitCode != 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
 | 
				
			||||||
 | 
								return 1;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -0,0 +1,10 @@
 | 
				
			||||||
 | 
					<Project Sdk="Microsoft.NET.Sdk">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <OutputType>Exe</OutputType>
 | 
				
			||||||
 | 
					    <TargetFramework>net7.0</TargetFramework>
 | 
				
			||||||
 | 
					    <TargetName>refreshc</TargetName>
 | 
				
			||||||
 | 
						<PublishAot>true</PublishAot>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										127
									
								
								src/Refresh.c
								
								
								
								
							
							
						
						
									
										127
									
								
								src/Refresh.c
								
								
								
								
							| 
						 | 
					@ -338,10 +338,52 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
 | 
						Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
 | 
						Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
 | 
				
			||||||
 | 
						uint8_t *bytes;
 | 
				
			||||||
 | 
						uint32_t i, size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	NULL_RETURN_NULL(device);
 | 
						NULL_RETURN_NULL(device);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* verify the magic number in the shader blob header */
 | 
				
			||||||
 | 
						bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
 | 
				
			||||||
 | 
						if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Refresh_LogError("Cannot parse malformed Refresh shader blob!");
 | 
				
			||||||
 | 
							return NULL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* find the code for the selected backend */
 | 
				
			||||||
 | 
						i = 4;
 | 
				
			||||||
 | 
						while (i < shaderModuleCreateInfo->codeSize)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							size = *((uint32_t*) &bytes[i + 1]);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							if (bytes[i] == (uint8_t) selectedBackend)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								driverSpecificCreateInfo.codeSize = size;
 | 
				
			||||||
 | 
								driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
 | 
				
			||||||
 | 
								break;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								/* skip over the backend byte, the blob size, and the blob */
 | 
				
			||||||
 | 
								i += 1 + sizeof(uint32_t) + size;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* verify the shader blob supports the selected backend */
 | 
				
			||||||
 | 
						if (driverSpecificCreateInfo.byteCode == NULL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Refresh_LogError(
 | 
				
			||||||
 | 
								"Cannot create shader module that does not contain shader code for the selected backend! "
 | 
				
			||||||
 | 
								"Recompile your shader and enable this backend."
 | 
				
			||||||
 | 
							);
 | 
				
			||||||
 | 
							return NULL;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return device->CreateShaderModule(
 | 
						return device->CreateShaderModule(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		shaderModuleCreateInfo
 | 
							&driverSpecificCreateInfo
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -396,8 +438,13 @@ void Refresh_SetTextureDataYUV(
 | 
				
			||||||
	uint32_t yHeight,
 | 
						uint32_t yHeight,
 | 
				
			||||||
	uint32_t uvWidth,
 | 
						uint32_t uvWidth,
 | 
				
			||||||
	uint32_t uvHeight,
 | 
						uint32_t uvHeight,
 | 
				
			||||||
	void* data,
 | 
						void *yDataPtr,
 | 
				
			||||||
	uint32_t dataLength
 | 
						void *uDataPtr,
 | 
				
			||||||
 | 
						void *vDataPtr,
 | 
				
			||||||
 | 
						uint32_t yDataLength,
 | 
				
			||||||
 | 
						uint32_t uvDataLength,
 | 
				
			||||||
 | 
						uint32_t yStride,
 | 
				
			||||||
 | 
						uint32_t uvStride
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN(device);
 | 
						NULL_RETURN(device);
 | 
				
			||||||
	device->SetTextureDataYUV(
 | 
						device->SetTextureDataYUV(
 | 
				
			||||||
| 
						 | 
					@ -410,8 +457,13 @@ void Refresh_SetTextureDataYUV(
 | 
				
			||||||
		yHeight,
 | 
							yHeight,
 | 
				
			||||||
		uvWidth,
 | 
							uvWidth,
 | 
				
			||||||
		uvHeight,
 | 
							uvHeight,
 | 
				
			||||||
		data,
 | 
							yDataPtr,
 | 
				
			||||||
		dataLength
 | 
							uDataPtr,
 | 
				
			||||||
 | 
							vDataPtr,
 | 
				
			||||||
 | 
							yDataLength,
 | 
				
			||||||
 | 
							uvDataLength,
 | 
				
			||||||
 | 
							yStride,
 | 
				
			||||||
 | 
							uvStride
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -625,7 +677,6 @@ void Refresh_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
void Refresh_BeginRenderPass(
 | 
					void Refresh_BeginRenderPass(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
	Refresh_Rect *renderArea,
 | 
					 | 
				
			||||||
	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
 | 
				
			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -634,7 +685,6 @@ void Refresh_BeginRenderPass(
 | 
				
			||||||
	device->BeginRenderPass(
 | 
						device->BeginRenderPass(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		commandBuffer,
 | 
							commandBuffer,
 | 
				
			||||||
		renderArea,
 | 
					 | 
				
			||||||
		colorAttachmentInfos,
 | 
							colorAttachmentInfos,
 | 
				
			||||||
		colorAttachmentCount,
 | 
							colorAttachmentCount,
 | 
				
			||||||
		depthStencilAttachmentInfo
 | 
							depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -791,13 +841,11 @@ void Refresh_UnclaimWindow(
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
					Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device
 | 
				
			||||||
	uint8_t fixed
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN_NULL(device);
 | 
						NULL_RETURN_NULL(device);
 | 
				
			||||||
	return device->AcquireCommandBuffer(
 | 
						return device->AcquireCommandBuffer(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData
 | 
				
			||||||
		fixed
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -844,14 +892,23 @@ void Refresh_SetSwapchainPresentMode(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Submit(
 | 
					void Refresh_Submit(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	uint32_t commandBufferCount,
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
	Refresh_CommandBuffer **pCommandBuffers
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN(device);
 | 
						NULL_RETURN(device);
 | 
				
			||||||
	device->Submit(
 | 
						device->Submit(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		commandBufferCount,
 | 
							commandBuffer
 | 
				
			||||||
		pCommandBuffers
 | 
						);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Refresh_Fence* Refresh_SubmitAndAcquireFence(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NULL_RETURN_NULL(device);
 | 
				
			||||||
 | 
						return device->SubmitAndAcquireFence(
 | 
				
			||||||
 | 
							device->driverData,
 | 
				
			||||||
 | 
							commandBuffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -864,4 +921,44 @@ void Refresh_Wait(
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Refresh_WaitForFences(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						uint8_t waitAll,
 | 
				
			||||||
 | 
						uint32_t fenceCount,
 | 
				
			||||||
 | 
						Refresh_Fence **pFences
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NULL_RETURN(device);
 | 
				
			||||||
 | 
						device->WaitForFences(
 | 
				
			||||||
 | 
							device->driverData,
 | 
				
			||||||
 | 
							waitAll,
 | 
				
			||||||
 | 
							fenceCount,
 | 
				
			||||||
 | 
							pFences
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int Refresh_QueryFence(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						if (device == NULL) {
 | 
				
			||||||
 | 
							return 0;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return device->QueryFence(
 | 
				
			||||||
 | 
							device->driverData,
 | 
				
			||||||
 | 
							fence
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Refresh_ReleaseFence(
 | 
				
			||||||
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NULL_RETURN(device);
 | 
				
			||||||
 | 
						device->ReleaseFence(
 | 
				
			||||||
 | 
							device->driverData,
 | 
				
			||||||
 | 
							fence
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
					/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
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| 
						 | 
					
 | 
				
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| 
						 | 
					@ -268,7 +268,7 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Setters */
 | 
						/* Setters */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*SetTextureData)(
 | 
						void (*SetTextureData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *textureSlice,
 | 
							Refresh_TextureSlice *textureSlice,
 | 
				
			||||||
| 
						 | 
					@ -276,7 +276,7 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*SetTextureDataYUV)(
 | 
						void (*SetTextureDataYUV)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer* commandBuffer,
 | 
							Refresh_CommandBuffer* commandBuffer,
 | 
				
			||||||
		Refresh_Texture *y,
 | 
							Refresh_Texture *y,
 | 
				
			||||||
| 
						 | 
					@ -286,11 +286,16 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t yHeight,
 | 
							uint32_t yHeight,
 | 
				
			||||||
		uint32_t uvWidth,
 | 
							uint32_t uvWidth,
 | 
				
			||||||
		uint32_t uvHeight,
 | 
							uint32_t uvHeight,
 | 
				
			||||||
		void* data,
 | 
							void *yDataPtr,
 | 
				
			||||||
		uint32_t dataLength
 | 
							void *uDataPtr,
 | 
				
			||||||
 | 
							void *vDataPtr,
 | 
				
			||||||
 | 
							uint32_t yDataLength,
 | 
				
			||||||
 | 
							uint32_t uvDataLength,
 | 
				
			||||||
 | 
							uint32_t yStride,
 | 
				
			||||||
 | 
							uint32_t uvStride
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*CopyTextureToTexture)(
 | 
						void (*CopyTextureToTexture)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *sourceTextureSlice,
 | 
							Refresh_TextureSlice *sourceTextureSlice,
 | 
				
			||||||
| 
						 | 
					@ -298,14 +303,14 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_Filter filter
 | 
							Refresh_Filter filter
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*CopyTextureToBuffer)(
 | 
						void (*CopyTextureToBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *textureSlice,
 | 
							Refresh_TextureSlice *textureSlice,
 | 
				
			||||||
		Refresh_Buffer *buffer
 | 
							Refresh_Buffer *buffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*SetBufferData)(
 | 
						void (*SetBufferData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
| 
						 | 
					@ -314,14 +319,14 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLength
 | 
							uint32_t dataLength
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t(*PushVertexShaderUniforms)(
 | 
						uint32_t (*PushVertexShaderUniforms)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t(*PushFragmentShaderUniforms)(
 | 
						uint32_t (*PushFragmentShaderUniforms)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
| 
						 | 
					@ -335,14 +340,14 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindVertexSamplers)(
 | 
						void (*BindVertexSamplers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures,
 | 
							Refresh_Texture **pTextures,
 | 
				
			||||||
		Refresh_Sampler **pSamplers
 | 
							Refresh_Sampler **pSamplers
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindFragmentSamplers)(
 | 
						void (*BindFragmentSamplers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures,
 | 
							Refresh_Texture **pTextures,
 | 
				
			||||||
| 
						 | 
					@ -351,7 +356,7 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Getters */
 | 
						/* Getters */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*GetBufferData)(
 | 
						void (*GetBufferData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
| 
						 | 
					@ -360,71 +365,70 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Disposal */
 | 
						/* Disposal */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroyTexture)(
 | 
						void (*QueueDestroyTexture)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Texture *texture
 | 
							Refresh_Texture *texture
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroySampler)(
 | 
						void (*QueueDestroySampler)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Sampler *sampler
 | 
							Refresh_Sampler *sampler
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroyBuffer)(
 | 
						void (*QueueDestroyBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Buffer *buffer
 | 
							Refresh_Buffer *buffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroyShaderModule)(
 | 
						void (*QueueDestroyShaderModule)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_ShaderModule *shaderModule
 | 
							Refresh_ShaderModule *shaderModule
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroyComputePipeline)(
 | 
						void (*QueueDestroyComputePipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_ComputePipeline *computePipeline
 | 
							Refresh_ComputePipeline *computePipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*QueueDestroyGraphicsPipeline)(
 | 
						void (*QueueDestroyGraphicsPipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_GraphicsPipeline *graphicsPipeline
 | 
							Refresh_GraphicsPipeline *graphicsPipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Graphics State */
 | 
						/* Graphics State */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BeginRenderPass)(
 | 
						void (*BeginRenderPass)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Rect *renderArea,
 | 
					 | 
				
			||||||
		Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
							Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
		uint32_t colorAttachmentCount,
 | 
							uint32_t colorAttachmentCount,
 | 
				
			||||||
		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
							Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*EndRenderPass)(
 | 
						void (*EndRenderPass)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer
 | 
							Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*SetViewport)(
 | 
						void (*SetViewport)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Viewport *viewport
 | 
							Refresh_Viewport *viewport
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*SetScissor)(
 | 
						void (*SetScissor)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Rect *scissor
 | 
							Refresh_Rect *scissor
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindGraphicsPipeline)(
 | 
						void (*BindGraphicsPipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_GraphicsPipeline *graphicsPipeline
 | 
							Refresh_GraphicsPipeline *graphicsPipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindVertexBuffers)(
 | 
						void (*BindVertexBuffers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		uint32_t firstBinding,
 | 
							uint32_t firstBinding,
 | 
				
			||||||
| 
						 | 
					@ -433,7 +437,7 @@ struct Refresh_Device
 | 
				
			||||||
		uint64_t *pOffsets
 | 
							uint64_t *pOffsets
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindIndexBuffer)(
 | 
						void (*BindIndexBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
| 
						 | 
					@ -441,19 +445,19 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_IndexElementSize indexElementSize
 | 
							Refresh_IndexElementSize indexElementSize
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindComputePipeline)(
 | 
						void (*BindComputePipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_ComputePipeline *computePipeline
 | 
							Refresh_ComputePipeline *computePipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindComputeBuffers)(
 | 
						void (*BindComputeBuffers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer **pBuffers
 | 
							Refresh_Buffer **pBuffers
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*BindComputeTextures)(
 | 
						void (*BindComputeTextures)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures
 | 
							Refresh_Texture **pTextures
 | 
				
			||||||
| 
						 | 
					@ -465,14 +469,13 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_PresentMode presentMode
 | 
							Refresh_PresentMode presentMode
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*UnclaimWindow)(
 | 
						void (*UnclaimWindow)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		void *windowHandle
 | 
							void *windowHandle
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Refresh_CommandBuffer* (*AcquireCommandBuffer)(
 | 
						Refresh_CommandBuffer* (*AcquireCommandBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData
 | 
				
			||||||
		uint8_t fixed
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Refresh_Texture* (*AcquireSwapchainTexture)(
 | 
						Refresh_Texture* (*AcquireSwapchainTexture)(
 | 
				
			||||||
| 
						 | 
					@ -494,16 +497,37 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_PresentMode presentMode
 | 
							Refresh_PresentMode presentMode
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*Submit)(
 | 
						void (*Submit)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		uint32_t commandBufferCount,
 | 
							Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
		Refresh_CommandBuffer **pCommandBuffers
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void(*Wait)(
 | 
						Refresh_Fence* (*SubmitAndAcquireFence)(
 | 
				
			||||||
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
							Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void (*Wait)(
 | 
				
			||||||
		Refresh_Renderer *driverData
 | 
							Refresh_Renderer *driverData
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void (*WaitForFences)(
 | 
				
			||||||
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
							uint8_t waitAll,
 | 
				
			||||||
 | 
							uint32_t fenceCount,
 | 
				
			||||||
 | 
							Refresh_Fence **pFences
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						int (*QueryFence)(
 | 
				
			||||||
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
							Refresh_Fence *fence
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						void (*ReleaseFence)(
 | 
				
			||||||
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
							Refresh_Fence *fence
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Opaque pointer for the Driver */
 | 
						/* Opaque pointer for the Driver */
 | 
				
			||||||
	Refresh_Renderer *driverData;
 | 
						Refresh_Renderer *driverData;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
| 
						 | 
					@ -557,7 +581,11 @@ struct Refresh_Device
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
 | 
						ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
 | 
						ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(Submit, name) \
 | 
						ASSIGN_DRIVER_FUNC(Submit, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(Wait, name)
 | 
						ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
 | 
				
			||||||
 | 
						ASSIGN_DRIVER_FUNC(Wait, name) \
 | 
				
			||||||
 | 
						ASSIGN_DRIVER_FUNC(WaitForFences, name) \
 | 
				
			||||||
 | 
						ASSIGN_DRIVER_FUNC(QueryFence, name) \
 | 
				
			||||||
 | 
						ASSIGN_DRIVER_FUNC(ReleaseFence, name)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Refresh_Driver
 | 
					typedef struct Refresh_Driver
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -126,11 +126,7 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
 | 
				
			||||||
	0,	/* ONE_MINUS_DST_ALPHA */
 | 
						0,	/* ONE_MINUS_DST_ALPHA */
 | 
				
			||||||
	0,	/* CONSTANT_COLOR */
 | 
						0,	/* CONSTANT_COLOR */
 | 
				
			||||||
	0,	/* ONE_MINUS_CONSTANT_COLOR */
 | 
						0,	/* ONE_MINUS_CONSTANT_COLOR */
 | 
				
			||||||
	0,	/* SRC_ALPHA_SATURATE */
 | 
						0	/* SRC_ALPHA_SATURATE */
 | 
				
			||||||
	0,	/* SRC1_COLOR */
 | 
					 | 
				
			||||||
	0,	/* ONE_MINUS_SRC1_COLOR */
 | 
					 | 
				
			||||||
	0,	/* SRC1_ALPHA */
 | 
					 | 
				
			||||||
	0	/* ONE_MINUS_SRC1_ALPHA */
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
 | 
					static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
 | 
				
			||||||
| 
						 | 
					@ -272,6 +268,19 @@ static void TEMPLATE_DrawPrimitives(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void TEMPLATE_DrawPrimitivesIndirect(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
 | 
						Refresh_Buffer *buffer,
 | 
				
			||||||
 | 
						uint32_t offsetInBytes,
 | 
				
			||||||
 | 
						uint32_t drawCount,
 | 
				
			||||||
 | 
						uint32_t stride,
 | 
				
			||||||
 | 
						uint32_t vertexParamOffset,
 | 
				
			||||||
 | 
						uint32_t fragmentParamOffset
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_DispatchCompute(
 | 
					static void TEMPLATE_DispatchCompute(
 | 
				
			||||||
	Refresh_Renderer *device,
 | 
						Refresh_Renderer *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -351,8 +360,13 @@ static void TEMPLATE_SetTextureDataYUV(
 | 
				
			||||||
	uint32_t yHeight,
 | 
						uint32_t yHeight,
 | 
				
			||||||
	uint32_t uvWidth,
 | 
						uint32_t uvWidth,
 | 
				
			||||||
	uint32_t uvHeight,
 | 
						uint32_t uvHeight,
 | 
				
			||||||
	void* data,
 | 
						void *yDataPtr,
 | 
				
			||||||
	uint32_t dataLength
 | 
						void *uDataPtr,
 | 
				
			||||||
 | 
						void *vDataPtr,
 | 
				
			||||||
 | 
						uint32_t yDataLength,
 | 
				
			||||||
 | 
						uint32_t uvDataLength,
 | 
				
			||||||
 | 
						uint32_t yStride,
 | 
				
			||||||
 | 
						uint32_t uvStride
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -489,10 +503,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Graphics State */
 | 
					/* Graphics State */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_BeginRenderPass(
 | 
					static void TEMPLATE_BeginRenderPass(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
	Refresh_Rect *renderArea,
 | 
					 | 
				
			||||||
	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
 | 
				
			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -552,6 +571,8 @@ static void TEMPLATE_BindIndexBuffer(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Compute State */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_BindComputePipeline(
 | 
					static void TEMPLATE_BindComputePipeline(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -576,14 +597,24 @@ static void TEMPLATE_BindComputeTextures(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
 | 
					/* Window and Swapchain Management */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static uint8_t TEMPLATE_ClaimWindow(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	uint8_t fixed
 | 
						void *windowHandle,
 | 
				
			||||||
 | 
						Refresh_PresentMode presentMode
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
					static void TEMPLATE_UnclaimWindow(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						void *windowHandle
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
	void *windowHandle,
 | 
						void *windowHandle,
 | 
				
			||||||
| 
						 | 
					@ -593,17 +624,33 @@ Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
 | 
					static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	void *windowHandle
 | 
						void *windowHandle
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void TEMPLATE_SetSwapchainPresentMode(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						void *windowHandle,
 | 
				
			||||||
 | 
						Refresh_PresentMode presentMode
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Submission and Fences */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_Submit(
 | 
					static void TEMPLATE_Submit(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	uint32_t commandBufferCount,
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
	Refresh_CommandBuffer **pCommandBuffers
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -614,8 +661,38 @@ static void TEMPLATE_Wait(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void TEMPLATE_WaitForFences(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						uint8_t waitAll,
 | 
				
			||||||
 | 
						uint32_t fenceCount,
 | 
				
			||||||
 | 
						Refresh_Fence **pFences
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static int TEMPLATE_QueryFence(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static void TEMPLATE_ReleaseFence(
 | 
				
			||||||
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
						Refresh_Fence *fence
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/* Device Creation */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static uint8_t TEMPLATE_PrepareDriver(
 | 
				
			||||||
 | 
						uint32_t *flags
 | 
				
			||||||
 | 
					) {
 | 
				
			||||||
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static Refresh_Device* TEMPLATE_CreateDevice(
 | 
					static Refresh_Device* TEMPLATE_CreateDevice(
 | 
				
			||||||
	Refresh_PresentationParameters *presentationParameters,
 | 
					 | 
				
			||||||
	uint8_t debugMode
 | 
						uint8_t debugMode
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
| 
						 | 
					@ -623,6 +700,7 @@ static Refresh_Device* TEMPLATE_CreateDevice(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_Driver TEMPLATEDriver = {
 | 
					Refresh_Driver TEMPLATEDriver = {
 | 
				
			||||||
	"TEMPLATE",
 | 
						"TEMPLATE",
 | 
				
			||||||
 | 
						TEMPLATE_PrepareDriver,
 | 
				
			||||||
	TEMPLATE_CreateDevice
 | 
						TEMPLATE_CreateDevice
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
					@ -89,6 +89,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
				
			||||||
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -48,7 +48,6 @@
 | 
				
			||||||
#define floorf SDL_floorf
 | 
					#define floorf SDL_floorf
 | 
				
			||||||
#define ldexp SDL_scalbn
 | 
					#define ldexp SDL_scalbn
 | 
				
			||||||
#define pow SDL_pow
 | 
					#define pow SDL_pow
 | 
				
			||||||
#define strtol SDL_strtol
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef memcmp
 | 
					#ifdef memcmp
 | 
				
			||||||
#undef memcmp
 | 
					#undef memcmp
 | 
				
			||||||
| 
						 | 
					@ -74,13 +73,10 @@
 | 
				
			||||||
#undef strlen
 | 
					#undef strlen
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
#define strlen SDL_strlen
 | 
					#define strlen SDL_strlen
 | 
				
			||||||
#ifdef strncmp
 | 
					 | 
				
			||||||
#undef strncmp
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
#define strncmp SDL_strncmp
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* These are per the Texture2D.FromStream spec */
 | 
					/* These are per the Texture2D.FromStream spec */
 | 
				
			||||||
#define STBI_ONLY_PNG
 | 
					#define STBI_ONLY_PNG
 | 
				
			||||||
 | 
					#define STBI_ONLY_QOI
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* These are per the Texture2D.SaveAs* spec */
 | 
					/* These are per the Texture2D.SaveAs* spec */
 | 
				
			||||||
#define STBIW_ONLY_PNG
 | 
					#define STBIW_ONLY_PNG
 | 
				
			||||||
| 
						 | 
					@ -140,6 +136,7 @@ SDL_SIMDRealloc(void *mem, const size_t len)
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define STB_IMAGE_STATIC
 | 
					#define STB_IMAGE_STATIC
 | 
				
			||||||
 | 
					#define STBI_NO_HDR
 | 
				
			||||||
#define STBI_ASSERT SDL_assert
 | 
					#define STBI_ASSERT SDL_assert
 | 
				
			||||||
#define STBI_MALLOC SDL_SIMDAlloc
 | 
					#define STBI_MALLOC SDL_SIMDAlloc
 | 
				
			||||||
#define STBI_REALLOC SDL_SIMDRealloc
 | 
					#define STBI_REALLOC SDL_SIMDRealloc
 | 
				
			||||||
| 
						 | 
					@ -190,51 +187,72 @@ static unsigned char* dgibson_stbi_zlib_compress(
 | 
				
			||||||
/* Image Read API */
 | 
					/* Image Read API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint8_t* Refresh_Image_Load(
 | 
					uint8_t* Refresh_Image_Load(
 | 
				
			||||||
	char const *filename,
 | 
						uint8_t *bufferPtr,
 | 
				
			||||||
 | 
						int32_t bufferLength,
 | 
				
			||||||
	int32_t *w,
 | 
						int32_t *w,
 | 
				
			||||||
	int32_t *h,
 | 
						int32_t *h,
 | 
				
			||||||
	int32_t *numChannels
 | 
						int32_t *len
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
 | 
						uint8_t* result;
 | 
				
			||||||
 | 
						uint8_t* pixels;
 | 
				
			||||||
 | 
						int32_t format;
 | 
				
			||||||
 | 
						int32_t i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						result = stbi_load_from_memory(
 | 
				
			||||||
 | 
							bufferPtr,
 | 
				
			||||||
 | 
							bufferLength,
 | 
				
			||||||
 | 
							w,
 | 
				
			||||||
 | 
							h,
 | 
				
			||||||
 | 
							&format,
 | 
				
			||||||
 | 
							STBI_rgb_alpha
 | 
				
			||||||
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (result == NULL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						/* Ensure that the alpha pixels are... well, actual alpha.
 | 
				
			||||||
 | 
						 * You think this looks stupid, but be assured: Your paint program is
 | 
				
			||||||
 | 
						 * almost certainly even stupider.
 | 
				
			||||||
 | 
						 * -flibit
 | 
				
			||||||
 | 
						 */
 | 
				
			||||||
 | 
						pixels = result;
 | 
				
			||||||
 | 
						*len = (*w) * (*h) *4;
 | 
				
			||||||
 | 
						for (i = 0; i < *len; i += 4, pixels += 4)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (pixels[3] == 0)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								pixels[0] = 0;
 | 
				
			||||||
 | 
								pixels[1] = 1;
 | 
				
			||||||
 | 
								pixels[2] = 2;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return result;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Image_Free(uint8_t *mem)
 | 
					void Refresh_Image_Free(uint8_t *mem)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	stbi_image_free(mem);
 | 
						SDL_SIMDFree(mem);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Image Write API */
 | 
					/* Image Write API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Image_SavePNG(
 | 
					void Refresh_Image_SavePNG(
 | 
				
			||||||
	const char *filename,
 | 
						const char* filename,
 | 
				
			||||||
 | 
						uint8_t* data,
 | 
				
			||||||
	int32_t w,
 | 
						int32_t w,
 | 
				
			||||||
	int32_t h,
 | 
						int32_t h
 | 
				
			||||||
	uint8_t bgra,
 | 
					 | 
				
			||||||
	uint8_t *data
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	uint32_t i;
 | 
						stbi_write_png(
 | 
				
			||||||
	uint8_t *bgraData;
 | 
							filename,
 | 
				
			||||||
 | 
							w,
 | 
				
			||||||
	if (bgra)
 | 
							h,
 | 
				
			||||||
	{
 | 
							4,
 | 
				
			||||||
		bgraData = SDL_malloc(w * h * 4);
 | 
							data,
 | 
				
			||||||
 | 
							w * 4
 | 
				
			||||||
		for (i = 0; i < w * h * 4; i += 4)
 | 
						);
 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			bgraData[i]     = data[i + 2];
 | 
					 | 
				
			||||||
			bgraData[i + 1] = data[i + 1];
 | 
					 | 
				
			||||||
			bgraData[i + 2] = data[i];
 | 
					 | 
				
			||||||
			bgraData[i + 3] = data[i + 3];
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		stbi_write_png(filename, w, h, 4, bgraData, w * 4);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		SDL_free(bgraData);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	else
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		stbi_write_png(filename, w, h, 4, data, w * 4);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
					/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										592
									
								
								src/stb_image.h
								
								
								
								
							
							
						
						
									
										592
									
								
								src/stb_image.h
								
								
								
								
							
										
											
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