forked from MoonsideGames/Refresh
				
			Two typos in the same malloc... + cube RT fixes
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				|  | @ -1690,7 +1690,7 @@ static Refresh_Texture* D3D11_CreateTexture( | |||
| 	{ | ||||
| 		d3d11Texture->targetViewCapacity = d3d11Texture->isCube ? 6 : 1; | ||||
| 		d3d11Texture->targetViews = SDL_malloc( | ||||
| 			sizeof(ID3D11RenderTargetView) * d3d11Texture->targetViewCount | ||||
| 			sizeof(D3D11TargetView) * d3d11Texture->targetViewCapacity | ||||
| 		); | ||||
| 	} | ||||
| 	else | ||||
|  | @ -2564,8 +2564,8 @@ static ID3D11RenderTargetView* D3D11_INTERNAL_FetchRTV( | |||
| 	if (texture->isCube) | ||||
| 	{ | ||||
| 		rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY; /* FIXME: MSAA? */ | ||||
| 		rtvDesc.Texture2DArray.ArraySize = 6; | ||||
| 		rtvDesc.Texture2DArray.FirstArraySlice = 0; | ||||
| 		rtvDesc.Texture2DArray.ArraySize = 1; | ||||
| 		rtvDesc.Texture2DArray.FirstArraySlice = info->layer; | ||||
| 		rtvDesc.Texture2DArray.MipSlice = info->level; | ||||
| 	} | ||||
| 	else if (texture->depth > 1) | ||||
|  | @ -2590,7 +2590,7 @@ static ID3D11RenderTargetView* D3D11_INTERNAL_FetchRTV( | |||
| 	ERROR_CHECK_RETURN("Could not create RTV!", NULL); | ||||
| 
 | ||||
| 	/* Create the D3D11TargetView to wrap our new RTV */ | ||||
| 	if (texture->targetViewCount == texture->targetViewCapacity) | ||||
| 	if (texture->targetViewCount >= texture->targetViewCapacity) | ||||
| 	{ | ||||
| 		texture->targetViewCapacity *= 2; | ||||
| 		texture->targetViews = SDL_realloc( | ||||
|  |  | |||
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