forked from MoonsideGames/Refresh
				
			Free the actual renderer and Refresh device when destroying the device
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				|  | @ -362,9 +362,13 @@ static void D3D11_DestroyDevice( | |||
| 	IDXGIAdapter1_Release(renderer->adapter); | ||||
| 	IDXGIFactory1_Release(renderer->factory); | ||||
| 
 | ||||
| 	/* Release the DLLs */ | ||||
| 	/* Unload the DLLs */ | ||||
| 	SDL_UnloadObject(renderer->d3d11_dll); | ||||
| 	SDL_UnloadObject(renderer->dxgi_dll); | ||||
| 
 | ||||
| 	/* Free the renderer and Refresh Device */ | ||||
| 	SDL_free(renderer); | ||||
| 	SDL_free(device); | ||||
| } | ||||
| 
 | ||||
| /* Drawing */ | ||||
|  |  | |||
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