forked from MoonsideGames/Refresh
				
			shaderc now flips Y values in the vertex shader
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				|  | @ -254,7 +254,7 @@ partial class Program | ||||||
| 	{ | 	{ | ||||||
| 		Process spirvcross = Process.Start( | 		Process spirvcross = Process.Start( | ||||||
| 			"spirv-cross", | 			"spirv-cross", | ||||||
| 			$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\"" | 			$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\"" | ||||||
| 		); | 		); | ||||||
| 		spirvcross.WaitForExit(); | 		spirvcross.WaitForExit(); | ||||||
| 		if (spirvcross.ExitCode != 0) | 		if (spirvcross.ExitCode != 0) | ||||||
|  |  | ||||||
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