forked from MoonsideGames/Refresh
				
			fix render target destroy segfault
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						528abfad76
					
				|  | @ -2985,7 +2985,7 @@ static void VULKAN_INTERNAL_RemoveFramebuffersContainingView( | ||||||
| 
 | 
 | ||||||
| 		for (j = 0; j < hash->colorAttachmentCount; j += 1) | 		for (j = 0; j < hash->colorAttachmentCount; j += 1) | ||||||
| 		{ | 		{ | ||||||
| 			if (hash->colorAttachmentViews[i] == view) | 			if (hash->colorAttachmentViews[j] == view) | ||||||
| 			{ | 			{ | ||||||
| 				VULKAN_INTERNAL_QueueDestroyFramebuffer( | 				VULKAN_INTERNAL_QueueDestroyFramebuffer( | ||||||
| 					renderer, | 					renderer, | ||||||
|  |  | ||||||
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