forked from MoonsideGames/MoonWorks
- add `Backend` enum - `GraphicsDevice` can now take a preferred backend at creation - add `GraphicsDevice.ClaimWindow` - add `GraphicsDevice.UnclaimWindow` - add `GraphicsDevice.SetPresentMode` - add `Window.Claimed` - add `Window.SwapchainFormat` - fix certain odd behaviors in multi-window scenarios - rename `FramerateSettings` to `FrameLimiterSettings` - add `Game.SetFrameLimiter` Reviewed-on: MoonsideGames/MoonWorks#27 |
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.. | ||
Bindings | ||
Font | ||
PackedVector | ||
Resources | ||
State | ||
Structs | ||
Utility | ||
Color.cs | ||
CommandBuffer.cs | ||
GraphicsDevice.cs | ||
GraphicsResource.cs | ||
RefreshEnums.cs | ||
RefreshStructs.cs | ||
TextureSlice.cs |