forked from MoonsideGames/MoonWorks
- add `Backend` enum - `GraphicsDevice` can now take a preferred backend at creation - add `GraphicsDevice.ClaimWindow` - add `GraphicsDevice.UnclaimWindow` - add `GraphicsDevice.SetPresentMode` - add `Window.Claimed` - add `Window.SwapchainFormat` - fix certain odd behaviors in multi-window scenarios - rename `FramerateSettings` to `FrameLimiterSettings` - add `Game.SetFrameLimiter` Reviewed-on: MoonsideGames/MoonWorks#27 |
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| FAudio@f16c2b6168 | ||
| RefreshCS@330896a7be | ||
| SDL2-CS@b72c0c5712 | ||
| Theorafile@dd8c7fa69e | ||
| WellspringCS@f8872bae59 | ||