forked from MoonsideGames/MoonWorks
				
			Fix debug assertion in AudioDevice constructor (#25)
Let's try this again... Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: MoonsideGames/MoonWorks#25 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>custom_video_shaders
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				|  | @ -25,7 +25,7 @@ namespace MoonWorks.Audio | |||
| 
 | ||||
| 		public unsafe AudioDevice() | ||||
| 		{ | ||||
| 			FAudio.FAudioCreate(out var handle, 0, 0); | ||||
| 			FAudio.FAudioCreate(out var handle, 0, FAudio.FAUDIO_DEFAULT_PROCESSOR); | ||||
| 			Handle = handle; | ||||
| 
 | ||||
| 			/* Find a suitable device */ | ||||
|  |  | |||
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