forked from MoonsideGames/MoonWorks
				
			fix AABB2D transform method
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			@ -68,10 +68,13 @@ namespace MoonWorks.Collision
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		/// <returns></returns>
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		public static AABB2D Transformed(AABB2D aabb, Transform2D transform)
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		{
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			return new AABB2D(
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				Vector2.Transform(aabb.Min, transform.TransformMatrix),
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				Vector2.Transform(aabb.Max, transform.TransformMatrix)
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			);
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            var center = (aabb.Min + aabb.Max) / 2f;
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            var extent = (aabb.Max - aabb.Min) / 2f;
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            var newCenter = Vector2.Transform(center, transform.TransformMatrix);
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            var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix));
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            return new AABB2D(newCenter - newExtent, newCenter + newExtent);
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		}
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		/// <summary>
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