namespace MoonWorks.Input
{
	/// <summary>
	/// Can be used to access a gamepad button without a direct reference to the button object.
 	/// Enum values are equivalent to the SDL GameControllerButton value.
	/// </summary>
	public enum GamepadButtonCode
	{
		A,
		B,
		X,
		Y,
		Back,
		Guide,
		Start,
		LeftStick,
		RightStick,
		LeftShoulder,
		RightShoulder,
		DpadUp,
		DpadDown,
		DpadLeft,
		DpadRight
	}
}
