356 lines
15 KiB
C#
356 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq;
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using Encompass.Exceptions;
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using MoonTools.Core.Graph;
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using MoonTools.Core.Graph.Extensions;
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namespace Encompass
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{
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/// <summary>
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/// WorldBuilder is used to construct a World from Engines, Renderers, and an initial state of Entities, Components, and Messages.
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/// </summary>
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/// <remarks>
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/// WorldBuilder enforces certain rules about Engine structure. It is forbidden to have messages create cycles between Engines,
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/// and no Component may be written by more than one Engine.
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/// The WorldBuilder uses Engines and their Message read/emit information to determine a valid ordering of the Engines, which is given to the World.
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/// </remarks>
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public class WorldBuilder
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{
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private readonly List<Engine> engines = new List<Engine>();
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private readonly DirectedGraph<Engine, Unit> engineGraph = GraphBuilder.DirectedGraph<Engine>();
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private readonly ComponentStore startingComponentStoreForComponentManager = new ComponentStore();
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private readonly ComponentStore startingComponentStoreForComponentUpdateManager = new ComponentStore();
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private readonly ComponentManager componentManager;
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private readonly EntityManager entityManager;
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private readonly MessageManager messageManager;
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private readonly ComponentUpdateManager componentUpdateManager;
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private readonly TimeManager timeManager;
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private readonly DrawLayerManager drawLayerManager;
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private readonly RenderManager renderManager;
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private readonly Dictionary<Type, HashSet<Engine>> typeToReaders = new Dictionary<Type, HashSet<Engine>>();
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private readonly HashSet<Engine> senders = new HashSet<Engine>();
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private readonly HashSet<Type> registeredComponentTypes = new HashSet<Type>();
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public WorldBuilder()
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{
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drawLayerManager = new DrawLayerManager();
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timeManager = new TimeManager();
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componentUpdateManager = new ComponentUpdateManager();
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componentManager = new ComponentManager(drawLayerManager, componentUpdateManager);
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messageManager = new MessageManager(timeManager);
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entityManager = new EntityManager(componentManager);
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renderManager = new RenderManager(drawLayerManager);
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}
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/// <summary>
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/// Creates and returns a new empty Entity.
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/// </summary>
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public Entity CreateEntity()
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{
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return entityManager.CreateEntity();
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}
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/// <summary>
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/// Specifies that the given Message should be sent immediately on the first World Update.
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/// </summary>
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public void SendMessage<TMessage>(TMessage message) where TMessage : struct, IMessage
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{
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messageManager.AddMessage(message);
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}
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/// <summary>
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/// Specifies that the given Message should be sent after the specified number of seconds after the first World Update.
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/// </summary>
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public void SendMessage<TMessage>(TMessage message, double time) where TMessage : struct, IMessage
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{
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messageManager.AddMessageDelayed(message, time);
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}
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/// <summary>
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/// Sets Component data for the specified Component Type on the specified Entity.
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/// </summary>
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public void SetComponent<TComponent>(Entity entity, TComponent component) where TComponent : struct, IComponent
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{
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startingComponentStoreForComponentManager.Set(entity, component);
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startingComponentStoreForComponentUpdateManager.Set(entity, component);
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RegisterComponent(typeof(TComponent));
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if (component is IDrawableComponent drawableComponent)
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{
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componentManager.RegisterDrawableComponent(entity, component, drawableComponent.Layer);
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}
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}
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internal void RegisterComponent(Type componentType)
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{
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registeredComponentTypes.Add(componentType);
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}
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/// <summary>
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/// Adds the specified Engine to the World.
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/// </summary>
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/// <param name="engine">An instance of an Engine.</param>
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public Engine AddEngine<TEngine>(TEngine engine) where TEngine : Engine
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{
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engine.AssignEntityManager(entityManager);
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engine.AssignComponentManager(componentManager);
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engine.AssignMessageManager(messageManager);
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engine.AssignComponentUpdateManager(componentUpdateManager);
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engine.AssignTimeManager(timeManager);
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engines.Add(engine);
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engineGraph.AddNode(engine);
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var messageReceiveTypes = engine.receiveTypes;
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var messageSendTypes = engine.sendTypes;
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foreach (var messageType in messageReceiveTypes.Union(messageSendTypes))
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{
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messageManager.RegisterMessageType(messageType);
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}
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foreach (var writePendingType in engine.writePendingTypes.Intersect(engine.readPendingTypes))
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{
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throw new EngineSelfCycleException("Engine {0} both writes and reads pending Component {1}", engine.GetType().Name, writePendingType.Name);
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}
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foreach (var messageType in messageReceiveTypes.Intersect(messageSendTypes))
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{
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throw new EngineSelfCycleException("Engine {0} both receives and sends Message {1}", engine.GetType().Name, messageType.Name);
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}
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if (messageSendTypes.Count > 0 || engine.writePendingTypes.Count > 0)
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{
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senders.Add(engine);
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}
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foreach (var componentType in engine.readTypes.Union(engine.writeTypes))
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{
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RegisterComponent(componentType);
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}
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foreach (var receiveType in engine.receiveTypes.Union(engine.readPendingTypes))
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{
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if (!typeToReaders.ContainsKey(receiveType))
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{
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typeToReaders.Add(receiveType, new HashSet<Engine>());
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}
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typeToReaders[receiveType].Add(engine);
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}
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return engine;
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}
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/// <summary>
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/// Adds the specified OrderedRenderer to the World.
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/// </summary>
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public OrderedRenderer<TComponent> AddOrderedRenderer<TComponent>(OrderedRenderer<TComponent> renderer) where TComponent : struct, IComponent, IDrawableComponent
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{
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renderer.AssignEntityManager(entityManager);
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renderer.AssignComponentManager(componentManager);
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renderManager.RegisterOrderedRenderer<TComponent>(renderer.InternalRender);
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return renderer;
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}
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/// <summary>
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/// Adds the specified GeneralRenderer to the World at the specified layer.
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/// Higher layer numbers draw on top of lower layer numbers.
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/// </summary>
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/// <param name="renderer">An instance of a GeneralRenderer.</param>
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/// <param name="layer">The layer at which the GeneralRenderer should render. Higher numbers draw over lower numbers.</param>
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public TRenderer AddGeneralRenderer<TRenderer>(TRenderer renderer, int layer) where TRenderer : GeneralRenderer
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{
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renderer.AssignEntityManager(entityManager);
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renderer.AssignComponentManager(componentManager);
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renderManager.RegisterGeneralRendererWithLayer(renderer, layer);
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return renderer;
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}
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private void BuildEngineGraph()
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{
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foreach (var senderEngine in senders)
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{
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foreach (var messageType in senderEngine.sendTypes.Union(senderEngine.writePendingTypes))
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{
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if (typeToReaders.ContainsKey(messageType))
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{
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foreach (var readerEngine in typeToReaders[messageType])
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{
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if (senderEngine != readerEngine)
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{
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if (!engineGraph.Exists(senderEngine, readerEngine))
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{
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engineGraph.AddEdge(senderEngine, readerEngine);
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}
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Builds the World out of the state specified on the WorldBuilder.
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/// Validates and constructs an ordering of the given Engines.
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/// </summary>
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/// <returns>An instance of World.</returns>
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public World Build()
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{
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BuildEngineGraph();
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if (engineGraph.Cyclic())
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{
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var cycles = engineGraph.SimpleCycles();
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var errorString = "Cycle(s) found in Engines: ";
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foreach (var cycle in cycles)
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{
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var reversed = cycle.Reverse();
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errorString += "\n" +
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string.Join(" -> ", reversed.Select((engine) => engine.GetType().Name)) +
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" -> " +
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reversed.First().GetType().Name;
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}
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throw new EngineCycleException(errorString);
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}
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var writtenComponentTypesWithoutPriority = new HashSet<Type>();
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var writtenComponentTypesWithPriority = new HashSet<Type>();
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var duplicateWritesWithoutPriority = new List<Type>();
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var duplicateWritesWithSamePriority = new List<Type>();
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var writePriorities = new Dictionary<Type, HashSet<int>>();
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var writeMessageToEngines = new Dictionary<Type, List<Engine>>();
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foreach (var engine in engines)
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{
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if (engine.GetType().GetCustomAttribute<IgnoresTimeDilation>() != null)
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{
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engine.usesTimeDilation = false;
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}
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var defaultWritePriorityAttribute = engine.GetType().GetCustomAttribute<DefaultWritePriority>(false);
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foreach (var writeType in engine.writeTypes)
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{
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int? priority = null;
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if (engine.writePriorities.ContainsKey(writeType))
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{
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priority = engine.writePriorities[writeType];
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}
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else if (defaultWritePriorityAttribute != null)
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{
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priority = defaultWritePriorityAttribute.writePriority;
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}
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if (priority.HasValue)
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{
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writtenComponentTypesWithPriority.Add(writeType);
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if (!writePriorities.ContainsKey(writeType))
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{
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writePriorities[writeType] = new HashSet<int>();
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}
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if (writePriorities[writeType].Contains(priority.Value))
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{
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duplicateWritesWithSamePriority.Add(writeType);
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}
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else if (writtenComponentTypesWithoutPriority.Contains(writeType))
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{
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duplicateWritesWithoutPriority.Add(writeType);
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}
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else
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{
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writePriorities[writeType].Add(priority.Value);
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}
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}
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else
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{
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if (writtenComponentTypesWithoutPriority.Contains(writeType) || writtenComponentTypesWithPriority.Contains(writeType))
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{
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duplicateWritesWithoutPriority.Add(writeType);
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}
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else
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{
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writtenComponentTypesWithoutPriority.Add(writeType);
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}
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}
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if (!writeMessageToEngines.ContainsKey(writeType))
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{
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writeMessageToEngines[writeType] = new List<Engine>();
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}
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writeMessageToEngines[writeType].Add(engine);
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}
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}
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if (duplicateWritesWithoutPriority.Count > 0)
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{
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var errorString = "Multiple Engines write the same Component without declaring priority: ";
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foreach (var componentType in duplicateWritesWithoutPriority)
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{
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errorString += "\n" +
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componentType.Name + " written by: " +
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string.Join(", ", writeMessageToEngines[componentType].Select((engine) => engine.GetType().Name));
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}
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errorString += "\nTo resolve the conflict, add priority arguments to the Writes declarations or use a DefaultWritePriority attribute.";
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throw new EngineWriteConflictException(errorString);
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}
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if (duplicateWritesWithSamePriority.Count > 0)
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{
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var errorString = "Multiple Engines write the same Component with the same priority: ";
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foreach (var componentType in duplicateWritesWithSamePriority)
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{
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errorString += "\n" +
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componentType.Name + " written by: " +
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string.Join(", ", writeMessageToEngines[componentType].Select(engine => engine.GetType().Name));
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}
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errorString += "\nTo resolve the conflict, add priority arguments to the Writes declarations or use a DefaultWritePriority attribute.";
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throw new EngineWriteConflictException(errorString);
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}
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var engineOrder = new List<Engine>();
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foreach (var registeredComponentType in registeredComponentTypes)
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{
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var emitterEngine = (Engine)Activator.CreateInstance(typeof(ComponentEmitter<>).MakeGenericType(registeredComponentType));
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AddEngine(emitterEngine);
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engineOrder.Add(emitterEngine);
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}
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foreach (var engine in engineGraph.TopologicalSort())
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{
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engineOrder.Add(engine);
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}
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var world = new World(
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engineOrder,
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entityManager,
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componentManager,
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messageManager,
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componentUpdateManager,
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timeManager,
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renderManager
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);
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componentUpdateManager.SetStartingComponentStore(startingComponentStoreForComponentUpdateManager);
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componentManager.SetComponentStore(startingComponentStoreForComponentManager);
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return world;
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}
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}
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}
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