Evan Hemsley
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47e1072c8d
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internal storage using int ID instead of entity to avoid hash lookups
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2019-12-23 18:45:49 -08:00 |
Evan Hemsley
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7885c2e0f4
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component removes are treated as priority writes
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2019-12-23 18:01:49 -08:00 |
Evan Hemsley
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50974c181a
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advanced query system
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2019-12-22 01:15:58 -08:00 |
evan
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67ac748a29
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initial JIT preload
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2019-12-16 18:51:45 -08:00 |
Evan Hemsley
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db8964b54c
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generating stores at init time
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2019-12-15 23:28:02 -08:00 |
Evan Hemsley
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c11b5720b7
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adding default capacities to avoid lots of initial runtime resizing
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2019-12-05 17:07:06 -08:00 |
Evan Hemsley
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571310e579
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fixed world initialization and draw component removal issues
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2019-12-05 16:00:00 -08:00 |
Evan Hemsley
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5513402573
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removed all component ID stuff
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2019-12-05 14:59:55 -08:00 |
Evan Hemsley
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a4c3040239
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start removing component ID system
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2019-12-05 12:10:33 -08:00 |
Evan Hemsley
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038b3aceee
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SetComponent should not require Reads
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2019-11-22 16:43:07 -08:00 |
Evan Hemsley
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dbe6cc4f53
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accidentally destroyed every pooled dictionary when an entity was destroyed LOOOL
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2019-08-01 23:09:41 -07:00 |
Evan Hemsley
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366f9ba03f
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roslynator stuff
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2019-06-20 10:46:15 -07:00 |
Evan Hemsley
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4a54a5544c
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refactor rendering to not use layer property
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2019-06-19 22:38:56 -07:00 |
Evan Hemsley
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cf6d59bb5b
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draw layer manager and final entity renderer tests
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2019-06-19 17:40:01 -07:00 |