---
title: "First Run"
date: 2019-05-23T12:21:05-07:00
weight: 20
---

If you are using VSCode, all we have to do now is run our build and run task.

Hit `Ctrl-Shift-B` (or `Cmd-Shift-B` on OSX) to bring up the Build Tasks window.

![Build Tasks window](/images/build_tasks.png)

There's a lot of options here so let's break it down a bit.

`Build` tasks simply build the program, but do not execute it.
`Run` tasks execute without building.
`Build & Run` tasks build and then execute.

`Framework` means that the game will execute using .NET Framework (or Mono if you are on OSX or Linux).
`Core` means that the game will execute using .NET Core.

FNA recommends developing and shipping using Framework/Mono, but I find the Core debugger to be pretty powerful, so I switch to Core sometimes when I have a tricky bug to track down.

`Debug` means that the game will build in Debug mode.
`Release` means that the game will build in Release mode.
Debug modes are typically larger and slower than `Release` builds, but they allow you to use powerful debugging tools.
When you are shipping your game you should always, always use `Release` mode.

Anyway, for our first run, let's select `Build & Run: Framework Debug`.

Exciting!! Let's see what happens...

![pong first run](/images/pong_first_run.png)

Look at that! Terrific.

Cornflower blue is a lovely color, but for authenticity we probably want the background to be black instead.

In the Draw method, change Color.CornflowerBlue to Color.Black:

```cs
    GraphicsDevice.Clear(Color.Black);
```

![pong second run](/images/pong_second_run.png)

Thaaaaaaat's more like it. But it's pretty boring right now. Games need action! Let's move on and get this paddle moving.