note about contribution
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				|  | @ -16,4 +16,6 @@ The solution? Broad-phase collision detection. | |||
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| The purpose of the broad-phase is to very quickly check if an object *might* be touching another object. Then, once we know that an object might be touching another object, we can do a more expensive and accurate test. | ||||
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| There are a few different ways to do this. The only way that Bonk currently implements is the *spatial hash* technique. | ||||
| There are a few different ways to do this. The only way that Bonk currently implements is the *spatial hash* technique. | ||||
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| There are advantages and drawbacks to spatial hashing. The main drawback is that it does not handle objects of wildly varying size very well. I do not currently have time to implement alternatives to spatial hashing, but this project is free software... if you would like to contribute a BSP implementation, for example, I would be overjoyed! | ||||
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