readme and license
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| Silkworm - Verlet cloth physics in C | ||||
| 
 | ||||
| Copyright (c) 2021 Evan "cosmonaut" Hemsley | ||||
| 
 | ||||
| This software is provided 'as-is', without any express or implied warranty. | ||||
| In no event will the authors be held liable for any damages arising from | ||||
| the use of this software. | ||||
| 
 | ||||
| Permission is granted to anyone to use this software for any purpose, | ||||
| including commercial applications, and to alter it and redistribute it | ||||
| freely, subject to the following restrictions: | ||||
| 
 | ||||
| 1. The origin of this software must not be misrepresented; you must not | ||||
| claim that you wrote the original software. If you use this software in a | ||||
| product, an acknowledgment in the product documentation would be | ||||
| appreciated but is not required. | ||||
| 
 | ||||
| 2. Altered source versions must be plainly marked as such, and must not be | ||||
| misrepresented as being the original software. | ||||
| 
 | ||||
| 3. This notice may not be removed or altered from any source distribution. | ||||
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| # Silkworm | ||||
| 
 | ||||
| Silkworm is a cloth physics simulation system that was designed for the game Samurai Gunn 2. | ||||
| 
 | ||||
| The ABI has some awkwardnesses due to the limitations of the Game Maker Studio 2 engine it must operate with. | ||||
| It is unlikely that I will redesign the ABI for more general purposes, but I invite you to take this code and reshape it into something more generally workable if you wish. | ||||
| 
 | ||||
| ## License | ||||
| 
 | ||||
| This library is licensed under the zlib license. See LICENSE file for details. | ||||
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