update texture format and render target API
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				|  | @ -82,7 +82,7 @@ namespace RefreshCS | ||||||
|             ThirtyTwo |             ThirtyTwo | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public enum ColorFormat |         public enum TextureFormat | ||||||
|         { |         { | ||||||
|             R8G8B8A8, |             R8G8B8A8, | ||||||
|             R5G6B5, |             R5G6B5, | ||||||
|  | @ -102,22 +102,19 @@ namespace RefreshCS | ||||||
|             R32G32B32A32_SFLOAT, |             R32G32B32A32_SFLOAT, | ||||||
|             R16_SFLOAT, |             R16_SFLOAT, | ||||||
|             R16G16_SFLOAT, |             R16G16_SFLOAT, | ||||||
|             R16G16B16A16_SFLOAT |             R16G16B16A16_SFLOAT, | ||||||
|         } |             D16, | ||||||
| 
 |             D32, | ||||||
|         public enum DepthFormat |             D16S8, | ||||||
|         { |             D32S8 | ||||||
|             Depth16, |  | ||||||
|             Depth32, |  | ||||||
|             Depth16Stencil8, |  | ||||||
|             Depth32Stencil8 |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Flags] |         [Flags] | ||||||
|         public enum TextureUsageFlags : uint |         public enum TextureUsageFlags : uint | ||||||
|         { |         { | ||||||
|             SamplerBit = 1, |             Sampler = 1, | ||||||
|             ColorTargetBit = 2 |             ColorTarget = 2, | ||||||
|  |             DepthStencilTarget = 4 | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public enum SampleCount |         public enum SampleCount | ||||||
|  | @ -478,7 +475,7 @@ namespace RefreshCS | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public struct ColorTargetDescription |         public struct ColorTargetDescription | ||||||
|         { |         { | ||||||
|             public ColorFormat format; |             public TextureFormat format; | ||||||
|             public SampleCount multisampleCount; |             public SampleCount multisampleCount; | ||||||
|             public LoadOp loadOp; |             public LoadOp loadOp; | ||||||
|             public StoreOp storeOp; |             public StoreOp storeOp; | ||||||
|  | @ -487,7 +484,7 @@ namespace RefreshCS | ||||||
|         [StructLayout(LayoutKind.Sequential)] |         [StructLayout(LayoutKind.Sequential)] | ||||||
|         public struct DepthStencilTargetDescription |         public struct DepthStencilTargetDescription | ||||||
|         { |         { | ||||||
|             public DepthFormat depthFormat; |             public TextureFormat format; | ||||||
|             public LoadOp loadOp; |             public LoadOp loadOp; | ||||||
|             public StoreOp storeOp; |             public StoreOp storeOp; | ||||||
|             public LoadOp stencilLoadOp; |             public LoadOp stencilLoadOp; | ||||||
|  | @ -518,7 +515,7 @@ namespace RefreshCS | ||||||
|             public byte isCube; |             public byte isCube; | ||||||
|             public SampleCount sampleCount; |             public SampleCount sampleCount; | ||||||
|             public uint levelCount; |             public uint levelCount; | ||||||
|             public ColorFormat format; |             public TextureFormat format; | ||||||
|             public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */ |             public TextureUsageFlags usageFlags; /* Refresh_TextureUsageFlags */ | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -743,18 +740,10 @@ namespace RefreshCS | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|         public static extern IntPtr Refresh_CreateColorTarget( |         public static extern IntPtr Refresh_CreateRenderTarget( | ||||||
|             IntPtr device, |             IntPtr device, | ||||||
|             SampleCount multisampleCount, |             in TextureSlice textureSlice, | ||||||
|             in TextureSlice textureSlice |             SampleCount multisampleCount | ||||||
|         ); |  | ||||||
| 
 |  | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |  | ||||||
|         public static extern IntPtr Refresh_CreateDepthStencilTarget( |  | ||||||
|             IntPtr device, |  | ||||||
|             uint width, |  | ||||||
|             uint height, |  | ||||||
|             DepthFormat format |  | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  | @ -867,15 +856,9 @@ namespace RefreshCS | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|         public static extern void Refresh_QueueDestroyColorTarget( |         public static extern void Refresh_QueueDestroyRenderTarget( | ||||||
|             IntPtr device, |             IntPtr device, | ||||||
|             IntPtr colorTarget |             IntPtr renderTarget | ||||||
|         ); |  | ||||||
| 
 |  | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |  | ||||||
|         public static extern void Refresh_QueueDestroyDepthStencilTarget( |  | ||||||
|             IntPtr device, |  | ||||||
|             IntPtr depthStencilTarget |  | ||||||
|         ); |         ); | ||||||
| 
 | 
 | ||||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] |         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||||
|  |  | ||||||
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