missing QueueDestroyShaderModule
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				|  | @ -3,7 +3,6 @@ | |||
|   <PropertyGroup> | ||||
|     <TargetFramework>netstandard2.0</TargetFramework> | ||||
|     <RootNamespace>RefreshCS</RootNamespace> | ||||
|     <Platform>x64</Platform> | ||||
|     <AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||||
|     <Platforms>x64</Platforms> | ||||
|   </PropertyGroup> | ||||
|  |  | |||
|  | @ -869,6 +869,12 @@ namespace RefreshCS | |||
|             IntPtr framebuffer | ||||
|         ); | ||||
| 
 | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         public static extern void Refresh_QueueDestroyShaderModule( | ||||
|             IntPtr device, | ||||
|             IntPtr shaderModule | ||||
|         ); | ||||
| 
 | ||||
|         [DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)] | ||||
|         public static extern void Refresh_QueueDestroyRenderPass( | ||||
|             IntPtr device, | ||||
|  |  | |||
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