RasterizerState / BlendFactor ABI break (#4)
Updates RasterizerState and BlendFactor for the ABI changes introduced in [this PR](MoonsideGames/Refresh#27). Reviewed-on: #4 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>pull/5/head
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				|  | @ -250,11 +250,7 @@ namespace RefreshCS | |||
| 			OneMinusDestinationAlpha, | ||||
| 			ConstantColor, | ||||
| 			OneMinusConstantColor, | ||||
| 			SourceAlphaSaturate, | ||||
| 			SourceOneColor, | ||||
| 			OneMinusSourceOneColor, | ||||
| 			SourceOneAlpha, | ||||
| 			OneMinusSourceOneAlpha | ||||
| 			SourceAlphaSaturate | ||||
| 		} | ||||
| 
 | ||||
| 		[Flags] | ||||
|  | @ -484,7 +480,6 @@ namespace RefreshCS | |||
| 		[StructLayout(LayoutKind.Sequential)] | ||||
| 		public struct RasterizerState | ||||
| 		{ | ||||
| 			public byte depthClampEnable; | ||||
| 			public FillMode fillMode; | ||||
| 			public CullMode cullMode; | ||||
| 			public FrontFace frontFace; | ||||
|  |  | |||
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