structures
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								Refresh.cs
								
								
								
								
							
							
						
						
									
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								Refresh.cs
								
								
								
								
							|  | @ -421,5 +421,170 @@ namespace RefreshSharp | |||
|             public uint writeMask; | ||||
|             public uint reference; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct ColorTargetBlendState | ||||
|         { | ||||
|             public byte blendEnable; | ||||
|             public BlendFactor sourceColorBlendFactor; | ||||
|             public BlendFactor destinationColorBlendFactor; | ||||
|             public BlendOp colorBlendOp; | ||||
|             public BlendFactor sourceAlphaBlendFactor; | ||||
|             public BlendFactor destinationAlphaBlendFactor; | ||||
|             public BlendOp alphaBlendOp; | ||||
|             public uint colorWriteMask; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct ComputePipelineLayoutCreateInfo | ||||
|         { | ||||
|             public uint bufferBindingCount; | ||||
|             public uint imageBindingCount; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct GraphicsPipelineLayoutCreateInfo | ||||
|         { | ||||
|             public uint vertexSamplerBindingCount; | ||||
|             public uint fragmentSamplerBindingCount; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct ColorTargetDescription | ||||
|         { | ||||
|             public ColorFormat format; | ||||
|             public SampleCount multisampleCount; | ||||
|             public LoadOp loadOp; | ||||
|             public StoreOp storeOp; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct DepthStencilTargetDescription | ||||
|         { | ||||
|             public DepthFormat depthFormat; | ||||
|             public LoadOp loadOp; | ||||
|             public StoreOp storeOp; | ||||
|             public LoadOp stencilLoadOp; | ||||
|             public StoreOp stencilStoreOp; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public unsafe struct RenderPassCreateInfo | ||||
|         { | ||||
|             public ColorTargetDescription* colorTargetDescriptions; | ||||
|             public uint colorTargetCount; | ||||
|             public DepthStencilTargetDescription* depthStencilTargetDescription; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public unsafe struct ShaderModuleCreateInfo | ||||
|         { | ||||
|             public UIntPtr codeSize; /* size_t */ | ||||
|             public uint* byteCode; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public unsafe struct ShaderStageStage | ||||
|         { | ||||
|             public IntPtr shaderModule; | ||||
|             [MarshalAs(UnmanagedType.LPStr)] | ||||
|             public string entryPointName; | ||||
|             public UInt64 uniformBufferSize; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct TopologyState | ||||
|         { | ||||
|             public PrimitiveType topology; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public unsafe struct ViewportState | ||||
|         { | ||||
|             public Viewport* viewports; | ||||
|             public uint viewportCount; | ||||
|             public Rect* scissors; | ||||
|             public uint scissorCount; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct RasterizerState | ||||
|         { | ||||
|             public byte depthClampEnable; | ||||
|             public FillMode fillMode; | ||||
|             public CullMode cullMode; | ||||
|             public FrontFace frontFace; | ||||
|             public byte depthBiasEnable; | ||||
|             public float depthBiasConstantFactor; | ||||
|             public float depthBiasClamp; | ||||
|             public float depthBiasSlopeFactor; | ||||
|             public float lineWidth; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct MultisampleState | ||||
|         { | ||||
|             public SampleCount multisampleCount; | ||||
|             public uint sampleMask; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct DepthStencilState | ||||
|         { | ||||
|             public byte depthTestEnable; | ||||
|             public byte depthWriteEnable; | ||||
|             public CompareOp compareOp; | ||||
|             public byte depthBoundsTestEnable; | ||||
|             public byte stencilTestEnable; | ||||
|             public StencilOpState frontStencilState; | ||||
|             public StencilOpState backStencilState; | ||||
|             public float minDepthBounds; | ||||
|             public float maxDepthBounds; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public unsafe struct ColorBlendState | ||||
|         { | ||||
|             public byte logicOpEnable; | ||||
|             public LogicOp logicOp; | ||||
|             public ColorTargetBlendState* blendStates; | ||||
|             public uint blendStateCount; | ||||
|             [MarshalAs(UnmanagedType.LPArray, SizeConst = 4)] | ||||
|             public float[] blendConstants; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct ComputePipelineCreateInfo | ||||
|         { | ||||
|             ShaderStageStage computeShaderState; | ||||
|             ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct GraphicsPipelineCreateInfo | ||||
|         { | ||||
|             public ShaderStageStage vertexShaderState; | ||||
|             public ShaderStageStage fragmentShaderStage; | ||||
|             public VertexInputState vertexInputState; | ||||
|             public TopologyState topologyState; | ||||
|             public ViewportState viewportState; | ||||
|             public RasterizerState rasterizerStage; | ||||
|             public MultisampleState multisampleState; | ||||
|             public DepthStencilState depthStencilState; | ||||
|             public ColorBlendState colorBlendState; | ||||
|             public GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||
|             public IntPtr renderPass; | ||||
|         } | ||||
| 
 | ||||
|         [StructLayout(LayoutKind.Sequential)] | ||||
|         public struct FramebufferCreateInfo | ||||
|         { | ||||
|             public IntPtr renderPass; | ||||
|             public IntPtr pColorTargets; | ||||
|             public uint colorTargetCount; | ||||
|             public IntPtr depthStencilTarget; | ||||
|             public uint width; | ||||
|             public uint height; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
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