Uniform buffers are now slices of dedicated allocs #48
			
				
			
		
		
		
	|  | @ -79,7 +79,8 @@ typedef struct VulkanExtensions | |||
| #define ALLOCATION_INCREMENT 16000000           /* 16MB */ | ||||
| #define TRANSFER_BUFFER_STARTING_SIZE 8000000 	/* 8MB */ | ||||
| #define POOLED_TRANSFER_BUFFER_SIZE 16000000    /* 16MB */ | ||||
| #define UBO_BUFFER_SIZE 16000 			        /* 16KB */ | ||||
| #define UBO_BUFFER_SIZE 16000000				/* 16MB */ | ||||
| #define UBO_SECTION_SIZE 4000 			        /* 4KB */ | ||||
| #define DESCRIPTOR_POOL_STARTING_SIZE 128 | ||||
| #define DEFRAG_TIME 200 | ||||
| #define WINDOW_DATA "Refresh_VulkanWindowData" | ||||
|  | @ -719,8 +720,8 @@ typedef struct VulkanUniformBufferPool VulkanUniformBufferPool; | |||
| typedef struct VulkanUniformBuffer | ||||
| { | ||||
| 	VulkanUniformBufferPool *pool; | ||||
| 	VulkanBufferContainer *vulkanBufferContainer; /* use container to avoid defrag issues */ | ||||
| 	VkDeviceSize offset; | ||||
| 	VkDeviceSize poolOffset; /* memory offset relative to the pool buffer */ | ||||
| 	VkDeviceSize offset; /* based on uniform pushes */ | ||||
| 	VkDescriptorSet descriptorSet; | ||||
| } VulkanUniformBuffer; | ||||
| 
 | ||||
|  | @ -746,10 +747,13 @@ typedef struct VulkanUniformDescriptorPool | |||
| 	uint32_t availableDescriptorSetCount; | ||||
| } VulkanUniformDescriptorPool; | ||||
| 
 | ||||
| /* This is actually just one buffer that we carve slices out of. */ | ||||
| struct VulkanUniformBufferPool | ||||
| { | ||||
| 	VulkanUniformBufferType type; | ||||
| 	VulkanUniformDescriptorPool descriptorPool; | ||||
| 	VulkanBuffer *buffer; | ||||
| 	VkDeviceSize nextAvailableOffset; | ||||
| 	SDL_mutex *lock; | ||||
| 
 | ||||
| 	VulkanUniformBuffer **availableBuffers; | ||||
|  | @ -1776,6 +1780,8 @@ typedef struct VulkanRenderer | |||
| 	VkDescriptorSetLayout vertexUniformDescriptorSetLayout; | ||||
| 	VkDescriptorSetLayout fragmentUniformDescriptorSetLayout; | ||||
| 	VkDescriptorSetLayout computeUniformDescriptorSetLayout; | ||||
| 
 | ||||
| 	VulkanBuffer *dummyBuffer; | ||||
| 	VulkanUniformBuffer *dummyVertexUniformBuffer; | ||||
| 	VulkanUniformBuffer *dummyFragmentUniformBuffer; | ||||
| 	VulkanUniformBuffer *dummyComputeUniformBuffer; | ||||
|  | @ -4197,6 +4203,36 @@ static VulkanUniformBufferPool* VULKAN_INTERNAL_CreateUniformBufferPool( | |||
| 	VulkanUniformBufferType uniformBufferType | ||||
| ) { | ||||
| 	VulkanUniformBufferPool* uniformBufferPool = SDL_malloc(sizeof(VulkanUniformBufferPool)); | ||||
| 	VulkanResourceAccessType resourceAccessType; | ||||
| 
 | ||||
| 	if (uniformBufferType == UNIFORM_BUFFER_VERTEX) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER; | ||||
| 	} | ||||
| 	else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER; | ||||
| 	} | ||||
| 	else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE) | ||||
| 	{ | ||||
| 		resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER; | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		Refresh_LogError("Unrecognized uniform buffer type!"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	uniformBufferPool->buffer = VULKAN_INTERNAL_CreateBuffer( | ||||
| 		renderer, | ||||
| 		UBO_BUFFER_SIZE, | ||||
| 		resourceAccessType, | ||||
| 		VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, | ||||
| 		0, | ||||
| 		1 | ||||
| 	); | ||||
| 
 | ||||
| 	uniformBufferPool->nextAvailableOffset = 0; | ||||
| 
 | ||||
| 	uniformBufferPool->type = uniformBufferType; | ||||
| 	uniformBufferPool->lock = SDL_CreateMutex(); | ||||
|  | @ -4230,12 +4266,6 @@ static void VULKAN_INTERNAL_BindUniformBuffer( | |||
| 
 | ||||
| 	commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer; | ||||
| 	commandBuffer->boundUniformBufferCount += 1; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_TrackBuffer( | ||||
| 		renderer, | ||||
| 		commandBuffer, | ||||
| 		uniformBuffer->vulkanBufferContainer->vulkanBuffer | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| /* Buffer indirection so we can cleanly defrag */ | ||||
|  | @ -4304,22 +4334,18 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( | |||
| 
 | ||||
| 	VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); | ||||
| 	uniformBuffer->pool = bufferPool; | ||||
| 	uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer( | ||||
| 		renderer, | ||||
| 		UBO_BUFFER_SIZE, | ||||
| 		resourceAccessType, | ||||
| 		VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, | ||||
| 		0 | ||||
| 	); | ||||
| 	uniformBuffer->poolOffset = bufferPool->nextAvailableOffset; | ||||
| 	uniformBuffer->offset = 0; | ||||
| 
 | ||||
| 	if (uniformBuffer->vulkanBufferContainer == NULL) | ||||
| 	bufferPool->nextAvailableOffset += UBO_SECTION_SIZE; | ||||
| 
 | ||||
| 	if (bufferPool->nextAvailableOffset >= UBO_BUFFER_SIZE) | ||||
| 	{ | ||||
| 		Refresh_LogError("Failed to create buffer for uniform buffer!"); | ||||
| 		Refresh_LogError("Uniform buffer overflow!"); | ||||
| 		SDL_free(uniformBuffer); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	uniformBuffer->offset = 0; | ||||
| 
 | ||||
| 	/* Allocate a descriptor set for the uniform buffer */ | ||||
| 
 | ||||
| 	if (bufferPool->descriptorPool.availableDescriptorSetCount == 0) | ||||
|  | @ -4329,6 +4355,7 @@ static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( | |||
| 			&bufferPool->descriptorPool | ||||
| 		)) { | ||||
| 			Refresh_LogError("Failed to add uniform descriptor pool!"); | ||||
| 			SDL_free(uniformBuffer); | ||||
| 			return 0; | ||||
| 		} | ||||
| 	} | ||||
|  | @ -4393,15 +4420,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( | |||
| 	} | ||||
| 
 | ||||
| 	VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer)); | ||||
| 	uniformBuffer->pool = NULL; | ||||
| 	uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer( | ||||
| 		renderer, | ||||
| 		1, | ||||
| 		resourceAccessType, | ||||
| 		VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, | ||||
| 		1 | ||||
| 	); | ||||
| 
 | ||||
| 	uniformBuffer->poolOffset = 0; | ||||
| 	uniformBuffer->offset = 0; | ||||
| 
 | ||||
| 	/* Allocate a descriptor set for the uniform buffer */ | ||||
|  | @ -4416,7 +4435,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer( | |||
| 
 | ||||
| 	/* Update the descriptor set for the first and last time! */ | ||||
| 
 | ||||
| 	descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; | ||||
| 	descriptorBufferInfo.buffer = renderer->dummyBuffer->buffer; | ||||
| 	descriptorBufferInfo.offset = 0; | ||||
| 	descriptorBufferInfo.range = VK_WHOLE_SIZE; | ||||
| 
 | ||||
|  | @ -4463,11 +4482,11 @@ static void VULKAN_INTERNAL_DestroyUniformBufferPool( | |||
| 	/* This is always destroyed after submissions, so all buffers are available */ | ||||
| 	for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1) | ||||
| 	{ | ||||
| 		VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBufferContainer->vulkanBuffer); | ||||
| 		SDL_free(uniformBufferPool->availableBuffers[i]->vulkanBufferContainer); | ||||
| 		SDL_free(uniformBufferPool->availableBuffers[i]); | ||||
| 	} | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->buffer); | ||||
| 
 | ||||
| 	SDL_DestroyMutex(uniformBufferPool->lock); | ||||
| 	SDL_free(uniformBufferPool->availableBuffers); | ||||
| 	SDL_free(uniformBufferPool); | ||||
|  | @ -4502,8 +4521,8 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool( | |||
| 
 | ||||
| 	/* Update the descriptor set with the correct range */ | ||||
| 
 | ||||
| 	descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer; | ||||
| 	descriptorBufferInfo.offset = 0; | ||||
| 	descriptorBufferInfo.buffer = uniformBuffer->pool->buffer->buffer; | ||||
| 	descriptorBufferInfo.offset = uniformBuffer->poolOffset; | ||||
| 	descriptorBufferInfo.range = blockSize; | ||||
| 
 | ||||
| 	writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | ||||
|  | @ -5183,13 +5202,7 @@ static void VULKAN_DestroyDevice( | |||
| 
 | ||||
| 	SDL_free(renderer->submittedCommandBuffers); | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBufferContainer->vulkanBuffer); | ||||
| 	VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer); | ||||
| 	VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBufferContainer->vulkanBuffer); | ||||
| 
 | ||||
| 	SDL_free(renderer->dummyVertexUniformBuffer->vulkanBufferContainer); | ||||
| 	SDL_free(renderer->dummyFragmentUniformBuffer->vulkanBufferContainer); | ||||
| 	SDL_free(renderer->dummyComputeUniformBuffer->vulkanBufferContainer); | ||||
| 	VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyBuffer); | ||||
| 
 | ||||
| 	SDL_free(renderer->dummyVertexUniformBuffer); | ||||
| 	SDL_free(renderer->dummyFragmentUniformBuffer); | ||||
|  | @ -7815,7 +7828,7 @@ static uint32_t VULKAN_PushVertexShaderUniforms( | |||
| 	if ( | ||||
| 		vulkanCommandBuffer->vertexUniformBuffer->offset + | ||||
| 		graphicsPipeline->vertexUniformBlockSize >= | ||||
| 		UBO_BUFFER_SIZE | ||||
| 		UBO_SECTION_SIZE | ||||
| 	) { | ||||
| 		/* We're out of space in this buffer, bind the old one and acquire a new one */ | ||||
| 		VULKAN_INTERNAL_BindUniformBuffer( | ||||
|  | @ -7833,8 +7846,8 @@ static uint32_t VULKAN_PushVertexShaderUniforms( | |||
| 	offset = vulkanCommandBuffer->vertexUniformBuffer->offset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetBufferData( | ||||
| 		vulkanCommandBuffer->vertexUniformBuffer->vulkanBufferContainer->vulkanBuffer, | ||||
| 		vulkanCommandBuffer->vertexUniformBuffer->offset, | ||||
| 		vulkanCommandBuffer->vertexUniformBuffer->pool->buffer, | ||||
| 		vulkanCommandBuffer->vertexUniformBuffer->poolOffset + vulkanCommandBuffer->vertexUniformBuffer->offset, | ||||
| 		data, | ||||
| 		dataLengthInBytes | ||||
| 	); | ||||
|  | @ -7859,7 +7872,7 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( | |||
| 	if ( | ||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->offset + | ||||
| 		graphicsPipeline->fragmentUniformBlockSize >= | ||||
| 		UBO_BUFFER_SIZE | ||||
| 		UBO_SECTION_SIZE | ||||
| 	) { | ||||
| 		/* We're out of space in this buffer, bind the old one and acquire a new one */ | ||||
| 		VULKAN_INTERNAL_BindUniformBuffer( | ||||
|  | @ -7877,8 +7890,8 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( | |||
| 	offset = vulkanCommandBuffer->fragmentUniformBuffer->offset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetBufferData( | ||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer, | ||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->offset, | ||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->pool->buffer, | ||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->poolOffset + vulkanCommandBuffer->fragmentUniformBuffer->offset, | ||||
| 		data, | ||||
| 		dataLengthInBytes | ||||
| 	); | ||||
|  | @ -7902,7 +7915,7 @@ static uint32_t VULKAN_PushComputeShaderUniforms( | |||
| 	if ( | ||||
| 		vulkanCommandBuffer->computeUniformBuffer->offset + | ||||
| 		computePipeline->uniformBlockSize >= | ||||
| 		UBO_BUFFER_SIZE | ||||
| 		UBO_SECTION_SIZE | ||||
| 	) { | ||||
| 		/* We're out of space in this buffer, bind the old one and acquire a new one */ | ||||
| 		VULKAN_INTERNAL_BindUniformBuffer( | ||||
|  | @ -7920,8 +7933,8 @@ static uint32_t VULKAN_PushComputeShaderUniforms( | |||
| 	offset = vulkanCommandBuffer->computeUniformBuffer->offset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetBufferData( | ||||
| 		vulkanCommandBuffer->computeUniformBuffer->vulkanBufferContainer->vulkanBuffer, | ||||
| 		vulkanCommandBuffer->computeUniformBuffer->offset, | ||||
| 		vulkanCommandBuffer->computeUniformBuffer->pool->buffer, | ||||
| 		vulkanCommandBuffer->computeUniformBuffer->poolOffset + vulkanCommandBuffer->computeUniformBuffer->offset, | ||||
| 		data, | ||||
| 		dataLengthInBytes | ||||
| 	); | ||||
|  | @ -11992,6 +12005,15 @@ static Refresh_Device* VULKAN_CreateDevice( | |||
| 
 | ||||
| 	/* Dummy Uniform Buffers */ | ||||
| 
 | ||||
| 	renderer->dummyBuffer = VULKAN_INTERNAL_CreateBuffer( | ||||
| 		renderer, | ||||
| 		1, | ||||
| 		RESOURCE_ACCESS_GENERAL, | ||||
| 		VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, | ||||
| 		0, | ||||
| 		1 | ||||
| 	); | ||||
| 
 | ||||
| 	renderer->dummyVertexUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer( | ||||
| 		renderer, | ||||
| 		UNIFORM_BUFFER_VERTEX | ||||
|  |  | |||
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