WIP: D3D11 Driver (for real this time!) #47
			
				
			
		
		
		
	|  | @ -41,6 +41,12 @@ add_definitions( | ||||||
| 	-DREFRESH_DRIVER_VULKAN | 	-DREFRESH_DRIVER_VULKAN | ||||||
| ) | ) | ||||||
| 
 | 
 | ||||||
|  | if (WIN32) | ||||||
|  | 	add_definitions( | ||||||
|  | 		-DREFRESH_DRIVER_D3D11 | ||||||
|  | 	) | ||||||
|  | endif() | ||||||
|  | 
 | ||||||
| # Source lists | # Source lists | ||||||
| add_library(Refresh | add_library(Refresh | ||||||
| 	# Public Headers | 	# Public Headers | ||||||
|  | @ -49,8 +55,10 @@ add_library(Refresh | ||||||
| 	# Internal Headers | 	# Internal Headers | ||||||
| 	src/Refresh_Driver.h | 	src/Refresh_Driver.h | ||||||
| 	src/Refresh_Driver_Vulkan_vkfuncs.h | 	src/Refresh_Driver_Vulkan_vkfuncs.h | ||||||
|  | 	Refresh_Driver_D3D11_cdefines.h | ||||||
| 	# Source Files | 	# Source Files | ||||||
| 	src/Refresh.c | 	src/Refresh.c | ||||||
|  | 	src/Refresh_Driver_D3D11.c | ||||||
| 	src/Refresh_Driver_Vulkan.c | 	src/Refresh_Driver_Vulkan.c | ||||||
| 	src/Refresh_Image.c | 	src/Refresh_Image.c | ||||||
| ) | ) | ||||||
|  |  | ||||||
|  | @ -330,6 +330,7 @@ typedef enum Refresh_Backend | ||||||
| { | { | ||||||
| 	REFRESH_BACKEND_DONTCARE, | 	REFRESH_BACKEND_DONTCARE, | ||||||
| 	REFRESH_BACKEND_VULKAN, | 	REFRESH_BACKEND_VULKAN, | ||||||
|  | 	REFRESH_BACKEND_D3D11, | ||||||
| 	REFRESH_BACKEND_PS5, | 	REFRESH_BACKEND_PS5, | ||||||
| 	REFRESH_BACKEND_INVALID | 	REFRESH_BACKEND_INVALID | ||||||
| } Refresh_Backend; | } Refresh_Backend; | ||||||
|  |  | ||||||
|  | @ -194,26 +194,37 @@ partial class Program | ||||||
| 				// Magic | 				// Magic | ||||||
| 				writer.Write(new char[] { 'R', 'F', 'S', 'H'}); | 				writer.Write(new char[] { 'R', 'F', 'S', 'H'}); | ||||||
| 
 | 
 | ||||||
|  | 				// Type | ||||||
|  | 				uint shaderTypeIndex; | ||||||
|  | 				switch (shaderType) | ||||||
|  | 				{ | ||||||
|  | 					default: | ||||||
|  | 					case ".vert": shaderTypeIndex = 0; break; | ||||||
|  | 					case ".frag": shaderTypeIndex = 1; break; | ||||||
|  | 					case ".comp": shaderTypeIndex = 2; break; | ||||||
|  | 				} | ||||||
|  | 				writer.Write(shaderTypeIndex); | ||||||
|  | 
 | ||||||
| 				if (data.vulkan) | 				if (data.vulkan) | ||||||
| 				{ | 				{ | ||||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}.spv"); | 					string inputPath = Path.Combine(tempDir, $"{shaderName}.spv"); | ||||||
| 					WriteShaderBlob(writer, inputPath, 1); | 					WriteShaderBlob(writer, inputPath, 1); | ||||||
| 				} | 				} | ||||||
| 
 | 
 | ||||||
|  | 				if (data.d3d11) | ||||||
|  | 				{ | ||||||
|  | 					string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); | ||||||
|  | 					WriteShaderBlob(writer, inputPath, 2); | ||||||
|  | 				} | ||||||
|  | 
 | ||||||
| #if PS5 | #if PS5 | ||||||
| 				if (data.ps5) | 				if (data.ps5) | ||||||
| 				{ | 				{ | ||||||
| 					string ext = GetPS5ShaderFileExtension(); | 					string ext = GetPS5ShaderFileExtension(); | ||||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}"); | 					string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}"); | ||||||
| 					WriteShaderBlob(writer, inputPath, 2); |  | ||||||
| 				} |  | ||||||
| #endif |  | ||||||
| 
 |  | ||||||
| 				if (data.d3d11) |  | ||||||
| 				{ |  | ||||||
| 					string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl"); |  | ||||||
| 					WriteShaderBlob(writer, inputPath, 3); | 					WriteShaderBlob(writer, inputPath, 3); | ||||||
| 				} | 				} | ||||||
|  | #endif | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | @ -254,7 +265,7 @@ partial class Program | ||||||
| 	{ | 	{ | ||||||
| 		Process spirvcross = Process.Start( | 		Process spirvcross = Process.Start( | ||||||
| 			"spirv-cross", | 			"spirv-cross", | ||||||
| 			$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\"" | 			$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\"" | ||||||
| 		); | 		); | ||||||
| 		spirvcross.WaitForExit(); | 		spirvcross.WaitForExit(); | ||||||
| 		if (spirvcross.ExitCode != 0) | 		if (spirvcross.ExitCode != 0) | ||||||
|  |  | ||||||
|  | @ -39,6 +39,12 @@ | ||||||
| 	#define VULKAN_DRIVER NULL | 	#define VULKAN_DRIVER NULL | ||||||
| #endif | #endif | ||||||
| 
 | 
 | ||||||
|  | #ifdef REFRESH_DRIVER_D3D11 | ||||||
|  | 	#define D3D11_DRIVER &D3D11Driver | ||||||
|  | #else | ||||||
|  | 	#define D3D11_DRIVER NULL | ||||||
|  | #endif | ||||||
|  | 
 | ||||||
| #ifdef REFRESH_DRIVER_PS5 | #ifdef REFRESH_DRIVER_PS5 | ||||||
| 	#define PS5_DRIVER &PS5Driver | 	#define PS5_DRIVER &PS5Driver | ||||||
| #else | #else | ||||||
|  | @ -48,6 +54,7 @@ | ||||||
| static const Refresh_Driver *backends[] = { | static const Refresh_Driver *backends[] = { | ||||||
| 	NULL, | 	NULL, | ||||||
| 	VULKAN_DRIVER, | 	VULKAN_DRIVER, | ||||||
|  | 	D3D11_DRIVER, | ||||||
| 	PS5_DRIVER | 	PS5_DRIVER | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | @ -338,7 +345,7 @@ Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
| ) { | ) { | ||||||
| 	Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL }; | 	Refresh_Driver_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL, 0 }; | ||||||
| 	uint8_t *bytes; | 	uint8_t *bytes; | ||||||
| 	uint32_t i, size; | 	uint32_t i, size; | ||||||
| 
 | 
 | ||||||
|  | @ -348,12 +355,24 @@ Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	bytes = (uint8_t*) shaderModuleCreateInfo->byteCode; | 	bytes = (uint8_t*) shaderModuleCreateInfo->byteCode; | ||||||
| 	if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H') | 	if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H') | ||||||
| 	{ | 	{ | ||||||
| 		Refresh_LogError("Cannot parse malformed Refresh shader blob!"); | 		Refresh_LogError("Cannot parse malformed Refresh shader blob: Incorrect magic number"); | ||||||
|  | 		return NULL; | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	/* get the type of shader */ | ||||||
|  | 	driverSpecificCreateInfo.type = (Refresh_Driver_ShaderType) *((uint32_t*) &bytes[4]); | ||||||
|  | 	if (	driverSpecificCreateInfo.type < 0 || | ||||||
|  | 		driverSpecificCreateInfo.type > REFRESH_DRIVER_SHADERTYPE_COMPUTE	) | ||||||
|  | 	{ | ||||||
|  | 		Refresh_LogError( | ||||||
|  | 			"Cannot parse malformed Refresh shader blob: Unknown shader type (%d)", | ||||||
|  | 			driverSpecificCreateInfo.type | ||||||
|  | 		); | ||||||
| 		return NULL; | 		return NULL; | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	/* find the code for the selected backend */ | 	/* find the code for the selected backend */ | ||||||
| 	i = 4; | 	i = 8; | ||||||
| 	while (i < shaderModuleCreateInfo->codeSize) | 	while (i < shaderModuleCreateInfo->codeSize) | ||||||
| 	{ | 	{ | ||||||
| 		size = *((uint32_t*) &bytes[i + 1]); | 		size = *((uint32_t*) &bytes[i + 1]); | ||||||
|  | @ -940,9 +959,7 @@ int Refresh_QueryFence( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_Fence *fence | 	Refresh_Fence *fence | ||||||
| ) { | ) { | ||||||
| 	if (device == NULL) { | 	if (device == NULL) { return 0; } | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
| 
 | 
 | ||||||
| 	return device->QueryFence( | 	return device->QueryFence( | ||||||
| 		device->driverData, | 		device->driverData, | ||||||
|  |  | ||||||
|  | @ -48,6 +48,46 @@ void Refresh_LogError(const char *fmt, ...); | ||||||
| 
 | 
 | ||||||
| /* Internal Helper Utilities */ | /* Internal Helper Utilities */ | ||||||
| 
 | 
 | ||||||
|  | static inline int32_t Texture_GetBlockSize( | ||||||
|  | 	Refresh_TextureFormat format | ||||||
|  | ) { | ||||||
|  | 	switch (format) | ||||||
|  | 	{ | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_BC1: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_BC2: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_BC3: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_BC7: | ||||||
|  | 			return 4; | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R5G6B5: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_B4G4R4A4: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_A1R5G5B5: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8_SNORM: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R32_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_A2R10G10B10: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT: | ||||||
|  | 		case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT: | ||||||
|  | 			return 1; | ||||||
|  | 		default: | ||||||
|  | 			Refresh_LogError( | ||||||
|  | 				"Unrecognized TextureFormat!" | ||||||
|  | 			); | ||||||
|  | 			return 0; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
| static inline uint32_t Texture_GetFormatSize( | static inline uint32_t Texture_GetFormatSize( | ||||||
| 	Refresh_TextureFormat format | 	Refresh_TextureFormat format | ||||||
| ) { | ) { | ||||||
|  | @ -87,7 +127,7 @@ static inline uint32_t Texture_GetFormatSize( | ||||||
| 			return 16; | 			return 16; | ||||||
| 		default: | 		default: | ||||||
| 			Refresh_LogError( | 			Refresh_LogError( | ||||||
| 				"Unrecognized SurfaceFormat!" | 				"Unrecognized TextureFormat!" | ||||||
| 			); | 			); | ||||||
| 			return 0; | 			return 0; | ||||||
| 	} | 	} | ||||||
|  | @ -171,6 +211,22 @@ static inline int32_t BytesPerImage( | ||||||
| #define MAX_COLOR_TARGET_BINDINGS	4 | #define MAX_COLOR_TARGET_BINDINGS	4 | ||||||
| #define MAX_PRESENT_COUNT			16 | #define MAX_PRESENT_COUNT			16 | ||||||
| 
 | 
 | ||||||
|  | /* Internal Shader Module Create Info */ | ||||||
|  | 
 | ||||||
|  | typedef enum Refresh_Driver_ShaderType | ||||||
|  | { | ||||||
|  | 	REFRESH_DRIVER_SHADERTYPE_VERTEX, | ||||||
|  | 	REFRESH_DRIVER_SHADERTYPE_FRAGMENT, | ||||||
|  | 	REFRESH_DRIVER_SHADERTYPE_COMPUTE | ||||||
|  | } Refresh_Driver_ShaderType; | ||||||
|  | 
 | ||||||
|  | typedef struct Refresh_Driver_ShaderModuleCreateInfo | ||||||
|  | { | ||||||
|  | 	size_t codeSize; | ||||||
|  | 	const uint32_t* byteCode; | ||||||
|  | 	Refresh_Driver_ShaderType type; | ||||||
|  | } Refresh_Driver_ShaderModuleCreateInfo; | ||||||
|  | 
 | ||||||
| /* Refresh_Device Definition */ | /* Refresh_Device Definition */ | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_Renderer Refresh_Renderer; | typedef struct Refresh_Renderer Refresh_Renderer; | ||||||
|  | @ -252,7 +308,7 @@ struct Refresh_Device | ||||||
| 
 | 
 | ||||||
| 	Refresh_ShaderModule* (*CreateShaderModule)( | 	Refresh_ShaderModule* (*CreateShaderModule)( | ||||||
| 		Refresh_Renderer *driverData, | 		Refresh_Renderer *driverData, | ||||||
| 		Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 		Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
| 	); | 	); | ||||||
| 
 | 
 | ||||||
| 	Refresh_Texture* (*CreateTexture)( | 	Refresh_Texture* (*CreateTexture)( | ||||||
|  | @ -597,6 +653,7 @@ typedef struct Refresh_Driver | ||||||
| } Refresh_Driver; | } Refresh_Driver; | ||||||
| 
 | 
 | ||||||
| extern Refresh_Driver VulkanDriver; | extern Refresh_Driver VulkanDriver; | ||||||
|  | extern Refresh_Driver D3D11Driver; | ||||||
| extern Refresh_Driver PS5Driver; | extern Refresh_Driver PS5Driver; | ||||||
| 
 | 
 | ||||||
| #endif /* REFRESH_DRIVER_H */ | #endif /* REFRESH_DRIVER_H */ | ||||||
|  |  | ||||||
										
											
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							|  | @ -0,0 +1,42 @@ | ||||||
|  | /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
 | ||||||
|  |  * | ||||||
|  |  * Copyright (c) 2020 Evan Hemsley | ||||||
|  |  * | ||||||
|  |  * This software is provided 'as-is', without any express or implied warranty. | ||||||
|  |  * In no event will the authors be held liable for any damages arising from | ||||||
|  |  * the use of this software. | ||||||
|  |  * | ||||||
|  |  * Permission is granted to anyone to use this software for any purpose, | ||||||
|  |  * including commercial applications, and to alter it and redistribute it | ||||||
|  |  * freely, subject to the following restrictions: | ||||||
|  |  * | ||||||
|  |  * 1. The origin of this software must not be misrepresented; you must not | ||||||
|  |  * claim that you wrote the original software. If you use this software in a | ||||||
|  |  * product, an acknowledgment in the product documentation would be | ||||||
|  |  * appreciated but is not required. | ||||||
|  |  * | ||||||
|  |  * 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  |  * misrepresented as being the original software. | ||||||
|  |  * | ||||||
|  |  * 3. This notice may not be removed or altered from any source distribution. | ||||||
|  |  * | ||||||
|  |  * Evan "cosmonaut" Hemsley <evan@moonside.games> | ||||||
|  |  * | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | /* Function Pointer Signatures */ | ||||||
|  | typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory); | ||||||
|  | typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** ppDebug); | ||||||
|  | 
 | ||||||
|  |  /* IIDs (from https://magnumdb.com) */ | ||||||
|  | static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} }; | ||||||
|  | static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} }; | ||||||
|  | static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} }; | ||||||
|  | static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} }; | ||||||
|  | static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} }; | ||||||
|  | static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} }; | ||||||
|  | static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} }; | ||||||
|  | static const IID D3D_IID_IDXGIDebug = { 0x119e7452,0xde9e,0x40fe,{0x88,0x06,0x88,0xf9,0x0c,0x12,0xb4,0x41} }; | ||||||
|  | static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7,0x672a,0x476f,{0x9e,0x82,0xcd,0x55,0xb4,0x49,0x49,0xce} }; | ||||||
|  | 
 | ||||||
|  | static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283,0xda80,0x490b,{0x87,0xe6,0x43,0xe9,0xa9,0xcf,0xda,0x08} }; | ||||||
|  | @ -318,7 +318,7 @@ static Refresh_Sampler* TEMPLATE_CreateSampler( | ||||||
| 
 | 
 | ||||||
| static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -6956,7 +6956,7 @@ static Refresh_Sampler* VULKAN_CreateSampler( | ||||||
| 
 | 
 | ||||||
| static Refresh_ShaderModule* VULKAN_CreateShaderModule( | static Refresh_ShaderModule* VULKAN_CreateShaderModule( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
| ) { | ) { | ||||||
| 	VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule)); | 	VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule)); | ||||||
| 	VkResult vulkanResult; | 	VkResult vulkanResult; | ||||||
|  |  | ||||||
|  | @ -61,7 +61,7 @@ | ||||||
|     <ClCompile> |     <ClCompile> | ||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <GenerateDebugInformation>DebugFull</GenerateDebugInformation> |       <GenerateDebugInformation>DebugFull</GenerateDebugInformation> | ||||||
|  | @ -72,7 +72,7 @@ | ||||||
|     <ClCompile> |     <ClCompile> | ||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>MaxSpeed</Optimization> |       <Optimization>MaxSpeed</Optimization> | ||||||
|       <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  | @ -84,6 +84,7 @@ | ||||||
|   </ItemDefinitionGroup> |   </ItemDefinitionGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="..\src\Refresh.c" /> |     <ClCompile Include="..\src\Refresh.c" /> | ||||||
|  |     <ClCompile Include="..\src\Refresh_Driver_D3D11.c" /> | ||||||
|     <ClCompile Include="..\src\Refresh_Driver_Vulkan.c" /> |     <ClCompile Include="..\src\Refresh_Driver_Vulkan.c" /> | ||||||
|     <ClCompile Include="..\src\Refresh_Image.c" /> |     <ClCompile Include="..\src\Refresh_Image.c" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|  | @ -91,6 +92,7 @@ | ||||||
|     <ClInclude Include="..\include\Refresh.h" /> |     <ClInclude Include="..\include\Refresh.h" /> | ||||||
|     <ClInclude Include="..\include\Refresh_Image.h" /> |     <ClInclude Include="..\include\Refresh_Image.h" /> | ||||||
|     <ClInclude Include="..\src\Refresh_Driver.h" /> |     <ClInclude Include="..\src\Refresh_Driver.h" /> | ||||||
|  |     <ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" /> | ||||||
|     <ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" /> |     <ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | ||||||
|  |  | ||||||
|  | @ -10,6 +10,9 @@ | ||||||
|     <ClCompile Include="..\src\Refresh_Image.c"> |     <ClCompile Include="..\src\Refresh_Image.c"> | ||||||
|       <Filter>Source Files</Filter> |       <Filter>Source Files</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|  |     <ClCompile Include="..\src\Refresh_Driver_D3D11.c"> | ||||||
|  |       <Filter>Source Files</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="..\include\Refresh.h"> |     <ClInclude Include="..\include\Refresh.h"> | ||||||
|  | @ -24,6 +27,9 @@ | ||||||
|     <ClInclude Include="..\include\Refresh_Image.h"> |     <ClInclude Include="..\include\Refresh_Image.h"> | ||||||
|       <Filter>Header Files</Filter> |       <Filter>Header Files</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|  |     <ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h"> | ||||||
|  |       <Filter>Header Files</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <Filter Include="Header Files"> |     <Filter Include="Header Files"> | ||||||
|  |  | ||||||
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		Reference in New Issue