Render Pass API Streamlining #14
			
				
			
		
		
		
	|  | @ -59,9 +59,7 @@ typedef struct Refresh_Buffer Refresh_Buffer; | |||
| typedef struct Refresh_Texture Refresh_Texture; | ||||
| typedef struct Refresh_Sampler Refresh_Sampler; | ||||
| typedef struct Refresh_RenderTarget Refresh_RenderTarget; | ||||
| typedef struct Refresh_Framebuffer Refresh_Framebuffer; | ||||
| typedef struct Refresh_ShaderModule Refresh_ShaderModule; | ||||
| typedef struct Refresh_RenderPass Refresh_RenderPass; | ||||
| typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | ||||
| typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | ||||
| typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | ||||
|  | @ -473,30 +471,6 @@ typedef struct Refresh_GraphicsPipelineLayoutCreateInfo | |||
| 	uint32_t fragmentSamplerBindingCount; | ||||
| } Refresh_GraphicsPipelineLayoutCreateInfo; | ||||
| 
 | ||||
| typedef struct Refresh_ColorTargetDescription | ||||
| { | ||||
| 	Refresh_TextureFormat format; | ||||
| 	Refresh_SampleCount multisampleCount; | ||||
| 	Refresh_LoadOp loadOp; | ||||
| 	Refresh_StoreOp storeOp; | ||||
| } Refresh_ColorTargetDescription; | ||||
| 
 | ||||
| typedef struct Refresh_DepthStencilTargetDescription | ||||
| { | ||||
| 	Refresh_TextureFormat depthStencilFormat; | ||||
| 	Refresh_LoadOp loadOp; | ||||
| 	Refresh_StoreOp storeOp; | ||||
| 	Refresh_LoadOp stencilLoadOp; | ||||
| 	Refresh_StoreOp stencilStoreOp; | ||||
| } Refresh_DepthStencilTargetDescription; | ||||
| 
 | ||||
| typedef struct Refresh_RenderPassCreateInfo | ||||
| { | ||||
| 	const Refresh_ColorTargetDescription *colorTargetDescriptions; | ||||
| 	uint32_t colorTargetCount; | ||||
| 	const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */ | ||||
| } Refresh_RenderPassCreateInfo; | ||||
| 
 | ||||
| typedef struct Refresh_ShaderModuleCreateInfo | ||||
| { | ||||
| 	size_t codeSize; | ||||
|  | @ -579,6 +553,20 @@ typedef struct Refresh_ComputePipelineCreateInfo | |||
| 	Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||
| } Refresh_ComputePipelineCreateInfo; | ||||
| 
 | ||||
| typedef struct Refresh_ColorAttachmentDescription | ||||
| { | ||||
| 	Refresh_TextureFormat format; | ||||
| 	Refresh_SampleCount sampleCount; | ||||
| } Refresh_ColorAttachmentDescription; | ||||
| 
 | ||||
| typedef struct Refresh_GraphicsPipelineAttachmentInfo | ||||
| { | ||||
| 	Refresh_ColorAttachmentDescription colorAttachmentDescriptions[4]; | ||||
| 	uint32_t colorAttachmentCount; | ||||
| 	uint8_t hasDepthStencilAttachment; | ||||
| 	Refresh_TextureFormat depthStencilFormat; | ||||
| } Refresh_GraphicsPipelineAttachmentInfo; | ||||
| 
 | ||||
| typedef struct Refresh_GraphicsPipelineCreateInfo | ||||
| { | ||||
| 	Refresh_ShaderStageState vertexShaderState; | ||||
|  | @ -591,18 +579,28 @@ typedef struct Refresh_GraphicsPipelineCreateInfo | |||
| 	Refresh_DepthStencilState depthStencilState; | ||||
| 	Refresh_ColorBlendState colorBlendState; | ||||
| 	Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||
| 	Refresh_RenderPass *renderPass; | ||||
| 	Refresh_GraphicsPipelineAttachmentInfo attachmentInfo; | ||||
| } Refresh_GraphicsPipelineCreateInfo; | ||||
| 
 | ||||
| typedef struct Refresh_FramebufferCreateInfo | ||||
| /* Render pass structures */ | ||||
| 
 | ||||
| typedef struct Refresh_ColorAttachmentInfo | ||||
| { | ||||
| 	Refresh_RenderTarget *pRenderTarget; | ||||
| 	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ | ||||
| 	Refresh_LoadOp loadOp; | ||||
| 	Refresh_StoreOp storeOp; | ||||
| } Refresh_ColorAttachmentInfo; | ||||
| 
 | ||||
| typedef struct Refresh_DepthStencilAttachmentInfo | ||||
| { | ||||
| 	Refresh_RenderPass *renderPass; | ||||
| 	Refresh_RenderTarget **pColorTargets; | ||||
| 	uint32_t colorTargetCount; | ||||
| 	Refresh_RenderTarget *pDepthStencilTarget; | ||||
| 	uint32_t width; | ||||
| 	uint32_t height; | ||||
| } Refresh_FramebufferCreateInfo; | ||||
| 	Refresh_DepthStencilValue depthStencilValue; /* Can be ignored by RenderPass */ | ||||
| 	Refresh_LoadOp loadOp; | ||||
| 	Refresh_StoreOp storeOp; | ||||
| 	Refresh_LoadOp stencilLoadOp; | ||||
| 	Refresh_StoreOp stencilStoreOp; | ||||
| } Refresh_DepthStencilAttachmentInfo; | ||||
| 
 | ||||
| /* Interop Structs */ | ||||
| 
 | ||||
|  | @ -802,12 +800,6 @@ REFRESHAPI void Refresh_DispatchCompute( | |||
| 
 | ||||
| /* State Creation */ | ||||
| 
 | ||||
| /* Returns an allocated RenderPass* object. */ | ||||
| REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo | ||||
| ); | ||||
| 
 | ||||
| /* Returns an allocated ComputePipeline* object. */ | ||||
| REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||
| 	Refresh_Device *device, | ||||
|  | @ -826,12 +818,6 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler( | |||
| 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||
| ); | ||||
| 
 | ||||
| /* Returns an allocated Framebuffer* object. */ | ||||
| REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo | ||||
| ); | ||||
| 
 | ||||
| /* Returns an allocated ShaderModule* object. */ | ||||
| REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||
| 	Refresh_Device *device, | ||||
|  | @ -1081,19 +1067,6 @@ REFRESHAPI void Refresh_QueueDestroyRenderTarget( | |||
| 	Refresh_RenderTarget *renderTarget | ||||
| ); | ||||
| 
 | ||||
| /* Sends a framebuffer to be destroyed by the renderer. Note that we call it
 | ||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||
|  * this is not called from the main thread (for example, if a garbage collector | ||||
|  * deletes the resource instead of the programmer). | ||||
|  * | ||||
|  * framebuffer: The Refresh_Framebuffer to be destroyed. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_QueueDestroyFramebuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Framebuffer *frameBuffer | ||||
| ); | ||||
| 
 | ||||
| /* Sends a shader module to be destroyed by the renderer. Note that we call it
 | ||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||
|  * this is not called from the main thread (for example, if a garbage collector | ||||
|  | @ -1107,19 +1080,6 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule( | |||
| 	Refresh_ShaderModule *shaderModule | ||||
| ); | ||||
| 
 | ||||
| /* Sends a render pass to be destroyed by the renderer. Note that we call it
 | ||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||
|  * this is not called from the main thread (for example, if a garbage collector | ||||
|  * deletes the resource instead of the programmer). | ||||
|  * | ||||
|  * renderPass: The Refresh_RenderPass to be destroyed. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_QueueDestroyRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderPass *renderPass | ||||
| ); | ||||
| 
 | ||||
| /* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
 | ||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||
|  * this is not called from the main thread (for example, if a garbage collector | ||||
|  | @ -1150,28 +1110,23 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline( | |||
| 
 | ||||
| /* Begins a render pass.
 | ||||
|  * | ||||
|  * renderPass: The renderpass to begin. | ||||
|  * framebuffer: The framebuffer to bind for the render pass. | ||||
|  * renderArea: | ||||
|  * 		The area affected by the render pass. | ||||
|  * 		All load, store and resolve operations are restricted | ||||
|  * 		to the given rectangle. | ||||
|  * clearValues: | ||||
|  * 		A pointer to an array of Refresh_Color structures | ||||
|  * 		that contains clear values for each color target in the | ||||
|  * 		framebuffer. May be NULL. | ||||
|  * clearCount: The amount of color structs in the above array. | ||||
|  * depthStencilClearValue: The depth/stencil clear value. May be NULL. | ||||
|  * colorAttachmentInfos: | ||||
|  * 		A pointer to an array of Refresh_ColorAttachmentInfo structures | ||||
|  * 		that contains render targets and clear values. May be NULL. | ||||
|  * colorAttachmentCount: The amount of structs in the above array. | ||||
|  * depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_BeginRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderPass *renderPass, | ||||
| 	Refresh_Framebuffer *framebuffer, | ||||
| 	Refresh_Rect *renderArea, | ||||
| 	Refresh_Vec4 *pColorClearValues, | ||||
| 	uint32_t colorClearCount, | ||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | ||||
| 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
| 	uint32_t colorAttachmentCount, | ||||
| 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
| ); | ||||
| 
 | ||||
| /* Ends the current render pass. */ | ||||
|  |  | |||
|  | @ -250,17 +250,6 @@ void Refresh_DispatchCompute( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| Refresh_RenderPass* Refresh_CreateRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->CreateRenderPass( | ||||
|         device->driverData, | ||||
|         renderPassCreateInfo | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||
|     Refresh_Device *device, | ||||
|     Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | ||||
|  | @ -294,17 +283,6 @@ Refresh_Sampler* Refresh_CreateSampler( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| Refresh_Framebuffer* Refresh_CreateFramebuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->CreateFramebuffer( | ||||
|         device->driverData, | ||||
|         framebufferCreateInfo | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||
|  | @ -592,19 +570,6 @@ void Refresh_QueueDestroyRenderTarget( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| void Refresh_QueueDestroyFramebuffer( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Framebuffer *frameBuffer | ||||
| ) { | ||||
|     NULL_RETURN(device); | ||||
|     device->QueueDestroyFramebuffer( | ||||
|         device->driverData, | ||||
| 		commandBuffer, | ||||
|         frameBuffer | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| void Refresh_QueueDestroyShaderModule( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -618,19 +583,6 @@ void Refresh_QueueDestroyShaderModule( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| void Refresh_QueueDestroyRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderPass *renderPass | ||||
| ) { | ||||
|     NULL_RETURN(device); | ||||
|     device->QueueDestroyRenderPass( | ||||
|         device->driverData, | ||||
| 		commandBuffer, | ||||
|         renderPass | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| void Refresh_QueueDestroyComputePipeline( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -660,23 +612,19 @@ void Refresh_QueueDestroyGraphicsPipeline( | |||
| void Refresh_BeginRenderPass( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderPass *renderPass, | ||||
| 	Refresh_Framebuffer *framebuffer, | ||||
| 	Refresh_Rect *renderArea, | ||||
| 	Refresh_Vec4 *pColorClearValues, | ||||
| 	uint32_t colorClearCount, | ||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | ||||
| 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
| 	uint32_t colorAttachmentCount, | ||||
| 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
| ) { | ||||
|     NULL_RETURN(device); | ||||
|     device->BeginRenderPass( | ||||
|         device->driverData, | ||||
|         commandBuffer, | ||||
|         renderPass, | ||||
|         framebuffer, | ||||
|         renderArea, | ||||
|         pColorClearValues, | ||||
|         colorClearCount, | ||||
|         depthStencilClearValue | ||||
|         colorAttachmentInfos, | ||||
|         colorAttachmentCount, | ||||
|         depthStencilAttachmentInfo | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -218,11 +218,6 @@ struct Refresh_Device | |||
| 
 | ||||
|     /* State Creation */ | ||||
| 
 | ||||
|     Refresh_RenderPass* (*CreateRenderPass)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_RenderPassCreateInfo *renderPassCreateInfo | ||||
|     ); | ||||
| 
 | ||||
|     Refresh_ComputePipeline* (*CreateComputePipeline)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | ||||
|  | @ -238,11 +233,6 @@ struct Refresh_Device | |||
| 	    Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||
|     ); | ||||
| 
 | ||||
|     Refresh_Framebuffer* (*CreateFramebuffer)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_FramebufferCreateInfo *framebufferCreateInfo | ||||
|     ); | ||||
| 
 | ||||
|     Refresh_ShaderModule* (*CreateShaderModule)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 	    Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||
|  | @ -383,24 +373,12 @@ struct Refresh_Device | |||
| 	    Refresh_RenderTarget *renderTarget | ||||
|     ); | ||||
| 
 | ||||
|     void(*QueueDestroyFramebuffer)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
|         Refresh_Framebuffer *frameBuffer | ||||
|     ); | ||||
| 
 | ||||
|     void(*QueueDestroyShaderModule)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
|         Refresh_ShaderModule *shaderModule | ||||
|     ); | ||||
| 
 | ||||
|     void(*QueueDestroyRenderPass)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
|         Refresh_RenderPass *renderPass | ||||
|     ); | ||||
| 
 | ||||
|     void(*QueueDestroyComputePipeline)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
|  | @ -418,12 +396,10 @@ struct Refresh_Device | |||
|     void(*BeginRenderPass)( | ||||
|         Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
|         Refresh_RenderPass *renderPass, | ||||
|         Refresh_Framebuffer *framebuffer, | ||||
| 		Refresh_Rect *renderArea, | ||||
|         Refresh_Vec4 *pColorClearValues, | ||||
|         uint32_t colorClearCount, | ||||
|         Refresh_DepthStencilValue *depthStencilClearValue | ||||
| 		Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
| 		uint32_t colorAttachmentCount, | ||||
| 		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
|     ); | ||||
| 
 | ||||
|     void(*EndRenderPass)( | ||||
|  | @ -509,11 +485,9 @@ struct Refresh_Device | |||
| 	ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ | ||||
| 	ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateSampler, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateTexture, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \ | ||||
|  | @ -533,9 +507,7 @@ struct Refresh_Device | |||
|     ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ | ||||
|  |  | |||
|  | @ -321,12 +321,6 @@ static void TEMPLATE_DispatchCompute( | |||
| 
 | ||||
| /* State Creation */ | ||||
| 
 | ||||
| static Refresh_RenderPass* TEMPLATE_CreateRenderPass( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline( | ||||
| 	Refresh_Renderer *driverData, | ||||
|  | @ -349,13 +343,6 @@ static Refresh_Sampler* TEMPLATE_CreateSampler( | |||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||
|  | @ -504,6 +491,7 @@ static void TEMPLATE_GetBufferData( | |||
| 
 | ||||
| static void TEMPLATE_QueueDestroyTexture( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Texture *texture | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -511,6 +499,7 @@ static void TEMPLATE_QueueDestroyTexture( | |||
| 
 | ||||
| static void TEMPLATE_QueueDestroySampler( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Sampler *sampler | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -518,6 +507,7 @@ static void TEMPLATE_QueueDestroySampler( | |||
| 
 | ||||
| static void TEMPLATE_QueueDestroyBuffer( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Buffer *buffer | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -525,34 +515,25 @@ static void TEMPLATE_QueueDestroyBuffer( | |||
| 
 | ||||
| static void TEMPLATE_QueueDestroyRenderTarget( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderTarget *renderTarget | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_QueueDestroyFramebuffer( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_Framebuffer *frameBuffer | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_QueueDestroyShaderModule( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 
 | ||||
| 	Refresh_ShaderModule *shaderModule | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_QueueDestroyRenderPass( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_RenderPass *renderPass | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
| 
 | ||||
| static void TEMPLATE_QueueDestroyComputePipeline( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_ComputePipeline *computePipeline | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -560,6 +541,7 @@ static void TEMPLATE_QueueDestroyComputePipeline( | |||
| 
 | ||||
| static void TEMPLATE_QueueDestroyGraphicsPipeline( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_GraphicsPipeline *graphicsPipeline | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
|  | @ -570,12 +552,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline( | |||
| static void TEMPLATE_BeginRenderPass( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_RenderPass *renderPass, | ||||
| 	Refresh_Framebuffer *framebuffer, | ||||
| 	Refresh_Rect *renderArea, | ||||
| 	Refresh_Vec4 *pColorClearValues, | ||||
| 	uint32_t colorClearCount, | ||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | ||||
| 	Refresh_ColorAttachmentInfo *colorAttachmentInfos, | ||||
| 	uint32_t colorAttachmentCount, | ||||
| 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| } | ||||
|  |  | |||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
		Loading…
	
		Reference in New Issue