Buffer and Submission Rework #1
			
				
			
		
		
		
	|  | @ -983,7 +983,7 @@ REFRESHAPI void Refresh_SetBufferData( | |||
|  */ | ||||
| REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_GraphicsPipeline *pipeline, | ||||
| 	Refresh_CommandBuffer * commandBuffer, | ||||
| 	void *data, | ||||
| 	uint32_t dataLengthInBytes | ||||
| ); | ||||
|  | @ -1000,7 +1000,7 @@ REFRESHAPI uint32_t Refresh_PushVertexShaderUniforms( | |||
|  */ | ||||
| REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_GraphicsPipeline *pipeline, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
| 	uint32_t dataLengthInBytes | ||||
| ); | ||||
|  | @ -1017,7 +1017,7 @@ REFRESHAPI uint32_t Refresh_PushFragmentShaderUniforms( | |||
|  */ | ||||
| REFRESHAPI uint32_t Refresh_PushComputeShaderUniforms( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_ComputePipeline *pipeline, | ||||
| 	Refresh_CommandBuffer * commandBuffer, | ||||
| 	void *data, | ||||
| 	uint32_t dataLengthInBytes | ||||
| ); | ||||
|  |  | |||
|  | @ -470,14 +470,14 @@ void Refresh_SetBufferData( | |||
| 
 | ||||
| uint32_t Refresh_PushVertexShaderUniforms( | ||||
| 	Refresh_Device *device, | ||||
|     Refresh_GraphicsPipeline *pipeline, | ||||
|     Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
| 	uint32_t dataLengthInBytes | ||||
| ) { | ||||
|     if (device == NULL) { return 0; } | ||||
|     return device->PushVertexShaderUniforms( | ||||
|         device->driverData, | ||||
|         pipeline, | ||||
|         commandBuffer, | ||||
|         data, | ||||
|         dataLengthInBytes | ||||
|     ); | ||||
|  | @ -485,14 +485,14 @@ uint32_t Refresh_PushVertexShaderUniforms( | |||
| 
 | ||||
| uint32_t Refresh_PushFragmentShaderUniforms( | ||||
| 	Refresh_Device *device, | ||||
|     Refresh_GraphicsPipeline * pipeline, | ||||
|     Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
| 	uint32_t dataLengthInBytes | ||||
| ) { | ||||
|     if (device == NULL) { return 0; } | ||||
|     return device->PushFragmentShaderUniforms( | ||||
|         device->driverData, | ||||
|         pipeline, | ||||
|         commandBuffer, | ||||
|         data, | ||||
|         dataLengthInBytes | ||||
|     ); | ||||
|  | @ -500,14 +500,14 @@ uint32_t Refresh_PushFragmentShaderUniforms( | |||
| 
 | ||||
| uint32_t Refresh_PushComputeShaderUniforms( | ||||
|     Refresh_Device *device, | ||||
|     Refresh_ComputePipeline *pipeline, | ||||
|     Refresh_CommandBuffer *commandBuffer, | ||||
|     void *data, | ||||
|     uint32_t dataLengthInBytes | ||||
| ) { | ||||
|     if (device == NULL) { return 0; } | ||||
|     return device->PushComputeShaderUniforms( | ||||
|         device->driverData, | ||||
|         pipeline, | ||||
|         commandBuffer, | ||||
|         data, | ||||
|         dataLengthInBytes | ||||
|     ); | ||||
|  |  | |||
|  | @ -314,21 +314,21 @@ struct Refresh_Device | |||
| 
 | ||||
|     uint32_t(*PushVertexShaderUniforms)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_GraphicsPipeline* pipeline, | ||||
|         Refresh_CommandBuffer *commandBuffer, | ||||
|         void *data, | ||||
|         uint32_t dataLengthInBytes | ||||
|     ); | ||||
| 
 | ||||
|     uint32_t(*PushFragmentShaderUniforms)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_GraphicsPipeline *pipeline, | ||||
|         Refresh_CommandBuffer *commandBuffer, | ||||
|         void *data, | ||||
|         uint32_t dataLengthInBytes | ||||
|     ); | ||||
| 
 | ||||
|     uint32_t (*PushComputeShaderUniforms)( | ||||
|         Refresh_Renderer *driverData, | ||||
|         Refresh_ComputePipeline *pipeline, | ||||
|         Refresh_CommandBuffer *commandBuffer, | ||||
|         void *data, | ||||
|         uint32_t dataLengthInBytes | ||||
|     ); | ||||
|  |  | |||
										
											
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