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	| Author | SHA1 | Date | 
|---|---|---|
| 
							
							
								
								 | 
						0f47f5bc54 | |
| 
							
							
								
								 | 
						2706b6fe43 | 
| 
						 | 
					@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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					# Version
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SET(LIB_MAJOR_VERSION "1")
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					SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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					SET(LIB_MINOR_VERSION "8")
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SET(LIB_REVISION "4")
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					SET(LIB_REVISION "2")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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					SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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					# Build Type
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					@ -60,11 +60,6 @@ if(NOT MSVC)
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	set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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						set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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					endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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	target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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					# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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					target_include_directories(Refresh PUBLIC
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	$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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						$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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						 | 
					@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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					/* Version API */
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#define REFRESH_MAJOR_VERSION   1
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					#define REFRESH_MAJOR_VERSION   1
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#define REFRESH_MINOR_VERSION	15
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					#define REFRESH_MINOR_VERSION	8
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#define REFRESH_PATCH_VERSION	4
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					#define REFRESH_PATCH_VERSION	2
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#define REFRESH_COMPILED_VERSION ( \
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					#define REFRESH_COMPILED_VERSION ( \
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	(REFRESH_MAJOR_VERSION * 100 * 100) + \
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						(REFRESH_MAJOR_VERSION * 100 * 100) + \
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						 | 
					@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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					typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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					typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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					typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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					typedef enum Refresh_PresentMode
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{
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					{
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					@ -170,7 +169,10 @@ typedef enum Refresh_SampleCount
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	REFRESH_SAMPLECOUNT_1,
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						REFRESH_SAMPLECOUNT_1,
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	REFRESH_SAMPLECOUNT_2,
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						REFRESH_SAMPLECOUNT_2,
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	REFRESH_SAMPLECOUNT_4,
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						REFRESH_SAMPLECOUNT_4,
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	REFRESH_SAMPLECOUNT_8
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						REFRESH_SAMPLECOUNT_8,
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						REFRESH_SAMPLECOUNT_16,
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						REFRESH_SAMPLECOUNT_32,
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						REFRESH_SAMPLECOUNT_64
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} Refresh_SampleCount;
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					} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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					typedef enum Refresh_CubeMapFace
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					@ -282,7 +284,11 @@ typedef enum Refresh_BlendFactor
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	REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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						REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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	REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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						REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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	REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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						REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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	REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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						REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
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						REFRESH_BLENDFACTOR_SRC1_COLOR,
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						REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
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						REFRESH_BLENDFACTOR_SRC1_ALPHA,
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						REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
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} Refresh_BlendFactor;
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					} Refresh_BlendFactor;
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typedef enum Refresh_ColorComponentFlagBits
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					typedef enum Refresh_ColorComponentFlagBits
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					@ -377,14 +383,6 @@ typedef struct Refresh_TextureSlice
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	uint32_t level;
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						uint32_t level;
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} Refresh_TextureSlice;
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					} Refresh_TextureSlice;
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typedef struct Refresh_IndirectDrawCommand
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{
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	uint32_t vertexCount;
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	uint32_t instanceCount;
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	uint32_t firstVertex;
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	uint32_t firstInstance;
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} Refresh_IndirectDrawCommand;
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/* State structures */
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					/* State structures */
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typedef struct Refresh_SamplerStateCreateInfo
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					typedef struct Refresh_SamplerStateCreateInfo
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					@ -451,6 +449,12 @@ typedef struct Refresh_ColorAttachmentBlendState
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	Refresh_ColorComponentFlags colorWriteMask;
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						Refresh_ColorComponentFlags colorWriteMask;
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} Refresh_ColorAttachmentBlendState;
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					} Refresh_ColorAttachmentBlendState;
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					typedef struct Refresh_ComputePipelineLayoutCreateInfo
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					{
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						uint32_t bufferBindingCount;
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						uint32_t imageBindingCount;
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					} Refresh_ComputePipelineLayoutCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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					typedef struct Refresh_ShaderModuleCreateInfo
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{
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					{
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	size_t codeSize;
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						size_t codeSize;
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					@ -463,8 +467,8 @@ typedef struct Refresh_TextureCreateInfo
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	uint32_t height;
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						uint32_t height;
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	uint32_t depth;
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						uint32_t depth;
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	uint8_t isCube;
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						uint8_t isCube;
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	uint32_t levelCount;
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	Refresh_SampleCount sampleCount;
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						Refresh_SampleCount sampleCount;
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						uint32_t levelCount;
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	Refresh_TextureFormat format;
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						Refresh_TextureFormat format;
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	Refresh_TextureUsageFlags usageFlags;
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						Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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					} Refresh_TextureCreateInfo;
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					@ -490,6 +494,7 @@ typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_RasterizerState
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					typedef struct Refresh_RasterizerState
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{
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					{
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						uint8_t depthClampEnable;
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	Refresh_FillMode fillMode;
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						Refresh_FillMode fillMode;
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	Refresh_CullMode cullMode;
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						Refresh_CullMode cullMode;
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	Refresh_FrontFace frontFace;
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						Refresh_FrontFace frontFace;
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					@ -521,6 +526,7 @@ typedef struct Refresh_DepthStencilState
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typedef struct Refresh_ColorAttachmentDescription
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					typedef struct Refresh_ColorAttachmentDescription
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{
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					{
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	Refresh_TextureFormat format;
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						Refresh_TextureFormat format;
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						Refresh_SampleCount sampleCount;
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	Refresh_ColorAttachmentBlendState blendState;
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						Refresh_ColorAttachmentBlendState blendState;
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} Refresh_ColorAttachmentDescription;
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					} Refresh_ColorAttachmentDescription;
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					@ -553,6 +559,7 @@ typedef struct Refresh_ColorAttachmentInfo
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	uint32_t depth;
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						uint32_t depth;
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	uint32_t layer;
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						uint32_t layer;
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	uint32_t level;
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						uint32_t level;
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						Refresh_SampleCount sampleCount;
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	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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						Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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	Refresh_LoadOp loadOp;
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						Refresh_LoadOp loadOp;
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	Refresh_StoreOp storeOp;
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						Refresh_StoreOp storeOp;
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					@ -675,7 +682,6 @@ REFRESHAPI void Refresh_DrawPrimitives(
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);
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					);
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/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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					/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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 * The buffer layout should match the layout of Refresh_IndirectDrawCommand.
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 *
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					 *
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 * buffer:              A buffer containing draw parameters.
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					 * buffer:              A buffer containing draw parameters.
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 * offsetInBytes:       The offset to start reading from the draw buffer.
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					 * offsetInBytes:       The offset to start reading from the draw buffer.
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					@ -759,11 +765,6 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
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/* Setters */
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					/* Setters */
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/* Uploads image data to a texture object.
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					/* Uploads image data to a texture object.
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 *
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 * NOTE:
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 *	DO NOT expect this to execute in sequence relative to other commands!
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 *	Calling SetTextureData in a command buffer that also references the
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					 | 
				
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 *	texture may result in undefined behavior.
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					 | 
				
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 *
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					 *
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 * 	textureSlice:		The texture slice to be updated.
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					 * 	textureSlice:		The texture slice to be updated.
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 * 	data:				A pointer to the image data.
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					 * 	data:				A pointer to the image data.
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					@ -786,13 +787,8 @@ REFRESHAPI void Refresh_SetTextureData(
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 * yHeight:	The height of the Y plane.
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					 * yHeight:	The height of the Y plane.
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 * uvWidth:	The width of the U/V planes.
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					 * uvWidth:	The width of the U/V planes.
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 * uvHeight:	The height of the U/V planes.
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					 * uvHeight:	The height of the U/V planes.
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 * yData:        A pointer to the raw Y image data.
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					 * data:	A pointer to the raw YUV image data.
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 * uData:        A pointer to the raw U image data.
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					 * dataLength:	The size of the image data in bytes.
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 * vData:        A pointer to the raw V image data.
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 * yDataLength:  The size of the Y image data in bytes.
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 * uvDataLength: The size of the UV image data in bytes.
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					 | 
				
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 * yStride:      The length of a Y image data row in bytes.
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					 | 
				
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 * uvStride:     The length of a UV image data row in bytes.
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					 | 
				
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 */
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					 */
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REFRESHAPI void Refresh_SetTextureDataYUV(
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					REFRESHAPI void Refresh_SetTextureDataYUV(
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	Refresh_Device *driverData,
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						Refresh_Device *driverData,
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					@ -804,13 +800,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
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	uint32_t yHeight,
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						uint32_t yHeight,
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	uint32_t uvWidth,
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						uint32_t uvWidth,
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	uint32_t uvHeight,
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						uint32_t uvHeight,
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	void *yDataPtr,
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						void* data,
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	void *uDataPtr,
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						uint32_t dataLength
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	void *vDataPtr,
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	uint32_t yDataLength,
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					 | 
				
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	uint32_t uvDataLength,
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					 | 
				
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	uint32_t yStride,
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					 | 
				
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	uint32_t uvStride
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					 | 
				
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);
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					);
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/* Performs an asynchronous texture-to-texture copy.
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					/* Performs an asynchronous texture-to-texture copy.
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					@ -1009,6 +1000,11 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
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/* Begins a render pass.
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					/* Begins a render pass.
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 * This will also set a default viewport and scissor state.
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					 * This will also set a default viewport and scissor state.
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 *
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					 *
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					 * renderArea:
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					 * 		The area affected by the render pass.
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					 * 		All load, store and resolve operations are restricted
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 | 
					 * 		to the given rectangle.
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 | 
					 * 		If NULL, a sensible default will be chosen.
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 * colorAttachmentInfos:
 | 
					 * colorAttachmentInfos:
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 * 		A pointer to an array of Refresh_ColorAttachmentInfo structures
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					 * 		A pointer to an array of Refresh_ColorAttachmentInfo structures
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 * 		that contains render targets and clear values. May be NULL.
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					 * 		that contains render targets and clear values. May be NULL.
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						 | 
					@ -1018,6 +1014,7 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
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REFRESHAPI void Refresh_BeginRenderPass(
 | 
					REFRESHAPI void Refresh_BeginRenderPass(
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	Refresh_Device *device,
 | 
						Refresh_Device *device,
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	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
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 | 
						Refresh_Rect *renderArea,
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	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
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						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
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	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
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			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
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| 
						 | 
					@ -1050,9 +1047,7 @@ REFRESHAPI void Refresh_SetScissor(
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	Refresh_Rect *scissor
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						Refresh_Rect *scissor
 | 
				
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);
 | 
					);
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 | 
					
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/* Binds vertex buffers for use with subsequent draw calls.
 | 
					/* Binds vertex buffers for use with subsequent draw calls. */
 | 
				
			||||||
 * Note that this may only be called after binding a graphics pipeline.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
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REFRESHAPI void Refresh_BindVertexBuffers(
 | 
					REFRESHAPI void Refresh_BindVertexBuffers(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -1179,9 +1174,15 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
 | 
				
			||||||
 * 	A command buffer may only be used on the thread that
 | 
					 * 	A command buffer may only be used on the thread that
 | 
				
			||||||
 * 	it was acquired on. Using it on any other thread is an error.
 | 
					 * 	it was acquired on. Using it on any other thread is an error.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 | 
					 * fixed:
 | 
				
			||||||
 | 
					 * 	If a command buffer is designated as fixed, it can be
 | 
				
			||||||
 | 
					 * 	acquired once, have commands recorded into it, and
 | 
				
			||||||
 | 
					 * 	be re-submitted indefinitely.
 | 
				
			||||||
 | 
					 *
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
					REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
				
			||||||
	Refresh_Device *device
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						uint8_t fixed
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Acquires a texture to use for presentation.
 | 
					/* Acquires a texture to use for presentation.
 | 
				
			||||||
| 
						 | 
					@ -1207,50 +1208,15 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
 | 
				
			||||||
/* Submits all of the enqueued commands. */
 | 
					/* Submits all of the enqueued commands. */
 | 
				
			||||||
REFRESHAPI void Refresh_Submit(
 | 
					REFRESHAPI void Refresh_Submit(
 | 
				
			||||||
	Refresh_Device* device,
 | 
						Refresh_Device* device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
						uint32_t commandBufferCount,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer **pCommandBuffers
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Submits a command buffer and acquires a fence.
 | 
					/* Waits for all submissions to complete. */
 | 
				
			||||||
 * You can use the fence to check if or wait until the command buffer has finished processing.
 | 
					 | 
				
			||||||
 * You are responsible for releasing this fence when you are done using it.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
 | 
					 | 
				
			||||||
	Refresh_Device* device,
 | 
					 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
					 | 
				
			||||||
);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Waits for the device to become idle. */
 | 
					 | 
				
			||||||
REFRESHAPI void Refresh_Wait(
 | 
					REFRESHAPI void Refresh_Wait(
 | 
				
			||||||
	Refresh_Device *device
 | 
						Refresh_Device *device
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Waits for given fences to be signaled.
 | 
					 | 
				
			||||||
 *
 | 
					 | 
				
			||||||
 * waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
 | 
					 | 
				
			||||||
 * fenceCount: The number of fences being submitted.
 | 
					 | 
				
			||||||
 * pFences: An array of fences to be waited on.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
REFRESHAPI void Refresh_WaitForFences(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	uint8_t waitAll,
 | 
					 | 
				
			||||||
	uint32_t fenceCount,
 | 
					 | 
				
			||||||
	Refresh_Fence **pFences
 | 
					 | 
				
			||||||
);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Check the status of a fence. 1 means the fence is signaled. */
 | 
					 | 
				
			||||||
REFRESHAPI int Refresh_QueryFence(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Allows the fence to be reused by future command buffer submissions.
 | 
					 | 
				
			||||||
 * If you do not release fences after acquiring them, you will cause unbounded resource growth.
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
REFRESHAPI void Refresh_ReleaseFence(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#ifdef __cplusplus
 | 
					#ifdef __cplusplus
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
#endif /* __cplusplus */
 | 
					#endif /* __cplusplus */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -44,45 +44,44 @@
 | 
				
			||||||
extern "C" {
 | 
					extern "C" {
 | 
				
			||||||
#endif /* __cplusplus */
 | 
					#endif /* __cplusplus */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Image Read API */
 | 
					/* Decodes PNG data into raw RGBA8 texture data.
 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Decodes image data into raw RGBA8 texture data.
 | 
					 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * w:		    Filled with the width of the image.
 | 
					 * w:		    Filled with the width of the image.
 | 
				
			||||||
 * h:		    Filled with the height of the image.
 | 
					 * h:		    Filled with the height of the image.
 | 
				
			||||||
 * len:			Filled with the length of pixel data in bytes.
 | 
					 * numChannels: Filled with the number of channels in the image.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
 | 
					 * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
 | 
				
			||||||
 * Be sure to free the memory with Refresh_Image_Free after use!
 | 
					 * Be sure to free the memory with Refresh_Image_Free after use!
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI uint8_t* Refresh_Image_Load(
 | 
					REFRESHAPI uint8_t* Refresh_Image_Load(
 | 
				
			||||||
	uint8_t *bufferPtr,
 | 
						char const *filename,
 | 
				
			||||||
	int32_t bufferLength,
 | 
					 | 
				
			||||||
	int32_t *w,
 | 
						int32_t *w,
 | 
				
			||||||
	int32_t *h,
 | 
						int32_t *h,
 | 
				
			||||||
	int32_t *len
 | 
						int32_t *numChannels
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
 | 
					/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 * mem: A pointer previously returned by Refresh_Image_LoadPNG.
 | 
					 * mem: A pointer previously returned by Refresh_Image_Load.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
 | 
					REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Image Write API */
 | 
					/* Image Write API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Returns a buffer of PNG encoded from RGBA8 color data.
 | 
					/* Encodes 32-bit color data into PNG data.
 | 
				
			||||||
 *
 | 
					 *
 | 
				
			||||||
 | 
					 * filename:    The filename that the image will be written to.
 | 
				
			||||||
 | 
					 * w:	        The width of the PNG data.
 | 
				
			||||||
 | 
					 * h:	        The height of the PNG data.
 | 
				
			||||||
 | 
					 * bgra:		Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
 | 
				
			||||||
 * data:	    The raw color data.
 | 
					 * data:	    The raw color data.
 | 
				
			||||||
 * w:		The width of the color data.
 | 
					 | 
				
			||||||
 * h:		The height of the color data.
 | 
					 | 
				
			||||||
 * len:		Filled with the length of PNG data in bytes.
 | 
					 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
REFRESHAPI void Refresh_Image_SavePNG(
 | 
					REFRESHAPI void Refresh_Image_SavePNG(
 | 
				
			||||||
	const char* filename,
 | 
						char const *filename,
 | 
				
			||||||
	uint8_t* data,
 | 
					 | 
				
			||||||
	int32_t w,
 | 
						int32_t w,
 | 
				
			||||||
	int32_t h
 | 
						int32_t h,
 | 
				
			||||||
 | 
						uint8_t bgra,
 | 
				
			||||||
 | 
						uint8_t *data
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef __cplusplus
 | 
					#ifdef __cplusplus
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -1,268 +0,0 @@
 | 
				
			||||||
using System;
 | 
					 | 
				
			||||||
using System.IO;
 | 
					 | 
				
			||||||
using System.Diagnostics;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
partial class Program
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
	struct CompileShaderData
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		public string glslPath;
 | 
					 | 
				
			||||||
		public string outputDir;
 | 
					 | 
				
			||||||
		public bool preserveTemp;
 | 
					 | 
				
			||||||
		public bool vulkan;
 | 
					 | 
				
			||||||
		public bool d3d11;
 | 
					 | 
				
			||||||
		public bool ps5;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	private static void DisplayHelpText()
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
 | 
					 | 
				
			||||||
		Console.WriteLine("Options:");
 | 
					 | 
				
			||||||
		Console.WriteLine("  --vulkan           Emit shader compatible with the Refresh Vulkan backend");
 | 
					 | 
				
			||||||
		Console.WriteLine("  --d3d11            Emit shader compatible with the Refresh D3D11 backend");
 | 
					 | 
				
			||||||
		Console.WriteLine("  --ps5              Emit shader compatible with the Refresh PS5 backend");
 | 
					 | 
				
			||||||
		Console.WriteLine("  --out dir          Write output file(s) to the directory `dir`");
 | 
					 | 
				
			||||||
		Console.WriteLine("  --preserve-temp    Do not delete the temp directory after compilation. Useful for debugging.");
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	public static int Main(string[] args)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		if (args.Length == 0)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			DisplayHelpText();
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		CompileShaderData data = new CompileShaderData();
 | 
					 | 
				
			||||||
		string inputPath = null;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		for (int i = 0; i < args.Length; i += 1)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			switch (args[i])
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				case "--vulkan":
 | 
					 | 
				
			||||||
					data.vulkan = true;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				case "--d3d11":
 | 
					 | 
				
			||||||
					data.d3d11 = true;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				case "--ps5":
 | 
					 | 
				
			||||||
					data.ps5 = true;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				case "--out":
 | 
					 | 
				
			||||||
					i += 1;
 | 
					 | 
				
			||||||
					data.outputDir = args[i];
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				case "--preserve-temp":
 | 
					 | 
				
			||||||
					data.preserveTemp = true;
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				default:
 | 
					 | 
				
			||||||
					if (inputPath == null)
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						inputPath = args[i];
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					else
 | 
					 | 
				
			||||||
					{
 | 
					 | 
				
			||||||
						Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
 | 
					 | 
				
			||||||
						return 1;
 | 
					 | 
				
			||||||
					}
 | 
					 | 
				
			||||||
					break;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (!data.vulkan && !data.d3d11 && !data.ps5)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine($"refreshc: No Refresh platforms selected!");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#if !PS5
 | 
					 | 
				
			||||||
		if (data.ps5)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (data.outputDir == null)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			data.outputDir = Directory.GetCurrentDirectory();
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else if (!Directory.Exists(data.outputDir))
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (Directory.Exists(inputPath))
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			// Loop over and compile each file in the directory
 | 
					 | 
				
			||||||
			string[] files = Directory.GetFiles(inputPath);
 | 
					 | 
				
			||||||
			foreach (string file in files)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				Console.WriteLine($"Compiling {file}");
 | 
					 | 
				
			||||||
				data.glslPath = file;
 | 
					 | 
				
			||||||
				int res = CompileShader(ref data);
 | 
					 | 
				
			||||||
				if (res != 0)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					return res;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			if (!File.Exists(inputPath))
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
 | 
					 | 
				
			||||||
				return 1;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			data.glslPath = inputPath;
 | 
					 | 
				
			||||||
			int res = CompileShader(ref data);
 | 
					 | 
				
			||||||
			if (res != 0)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				return res;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		return 0;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	static int CompileShader(ref CompileShaderData data)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		int res = 0;
 | 
					 | 
				
			||||||
		string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
 | 
					 | 
				
			||||||
		string shaderType = Path.GetExtension(data.glslPath);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		// Create the temp directory, if needed
 | 
					 | 
				
			||||||
		string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
 | 
					 | 
				
			||||||
		if (!Directory.Exists(tempDir))
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Directory.CreateDirectory(tempDir);
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		// Compile to spirv
 | 
					 | 
				
			||||||
		string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
 | 
					 | 
				
			||||||
		res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
 | 
					 | 
				
			||||||
		if (res != 0)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			goto cleanup;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (data.d3d11 || data.ps5)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			// Transpile to hlsl
 | 
					 | 
				
			||||||
			string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
 | 
					 | 
				
			||||||
			res = TranslateSpirvToHlsl(spirvPath, hlslPath);
 | 
					 | 
				
			||||||
			if (res != 0)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				goto cleanup;
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
			// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#if PS5
 | 
					 | 
				
			||||||
			// Transpile to ps5, if requested
 | 
					 | 
				
			||||||
			if (data.ps5)
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
 | 
					 | 
				
			||||||
				if (res != 0)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					goto cleanup;
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		// Create the output blob file
 | 
					 | 
				
			||||||
		string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
 | 
					 | 
				
			||||||
		using (FileStream fs = File.Create(outputFilepath))
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			using (BinaryWriter writer = new BinaryWriter(fs))
 | 
					 | 
				
			||||||
			{
 | 
					 | 
				
			||||||
				// Magic
 | 
					 | 
				
			||||||
				writer.Write(new char[] { 'R', 'F', 'S', 'H'});
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (data.vulkan)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
 | 
					 | 
				
			||||||
					WriteShaderBlob(writer, inputPath, 1);
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
#if PS5
 | 
					 | 
				
			||||||
				if (data.ps5)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					string ext = GetPS5ShaderFileExtension();
 | 
					 | 
				
			||||||
					string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
 | 
					 | 
				
			||||||
					WriteShaderBlob(writer, inputPath, 2);
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
#endif
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
				if (data.d3d11)
 | 
					 | 
				
			||||||
				{
 | 
					 | 
				
			||||||
					string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
 | 
					 | 
				
			||||||
					WriteShaderBlob(writer, inputPath, 3);
 | 
					 | 
				
			||||||
				}
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	cleanup:
 | 
					 | 
				
			||||||
		// Clean up the temp directory
 | 
					 | 
				
			||||||
		if (!data.preserveTemp)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Directory.Delete(tempDir, true);
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		return res;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		byte[] shaderBlob = File.ReadAllBytes(inputPath);
 | 
					 | 
				
			||||||
		writer.Write(backend); // Corresponds to Refresh_Backend
 | 
					 | 
				
			||||||
		writer.Write(shaderBlob.Length);
 | 
					 | 
				
			||||||
		writer.Write(shaderBlob);
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		Process glslc = Process.Start(
 | 
					 | 
				
			||||||
			"glslc",
 | 
					 | 
				
			||||||
			$"\"{glslPath}\" -o \"{outputPath}\""
 | 
					 | 
				
			||||||
		);
 | 
					 | 
				
			||||||
		glslc.WaitForExit();
 | 
					 | 
				
			||||||
		if (glslc.ExitCode != 0)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine($"refreshc: Could not compile GLSL code");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		return 0;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		Process spirvcross = Process.Start(
 | 
					 | 
				
			||||||
			"spirv-cross",
 | 
					 | 
				
			||||||
			$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
 | 
					 | 
				
			||||||
		);
 | 
					 | 
				
			||||||
		spirvcross.WaitForExit();
 | 
					 | 
				
			||||||
		if (spirvcross.ExitCode != 0)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
 | 
					 | 
				
			||||||
			return 1;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		return 0;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
| 
						 | 
					@ -1,10 +0,0 @@
 | 
				
			||||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  <PropertyGroup>
 | 
					 | 
				
			||||||
    <OutputType>Exe</OutputType>
 | 
					 | 
				
			||||||
    <TargetFramework>net7.0</TargetFramework>
 | 
					 | 
				
			||||||
    <TargetName>refreshc</TargetName>
 | 
					 | 
				
			||||||
	<PublishAot>true</PublishAot>
 | 
					 | 
				
			||||||
  </PropertyGroup>
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
</Project>
 | 
					 | 
				
			||||||
							
								
								
									
										127
									
								
								src/Refresh.c
								
								
								
								
							
							
						
						
									
										127
									
								
								src/Refresh.c
								
								
								
								
							| 
						 | 
					@ -338,52 +338,10 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
 | 
						Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
 | 
					 | 
				
			||||||
	uint8_t *bytes;
 | 
					 | 
				
			||||||
	uint32_t i, size;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	NULL_RETURN_NULL(device);
 | 
						NULL_RETURN_NULL(device);
 | 
				
			||||||
 | 
					 | 
				
			||||||
	/* verify the magic number in the shader blob header */
 | 
					 | 
				
			||||||
	bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
 | 
					 | 
				
			||||||
	if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		Refresh_LogError("Cannot parse malformed Refresh shader blob!");
 | 
					 | 
				
			||||||
		return NULL;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/* find the code for the selected backend */
 | 
					 | 
				
			||||||
	i = 4;
 | 
					 | 
				
			||||||
	while (i < shaderModuleCreateInfo->codeSize)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		size = *((uint32_t*) &bytes[i + 1]);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
		if (bytes[i] == (uint8_t) selectedBackend)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			driverSpecificCreateInfo.codeSize = size;
 | 
					 | 
				
			||||||
			driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
 | 
					 | 
				
			||||||
			break;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		else
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			/* skip over the backend byte, the blob size, and the blob */
 | 
					 | 
				
			||||||
			i += 1 + sizeof(uint32_t) + size;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/* verify the shader blob supports the selected backend */
 | 
					 | 
				
			||||||
	if (driverSpecificCreateInfo.byteCode == NULL)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		Refresh_LogError(
 | 
					 | 
				
			||||||
			"Cannot create shader module that does not contain shader code for the selected backend! "
 | 
					 | 
				
			||||||
			"Recompile your shader and enable this backend."
 | 
					 | 
				
			||||||
		);
 | 
					 | 
				
			||||||
		return NULL;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	return device->CreateShaderModule(
 | 
						return device->CreateShaderModule(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		&driverSpecificCreateInfo
 | 
							shaderModuleCreateInfo
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -438,13 +396,8 @@ void Refresh_SetTextureDataYUV(
 | 
				
			||||||
	uint32_t yHeight,
 | 
						uint32_t yHeight,
 | 
				
			||||||
	uint32_t uvWidth,
 | 
						uint32_t uvWidth,
 | 
				
			||||||
	uint32_t uvHeight,
 | 
						uint32_t uvHeight,
 | 
				
			||||||
	void *yDataPtr,
 | 
						void* data,
 | 
				
			||||||
	void *uDataPtr,
 | 
						uint32_t dataLength
 | 
				
			||||||
	void *vDataPtr,
 | 
					 | 
				
			||||||
	uint32_t yDataLength,
 | 
					 | 
				
			||||||
	uint32_t uvDataLength,
 | 
					 | 
				
			||||||
	uint32_t yStride,
 | 
					 | 
				
			||||||
	uint32_t uvStride
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN(device);
 | 
						NULL_RETURN(device);
 | 
				
			||||||
	device->SetTextureDataYUV(
 | 
						device->SetTextureDataYUV(
 | 
				
			||||||
| 
						 | 
					@ -457,13 +410,8 @@ void Refresh_SetTextureDataYUV(
 | 
				
			||||||
		yHeight,
 | 
							yHeight,
 | 
				
			||||||
		uvWidth,
 | 
							uvWidth,
 | 
				
			||||||
		uvHeight,
 | 
							uvHeight,
 | 
				
			||||||
		yDataPtr,
 | 
							data,
 | 
				
			||||||
		uDataPtr,
 | 
							dataLength
 | 
				
			||||||
		vDataPtr,
 | 
					 | 
				
			||||||
		yDataLength,
 | 
					 | 
				
			||||||
		uvDataLength,
 | 
					 | 
				
			||||||
		yStride,
 | 
					 | 
				
			||||||
		uvStride
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -677,6 +625,7 @@ void Refresh_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
void Refresh_BeginRenderPass(
 | 
					void Refresh_BeginRenderPass(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
 | 
						Refresh_Rect *renderArea,
 | 
				
			||||||
	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
 | 
				
			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -685,6 +634,7 @@ void Refresh_BeginRenderPass(
 | 
				
			||||||
	device->BeginRenderPass(
 | 
						device->BeginRenderPass(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		commandBuffer,
 | 
							commandBuffer,
 | 
				
			||||||
 | 
							renderArea,
 | 
				
			||||||
		colorAttachmentInfos,
 | 
							colorAttachmentInfos,
 | 
				
			||||||
		colorAttachmentCount,
 | 
							colorAttachmentCount,
 | 
				
			||||||
		depthStencilAttachmentInfo
 | 
							depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -841,11 +791,13 @@ void Refresh_UnclaimWindow(
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
					Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
 | 
				
			||||||
	Refresh_Device *device
 | 
						Refresh_Device *device,
 | 
				
			||||||
 | 
						uint8_t fixed
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN_NULL(device);
 | 
						NULL_RETURN_NULL(device);
 | 
				
			||||||
	return device->AcquireCommandBuffer(
 | 
						return device->AcquireCommandBuffer(
 | 
				
			||||||
		device->driverData
 | 
							device->driverData,
 | 
				
			||||||
 | 
							fixed
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -892,23 +844,14 @@ void Refresh_SetSwapchainPresentMode(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Submit(
 | 
					void Refresh_Submit(
 | 
				
			||||||
	Refresh_Device *device,
 | 
						Refresh_Device *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
						uint32_t commandBufferCount,
 | 
				
			||||||
 | 
						Refresh_CommandBuffer **pCommandBuffers
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NULL_RETURN(device);
 | 
						NULL_RETURN(device);
 | 
				
			||||||
	device->Submit(
 | 
						device->Submit(
 | 
				
			||||||
		device->driverData,
 | 
							device->driverData,
 | 
				
			||||||
		commandBuffer
 | 
							commandBufferCount,
 | 
				
			||||||
	);
 | 
							pCommandBuffers
 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NULL_RETURN_NULL(device);
 | 
					 | 
				
			||||||
	return device->SubmitAndAcquireFence(
 | 
					 | 
				
			||||||
		device->driverData,
 | 
					 | 
				
			||||||
		commandBuffer
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -921,44 +864,4 @@ void Refresh_Wait(
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_WaitForFences(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	uint8_t waitAll,
 | 
					 | 
				
			||||||
	uint32_t fenceCount,
 | 
					 | 
				
			||||||
	Refresh_Fence **pFences
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NULL_RETURN(device);
 | 
					 | 
				
			||||||
	device->WaitForFences(
 | 
					 | 
				
			||||||
		device->driverData,
 | 
					 | 
				
			||||||
		waitAll,
 | 
					 | 
				
			||||||
		fenceCount,
 | 
					 | 
				
			||||||
		pFences
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
int Refresh_QueryFence(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	if (device == NULL) {
 | 
					 | 
				
			||||||
		return 0;
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	return device->QueryFence(
 | 
					 | 
				
			||||||
		device->driverData,
 | 
					 | 
				
			||||||
		fence
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
void Refresh_ReleaseFence(
 | 
					 | 
				
			||||||
	Refresh_Device *device,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NULL_RETURN(device);
 | 
					 | 
				
			||||||
	device->ReleaseFence(
 | 
					 | 
				
			||||||
		device->driverData,
 | 
					 | 
				
			||||||
		fence
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
					/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -268,7 +268,7 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Setters */
 | 
						/* Setters */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*SetTextureData)(
 | 
						void(*SetTextureData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *textureSlice,
 | 
							Refresh_TextureSlice *textureSlice,
 | 
				
			||||||
| 
						 | 
					@ -276,7 +276,7 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*SetTextureDataYUV)(
 | 
						void(*SetTextureDataYUV)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer* commandBuffer,
 | 
							Refresh_CommandBuffer* commandBuffer,
 | 
				
			||||||
		Refresh_Texture *y,
 | 
							Refresh_Texture *y,
 | 
				
			||||||
| 
						 | 
					@ -286,16 +286,11 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t yHeight,
 | 
							uint32_t yHeight,
 | 
				
			||||||
		uint32_t uvWidth,
 | 
							uint32_t uvWidth,
 | 
				
			||||||
		uint32_t uvHeight,
 | 
							uint32_t uvHeight,
 | 
				
			||||||
		void *yDataPtr,
 | 
							void* data,
 | 
				
			||||||
		void *uDataPtr,
 | 
							uint32_t dataLength
 | 
				
			||||||
		void *vDataPtr,
 | 
					 | 
				
			||||||
		uint32_t yDataLength,
 | 
					 | 
				
			||||||
		uint32_t uvDataLength,
 | 
					 | 
				
			||||||
		uint32_t yStride,
 | 
					 | 
				
			||||||
		uint32_t uvStride
 | 
					 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*CopyTextureToTexture)(
 | 
						void(*CopyTextureToTexture)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *sourceTextureSlice,
 | 
							Refresh_TextureSlice *sourceTextureSlice,
 | 
				
			||||||
| 
						 | 
					@ -303,14 +298,14 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_Filter filter
 | 
							Refresh_Filter filter
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*CopyTextureToBuffer)(
 | 
						void(*CopyTextureToBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_TextureSlice *textureSlice,
 | 
							Refresh_TextureSlice *textureSlice,
 | 
				
			||||||
		Refresh_Buffer *buffer
 | 
							Refresh_Buffer *buffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*SetBufferData)(
 | 
						void(*SetBufferData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
| 
						 | 
					@ -319,14 +314,14 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLength
 | 
							uint32_t dataLength
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t (*PushVertexShaderUniforms)(
 | 
						uint32_t(*PushVertexShaderUniforms)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	uint32_t (*PushFragmentShaderUniforms)(
 | 
						uint32_t(*PushFragmentShaderUniforms)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
| 
						 | 
					@ -340,14 +335,14 @@ struct Refresh_Device
 | 
				
			||||||
		uint32_t dataLengthInBytes
 | 
							uint32_t dataLengthInBytes
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindVertexSamplers)(
 | 
						void(*BindVertexSamplers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures,
 | 
							Refresh_Texture **pTextures,
 | 
				
			||||||
		Refresh_Sampler **pSamplers
 | 
							Refresh_Sampler **pSamplers
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindFragmentSamplers)(
 | 
						void(*BindFragmentSamplers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures,
 | 
							Refresh_Texture **pTextures,
 | 
				
			||||||
| 
						 | 
					@ -356,7 +351,7 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Getters */
 | 
						/* Getters */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*GetBufferData)(
 | 
						void(*GetBufferData)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
		void *data,
 | 
							void *data,
 | 
				
			||||||
| 
						 | 
					@ -365,70 +360,71 @@ struct Refresh_Device
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Disposal */
 | 
						/* Disposal */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroyTexture)(
 | 
						void(*QueueDestroyTexture)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Texture *texture
 | 
							Refresh_Texture *texture
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroySampler)(
 | 
						void(*QueueDestroySampler)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Sampler *sampler
 | 
							Refresh_Sampler *sampler
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroyBuffer)(
 | 
						void(*QueueDestroyBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_Buffer *buffer
 | 
							Refresh_Buffer *buffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroyShaderModule)(
 | 
						void(*QueueDestroyShaderModule)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_ShaderModule *shaderModule
 | 
							Refresh_ShaderModule *shaderModule
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroyComputePipeline)(
 | 
						void(*QueueDestroyComputePipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_ComputePipeline *computePipeline
 | 
							Refresh_ComputePipeline *computePipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*QueueDestroyGraphicsPipeline)(
 | 
						void(*QueueDestroyGraphicsPipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_GraphicsPipeline *graphicsPipeline
 | 
							Refresh_GraphicsPipeline *graphicsPipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Graphics State */
 | 
						/* Graphics State */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BeginRenderPass)(
 | 
						void(*BeginRenderPass)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
 | 
							Refresh_Rect *renderArea,
 | 
				
			||||||
		Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
							Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
		uint32_t colorAttachmentCount,
 | 
							uint32_t colorAttachmentCount,
 | 
				
			||||||
		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
							Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*EndRenderPass)(
 | 
						void(*EndRenderPass)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer
 | 
							Refresh_CommandBuffer *commandBuffer
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*SetViewport)(
 | 
						void(*SetViewport)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Viewport *viewport
 | 
							Refresh_Viewport *viewport
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*SetScissor)(
 | 
						void(*SetScissor)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Rect *scissor
 | 
							Refresh_Rect *scissor
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindGraphicsPipeline)(
 | 
						void(*BindGraphicsPipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_GraphicsPipeline *graphicsPipeline
 | 
							Refresh_GraphicsPipeline *graphicsPipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindVertexBuffers)(
 | 
						void(*BindVertexBuffers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		uint32_t firstBinding,
 | 
							uint32_t firstBinding,
 | 
				
			||||||
| 
						 | 
					@ -437,7 +433,7 @@ struct Refresh_Device
 | 
				
			||||||
		uint64_t *pOffsets
 | 
							uint64_t *pOffsets
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindIndexBuffer)(
 | 
						void(*BindIndexBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer *buffer,
 | 
							Refresh_Buffer *buffer,
 | 
				
			||||||
| 
						 | 
					@ -445,19 +441,19 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_IndexElementSize indexElementSize
 | 
							Refresh_IndexElementSize indexElementSize
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindComputePipeline)(
 | 
						void(*BindComputePipeline)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_ComputePipeline *computePipeline
 | 
							Refresh_ComputePipeline *computePipeline
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindComputeBuffers)(
 | 
						void(*BindComputeBuffers)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Buffer **pBuffers
 | 
							Refresh_Buffer **pBuffers
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*BindComputeTextures)(
 | 
						void(*BindComputeTextures)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer,
 | 
							Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
		Refresh_Texture **pTextures
 | 
							Refresh_Texture **pTextures
 | 
				
			||||||
| 
						 | 
					@ -469,13 +465,14 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_PresentMode presentMode
 | 
							Refresh_PresentMode presentMode
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*UnclaimWindow)(
 | 
						void(*UnclaimWindow)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		void *windowHandle
 | 
							void *windowHandle
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Refresh_CommandBuffer* (*AcquireCommandBuffer)(
 | 
						Refresh_CommandBuffer* (*AcquireCommandBuffer)(
 | 
				
			||||||
		Refresh_Renderer *driverData
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
 | 
							uint8_t fixed
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Refresh_Texture* (*AcquireSwapchainTexture)(
 | 
						Refresh_Texture* (*AcquireSwapchainTexture)(
 | 
				
			||||||
| 
						 | 
					@ -497,37 +494,16 @@ struct Refresh_Device
 | 
				
			||||||
		Refresh_PresentMode presentMode
 | 
							Refresh_PresentMode presentMode
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*Submit)(
 | 
						void(*Submit)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
							Refresh_Renderer *driverData,
 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer
 | 
							uint32_t commandBufferCount,
 | 
				
			||||||
 | 
							Refresh_CommandBuffer **pCommandBuffers
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	Refresh_Fence* (*SubmitAndAcquireFence)(
 | 
						void(*Wait)(
 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
		Refresh_CommandBuffer *commandBuffer
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	void (*Wait)(
 | 
					 | 
				
			||||||
		Refresh_Renderer *driverData
 | 
							Refresh_Renderer *driverData
 | 
				
			||||||
	);
 | 
						);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	void (*WaitForFences)(
 | 
					 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
		uint8_t waitAll,
 | 
					 | 
				
			||||||
		uint32_t fenceCount,
 | 
					 | 
				
			||||||
		Refresh_Fence **pFences
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	int (*QueryFence)(
 | 
					 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
		Refresh_Fence *fence
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	void (*ReleaseFence)(
 | 
					 | 
				
			||||||
		Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
		Refresh_Fence *fence
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/* Opaque pointer for the Driver */
 | 
						/* Opaque pointer for the Driver */
 | 
				
			||||||
	Refresh_Renderer *driverData;
 | 
						Refresh_Renderer *driverData;
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
| 
						 | 
					@ -581,11 +557,7 @@ struct Refresh_Device
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
 | 
						ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
 | 
						ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(Submit, name) \
 | 
						ASSIGN_DRIVER_FUNC(Submit, name) \
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
 | 
						ASSIGN_DRIVER_FUNC(Wait, name)
 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(Wait, name) \
 | 
					 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(WaitForFences, name) \
 | 
					 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(QueryFence, name) \
 | 
					 | 
				
			||||||
	ASSIGN_DRIVER_FUNC(ReleaseFence, name)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct Refresh_Driver
 | 
					typedef struct Refresh_Driver
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -126,7 +126,11 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
 | 
				
			||||||
	0,	/* ONE_MINUS_DST_ALPHA */
 | 
						0,	/* ONE_MINUS_DST_ALPHA */
 | 
				
			||||||
	0,	/* CONSTANT_COLOR */
 | 
						0,	/* CONSTANT_COLOR */
 | 
				
			||||||
	0,	/* ONE_MINUS_CONSTANT_COLOR */
 | 
						0,	/* ONE_MINUS_CONSTANT_COLOR */
 | 
				
			||||||
	0	/* SRC_ALPHA_SATURATE */
 | 
						0,	/* SRC_ALPHA_SATURATE */
 | 
				
			||||||
 | 
						0,	/* SRC1_COLOR */
 | 
				
			||||||
 | 
						0,	/* ONE_MINUS_SRC1_COLOR */
 | 
				
			||||||
 | 
						0,	/* SRC1_ALPHA */
 | 
				
			||||||
 | 
						0	/* ONE_MINUS_SRC1_ALPHA */
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
 | 
					static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
 | 
				
			||||||
| 
						 | 
					@ -268,19 +272,6 @@ static void TEMPLATE_DrawPrimitives(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_DrawPrimitivesIndirect(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
					 | 
				
			||||||
	Refresh_Buffer *buffer,
 | 
					 | 
				
			||||||
	uint32_t offsetInBytes,
 | 
					 | 
				
			||||||
	uint32_t drawCount,
 | 
					 | 
				
			||||||
	uint32_t stride,
 | 
					 | 
				
			||||||
	uint32_t vertexParamOffset,
 | 
					 | 
				
			||||||
	uint32_t fragmentParamOffset
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void TEMPLATE_DispatchCompute(
 | 
					static void TEMPLATE_DispatchCompute(
 | 
				
			||||||
	Refresh_Renderer *device,
 | 
						Refresh_Renderer *device,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -360,13 +351,8 @@ static void TEMPLATE_SetTextureDataYUV(
 | 
				
			||||||
	uint32_t yHeight,
 | 
						uint32_t yHeight,
 | 
				
			||||||
	uint32_t uvWidth,
 | 
						uint32_t uvWidth,
 | 
				
			||||||
	uint32_t uvHeight,
 | 
						uint32_t uvHeight,
 | 
				
			||||||
	void *yDataPtr,
 | 
						void* data,
 | 
				
			||||||
	void *uDataPtr,
 | 
						uint32_t dataLength
 | 
				
			||||||
	void *vDataPtr,
 | 
					 | 
				
			||||||
	uint32_t yDataLength,
 | 
					 | 
				
			||||||
	uint32_t uvDataLength,
 | 
					 | 
				
			||||||
	uint32_t yStride,
 | 
					 | 
				
			||||||
	uint32_t uvStride
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -503,15 +489,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Graphics State */
 | 
					/* Graphics State */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void TEMPLATE_BeginRenderPass(
 | 
					static void TEMPLATE_BeginRenderPass(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
 | 
						Refresh_Rect *renderArea,
 | 
				
			||||||
	Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
						Refresh_ColorAttachmentInfo *colorAttachmentInfos,
 | 
				
			||||||
	uint32_t colorAttachmentCount,
 | 
						uint32_t colorAttachmentCount,
 | 
				
			||||||
	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
						Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
 | 
				
			||||||
| 
						 | 
					@ -571,8 +552,6 @@ static void TEMPLATE_BindIndexBuffer(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Compute State */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void TEMPLATE_BindComputePipeline(
 | 
					static void TEMPLATE_BindComputePipeline(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
| 
						 | 
					@ -597,24 +576,14 @@ static void TEMPLATE_BindComputeTextures(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Window and Swapchain Management */
 | 
					static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
 | 
				
			||||||
 | 
					 | 
				
			||||||
static uint8_t TEMPLATE_ClaimWindow(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	void *windowHandle,
 | 
						uint8_t fixed
 | 
				
			||||||
	Refresh_PresentMode presentMode
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_UnclaimWindow(
 | 
					Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	void *windowHandle
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer,
 | 
						Refresh_CommandBuffer *commandBuffer,
 | 
				
			||||||
	void *windowHandle,
 | 
						void *windowHandle,
 | 
				
			||||||
| 
						 | 
					@ -624,33 +593,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
 | 
					Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	void *windowHandle
 | 
						void *windowHandle
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_SetSwapchainPresentMode(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	void *windowHandle,
 | 
					 | 
				
			||||||
	Refresh_PresentMode presentMode
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Submission and Fences */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void TEMPLATE_Submit(
 | 
					static void TEMPLATE_Submit(
 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
						Refresh_Renderer *driverData,
 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
						uint32_t commandBufferCount,
 | 
				
			||||||
) {
 | 
						Refresh_CommandBuffer **pCommandBuffers
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	Refresh_CommandBuffer *commandBuffer
 | 
					 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -661,38 +614,8 @@ static void TEMPLATE_Wait(
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static void TEMPLATE_WaitForFences(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	uint8_t waitAll,
 | 
					 | 
				
			||||||
	uint32_t fenceCount,
 | 
					 | 
				
			||||||
	Refresh_Fence **pFences
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static int TEMPLATE_QueryFence(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static void TEMPLATE_ReleaseFence(
 | 
					 | 
				
			||||||
	Refresh_Renderer *driverData,
 | 
					 | 
				
			||||||
	Refresh_Fence *fence
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
/* Device Creation */
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static uint8_t TEMPLATE_PrepareDriver(
 | 
					 | 
				
			||||||
	uint32_t *flags
 | 
					 | 
				
			||||||
) {
 | 
					 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
static Refresh_Device* TEMPLATE_CreateDevice(
 | 
					static Refresh_Device* TEMPLATE_CreateDevice(
 | 
				
			||||||
 | 
						Refresh_PresentationParameters *presentationParameters,
 | 
				
			||||||
	uint8_t debugMode
 | 
						uint8_t debugMode
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	NOT_IMPLEMENTED
 | 
						NOT_IMPLEMENTED
 | 
				
			||||||
| 
						 | 
					@ -700,7 +623,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Refresh_Driver TEMPLATEDriver = {
 | 
					Refresh_Driver TEMPLATEDriver = {
 | 
				
			||||||
	"TEMPLATE",
 | 
						"TEMPLATE",
 | 
				
			||||||
	TEMPLATE_PrepareDriver,
 | 
					 | 
				
			||||||
	TEMPLATE_CreateDevice
 | 
						TEMPLATE_CreateDevice
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
					@ -89,7 +89,6 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
 | 
					 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
 | 
				
			||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
 | 
					VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -48,6 +48,7 @@
 | 
				
			||||||
#define floorf SDL_floorf
 | 
					#define floorf SDL_floorf
 | 
				
			||||||
#define ldexp SDL_scalbn
 | 
					#define ldexp SDL_scalbn
 | 
				
			||||||
#define pow SDL_pow
 | 
					#define pow SDL_pow
 | 
				
			||||||
 | 
					#define strtol SDL_strtol
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#ifdef memcmp
 | 
					#ifdef memcmp
 | 
				
			||||||
#undef memcmp
 | 
					#undef memcmp
 | 
				
			||||||
| 
						 | 
					@ -73,10 +74,13 @@
 | 
				
			||||||
#undef strlen
 | 
					#undef strlen
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
#define strlen SDL_strlen
 | 
					#define strlen SDL_strlen
 | 
				
			||||||
 | 
					#ifdef strncmp
 | 
				
			||||||
 | 
					#undef strncmp
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					#define strncmp SDL_strncmp
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* These are per the Texture2D.FromStream spec */
 | 
					/* These are per the Texture2D.FromStream spec */
 | 
				
			||||||
#define STBI_ONLY_PNG
 | 
					#define STBI_ONLY_PNG
 | 
				
			||||||
#define STBI_ONLY_QOI
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* These are per the Texture2D.SaveAs* spec */
 | 
					/* These are per the Texture2D.SaveAs* spec */
 | 
				
			||||||
#define STBIW_ONLY_PNG
 | 
					#define STBIW_ONLY_PNG
 | 
				
			||||||
| 
						 | 
					@ -136,7 +140,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define STB_IMAGE_STATIC
 | 
					#define STB_IMAGE_STATIC
 | 
				
			||||||
#define STBI_NO_HDR
 | 
					 | 
				
			||||||
#define STBI_ASSERT SDL_assert
 | 
					#define STBI_ASSERT SDL_assert
 | 
				
			||||||
#define STBI_MALLOC SDL_SIMDAlloc
 | 
					#define STBI_MALLOC SDL_SIMDAlloc
 | 
				
			||||||
#define STBI_REALLOC SDL_SIMDRealloc
 | 
					#define STBI_REALLOC SDL_SIMDRealloc
 | 
				
			||||||
| 
						 | 
					@ -187,72 +190,51 @@ static unsigned char* dgibson_stbi_zlib_compress(
 | 
				
			||||||
/* Image Read API */
 | 
					/* Image Read API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
uint8_t* Refresh_Image_Load(
 | 
					uint8_t* Refresh_Image_Load(
 | 
				
			||||||
	uint8_t *bufferPtr,
 | 
						char const *filename,
 | 
				
			||||||
	int32_t bufferLength,
 | 
					 | 
				
			||||||
	int32_t *w,
 | 
						int32_t *w,
 | 
				
			||||||
	int32_t *h,
 | 
						int32_t *h,
 | 
				
			||||||
	int32_t *len
 | 
						int32_t *numChannels
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	uint8_t* result;
 | 
						return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
 | 
				
			||||||
	uint8_t* pixels;
 | 
					 | 
				
			||||||
	int32_t format;
 | 
					 | 
				
			||||||
	int32_t i;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	result = stbi_load_from_memory(
 | 
					 | 
				
			||||||
		bufferPtr,
 | 
					 | 
				
			||||||
		bufferLength,
 | 
					 | 
				
			||||||
		w,
 | 
					 | 
				
			||||||
		h,
 | 
					 | 
				
			||||||
		&format,
 | 
					 | 
				
			||||||
		STBI_rgb_alpha
 | 
					 | 
				
			||||||
	);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	if (result == NULL)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	/* Ensure that the alpha pixels are... well, actual alpha.
 | 
					 | 
				
			||||||
	 * You think this looks stupid, but be assured: Your paint program is
 | 
					 | 
				
			||||||
	 * almost certainly even stupider.
 | 
					 | 
				
			||||||
	 * -flibit
 | 
					 | 
				
			||||||
	 */
 | 
					 | 
				
			||||||
	pixels = result;
 | 
					 | 
				
			||||||
	*len = (*w) * (*h) *4;
 | 
					 | 
				
			||||||
	for (i = 0; i < *len; i += 4, pixels += 4)
 | 
					 | 
				
			||||||
	{
 | 
					 | 
				
			||||||
		if (pixels[3] == 0)
 | 
					 | 
				
			||||||
		{
 | 
					 | 
				
			||||||
			pixels[0] = 0;
 | 
					 | 
				
			||||||
			pixels[1] = 1;
 | 
					 | 
				
			||||||
			pixels[2] = 2;
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	return result;
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Image_Free(uint8_t *mem)
 | 
					void Refresh_Image_Free(uint8_t *mem)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	SDL_SIMDFree(mem);
 | 
						stbi_image_free(mem);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* Image Write API */
 | 
					/* Image Write API */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Refresh_Image_SavePNG(
 | 
					void Refresh_Image_SavePNG(
 | 
				
			||||||
	const char* filename,
 | 
						const char *filename,
 | 
				
			||||||
	uint8_t* data,
 | 
					 | 
				
			||||||
	int32_t w,
 | 
						int32_t w,
 | 
				
			||||||
	int32_t h
 | 
						int32_t h,
 | 
				
			||||||
 | 
						uint8_t bgra,
 | 
				
			||||||
 | 
						uint8_t *data
 | 
				
			||||||
) {
 | 
					) {
 | 
				
			||||||
	stbi_write_png(
 | 
						uint32_t i;
 | 
				
			||||||
		filename,
 | 
						uint8_t *bgraData;
 | 
				
			||||||
		w,
 | 
					
 | 
				
			||||||
		h,
 | 
						if (bgra)
 | 
				
			||||||
		4,
 | 
						{
 | 
				
			||||||
		data,
 | 
							bgraData = SDL_malloc(w * h * 4);
 | 
				
			||||||
		w * 4
 | 
					
 | 
				
			||||||
	);
 | 
							for (i = 0; i < w * h * 4; i += 4)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								bgraData[i]     = data[i + 2];
 | 
				
			||||||
 | 
								bgraData[i + 1] = data[i + 1];
 | 
				
			||||||
 | 
								bgraData[i + 2] = data[i];
 | 
				
			||||||
 | 
								bgraData[i + 3] = data[i + 3];
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							stbi_write_png(filename, w, h, 4, bgraData, w * 4);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							SDL_free(bgraData);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							stbi_write_png(filename, w, h, 4, data, w * 4);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
					/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										590
									
								
								src/stb_image.h
								
								
								
								
							
							
						
						
									
										590
									
								
								src/stb_image.h
								
								
								
								
							
										
											
												File diff suppressed because it is too large
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