cosmonaut
5568ce4949
Fix heap iteration ( #22 )
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Fixes an issue where certain memory heaps could potentially be overlooked.
Reviewed-on: #22
2022-09-13 20:54:24 +00:00
cosmonaut
f49c0ab190
Texture format rework ( #21 )
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- Adds number format information to the texture format names
- Adds several unsigned integer texture formats
Reviewed-on: #21
2022-09-13 20:51:41 +00:00
cosmonaut
06ad0e1901
fix barrier issue when sampling depth texture
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2022-08-25 16:20:35 -07:00
cosmonaut
5b27f600de
add DrawPrimitivesIndirect + fix sync issues
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2022-08-25 12:21:49 -07:00
cosmonaut
2fb9a6931b
fix SetTextureDataYUV image transitions
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2022-07-29 18:15:02 -07:00
Hazel Stagner
c01ff21359
Fix blit destination layer and level
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2022-07-22 20:59:01 -07:00
cosmonaut
e5da75d33a
fix exponential growth when submitting multiple command buffers
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2022-06-27 10:21:40 -07:00
cosmonaut
99e9dc5b8c
fix framebuffer size miscalculation with depth attachment
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2022-06-17 14:47:12 -07:00
cosmonaut
0e7720ccf6
D16 fallback when unsupported
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2022-06-17 00:41:27 -07:00
cosmonaut
488cb8c535
add format to render pass hash
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2022-06-06 11:46:08 -07:00
cosmonaut
163adfb5cd
add BC7 support
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2022-05-11 21:16:24 -07:00
cosmonaut
f0b970496e
vertex format changes
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2022-03-17 14:41:16 -07:00
cosmonaut
4bba0f99f9
remove lineWidth from RasterizerState
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2022-03-14 10:43:01 -07:00
cosmonaut
3820d458fe
remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
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2022-03-10 10:21:49 -08:00
cosmonaut
7a0b0f5709
suboptimal on recreate is still technically fine
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2022-03-08 11:21:36 -08:00
cosmonaut
ce34f4a435
fix deadlock on multi window swapchain resize
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2022-03-08 10:47:07 -08:00
cosmonaut
0380a96817
Swapchain resize fixes ( #18 )
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Fixes various errors related to the swapchain being recreated.
Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
cosmonaut
715ca591f6
fix compute pipeline create bug
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2022-03-04 13:37:45 -08:00
cosmonaut
2731d47419
rename viewport and scissor set functions
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2022-03-04 12:47:36 -08:00
cosmonaut
0fbf1b2546
fix erroneous stack free
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2022-03-04 12:36:02 -08:00
cosmonaut
f6b96fe34b
viewport and scissor ABI break
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2022-03-04 12:30:33 -08:00
cosmonaut
6302603b08
add some missing frees
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2022-03-03 17:30:26 -08:00
cosmonaut
5fe4c8dbf3
remove command buffer from QueueDestroy calls
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2022-03-03 17:07:07 -08:00
cosmonaut
057a48e96f
separate shader types
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2022-03-02 11:22:52 -08:00
cosmonaut
61e83cfba8
D3D compatibility ABI break
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2022-03-02 11:10:28 -08:00
cosmonaut
e4ea104a88
remove swapchain log spam
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2022-03-02 10:27:03 -08:00
cosmonaut
83c2372499
only mark swapchain as needing recreate if it exists
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2022-03-02 10:02:07 -08:00
cosmonaut
cb99489b3c
Rework Presentation Flow ( #15 )
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Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.
Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.
Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.
Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.
Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.
Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut
d22bed8b76
transition entire images + rework swapchain image management
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2022-02-28 12:02:39 -08:00
cosmonaut
436b990d45
Fix intro message formatting
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2022-02-25 23:13:17 -08:00
cosmonaut
a26d3e3689
move color blend state to AttachmentInfo
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2022-02-25 17:37:42 -08:00
cosmonaut
a38a9d461d
fix right alignment spacing
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2022-02-25 13:51:29 -08:00
cosmonaut
517399f5d9
convert all spaces to tabs
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2022-02-25 13:42:11 -08:00
cosmonaut
5187093ddc
reset command buffers on the thread they were spawned
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2022-02-24 22:06:00 -08:00
cosmonaut
336468cc31
fix some invalid accesses
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2022-02-24 21:29:52 -08:00
cosmonaut
a531fb8593
Render Pass API Streamlining ( #14 )
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Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.
`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.
Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut
a3aea0f796
Reset fence as late as possible
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2022-02-22 21:54:32 -08:00
cosmonaut
0319c26f6a
Submission rewrite ( #13 )
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Rework submission flow to reduce waiting and improve the resource cleanup process.
This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
cosmonaut
b54b7cc42d
fix separate swapchain synchronization
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2022-02-09 21:42:19 -08:00
cosmonaut
829356d927
Revise swapchain management + remove external
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2022-02-08 17:16:11 -08:00
cosmonaut
42f5f84524
Transfer Buffer Pool ( #7 )
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Reviewed-on: #7
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-20 22:56:28 +00:00
cosmonaut
c5a689c6d6
fix bad realloc
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2022-01-17 21:28:25 -08:00
cosmonaut
80fdf09d86
fix some fence edge cases
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2022-01-17 21:09:27 -08:00
cosmonaut
e59e3e6b02
insert missing memory barrier after buffer copy
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2022-01-17 19:57:45 -08:00
cosmonaut
49d7b1fabc
fix transfer buffer offset not incrementing
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2022-01-17 18:32:45 -08:00
cosmonaut
34e4b4f576
SetBufferData rework ( #6 )
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Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.
Reviewed-on: #6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut
0cd9a2e8e9
fix validation error on exit
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2022-01-13 12:03:44 -08:00
cosmonaut
0ffa045f78
fix UBO descriptor set not being resized
2022-01-13 12:03:32 -08:00
cosmonaut
c17ec99c50
deadlock fixes
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2022-01-12 23:09:06 -08:00
cosmonaut
8e04b357db
reset uniform buffer offset when acquiring
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2022-01-12 22:47:04 -08:00