|  Caleb Cornett | 60a0ecab92 | BindVertexSamplers | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 4d11afa422 | Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5d069f006d | Fix fragment uniform buffer block calculation | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | e7be43e835 | Fix device level check, fix ID3D11Device memory leak | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b712bda8a3 | Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5f3dd6ba8a | Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | db6ad7fb6a | Minor style cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 0108b26d31 | Fix a couple minor memory leaks | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ca29f3b7da | Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | c9f23dd73b | Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | a3c8ab6a55 | Fixed uniform offsets, removed a bunch of code from cdefines.h | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | eb956a2f8b | Uniform buffer infrastructure, still missing offset support | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | cdad57d1dd | Fix texture conversion array | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ce3b222529 | Fix command buffer memory leak | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 6a1c4ba80f | CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | a7bbc51653 | Fix redundant error code printing | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ba842d855e | QueueDestroySampler | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b906ec9c69 | Add a border color conversion function | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 7f4ddde607 | CreateSampler | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 15a73854b6 | CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | abfdb2c7d9 | Initial work on DestroyDevice | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | d7290c5e2b | Implement SetViewport and SetScissor | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 740fb56aa1 | Style cleanups + added FIXME note for shader compilation | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | afeb7ebd16 | shaderc now flips Y values in the vertex shader | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 01cd001b07 | DrawPrimitives, BindGraphicsPipeline, misc cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dda7db1d92 | Implement CreateShaderModule | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | f008408965 | Pipeline creation copied over from old work + shaderc update | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b74666a6d7 | Fix for command pool crash, fix for hanging on Wait | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | acf64d51f0 | Reworked Wait and Submit logic to use D3D11 Query objects as fences | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | acae35ebfa | Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 0948537fe0 | UnclaimWindow, swapchain destruction, fixed template signature | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | cbd8f4aee0 | Implemented BeginRenderPass and Submit, ClearScreen works now! | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dd9ae93696 | More swapchain setup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 08ba467551 | Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dd1060373d | Implemented AcquireCommandBuffer (from old D3D11 work) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b9d7cec252 | Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5385f02bbd | Remove old stuff, flesh out PrepareDriver | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | d6378aba74 | Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  cosmonaut | 9d1059ed0e | fix stencil state 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 | 2024-03-02 23:11:07 -08:00 | 
				
					
						|  cosmonaut | 7b0ed4278d | correct stencil API change 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-03-02 23:00:44 -08:00 | 
				
					
						|  cosmonaut | 02c0d85885 | Resource containers, new bindings API, WriteOptions (#51) 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 Reviewed-on: #51 | 2024-03-02 09:09:49 +00:00 | 
				
					
						|  cosmonaut | 695abd4139 | alter vulkan defrag strategy 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 | 2024-02-27 00:16:06 -08:00 | 
				
					
						|  cosmonaut | 2361cec274 | actually assign len in Refresh_Image_Info 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 | 2024-02-25 01:44:19 -08:00 | 
				
					
						|  cosmonaut | 899f961461 | prefer host-local instead of require host-local 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 | 2024-02-24 23:07:22 -08:00 | 
				
					
						|  cosmonaut | 9d36ddaac1 | Refresh2 Vulkan Implementation (#50) 
		
			
				
	
				continuous-integration/drone/push Build is passing
				
					Details
				
			 Reviewed-on: #50 | 2024-02-23 23:46:02 +00:00 | 
				
					
						|  cosmonaut | 4e1705d1bd | specify buffer type in param name 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-02-23 09:50:48 -08:00 | 
				
					
						|  cosmonaut | 2f57a05c85 | rename CpuBuffer to TransferBuffer 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-02-23 09:42:31 -08:00 | 
				
					
						|  cosmonaut | 2798067d54 | add Refresh_Image_Info 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-02-23 00:03:17 -08:00 | 
				
					
						|  cosmonaut | d34310a7df | fix Refresh_CreateCpuBuffer in Refresh.c 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-02-22 10:34:48 -08:00 | 
				
					
						|  cosmonaut | 73d927791a | rename DISCARD to SAFEDISCARD 
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			 | 2024-02-22 10:32:24 -08:00 |