|  Caleb Cornett | 0f2aacbae9 | First rough pass at color RTs | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | dcac27b5d8 | Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | c9b98c6e2b | Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 557ce50737 | PushComputeShaderUniforms + CreateComputePipeline fix | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | 11cbfca702 | Actually compile compute shaders | 2024-03-02 23:11:37 -08:00 | 
				
					
						|  Caleb Cornett | f7fae4d314 | GetBufferData | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 508d077c26 | QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | d76d223f68 | Fence API | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 105ef1aebb | Clean up fence logic | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 155d01ed92 | Uniform buffer binding rework for clarity + minor cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 06f00c77a0 | First pass at fence infrastructure | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 297b8b2cd2 | First rough draft of Compute functions (untested!) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | f598b65be5 | DrawPrimitivesIndirect | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 60a0ecab92 | BindVertexSamplers | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 4d11afa422 | Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5d069f006d | Fix fragment uniform buffer block calculation | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | e7be43e835 | Fix device level check, fix ID3D11Device memory leak | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b712bda8a3 | Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5f3dd6ba8a | Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | db6ad7fb6a | Minor style cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 0108b26d31 | Fix a couple minor memory leaks | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ca29f3b7da | Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | c9f23dd73b | Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | a3c8ab6a55 | Fixed uniform offsets, removed a bunch of code from cdefines.h | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | eb956a2f8b | Uniform buffer infrastructure, still missing offset support | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | cdad57d1dd | Fix texture conversion array | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ce3b222529 | Fix command buffer memory leak | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 6a1c4ba80f | CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | a7bbc51653 | Fix redundant error code printing | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | ba842d855e | QueueDestroySampler | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b906ec9c69 | Add a border color conversion function | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 7f4ddde607 | CreateSampler | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 15a73854b6 | CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | abfdb2c7d9 | Initial work on DestroyDevice | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | d7290c5e2b | Implement SetViewport and SetScissor | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 740fb56aa1 | Style cleanups + added FIXME note for shader compilation | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | afeb7ebd16 | shaderc now flips Y values in the vertex shader | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 01cd001b07 | DrawPrimitives, BindGraphicsPipeline, misc cleanup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dda7db1d92 | Implement CreateShaderModule | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | f008408965 | Pipeline creation copied over from old work + shaderc update | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b74666a6d7 | Fix for command pool crash, fix for hanging on Wait | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | acf64d51f0 | Reworked Wait and Submit logic to use D3D11 Query objects as fences | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | acae35ebfa | Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 0948537fe0 | UnclaimWindow, swapchain destruction, fixed template signature | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | cbd8f4aee0 | Implemented BeginRenderPass and Submit, ClearScreen works now! | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dd9ae93696 | More swapchain setup | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 08ba467551 | Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | dd1060373d | Implemented AcquireCommandBuffer (from old D3D11 work) | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | b9d7cec252 | Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 | 2024-03-02 23:11:36 -08:00 | 
				
					
						|  Caleb Cornett | 5385f02bbd | Remove old stuff, flesh out PrepareDriver | 2024-03-02 23:11:36 -08:00 |