update documentation + remove validation + misc cleanup
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				|  | @ -446,12 +446,6 @@ typedef struct Refresh_ColorAttachmentBlendState | ||||||
| 	Refresh_ColorComponentFlags colorWriteMask; | 	Refresh_ColorComponentFlags colorWriteMask; | ||||||
| } Refresh_ColorAttachmentBlendState; | } Refresh_ColorAttachmentBlendState; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ComputePipelineLayoutCreateInfo |  | ||||||
| { |  | ||||||
| 	uint32_t bufferBindingCount; |  | ||||||
| 	uint32_t imageBindingCount; |  | ||||||
| } Refresh_ComputePipelineLayoutCreateInfo; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_ShaderModuleCreateInfo | typedef struct Refresh_ShaderModuleCreateInfo | ||||||
| { | { | ||||||
| 	size_t codeSize; | 	size_t codeSize; | ||||||
|  | @ -760,6 +754,11 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer( | ||||||
| /* Setters */ | /* Setters */ | ||||||
| 
 | 
 | ||||||
| /* Uploads image data to a texture object.
 | /* Uploads image data to a texture object.
 | ||||||
|  |  * | ||||||
|  |  * NOTE:  | ||||||
|  |  *	DO NOT expect this to execute in sequence relative to other commands! | ||||||
|  |  *	Calling SetTextureData in a command buffer that also references the | ||||||
|  |  *	texture may result in undefined behavior. | ||||||
|  * |  * | ||||||
|  * 	textureSlice:		The texture slice to be updated. |  * 	textureSlice:		The texture slice to be updated. | ||||||
|  * 	data:				A pointer to the image data. |  * 	data:				A pointer to the image data. | ||||||
|  | @ -1036,7 +1035,9 @@ REFRESHAPI void Refresh_SetScissor( | ||||||
| 	Refresh_Rect *scissor | 	Refresh_Rect *scissor | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Binds vertex buffers for use with subsequent draw calls. */ | /* Binds vertex buffers for use with subsequent draw calls.
 | ||||||
|  |  * Note that this may only be called after binding a graphics pipeline. | ||||||
|  |  */ | ||||||
| REFRESHAPI void Refresh_BindVertexBuffers( | REFRESHAPI void Refresh_BindVertexBuffers( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  |  | ||||||
|  | @ -3826,8 +3826,7 @@ static void VULKAN_INTERNAL_BindUniformBuffer( | ||||||
| 
 | 
 | ||||||
| static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( | static uint8_t VULKAN_INTERNAL_CreateUniformBuffer( | ||||||
| 	VulkanRenderer *renderer, | 	VulkanRenderer *renderer, | ||||||
| 	VulkanUniformBufferPool *bufferPool, | 	VulkanUniformBufferPool *bufferPool | ||||||
| 	VkDeviceSize blockSize |  | ||||||
| ) { | ) { | ||||||
| 	VulkanResourceAccessType resourceAccessType; | 	VulkanResourceAccessType resourceAccessType; | ||||||
| 	VkDescriptorSetLayout descriptorSetLayout; | 	VkDescriptorSetLayout descriptorSetLayout; | ||||||
|  | @ -4033,7 +4032,7 @@ static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool( | ||||||
| 
 | 
 | ||||||
| 	if (bufferPool->availableBufferCount == 0) | 	if (bufferPool->availableBufferCount == 0) | ||||||
| 	{ | 	{ | ||||||
| 		if (!VULKAN_INTERNAL_CreateUniformBuffer(renderer, bufferPool, blockSize)) | 		if (!VULKAN_INTERNAL_CreateUniformBuffer(renderer, bufferPool)) | ||||||
| 		{ | 		{ | ||||||
| 			SDL_UnlockMutex(bufferPool->lock); | 			SDL_UnlockMutex(bufferPool->lock); | ||||||
| 			Refresh_LogError("Failed to create uniform buffer!"); | 			Refresh_LogError("Failed to create uniform buffer!"); | ||||||
|  | @ -6845,12 +6844,6 @@ static void VULKAN_SetTextureData( | ||||||
| 	uint32_t bufferRowLength; | 	uint32_t bufferRowLength; | ||||||
| 	uint32_t bufferImageHeight; | 	uint32_t bufferImageHeight; | ||||||
| 
 | 
 | ||||||
| 	if (vulkanCommandBuffer->renderPassInProgress) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Cannot perform buffer updates mid-render pass!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer( | 	transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer( | ||||||
| 		renderer, | 		renderer, | ||||||
| 		vulkanCommandBuffer, | 		vulkanCommandBuffer, | ||||||
|  | @ -7344,12 +7337,6 @@ static void VULKAN_SetBufferData( | ||||||
| 	VkBufferCopy bufferCopy; | 	VkBufferCopy bufferCopy; | ||||||
| 	VulkanResourceAccessType accessType = vulkanBuffer->resourceAccessType; | 	VulkanResourceAccessType accessType = vulkanBuffer->resourceAccessType; | ||||||
| 
 | 
 | ||||||
| 	if (vulkanCommandBuffer->renderPassInProgress) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Cannot perform buffer updates mid-render pass!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer( | 	transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer( | ||||||
| 		renderer, | 		renderer, | ||||||
| 		vulkanCommandBuffer, | 		vulkanCommandBuffer, | ||||||
|  | @ -7477,18 +7464,6 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( | ||||||
| 	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; | 	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; | ||||||
| 	uint32_t offset; | 	uint32_t offset; | ||||||
| 
 | 
 | ||||||
| 	if (graphicsPipeline == NULL) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Cannot push uniforms if a pipeline is not bound!"); |  | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if (graphicsPipeline->fragmentUniformBlockSize == 0) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Bound pipeline's fragment stage does not declare uniforms!"); |  | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if ( | 	if ( | ||||||
| 		vulkanCommandBuffer->fragmentUniformBuffer->offset + | 		vulkanCommandBuffer->fragmentUniformBuffer->offset + | ||||||
| 		graphicsPipeline->fragmentUniformBlockSize >= | 		graphicsPipeline->fragmentUniformBlockSize >= | ||||||
|  | @ -7531,18 +7506,6 @@ static uint32_t VULKAN_PushComputeShaderUniforms( | ||||||
| 	VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline; | 	VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline; | ||||||
| 	uint32_t offset; | 	uint32_t offset; | ||||||
| 
 | 
 | ||||||
| 	if (computePipeline == NULL) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Cannot push uniforms if a pipeline is not bound!"); |  | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if (computePipeline->uniformBlockSize == 0) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Bound compute pipeline does not declare uniforms!"); |  | ||||||
| 		return 0; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if ( | 	if ( | ||||||
| 		vulkanCommandBuffer->computeUniformBuffer->offset + | 		vulkanCommandBuffer->computeUniformBuffer->offset + | ||||||
| 		computePipeline->uniformBlockSize >= | 		computePipeline->uniformBlockSize >= | ||||||
|  | @ -8291,12 +8254,6 @@ static void VULKAN_SetViewport( | ||||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||||
| 
 | 
 | ||||||
| 	if (!vulkanCommandBuffer->renderPassInProgress) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Illegal to set viewport state outside of a render pass!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	VULKAN_INTERNAL_SetCurrentViewport( | 	VULKAN_INTERNAL_SetCurrentViewport( | ||||||
| 		vulkanCommandBuffer, | 		vulkanCommandBuffer, | ||||||
| 		viewport | 		viewport | ||||||
|  | @ -8328,12 +8285,6 @@ static void VULKAN_SetScissor( | ||||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||||
| 
 | 
 | ||||||
| 	if (!vulkanCommandBuffer->renderPassInProgress) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Illegal to set scissor state outside of a render pass!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	VULKAN_INTERNAL_SetCurrentScissor( | 	VULKAN_INTERNAL_SetCurrentScissor( | ||||||
| 		vulkanCommandBuffer, | 		vulkanCommandBuffer, | ||||||
| 		scissor | 		scissor | ||||||
|  | @ -8370,12 +8321,6 @@ static void VULKAN_BeginRenderPass( | ||||||
| 	uint32_t framebufferWidth = UINT32_MAX; | 	uint32_t framebufferWidth = UINT32_MAX; | ||||||
| 	uint32_t framebufferHeight = UINT32_MAX; | 	uint32_t framebufferHeight = UINT32_MAX; | ||||||
| 
 | 
 | ||||||
| 	if (colorAttachmentCount == 0 && depthStencilAttachmentInfo == NULL) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Render pass must have at least one render target!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	/* The framebuffer cannot be larger than the smallest attachment. */ | 	/* The framebuffer cannot be larger than the smallest attachment. */ | ||||||
| 
 | 
 | ||||||
| 	for (i = 0; i < colorAttachmentCount; i += 1) | 	for (i = 0; i < colorAttachmentCount; i += 1) | ||||||
|  | @ -8686,12 +8631,6 @@ static void VULKAN_BindGraphicsPipeline( | ||||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||||
| 	VulkanGraphicsPipeline* pipeline = (VulkanGraphicsPipeline*) graphicsPipeline; | 	VulkanGraphicsPipeline* pipeline = (VulkanGraphicsPipeline*) graphicsPipeline; | ||||||
| 
 | 
 | ||||||
| 	if (!vulkanCommandBuffer->renderPassInProgress) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Illegal to bind a graphics pipeline outside of a render pass!"); |  | ||||||
| 		return; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	if (	vulkanCommandBuffer->vertexUniformBuffer != renderer->dummyVertexUniformBuffer && | 	if (	vulkanCommandBuffer->vertexUniformBuffer != renderer->dummyVertexUniformBuffer && | ||||||
| 		vulkanCommandBuffer->vertexUniformBuffer != NULL | 		vulkanCommandBuffer->vertexUniformBuffer != NULL | ||||||
| 	) { | 	) { | ||||||
|  | @ -9416,13 +9355,6 @@ static Refresh_Texture* VULKAN_AcquireSwapchainTexture( | ||||||
| 	VulkanPresentData *presentData; | 	VulkanPresentData *presentData; | ||||||
| 
 | 
 | ||||||
| 	windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle); | 	windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle); | ||||||
| 
 |  | ||||||
| 	if (windowData == NULL) |  | ||||||
| 	{ |  | ||||||
| 		Refresh_LogError("Cannot acquire swapchain texture, window has not been claimed!"); |  | ||||||
| 		return NULL; |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	swapchainData = windowData->swapchainData; | 	swapchainData = windowData->swapchainData; | ||||||
| 
 | 
 | ||||||
| 	/* Window is claimed but swapchain is invalid! */ | 	/* Window is claimed but swapchain is invalid! */ | ||||||
|  |  | ||||||
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