few more mutex fixes
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				|  | @ -6033,6 +6033,7 @@ static void VULKAN_SetTextureData2D( | |||
| 	{ | ||||
| 		REFRESH_LogError("Failed to map buffer memory!"); | ||||
| 		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); | ||||
| 		SDL_UnlockMutex(renderer->stagingLock); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -6145,6 +6146,7 @@ static void VULKAN_SetTextureData3D( | |||
| 	{ | ||||
| 		REFRESH_LogError("Failed to map buffer memory!"); | ||||
| 		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); | ||||
| 		SDL_UnlockMutex(renderer->stagingLock); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -6256,6 +6258,7 @@ static void VULKAN_SetTextureDataCube( | |||
| 	{ | ||||
| 		REFRESH_LogError("Failed to map buffer memory!"); | ||||
| 		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); | ||||
| 		SDL_UnlockMutex(renderer->stagingLock); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -6385,6 +6388,7 @@ static void VULKAN_SetTextureDataYUV( | |||
| 	{ | ||||
| 		REFRESH_LogError("Failed to map buffer memory!"); | ||||
| 		SDL_UnlockMutex(renderer->textureStagingBuffer->subBuffers[0]->allocation->memoryLock); | ||||
| 		SDL_UnlockMutex(renderer->stagingLock); | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  |  | |||
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