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				|  | @ -385,8 +385,7 @@ typedef struct Refresh_TextureSlice | |||
| { | ||||
| 	Refresh_Texture *texture; | ||||
| 	uint32_t mipLevel; | ||||
| 	uint32_t baseLayer; | ||||
| 	uint32_t layerCount; | ||||
| 	uint32_t layer; | ||||
| 	uint32_t x; | ||||
| 	uint32_t y; | ||||
| 	uint32_t z; | ||||
|  | @ -495,6 +494,7 @@ typedef struct Refresh_TextureCreateInfo | |||
| 	uint32_t height; | ||||
| 	uint32_t depth; | ||||
| 	uint8_t isCube; | ||||
| 	uint32_t layerCount; | ||||
| 	uint32_t levelCount; | ||||
| 	Refresh_SampleCount sampleCount; | ||||
| 	Refresh_TextureFormat format; | ||||
|  | @ -580,8 +580,7 @@ typedef struct Refresh_GraphicsPipelineCreateInfo | |||
| 
 | ||||
| typedef struct Refresh_ColorAttachmentInfo | ||||
| { | ||||
| 	Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ | ||||
| 	uint32_t depth; | ||||
| 	Refresh_Texture *texture; | ||||
| 	uint32_t layer; | ||||
| 	uint32_t level; | ||||
| 	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ | ||||
|  | @ -592,8 +591,7 @@ typedef struct Refresh_ColorAttachmentInfo | |||
| 
 | ||||
| typedef struct Refresh_DepthStencilAttachmentInfo | ||||
| { | ||||
| 	Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */ | ||||
| 	uint32_t depth; | ||||
| 	Refresh_Texture *texture; | ||||
| 	uint32_t layer; | ||||
| 	uint32_t level; | ||||
| 	Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */ | ||||
|  | @ -1004,20 +1002,14 @@ REFRESHAPI void Refresh_BindComputeBuffers( | |||
| 
 | ||||
| /* Binds textures for use with the currently bound compute pipeline.
 | ||||
|  * | ||||
|  * pTextures: An array of textures to bind. | ||||
|  * 	Length must be equal to the number of buffers | ||||
|  * 	specified by the compute pipeline. | ||||
|  * | ||||
|  * pLevels: An array of levels to bind, | ||||
|  *   corresponding to the indices in pTextures. | ||||
|  * pTextureSlices: An array of texture slices to bind. | ||||
|  *   Length must be equal to the number of buffers | ||||
|  *   specified by the compute pipeline. | ||||
|  */ | ||||
| REFRESHAPI void Refresh_BindComputeTextures( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Texture **pTextures, | ||||
| 	uint32_t **pLevels | ||||
| 	Refresh_TextureSlice **pTextureSlices | ||||
| ); | ||||
| 
 | ||||
| /* Pushes compute shader params to the device.
 | ||||
|  |  | |||
|  | @ -675,15 +675,13 @@ void Refresh_BindComputeBuffers( | |||
| void Refresh_BindComputeTextures( | ||||
| 	Refresh_Device *device, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Texture **pTextures, | ||||
| 	uint32_t **pLevels | ||||
| 	Refresh_TextureSlice **pTextureSlices | ||||
| ) { | ||||
| 	NULL_RETURN(device); | ||||
| 	device->BindComputeTextures( | ||||
| 		device->driverData, | ||||
| 		commandBuffer, | ||||
| 		pTextures, | ||||
| 		pLevels | ||||
| 		pTextureSlices | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -389,8 +389,7 @@ struct Refresh_Device | |||
| 	void (*BindComputeTextures)( | ||||
| 		Refresh_Renderer *driverData, | ||||
| 		Refresh_CommandBuffer *commandBuffer, | ||||
| 		Refresh_Texture **pTextures, | ||||
| 		uint32_t **pLevels | ||||
| 		Refresh_TextureSlice **pTextureSlices | ||||
| 	); | ||||
| 
 | ||||
| 	void (*PushComputeShaderUniforms)( | ||||
|  |  | |||
										
											
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