update PushUniforms and Draw functions
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				|  | @ -1539,6 +1539,10 @@ typedef struct VulkanCommandBuffer | |||
| 	VulkanComputePipeline *currentComputePipeline; | ||||
| 	VulkanGraphicsPipeline *currentGraphicsPipeline; | ||||
| 
 | ||||
| 	uint32_t vertexUniformOffset; | ||||
| 	uint32_t fragmentUniformOffset; | ||||
| 	uint32_t computeUniformOffset; | ||||
| 
 | ||||
| 	VulkanTexture *renderPassColorTargetTextures[MAX_COLOR_TARGET_BINDINGS]; | ||||
| 	uint32_t renderPassColorTargetCount; | ||||
| 	VulkanTexture *renderPassDepthTexture; /* can be NULL */ | ||||
|  | @ -5203,9 +5207,7 @@ static void VULKAN_DrawInstancedPrimitives( | |||
| 	uint32_t baseVertex, | ||||
| 	uint32_t startIndex, | ||||
| 	uint32_t primitiveCount, | ||||
| 	uint32_t instanceCount, | ||||
| 	uint32_t vertexParamOffset, | ||||
| 	uint32_t fragmentParamOffset | ||||
| 	uint32_t instanceCount | ||||
| ) { | ||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
|  | @ -5218,8 +5220,8 @@ static void VULKAN_DrawInstancedPrimitives( | |||
| 	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet; | ||||
| 	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet; | ||||
| 
 | ||||
| 	dynamicOffsets[0] = vertexParamOffset; | ||||
| 	dynamicOffsets[1] = fragmentParamOffset; | ||||
| 	dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset; | ||||
| 	dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset; | ||||
| 
 | ||||
| 	renderer->vkCmdBindDescriptorSets( | ||||
| 		vulkanCommandBuffer->commandBuffer, | ||||
|  | @ -5250,9 +5252,7 @@ static void VULKAN_DrawIndexedPrimitives( | |||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	uint32_t baseVertex, | ||||
| 	uint32_t startIndex, | ||||
| 	uint32_t primitiveCount, | ||||
| 	uint32_t vertexParamOffset, | ||||
| 	uint32_t fragmentParamOffset | ||||
| 	uint32_t primitiveCount | ||||
| ) { | ||||
| 	VULKAN_DrawInstancedPrimitives( | ||||
| 		driverData, | ||||
|  | @ -5260,9 +5260,7 @@ static void VULKAN_DrawIndexedPrimitives( | |||
| 		baseVertex, | ||||
| 		startIndex, | ||||
| 		primitiveCount, | ||||
| 		1, | ||||
| 		vertexParamOffset, | ||||
| 		fragmentParamOffset | ||||
| 		1 | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
|  | @ -5270,9 +5268,7 @@ static void VULKAN_DrawPrimitives( | |||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	uint32_t vertexStart, | ||||
| 	uint32_t primitiveCount, | ||||
| 	uint32_t vertexParamOffset, | ||||
| 	uint32_t fragmentParamOffset | ||||
| 	uint32_t primitiveCount | ||||
| ) { | ||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
|  | @ -5285,8 +5281,8 @@ static void VULKAN_DrawPrimitives( | |||
| 	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet; | ||||
| 	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet; | ||||
| 
 | ||||
| 	dynamicOffsets[0] = vertexParamOffset; | ||||
| 	dynamicOffsets[1] = fragmentParamOffset; | ||||
| 	dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset; | ||||
| 	dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset; | ||||
| 
 | ||||
| 	renderer->vkCmdBindDescriptorSets( | ||||
| 		vulkanCommandBuffer->commandBuffer, | ||||
|  | @ -5317,9 +5313,7 @@ static void VULKAN_DrawPrimitivesIndirect( | |||
| 	Refresh_GpuBuffer *buffer, | ||||
| 	uint32_t offsetInBytes, | ||||
| 	uint32_t drawCount, | ||||
| 	uint32_t stride, | ||||
| 	uint32_t vertexParamOffset, | ||||
| 	uint32_t fragmentParamOffset | ||||
| 	uint32_t stride | ||||
| ) { | ||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
|  | @ -5332,8 +5326,8 @@ static void VULKAN_DrawPrimitivesIndirect( | |||
| 	descriptorSets[2] = renderer->vertexUniformBufferObject->descriptorSet; | ||||
| 	descriptorSets[3] = renderer->fragmentUniformBufferObject->descriptorSet; | ||||
| 
 | ||||
| 	dynamicOffsets[0] = vertexParamOffset; | ||||
| 	dynamicOffsets[1] = fragmentParamOffset; | ||||
| 	dynamicOffsets[0] = vulkanCommandBuffer->vertexUniformOffset; | ||||
| 	dynamicOffsets[1] = vulkanCommandBuffer->fragmentUniformOffset; | ||||
| 
 | ||||
| 	renderer->vkCmdBindDescriptorSets( | ||||
| 		vulkanCommandBuffer->commandBuffer, | ||||
|  | @ -6828,7 +6822,7 @@ static void VULKAN_INTERNAL_SetUniformBufferData( | |||
| 	); | ||||
| } | ||||
| 
 | ||||
| static uint32_t VULKAN_PushVertexShaderUniforms( | ||||
| static void VULKAN_PushVertexShaderUniforms( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
|  | @ -6837,22 +6831,15 @@ static uint32_t VULKAN_PushVertexShaderUniforms( | |||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
| 	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; | ||||
| 	uint32_t offset; | ||||
| 
 | ||||
| 	if (graphicsPipeline->vertexUniformBlockSize == 0) | ||||
| 	{ | ||||
| 		Refresh_LogError("Bound pipeline's vertex stage does not declare uniforms!"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	SDL_LockMutex(renderer->vertexUniformBufferObject->lock); | ||||
| 
 | ||||
| 	if (renderer->vertexUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	if (renderer->vertexUniformBufferObject->currentOffset + graphicsPipeline->vertexUniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	{ | ||||
| 		renderer->vertexUniformBufferObject->currentOffset = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	offset = renderer->vertexUniformBufferObject->currentOffset; | ||||
| 	vulkanCommandBuffer->vertexUniformOffset = renderer->vertexUniformBufferObject->currentOffset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetUniformBufferData( | ||||
| 		renderer->vertexUniformBufferObject, | ||||
|  | @ -6863,11 +6850,9 @@ static uint32_t VULKAN_PushVertexShaderUniforms( | |||
| 	renderer->vertexUniformBufferObject->currentOffset += graphicsPipeline->vertexUniformBlockSize; | ||||
| 
 | ||||
| 	SDL_UnlockMutex(renderer->vertexUniformBufferObject->lock); | ||||
| 
 | ||||
| 	return offset; | ||||
| } | ||||
| 
 | ||||
| static uint32_t VULKAN_PushFragmentShaderUniforms( | ||||
| static void VULKAN_PushFragmentShaderUniforms( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
|  | @ -6876,22 +6861,15 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( | |||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
| 	VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline; | ||||
| 	uint32_t offset; | ||||
| 
 | ||||
| 	if (graphicsPipeline->fragmentUniformBlockSize == 0) | ||||
| 	{ | ||||
| 		Refresh_LogError("Bound pipeline's fragment stage does not declare uniforms!"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	SDL_LockMutex(renderer->fragmentUniformBufferObject->lock); | ||||
| 
 | ||||
| 	if (renderer->fragmentUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	if (renderer->fragmentUniformBufferObject->currentOffset + graphicsPipeline->fragmentUniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	{ | ||||
| 		renderer->fragmentUniformBufferObject->currentOffset = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	offset = renderer->fragmentUniformBufferObject->currentOffset; | ||||
| 	vulkanCommandBuffer->fragmentUniformOffset = renderer->fragmentUniformBufferObject->currentOffset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetUniformBufferData( | ||||
| 		renderer->fragmentUniformBufferObject, | ||||
|  | @ -6902,11 +6880,9 @@ static uint32_t VULKAN_PushFragmentShaderUniforms( | |||
| 	renderer->fragmentUniformBufferObject->currentOffset += graphicsPipeline->fragmentUniformBlockSize; | ||||
| 
 | ||||
| 	SDL_UnlockMutex(renderer->fragmentUniformBufferObject->lock); | ||||
| 
 | ||||
| 	return offset; | ||||
| } | ||||
| 
 | ||||
| static uint32_t VULKAN_PushComputeShaderUniforms( | ||||
| static void VULKAN_PushComputeShaderUniforms( | ||||
| 	Refresh_Renderer *driverData, | ||||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	void *data, | ||||
|  | @ -6915,22 +6891,15 @@ static uint32_t VULKAN_PushComputeShaderUniforms( | |||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
| 	VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline; | ||||
| 	uint32_t offset; | ||||
| 
 | ||||
| 	if (computePipeline->uniformBlockSize == 0) | ||||
| 	{ | ||||
| 		Refresh_LogError("Bound pipeline's compute stage does not declare uniforms!"); | ||||
| 		return 0; | ||||
| 	} | ||||
| 
 | ||||
| 	SDL_LockMutex(renderer->computeUniformBufferObject->lock); | ||||
| 
 | ||||
| 	if (renderer->computeUniformBufferObject->currentOffset + dataLengthInBytes + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	if (renderer->computeUniformBufferObject->currentOffset + computePipeline->uniformBlockSize + UBO_SECTION_SIZE >= UBO_BUFFER_SIZE) | ||||
| 	{ | ||||
| 		renderer->computeUniformBufferObject->currentOffset = 0; | ||||
| 	} | ||||
| 
 | ||||
| 	offset = renderer->computeUniformBufferObject->currentOffset; | ||||
| 	vulkanCommandBuffer->computeUniformOffset = renderer->computeUniformBufferObject->currentOffset; | ||||
| 
 | ||||
| 	VULKAN_INTERNAL_SetUniformBufferData( | ||||
| 		renderer->computeUniformBufferObject, | ||||
|  | @ -6941,8 +6910,6 @@ static uint32_t VULKAN_PushComputeShaderUniforms( | |||
| 	renderer->computeUniformBufferObject->currentOffset += computePipeline->uniformBlockSize; | ||||
| 
 | ||||
| 	SDL_UnlockMutex(renderer->computeUniformBufferObject->lock); | ||||
| 
 | ||||
| 	return offset; | ||||
| } | ||||
| 
 | ||||
| /* If fetching an image descriptor, descriptorImageInfos must not be NULL.
 | ||||
|  | @ -8239,8 +8206,7 @@ static void VULKAN_DispatchCompute( | |||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	uint32_t groupCountX, | ||||
| 	uint32_t groupCountY, | ||||
| 	uint32_t groupCountZ, | ||||
| 	uint32_t computeParamOffset | ||||
| 	uint32_t groupCountZ | ||||
| ) { | ||||
| 	VulkanRenderer* renderer = (VulkanRenderer*) driverData; | ||||
| 	VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer; | ||||
|  | @ -8259,7 +8225,7 @@ static void VULKAN_DispatchCompute( | |||
| 		3, | ||||
| 		descriptorSets, | ||||
| 		1, | ||||
| 		&computeParamOffset | ||||
| 		&vulkanCommandBuffer->computeUniformOffset | ||||
| 	); | ||||
| 
 | ||||
| 	renderer->vkCmdDispatch( | ||||
|  | @ -9280,6 +9246,10 @@ static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer( | |||
| 	commandBuffer->currentComputePipeline = NULL; | ||||
| 	commandBuffer->currentGraphicsPipeline = NULL; | ||||
| 
 | ||||
| 	commandBuffer->vertexUniformOffset = 0; | ||||
| 	commandBuffer->fragmentUniformOffset = 0; | ||||
| 	commandBuffer->computeUniformOffset = 0; | ||||
| 
 | ||||
| 	commandBuffer->renderPassColorTargetCount = 0; | ||||
| 	commandBuffer->autoReleaseFence = 1; | ||||
| 
 | ||||
|  |  | |||
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