start rewriting render pass API
	
		
			
	
		
	
	
		
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			
		
	
				
					
				
			
				
	
				continuous-integration/drone/push Build is failing
				
					Details
				
			
		
	
							parent
							
								
									a3aea0f796
								
							
						
					
					
						commit
						44d510892c
					
				|  | @ -59,9 +59,7 @@ typedef struct Refresh_Buffer Refresh_Buffer; | ||||||
| typedef struct Refresh_Texture Refresh_Texture; | typedef struct Refresh_Texture Refresh_Texture; | ||||||
| typedef struct Refresh_Sampler Refresh_Sampler; | typedef struct Refresh_Sampler Refresh_Sampler; | ||||||
| typedef struct Refresh_RenderTarget Refresh_RenderTarget; | typedef struct Refresh_RenderTarget Refresh_RenderTarget; | ||||||
| typedef struct Refresh_Framebuffer Refresh_Framebuffer; |  | ||||||
| typedef struct Refresh_ShaderModule Refresh_ShaderModule; | typedef struct Refresh_ShaderModule Refresh_ShaderModule; | ||||||
| typedef struct Refresh_RenderPass Refresh_RenderPass; |  | ||||||
| typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; | ||||||
| typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; | ||||||
| typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; | ||||||
|  | @ -473,30 +471,6 @@ typedef struct Refresh_GraphicsPipelineLayoutCreateInfo | ||||||
| 	uint32_t fragmentSamplerBindingCount; | 	uint32_t fragmentSamplerBindingCount; | ||||||
| } Refresh_GraphicsPipelineLayoutCreateInfo; | } Refresh_GraphicsPipelineLayoutCreateInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_ColorTargetDescription |  | ||||||
| { |  | ||||||
| 	Refresh_TextureFormat format; |  | ||||||
| 	Refresh_SampleCount multisampleCount; |  | ||||||
| 	Refresh_LoadOp loadOp; |  | ||||||
| 	Refresh_StoreOp storeOp; |  | ||||||
| } Refresh_ColorTargetDescription; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_DepthStencilTargetDescription |  | ||||||
| { |  | ||||||
| 	Refresh_TextureFormat depthStencilFormat; |  | ||||||
| 	Refresh_LoadOp loadOp; |  | ||||||
| 	Refresh_StoreOp storeOp; |  | ||||||
| 	Refresh_LoadOp stencilLoadOp; |  | ||||||
| 	Refresh_StoreOp stencilStoreOp; |  | ||||||
| } Refresh_DepthStencilTargetDescription; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_RenderPassCreateInfo |  | ||||||
| { |  | ||||||
| 	const Refresh_ColorTargetDescription *colorTargetDescriptions; |  | ||||||
| 	uint32_t colorTargetCount; |  | ||||||
| 	const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */ |  | ||||||
| } Refresh_RenderPassCreateInfo; |  | ||||||
| 
 |  | ||||||
| typedef struct Refresh_ShaderModuleCreateInfo | typedef struct Refresh_ShaderModuleCreateInfo | ||||||
| { | { | ||||||
| 	size_t codeSize; | 	size_t codeSize; | ||||||
|  | @ -579,6 +553,19 @@ typedef struct Refresh_ComputePipelineCreateInfo | ||||||
| 	Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | 	Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||||
| } Refresh_ComputePipelineCreateInfo; | } Refresh_ComputePipelineCreateInfo; | ||||||
| 
 | 
 | ||||||
|  | typedef struct Refresh_AttachmentDescription | ||||||
|  | { | ||||||
|  | 	Refresh_TextureFormat format; | ||||||
|  | 	Refresh_SampleCount sampleCount; | ||||||
|  | } Refresh_AttachmentDescription; | ||||||
|  | 
 | ||||||
|  | typedef struct Refresh_GraphicsPipelineAttachmentInfo | ||||||
|  | { | ||||||
|  | 	Refresh_AttachmentDescription colorAttachmentDescriptions[4]; | ||||||
|  | 	uint32_t colorAttachmentCount; | ||||||
|  | 	Refresh_AttachmentDescription *depthStencilAttachmentDescription; /* Can be NULL */ | ||||||
|  | } Refresh_GraphicsPipelineAttachmentInfo; | ||||||
|  | 
 | ||||||
| typedef struct Refresh_GraphicsPipelineCreateInfo | typedef struct Refresh_GraphicsPipelineCreateInfo | ||||||
| { | { | ||||||
| 	Refresh_ShaderStageState vertexShaderState; | 	Refresh_ShaderStageState vertexShaderState; | ||||||
|  | @ -591,18 +578,28 @@ typedef struct Refresh_GraphicsPipelineCreateInfo | ||||||
| 	Refresh_DepthStencilState depthStencilState; | 	Refresh_DepthStencilState depthStencilState; | ||||||
| 	Refresh_ColorBlendState colorBlendState; | 	Refresh_ColorBlendState colorBlendState; | ||||||
| 	Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo; | 	Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo; | ||||||
| 	Refresh_RenderPass *renderPass; | 	Refresh_GraphicsPipelineAttachmentInfo attachmentInfo; | ||||||
| } Refresh_GraphicsPipelineCreateInfo; | } Refresh_GraphicsPipelineCreateInfo; | ||||||
| 
 | 
 | ||||||
| typedef struct Refresh_FramebufferCreateInfo | /* Render pass structures */ | ||||||
|  | 
 | ||||||
|  | typedef struct Refresh_ColorAttachmentInfo | ||||||
|  | { | ||||||
|  | 	Refresh_RenderTarget *pRenderTarget; | ||||||
|  | 	Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */ | ||||||
|  | 	Refresh_LoadOp loadOp; | ||||||
|  | 	Refresh_StoreOp storeOp; | ||||||
|  | } Refresh_ColorAttachmentInfo; | ||||||
|  | 
 | ||||||
|  | typedef struct Refresh_DepthStencilAttachmentInfo | ||||||
| { | { | ||||||
| 	Refresh_RenderPass *renderPass; |  | ||||||
| 	Refresh_RenderTarget **pColorTargets; |  | ||||||
| 	uint32_t colorTargetCount; |  | ||||||
| 	Refresh_RenderTarget *pDepthStencilTarget; | 	Refresh_RenderTarget *pDepthStencilTarget; | ||||||
| 	uint32_t width; | 	Refresh_DepthStencilValue depthStencilValue; /* Can be ignored by RenderPass */ | ||||||
| 	uint32_t height; | 	Refresh_LoadOp loadOp; | ||||||
| } Refresh_FramebufferCreateInfo; | 	Refresh_StoreOp storeOp; | ||||||
|  | 	Refresh_LoadOp stencilLoadOp; | ||||||
|  | 	Refresh_StoreOp stencilStoreOp; | ||||||
|  | } Refresh_DepthStencilAttachmentInfo; | ||||||
| 
 | 
 | ||||||
| /* Interop Structs */ | /* Interop Structs */ | ||||||
| 
 | 
 | ||||||
|  | @ -802,12 +799,6 @@ REFRESHAPI void Refresh_DispatchCompute( | ||||||
| 
 | 
 | ||||||
| /* State Creation */ | /* State Creation */ | ||||||
| 
 | 
 | ||||||
| /* Returns an allocated RenderPass* object. */ |  | ||||||
| REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Returns an allocated ComputePipeline* object. */ | /* Returns an allocated ComputePipeline* object. */ | ||||||
| REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( | REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|  | @ -826,12 +817,6 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler( | ||||||
| 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | 	Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Returns an allocated Framebuffer* object. */ |  | ||||||
| REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Returns an allocated ShaderModule* object. */ | /* Returns an allocated ShaderModule* object. */ | ||||||
| REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( | REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
|  | @ -1081,19 +1066,6 @@ REFRESHAPI void Refresh_QueueDestroyRenderTarget( | ||||||
| 	Refresh_RenderTarget *renderTarget | 	Refresh_RenderTarget *renderTarget | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Sends a framebuffer to be destroyed by the renderer. Note that we call it
 |  | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  | ||||||
|  * deletes the resource instead of the programmer). |  | ||||||
|  * |  | ||||||
|  * framebuffer: The Refresh_Framebuffer to be destroyed. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_QueueDestroyFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_Framebuffer *frameBuffer |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Sends a shader module to be destroyed by the renderer. Note that we call it
 | /* Sends a shader module to be destroyed by the renderer. Note that we call it
 | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  * this is not called from the main thread (for example, if a garbage collector | ||||||
|  | @ -1107,19 +1079,6 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule( | ||||||
| 	Refresh_ShaderModule *shaderModule | 	Refresh_ShaderModule *shaderModule | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Sends a render pass to be destroyed by the renderer. Note that we call it
 |  | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  | ||||||
|  * deletes the resource instead of the programmer). |  | ||||||
|  * |  | ||||||
|  * renderPass: The Refresh_RenderPass to be destroyed. |  | ||||||
|  */ |  | ||||||
| REFRESHAPI void Refresh_QueueDestroyRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_RenderPass *renderPass |  | ||||||
| ); |  | ||||||
| 
 |  | ||||||
| /* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
 | /* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
 | ||||||
|  * "QueueDestroy" because it may not be immediately destroyed by the renderer if |  * "QueueDestroy" because it may not be immediately destroyed by the renderer if | ||||||
|  * this is not called from the main thread (for example, if a garbage collector |  * this is not called from the main thread (for example, if a garbage collector | ||||||
|  | @ -1150,28 +1109,23 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline( | ||||||
| 
 | 
 | ||||||
| /* Begins a render pass.
 | /* Begins a render pass.
 | ||||||
|  * |  * | ||||||
|  * renderPass: The renderpass to begin. |  | ||||||
|  * framebuffer: The framebuffer to bind for the render pass. |  | ||||||
|  * renderArea: |  * renderArea: | ||||||
|  * 		The area affected by the render pass. |  * 		The area affected by the render pass. | ||||||
|  * 		All load, store and resolve operations are restricted |  * 		All load, store and resolve operations are restricted | ||||||
|  * 		to the given rectangle. |  * 		to the given rectangle. | ||||||
|  * clearValues: |  * pColorAttachmentInfos: | ||||||
|  * 		A pointer to an array of Refresh_Color structures |  * 		A pointer to an array of Refresh_ColorAttachmentInfo structures | ||||||
|  * 		that contains clear values for each color target in the |  * 		that contains render targets and clear values. May be NULL. | ||||||
|  * 		framebuffer. May be NULL. |  * colorAttachmentCount: The amount of structs in the above array. | ||||||
|  * clearCount: The amount of color structs in the above array. |  * depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL. | ||||||
|  * depthStencilClearValue: The depth/stencil clear value. May be NULL. |  | ||||||
|  */ |  */ | ||||||
| REFRESHAPI void Refresh_BeginRenderPass( | REFRESHAPI void Refresh_BeginRenderPass( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderPass *renderPass, |  | ||||||
| 	Refresh_Framebuffer *framebuffer, |  | ||||||
| 	Refresh_Rect *renderArea, | 	Refresh_Rect *renderArea, | ||||||
| 	Refresh_Vec4 *pColorClearValues, | 	Refresh_ColorAttachmentInfo *pColorAttachmentInfos, | ||||||
| 	uint32_t colorClearCount, | 	uint32_t colorAttachmentCount, | ||||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
| ); | ); | ||||||
| 
 | 
 | ||||||
| /* Ends the current render pass. */ | /* Ends the current render pass. */ | ||||||
|  |  | ||||||
|  | @ -250,17 +250,6 @@ void Refresh_DispatchCompute( | ||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_RenderPass* Refresh_CreateRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN_NULL(device); |  | ||||||
|     return device->CreateRenderPass( |  | ||||||
|         device->driverData, |  | ||||||
|         renderPassCreateInfo |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Refresh_ComputePipeline* Refresh_CreateComputePipeline( | Refresh_ComputePipeline* Refresh_CreateComputePipeline( | ||||||
|     Refresh_Device *device, |     Refresh_Device *device, | ||||||
|     Refresh_ComputePipelineCreateInfo *pipelineCreateInfo |     Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | ||||||
|  | @ -294,17 +283,6 @@ Refresh_Sampler* Refresh_CreateSampler( | ||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| Refresh_Framebuffer* Refresh_CreateFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN_NULL(device); |  | ||||||
|     return device->CreateFramebuffer( |  | ||||||
|         device->driverData, |  | ||||||
|         framebufferCreateInfo |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Refresh_ShaderModule* Refresh_CreateShaderModule( | Refresh_ShaderModule* Refresh_CreateShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
|  | @ -592,19 +570,6 @@ void Refresh_QueueDestroyRenderTarget( | ||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_QueueDestroyFramebuffer( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_Framebuffer *frameBuffer |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->QueueDestroyFramebuffer( |  | ||||||
|         device->driverData, |  | ||||||
| 		commandBuffer, |  | ||||||
|         frameBuffer |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_QueueDestroyShaderModule( | void Refresh_QueueDestroyShaderModule( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -618,19 +583,6 @@ void Refresh_QueueDestroyShaderModule( | ||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void Refresh_QueueDestroyRenderPass( |  | ||||||
| 	Refresh_Device *device, |  | ||||||
| 	Refresh_CommandBuffer *commandBuffer, |  | ||||||
| 	Refresh_RenderPass *renderPass |  | ||||||
| ) { |  | ||||||
|     NULL_RETURN(device); |  | ||||||
|     device->QueueDestroyRenderPass( |  | ||||||
|         device->driverData, |  | ||||||
| 		commandBuffer, |  | ||||||
|         renderPass |  | ||||||
|     ); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Refresh_QueueDestroyComputePipeline( | void Refresh_QueueDestroyComputePipeline( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -660,23 +612,19 @@ void Refresh_QueueDestroyGraphicsPipeline( | ||||||
| void Refresh_BeginRenderPass( | void Refresh_BeginRenderPass( | ||||||
| 	Refresh_Device *device, | 	Refresh_Device *device, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderPass *renderPass, |  | ||||||
| 	Refresh_Framebuffer *framebuffer, |  | ||||||
| 	Refresh_Rect *renderArea, | 	Refresh_Rect *renderArea, | ||||||
| 	Refresh_Vec4 *pColorClearValues, | 	Refresh_ColorAttachmentInfo *pColorAttachmentInfos, | ||||||
| 	uint32_t colorClearCount, | 	uint32_t colorAttachmentCount, | ||||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
| ) { | ) { | ||||||
|     NULL_RETURN(device); |     NULL_RETURN(device); | ||||||
|     device->BeginRenderPass( |     device->BeginRenderPass( | ||||||
|         device->driverData, |         device->driverData, | ||||||
|         commandBuffer, |         commandBuffer, | ||||||
|         renderPass, |  | ||||||
|         framebuffer, |  | ||||||
|         renderArea, |         renderArea, | ||||||
|         pColorClearValues, |         pColorAttachmentInfos, | ||||||
|         colorClearCount, |         colorAttachmentCount, | ||||||
|         depthStencilClearValue |         depthStencilAttachmentInfo | ||||||
|     ); |     ); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -218,11 +218,6 @@ struct Refresh_Device | ||||||
| 
 | 
 | ||||||
|     /* State Creation */ |     /* State Creation */ | ||||||
| 
 | 
 | ||||||
|     Refresh_RenderPass* (*CreateRenderPass)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
|     Refresh_ComputePipeline* (*CreateComputePipeline)( |     Refresh_ComputePipeline* (*CreateComputePipeline)( | ||||||
|         Refresh_Renderer *driverData, |         Refresh_Renderer *driverData, | ||||||
|         Refresh_ComputePipelineCreateInfo *pipelineCreateInfo |         Refresh_ComputePipelineCreateInfo *pipelineCreateInfo | ||||||
|  | @ -238,11 +233,6 @@ struct Refresh_Device | ||||||
| 	    Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | 	    Refresh_SamplerStateCreateInfo *samplerStateCreateInfo | ||||||
|     ); |     ); | ||||||
| 
 | 
 | ||||||
|     Refresh_Framebuffer* (*CreateFramebuffer)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
|         Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
|     Refresh_ShaderModule* (*CreateShaderModule)( |     Refresh_ShaderModule* (*CreateShaderModule)( | ||||||
|         Refresh_Renderer *driverData, |         Refresh_Renderer *driverData, | ||||||
| 	    Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	    Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
|  | @ -383,24 +373,12 @@ struct Refresh_Device | ||||||
| 	    Refresh_RenderTarget *renderTarget | 	    Refresh_RenderTarget *renderTarget | ||||||
|     ); |     ); | ||||||
| 
 | 
 | ||||||
|     void(*QueueDestroyFramebuffer)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
| 		Refresh_CommandBuffer *commandBuffer, |  | ||||||
|         Refresh_Framebuffer *frameBuffer |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
|     void(*QueueDestroyShaderModule)( |     void(*QueueDestroyShaderModule)( | ||||||
|         Refresh_Renderer *driverData, |         Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|         Refresh_ShaderModule *shaderModule |         Refresh_ShaderModule *shaderModule | ||||||
|     ); |     ); | ||||||
| 
 | 
 | ||||||
|     void(*QueueDestroyRenderPass)( |  | ||||||
|         Refresh_Renderer *driverData, |  | ||||||
| 		Refresh_CommandBuffer *commandBuffer, |  | ||||||
|         Refresh_RenderPass *renderPass |  | ||||||
|     ); |  | ||||||
| 
 |  | ||||||
|     void(*QueueDestroyComputePipeline)( |     void(*QueueDestroyComputePipeline)( | ||||||
|         Refresh_Renderer *driverData, |         Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|  | @ -418,12 +396,10 @@ struct Refresh_Device | ||||||
|     void(*BeginRenderPass)( |     void(*BeginRenderPass)( | ||||||
|         Refresh_Renderer *driverData, |         Refresh_Renderer *driverData, | ||||||
| 		Refresh_CommandBuffer *commandBuffer, | 		Refresh_CommandBuffer *commandBuffer, | ||||||
|         Refresh_RenderPass *renderPass, |  | ||||||
|         Refresh_Framebuffer *framebuffer, |  | ||||||
| 		Refresh_Rect *renderArea, | 		Refresh_Rect *renderArea, | ||||||
|         Refresh_Vec4 *pColorClearValues, | 		Refresh_ColorAttachmentInfo *pColorAttachmentInfos, | ||||||
|         uint32_t colorClearCount, | 		uint32_t colorAttachmentCount, | ||||||
|         Refresh_DepthStencilValue *depthStencilClearValue | 		Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
|     ); |     ); | ||||||
| 
 | 
 | ||||||
|     void(*EndRenderPass)( |     void(*EndRenderPass)( | ||||||
|  | @ -509,11 +485,9 @@ struct Refresh_Device | ||||||
| 	ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ | 	ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ | ||||||
| 	ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ | 	ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ |     ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \ |  | ||||||
|     ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ |     ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ |     ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateSampler, name) \ |     ASSIGN_DRIVER_FUNC(CreateSampler, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \ |  | ||||||
|     ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ |     ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateTexture, name) \ |     ASSIGN_DRIVER_FUNC(CreateTexture, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \ |     ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \ | ||||||
|  | @ -533,9 +507,7 @@ struct Refresh_Device | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \ |  | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \ |  | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ |     ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ | ||||||
|     ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ |     ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ | ||||||
|  |  | ||||||
|  | @ -321,12 +321,6 @@ static void TEMPLATE_DispatchCompute( | ||||||
| 
 | 
 | ||||||
| /* State Creation */ | /* State Creation */ | ||||||
| 
 | 
 | ||||||
| static Refresh_RenderPass* TEMPLATE_CreateRenderPass( |  | ||||||
| 	Refresh_Renderer *driverData, |  | ||||||
| 	Refresh_RenderPassCreateInfo *renderPassCreateInfo |  | ||||||
| ) { |  | ||||||
| 	NOT_IMPLEMENTED |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline( | static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | @ -349,13 +343,6 @@ static Refresh_Sampler* TEMPLATE_CreateSampler( | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer( |  | ||||||
| 	Refresh_Renderer *driverData, |  | ||||||
| 	Refresh_FramebufferCreateInfo *framebufferCreateInfo |  | ||||||
| ) { |  | ||||||
| 	NOT_IMPLEMENTED |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
| 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | 	Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo | ||||||
|  | @ -504,6 +491,7 @@ static void TEMPLATE_GetBufferData( | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyTexture( | static void TEMPLATE_QueueDestroyTexture( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_Texture *texture | 	Refresh_Texture *texture | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
|  | @ -511,6 +499,7 @@ static void TEMPLATE_QueueDestroyTexture( | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroySampler( | static void TEMPLATE_QueueDestroySampler( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_Sampler *sampler | 	Refresh_Sampler *sampler | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
|  | @ -518,6 +507,7 @@ static void TEMPLATE_QueueDestroySampler( | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyBuffer( | static void TEMPLATE_QueueDestroyBuffer( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_Buffer *buffer | 	Refresh_Buffer *buffer | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
|  | @ -525,34 +515,25 @@ static void TEMPLATE_QueueDestroyBuffer( | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyRenderTarget( | static void TEMPLATE_QueueDestroyRenderTarget( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderTarget *renderTarget | 	Refresh_RenderTarget *renderTarget | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyFramebuffer( |  | ||||||
| 	Refresh_Renderer *driverData, |  | ||||||
| 	Refresh_Framebuffer *frameBuffer |  | ||||||
| ) { |  | ||||||
| 	NOT_IMPLEMENTED |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| static void TEMPLATE_QueueDestroyShaderModule( | static void TEMPLATE_QueueDestroyShaderModule( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
|  | 
 | ||||||
| 	Refresh_ShaderModule *shaderModule | 	Refresh_ShaderModule *shaderModule | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyRenderPass( |  | ||||||
| 	Refresh_Renderer *driverData, |  | ||||||
| 	Refresh_RenderPass *renderPass |  | ||||||
| ) { |  | ||||||
| 	NOT_IMPLEMENTED |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyComputePipeline( | static void TEMPLATE_QueueDestroyComputePipeline( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_ComputePipeline *computePipeline | 	Refresh_ComputePipeline *computePipeline | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
|  | @ -560,6 +541,7 @@ static void TEMPLATE_QueueDestroyComputePipeline( | ||||||
| 
 | 
 | ||||||
| static void TEMPLATE_QueueDestroyGraphicsPipeline( | static void TEMPLATE_QueueDestroyGraphicsPipeline( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
|  | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_GraphicsPipeline *graphicsPipeline | 	Refresh_GraphicsPipeline *graphicsPipeline | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
|  | @ -570,12 +552,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline( | ||||||
| static void TEMPLATE_BeginRenderPass( | static void TEMPLATE_BeginRenderPass( | ||||||
| 	Refresh_Renderer *driverData, | 	Refresh_Renderer *driverData, | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_RenderPass *renderPass, |  | ||||||
| 	Refresh_Framebuffer *framebuffer, |  | ||||||
| 	Refresh_Rect *renderArea, | 	Refresh_Rect *renderArea, | ||||||
| 	Refresh_Vec4 *pColorClearValues, | 	Refresh_ColorAttachmentInfo *pColorAttachmentInfos, | ||||||
| 	uint32_t colorClearCount, | 	uint32_t colorAttachmentCount, | ||||||
| 	Refresh_DepthStencilValue *depthStencilClearValue | 	Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	NOT_IMPLEMENTED | ||||||
| } | } | ||||||
|  |  | ||||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
		Loading…
	
		Reference in New Issue