Add a border color conversion function
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				|  | @ -245,6 +245,38 @@ static D3D11_TEXTURE_ADDRESS_MODE RefreshToD3D11_SamplerAddressMode[] = | ||||||
| 	D3D11_TEXTURE_ADDRESS_BORDER	/* CLAMP_TO_BORDER */ | 	D3D11_TEXTURE_ADDRESS_BORDER	/* CLAMP_TO_BORDER */ | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | static void RefreshToD3D11_BorderColor( | ||||||
|  | 	Refresh_SamplerStateCreateInfo *createInfo, | ||||||
|  | 	D3D11_SAMPLER_DESC *desc | ||||||
|  | ) { | ||||||
|  | 	switch (createInfo->borderColor) | ||||||
|  | 	{ | ||||||
|  | 	case REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK: | ||||||
|  | 	case REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK: | ||||||
|  | 		desc->BorderColor[0] = 0.0f; | ||||||
|  | 		desc->BorderColor[1] = 0.0f; | ||||||
|  | 		desc->BorderColor[2] = 0.0f; | ||||||
|  | 		desc->BorderColor[3] = 1.0f; | ||||||
|  | 		break; | ||||||
|  | 
 | ||||||
|  | 	case REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE: | ||||||
|  | 	case REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE: | ||||||
|  | 		desc->BorderColor[0] = 1.0f; | ||||||
|  | 		desc->BorderColor[1] = 1.0f; | ||||||
|  | 		desc->BorderColor[2] = 1.0f; | ||||||
|  | 		desc->BorderColor[3] = 1.0f; | ||||||
|  | 		break; | ||||||
|  | 
 | ||||||
|  | 	case REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK: | ||||||
|  | 	case REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK: | ||||||
|  | 		desc->BorderColor[0] = 0.0f; | ||||||
|  | 		desc->BorderColor[1] = 0.0f; | ||||||
|  | 		desc->BorderColor[2] = 0.0f; | ||||||
|  | 		desc->BorderColor[3] = 0.0f; | ||||||
|  | 		break; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | 
 | ||||||
| static D3D11_FILTER RefreshToD3D11_Filter(Refresh_SamplerStateCreateInfo *createInfo) | static D3D11_FILTER RefreshToD3D11_Filter(Refresh_SamplerStateCreateInfo *createInfo) | ||||||
| { | { | ||||||
| 	if (createInfo->minFilter == REFRESH_FILTER_LINEAR) | 	if (createInfo->minFilter == REFRESH_FILTER_LINEAR) | ||||||
|  | @ -1018,7 +1050,10 @@ static Refresh_Sampler* D3D11_CreateSampler( | ||||||
| 	samplerDesc.AddressV = RefreshToD3D11_SamplerAddressMode[samplerStateCreateInfo->addressModeV]; | 	samplerDesc.AddressV = RefreshToD3D11_SamplerAddressMode[samplerStateCreateInfo->addressModeV]; | ||||||
| 	samplerDesc.AddressW = RefreshToD3D11_SamplerAddressMode[samplerStateCreateInfo->addressModeW]; | 	samplerDesc.AddressW = RefreshToD3D11_SamplerAddressMode[samplerStateCreateInfo->addressModeW]; | ||||||
| 
 | 
 | ||||||
| 	/* FIXME: border color! */ | 	RefreshToD3D11_BorderColor( | ||||||
|  | 		samplerStateCreateInfo, | ||||||
|  | 		&samplerDesc | ||||||
|  | 	); | ||||||
| 
 | 
 | ||||||
| 	samplerDesc.ComparisonFunc = ( | 	samplerDesc.ComparisonFunc = ( | ||||||
| 		samplerStateCreateInfo->compareEnable ? | 		samplerStateCreateInfo->compareEnable ? | ||||||
|  |  | ||||||
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