Implement SetViewport and SetScissor
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				|  | @ -1369,7 +1369,22 @@ static void D3D11_SetViewport( | |||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Viewport *viewport | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| 	D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer; | ||||
| 	D3D11_VIEWPORT vp = | ||||
| 	{ | ||||
| 		viewport->x, | ||||
| 		viewport->y, | ||||
| 		viewport->w, | ||||
| 		viewport->h, | ||||
| 		viewport->minDepth, | ||||
| 		viewport->maxDepth | ||||
| 	}; | ||||
| 
 | ||||
| 	ID3D11DeviceContext_RSSetViewports( | ||||
| 		d3d11CommandBuffer->context, | ||||
| 		1, | ||||
| 		&vp | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| static void D3D11_SetScissor( | ||||
|  | @ -1377,7 +1392,20 @@ static void D3D11_SetScissor( | |||
| 	Refresh_CommandBuffer *commandBuffer, | ||||
| 	Refresh_Rect *scissor | ||||
| ) { | ||||
| 	NOT_IMPLEMENTED | ||||
| 	D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*)commandBuffer; | ||||
| 	D3D11_RECT rect = | ||||
| 	{ | ||||
| 		scissor->x, | ||||
| 		scissor->y, | ||||
| 		scissor->x + scissor->w, | ||||
| 		scissor->y + scissor->h | ||||
| 	}; | ||||
| 
 | ||||
| 	ID3D11DeviceContext_RSSetScissorRects( | ||||
| 		d3d11CommandBuffer->context, | ||||
| 		1, | ||||
| 		&rect | ||||
| 	); | ||||
| } | ||||
| 
 | ||||
| static void D3D11_BindVertexBuffers( | ||||
|  |  | |||
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