Implement SetViewport and SetScissor
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				|  | @ -1369,7 +1369,22 @@ static void D3D11_SetViewport( | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_Viewport *viewport | 	Refresh_Viewport *viewport | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer; | ||||||
|  | 	D3D11_VIEWPORT vp = | ||||||
|  | 	{ | ||||||
|  | 		viewport->x, | ||||||
|  | 		viewport->y, | ||||||
|  | 		viewport->w, | ||||||
|  | 		viewport->h, | ||||||
|  | 		viewport->minDepth, | ||||||
|  | 		viewport->maxDepth | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	ID3D11DeviceContext_RSSetViewports( | ||||||
|  | 		d3d11CommandBuffer->context, | ||||||
|  | 		1, | ||||||
|  | 		&vp | ||||||
|  | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void D3D11_SetScissor( | static void D3D11_SetScissor( | ||||||
|  | @ -1377,7 +1392,20 @@ static void D3D11_SetScissor( | ||||||
| 	Refresh_CommandBuffer *commandBuffer, | 	Refresh_CommandBuffer *commandBuffer, | ||||||
| 	Refresh_Rect *scissor | 	Refresh_Rect *scissor | ||||||
| ) { | ) { | ||||||
| 	NOT_IMPLEMENTED | 	D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*)commandBuffer; | ||||||
|  | 	D3D11_RECT rect = | ||||||
|  | 	{ | ||||||
|  | 		scissor->x, | ||||||
|  | 		scissor->y, | ||||||
|  | 		scissor->x + scissor->w, | ||||||
|  | 		scissor->y + scissor->h | ||||||
|  | 	}; | ||||||
|  | 
 | ||||||
|  | 	ID3D11DeviceContext_RSSetScissorRects( | ||||||
|  | 		d3d11CommandBuffer->context, | ||||||
|  | 		1, | ||||||
|  | 		&rect | ||||||
|  | 	); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void D3D11_BindVertexBuffers( | static void D3D11_BindVertexBuffers( | ||||||
|  |  | ||||||
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