2020-12-17 00:27:14 +00:00
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#include "Refresh_Driver.h"
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#include <SDL.h>
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/* Drivers */
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static const REFRESH_Driver *drivers[] = {
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&VulkanDriver,
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NULL
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};
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2020-12-17 00:38:09 +00:00
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/* Version API */
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uint32_t REFRESH_LinkedVersion(void)
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{
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return REFRESH_COMPILED_VERSION;
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}
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/* Driver Functions */
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static int32_t selectedDriver = -1;
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REFRESH_Device* REFRESH_CreateDevice(
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FNA3D_Device *fnaDevice
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) {
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if (selectedDriver < 0)
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{
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return NULL;
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}
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return drivers[selectedDriver]->CreateDevice(fnaDevice);
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}
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void REFRESH_DestroyDevice(REFRESH_Device *device)
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{
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if (device == NULL)
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{
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return;
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}
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device->DestroyDevice(device);
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}
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void REFRESH_Clear(
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REFRESH_Device *device,
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REFRESH_ClearOptions options,
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REFRESH_Vec4 **colors,
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uint32_t colorCount,
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float depth,
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int32_t stencil
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) {
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if (device == NULL)
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{
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return;
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}
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device->Clear(device->driverData, options, colors, colorCount, depth, stencil);
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}
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